Archive for September, 2014

CoolMiniOrNot Announces Expansion to ‘Rivet Wars’ Miniatures Game

CoolMiniOrNot has announced three expansion packs for its fast-paced tactical military miniatures game Rivet Wars, releasing on October 3rd–Spearhead, War Room and Terrain Pack, according to hobby news website ICv2.com.

 

Rivet Wars: Spearhead introduces new units to the game, which allow players to fight with fixed turrets, canine units and new infantry types.  New heroes come with new abilities to defeat the enemy defenses.

 

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Battleground Games & Hobbies – Abington, MA

The box contains the 33 total models (16 Allied, 17 Blight). Allied forces include:  Lt. Edwina Brasseldun, Lt. Macleod, Lt. Macleod (plug), 4 Mountaineer (two of each sculpt), 3 K9 Engineering Corps, 3 Guard Dogs, 2 Slammer Turret, and 2 M-20 Base; and the Blight forces include: Lt. Dora Rollen, Baron Munchen, Baron Munchen (plug), 4  Trench Raider (two of each sculpt), 3 Angriff Hundefuhrer,  3 Kampfhund,  2 Flamme Turret, and 2 Mark IV Mount.  The box also contains 12 Shield markers and 16 Stat cards.  As an expansion, the base game is required to play.

 

Rivet Wars: War Room comes with three new heroes for both the Allied and Blight forces, with new abilities and their own martial prowess to add new levels of strategy to the game.

 

The box contains Uncle Rivet,Terror Nova, and General Patston (in Power Suit) for the Allies; and Iron Chancellor, Cruel Minie, and General Romler (in Jeep) for the Blight. It also contains the Neutral character of Dr. Vorne.  As an expansion, the base game is required to play.

 

The Rivet Wars: Terrain Pack includes six types of features and objectives to enhance the battlefield itself.  The box contains 6 Bunkers, 6 Objectives, 6 Mine Fields, 6 Barbed Wire, 6 Tank Traps, 6 Allied Flag Markers, and 6 Blight Flag Markers.  As an expansion pack, the base game is required to play.

 

 

 

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Announcing ‘Battleground: The Gathering Place’ 1/300

We’ve decided to do a little project for fun. It’s been something we’ve been joking around about at the store for a while now, and every time it gets mentioned things usually get hilarious pretty fast.

 

The idea is to build a set of Magic: The Gathering cards themed after Battleground Games & Hobbies and the people who make up the community. We want the cards to be playable (for the most part) and also be a good representation of the person or thing we’re trying to emulate, honor, and sometimes poke fun at.

 

We’ve tentatively decided to call this project “Battleground: The Gathering Place,” and we’ve put together a team to formulate ideas. The goal is to try to release a new card on the Battleground blog each week. Maybe when we get to 300 cards we’ll actually print the set and see how it plays in a cube draft or something to that effect.

 

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In the meantime, we will start off with a very sensible choice. I present to you, Battleground: The Gathering Place’s first official card of the series:

 

 

Chase, the Mind Sculptor!

 

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Is it broken? Sure, a little bit. But so isn’t Chase.

 

What do you think of our first card?

 

How can you get involved? We’re glad you asked! Follow the project on Facebook, Twitter & Instagram; and/or contact us here to suggest cards. And of course, sound off in the comments below and let us know what you think.

 

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Popular Fat Pack Challenge Event – TODAY!

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TODAY at both Battleground Games & Hobbies – Abington and Plainville, MA:

 

 

Join us for Battleground’s Fat Pack Challenge is for Khans of Tarkir!

Khans of Tarkir (KTK) will be released on Friday, September 26th and we will have a full line-up of events for you to crack packs, build decks and play Magic at both of our stores!  The weekend will kick off with our flagship Sealed Deck style event.

The Battleground Fat Pack Challenge is taking place on Friday night, 9/26/14, at both locations (run as our FNM).  These are the ultimate sealed events – where you open packs, build a deck and play with just the contents of an Khans of Tarkir Fat Pack!

The concept of a Fat Pack Challenge is pretty simple.  Each player will receive an Khans of Tarkir Fat Pack with which to build a 40 card deck.  Players may use ONLY what is inside of their Fat Pack to construct their decks.  No additional land will be provided!

This time around we’ll be awarding the prizes a little differently than before.  During the deck building period, each player that enrolled in the event will receive 1 raffle ticket.  An additional raffle ticket will be awarded to players for every match they win.  Raffle tickets will be pooled throughout the event.


Battleground will do several drawings each round.  If your ticket is drawn you’ll win 3 booster packs of Khans!  We know you’ll want to open as much of this set as possible, so we’ve got you covered.

The booster pack raffle will be accompanied by other random giveaways that might include playmats, pins, and tshirts.

We’ve got two of these events for you, one at each Battleground location:

Abington and Plainville:
Format: **Fat Pack Sealed**
Date: September 26th, 2014 a FRIDAY
Time: 7:00pm
Entrance Fee: $40.00

Abington:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville:
25 Taunton Street
Plainville MA 02762
508.316.1195

 

Don’t forget to check out Battleground’s Online Store for Magic Product and Supplies!

 

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This week in Magic: Some thoughts on Khans sealed

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This past weekend was the first time I played in a prerelease in a long time. I’ve been pretty hesitant about them lately since I figured I can always just buy the singles I needed. However, this time was different. Of course, the fetchlands were very enticing, but the idea of playing another 3-colored themed set was a good reason as well.

 

So how was it you ask? I had a blast. Sealed Khans of Tarkir is a lot of fun, and a lot of people seemed to agree with me at the prerelease. Fun fact, did you know our midnight prerelease attracted 116 players that night? It went above and beyond the expectations of some that night. A quick thanks to those who came out.

 

As for me, I played a both events on Saturday. I picked up Mardu in the afternoon and played Abzan later that night. I have to say, both are very different, and very fun to play. I feel in the limited format, being aggressive is key, so I purposefully avoided anything with Blue.

 

I should mention that I’m not one of those players that puts a lot of time into their preparation going into the prerelease. I, like a lot of people, get their information via the previews done that week, and that’s it. Heading into the afternoon event, I didn’t know much. I just read the little card that’s given inside of the prerelease kit.

 

Mardu

From what I read, the Mardu are the really quick and super aggro clan. They try to get in there and beat their opponents down as fast as they can before things get out of hand for themselves. I don’t know if anything you take the time to read those little cards, but sometimes they can be helpful. Keep in mind, the designers of the game created the clans to work well within their colors for a reason. I did my best to stick with those three colors and apply the clan’s “way of life.” My curve was low with numerous “bears.” My game plan was to flood the board as much as I can and just overwhelm my opponent. Furthermore, the raid mechanic proved to be quite a beating.

 

I have to say, I was really impressed with the clan. My promo for the first sealed was Mardu Ascendancy. I have a small feeling that this card will see Standard play. With just four creatures, each one would trigger the Mardu Ascendancy and I would get four more 1/1 Goblins that came into play, tapped, and attacking. With spells like Trumpet Blast and Rush of Battle, things didn’t last long.

 

The downside to Mardu was that if you didn’t end things quickly, the potential to become overrun by your opponent was real. Your creatures would eventually die out to their fatter board. Keep this in mind if you ever decide to play Mardu. My Mardu MVPs were War-Name Aspirant, Mardu Heart-Piercer, and Mardu Warchief. My Mardu Super MVP was Ponyback Brigade.

 

Abzan

Later that night I decided to try my hands at Abzan. I had heard a lot of good things going into the prerelease, but nothing more than compliments. This is an interesting group of colors. My initial reaction to the clan synergy was that they’re a lot like slivers with an obvious catch – you need +1/+1 counters on creatures to gain the bonuses.

 

I struggled a bit building my initial Abzan deck. i stared a it for a long time before settling on the best build I could for my pool. The key mechanic for Abzan is Outlast. It’s quite fitting once you realize that you’ve committed to the long game the minute you select Abzan as your clan. When choosing this clan, you need to prepare yourself for early game beats. While trying to survive early onslaughts, you’ve got to figure out a way to start setting up your long game.

 

My Abzan promo was the Herald of Anafenza. I have to admit, when I first saw the previews of this card, I thought it was one of the worst cards I’ve ever seen. Now that I’ve gotten a chance to play with it, I’ve changed my mind. I may not think it’s terrible anymore, but I do think it’s a hard card to play with. During one of my matches, I had seven counters on him. I had put him to put him to work. Each time I made a creature through his Outlast activation, I had used it to block something big of my opponents. Thank goodness that creature didn’t have trample.

 

Outlast can take a little while to get going. So I had to find ways to put counters on my creatures without using the ability. This was especially the case if I were facing someone who was playing Mardu. That’s where cards like Feat of Resistance and and Dragonscale Boon come into play. Let’s not forget that Abzan Charm was one of the best spells because of its cheap ability to put a counter on one or two creatures.

 

Speaking of creatures, my list of MVPs include Abzan Guide and Ainok Bond-Kin. There were two creatures in particular which take Super MVP titles and they were Abzan Falconer and Armament Corps.

 

Wrap-up

Well, that’s it for now. I know I didn’t talk about Jeskai, Temur, and Sultai, but my hope is that I’ll get the chance to try them out when I go tok GP New Jersey. It’s a Legacy event, but Friday has a full lineup of Khans sealed events.

 

Don’t forget that this Friday is the Fat-Pack Challenge! What is the Fat-Pack Challenge? Well it’s simple. You buy a Fat-Pack and build a sealed deck – that’s nine packs instead of the usual six! Hope to see you there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Trial to Decide ‘D&D’ Movie Rights Begins

The trial to decide who owns the movie rights to Dungeons & Dragons opened in federal court in Los Angeles last week, with the two sides introducing their cases, as reported by Deadline and ICv2.com. The case, which began in May 2013, will turn on the question of whether Sweetpea Entertainment, which had the D&D movie license since TSR was an independent company (two acquisitions ago), satisfied the “use it or lose it” clause in the contract with its 2010 Syfy movie based on Book of Vile DarknessDungeons & Dragons owner (Hasbro subsidiary) Wizards of the Coast moved to suit when it looked like Sweetpea was going to make a film with Warner Bros. based on Chainmail, a precursor to D&D.

The judge ruled that Chainmail would have been an infringement had it been made, but in the meantime Sweetpea signed a multimillion dollar deal with Warners to make a new D&D movie this summer.  Warners even kicked in around a million dollars for legal fees in the battle with Hasbro, which wants to make a movie with Universal, making this what Deadline called a “proxy war” between Warner Bros. and Universal.

It looked for a while like the two sides were moving toward a settlement, but talks apparently broke down and the case was scheduled for trial.

The two sides presented their positions on last Tuesday (i.e., Book of Vile Darkness is/was not a film sequel), and in the process got in an exchange about Hasbro/Wizards of the Coast’s plans for the property if it prevailed.  Hasbro wants the rights back so it can “sell it to their new best buddy, Universal,” Sweetpea’s attorney argued; but “Hasbro has no agreement with Universal,” Hasbro’s attorney replied.  That’s surprising, given that Hasbro said back in 2013 that it had a D&D movie set up at Universal with Chris Morgan to direct.  Hasbro does have an umbrella deal with Universal.

 

 

 

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Wizards of the Coast Announces 2014 Holiday Gift Box

Wizards of the Coast will release its annual Holiday Gift Box for Magic: The Gathering, featuring cards from the Khans of Tarkir set, on November 14th.

Like last year’s gift box, the illustrated box will come with four booster packs, 20 basic lands, six illustrated plastic dividers, a sticker sheet to customize the dividers and an alternate art card, all from the first set in the Khans of Tarkir block, which releases  on September 26th (with pre-releases THIS weekend!).  The box has storage capacity for over 2,000 Magic cards.

This product makes a fantastic holiday gift for friends and family! Look forward to seeing this great product at your local Battleground Games & Hobbies.

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