Battleground Games Forum

Games Workshop => Warhammer 40K => Topic started by: Chase on May 15, 2012, 02:27:26 PM

Title: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 15, 2012, 02:27:26 PM
(http://www1.picturepush.com/photo/a/5115159/img/5115159.jpg) (http://www.battlegroundgames.com)


Format: Apocalypse Megabattle - 4000 points per person - all models must be completely painted.
Date: August 18th, 2012 a Saturday
Time: Please be at the venue at 9:00am. Set up begins at 10:00am. Game ends at roughly 10:00pm.
Entrance Fee: $50.00 per person - Includes event registration, lunch, coffee, and a Battleground Megabattle 2012 tshirt.


Location:
Pleasant Shops
Weymouth MA
in the empty retail space, two stores to the right of Subway

Google Map Link (http://maps.google.com/maps?hl=en&bav=on.2,or.r_gc.r_pw.r_qf.&biw=1503&bih=962&um=1&ie=UTF-8&q=pleasant+shops+weymouth+ma&fb=1&gl=us&hq=pleasant+shops+weymouth+ma&hnear=pleasant+shops+weymouth+ma&cid=0,0,1118746228156036867&sa=X&ei=wRctUKLzIOTr0gH33YDIBQ&ved=0CHgQ_BIwAw)


Player Limit:
The event is capped at 60 players.  (30 players per side)


Registering for the event:
If you are interested in registering please email me at ChaseLaq@gmail.com

If you would like to register for the event you MUST pay at one of the Battleground locations before you will be added to the list. If you would like to pay via credit card or debit card and don't want to make the trip down, please give either store a call. 
Abington - 781.261.9669
Plainville - 508.316.1195


Upon registering you will be asked to:

Choose the side you will be fighting for (Forces of Order / Forces of Disorder).
Provide your tshirt size.
Provide an email address that you can be reached at.
Create a Battleground forum account if you do not have one already.


If you register and find out later that you can not make it, you are responsible for finding your own replacement.  Also, the fee will only be refunded in store credit.



Battleground Apocalypse Megabattle Overview:

Our annual Apocalypse Megabattle is here once again!  This year we are looking to pit 30 "Order" aligned players against 30 "Disorder" aligned players across 4, Apocalypse sized, custom made tables, each with it's own theme and 5, smaller, 4'x4' "skirmish" tables.


The factions are comprised as follows:

The forces of Order include:

Codex: Black Templars
Codex: Blood Angels
Codex: Grey Knights
Codex: Dark Angels
Codex: Eldar
Codex: Imperial Guard
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Sisters of Battle (WD)


The forces of Disorder include:

Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Dark Eldar
Codex: Imperial Guard - Renegade / Traitor themed and modeled armies only.
Codex: Necrons
Codex: Orks
Codex: Tyranids

It should be noted that ForgeWorld (Imperial Armour) lists may be used.  The side they fight for should correspond with the codex they best represent.


After choosing a side players will be asked to create a Battleground forum account.  This account will be given special access to that side's team message board.  This message board will be hidden from every forum member that is not on your team.  ALL of the coordination for your team will take place there.  Players are STRONGLY encouraged to be active on your team message board.  If you feel strongly about any aspect of the Megabattle, the team forum will be the place to bring it up.  Most of the news / developments involving the Megabattle will be posted on the team message boards.  Check it often!


The game itself will run using the Apocalypse rule set.  We try to stick as close to those rules as possible, but due to the nature and size of the event we have changed the way certain aspects work (mainly, strategic assets).  These changes will be posted below.


Much like in our Doubles events, players may not share "tech".   You can not use your allies teleport homer, jump into his transport, join your independent character to his squad, etc.  There are strange interactions however, like Epidemius and his "kill count" rule.


If you would like to bring heavily converted or scratch built models that is 100% fine and even encouraged.  Please submit those models (or pictures) to us ASAP so that we can approve them.  We like to think our Megabattle showcases the game of 40k and would like custom models to be up to a certain standard.


Remember, there is no Force Organization Chart in an Apocalypse game.  If you would like to bring 4000 points of Leman Russ Battle Tanks, go for it.  If you want to bring 4000 points of Tau Fire Warriors, go for it.
Title: Summary
Post by: Chase on May 15, 2012, 02:37:57 PM
• The Megabattle tables will be arranged as follows:
   One table - 10v10 - made of up six 4x6 tables.
   Three tables - 5v5 - each made up of three 4x6 tables.
   Five tables - 1v1 - each made up of a 4x4 table.

• Models must be fully painted.

• We discourage players fielding models from multiple codices.

• The 4x4 tables will interact to some extent with another larger table.  The larger tables may or may not interact with each other.  Objective points scored on each table will be combined to determine your teams overall score.

• Each team must chose a table captain for each larger table.  This person will have specific duties during the Megabattle.  This is in an effort to keep things running as smoothly as possible the day of.

• You will not be allowed to deploy or transfer models to a table different than the one your team decides you will be playing on.  There may or may not be very, very limited exceptions to this based on table specific special rules.

• Any swapping of points with another player must be made from the same table section that you are playing on. For example, if a player has his forces arrayed on the moon table and has made an agreement with another player to have 500 points removed from their allies force and add it to their own, the donating player must also be playing on the moon table.

• You must have the official rules with you for any given model you are fielding. If you cannot produce the rules that accompany any model you are using the model will be removed from the game.  If you opt to print your data sheets out, you MUST be able to produce the rulebook if asked to.
Title: Scoring 2012
Post by: Chase on May 15, 2012, 02:39:06 PM
The scoring method we are using for the Megabattle is identical to the scoring rules in the 6th edition of the Warhammer 40k Rulebook under the heading “Controlling Objectives” (pg. 123) with the following exception:

An objective is scored if a team has a scoring unit within 6” of it and the enemy has no contesting models within 6” of it. (Apocalypse Rulebook pg. 24 under the Victory heading)


Any model may contest with the exception of:

(As per "Denial Units" on page 123...)
Vehicles
Units embarked in a transport vehicle
Units OCCUPYING a BUILDING (not a unit in ruins)
Units with the Swarm special rule
If the unit has a special rule specifying that it never counts as a denial unit
The unit is currently falling back
Monstrous Creatures that are "swooping"


On the big table, each 4x6 section will have an objective either built into the table itself, or as (part of) a terrain feature. This objective may be located in your teams deployment zone, in the opposing teams deployment zone, or in no mans land. These objectives may not be removed or destroyed for any reason (exception: specific stratagems, but not vortex grenades or vortex missiles).

The smaller table will have 2 objectives.

Objectives will be worth 10 points a piece.

Scoring for YOUR TEAM ONLY will take place at the bottom of (end of) your player turn starting round 2.

Each table will score points independently.  The number of points your table scores throughout the event will be divided by the number of rounds that table has played.  This will give you your tables’ final score.  The final scores on each of the tables will be combined and the team with the higher number will be our winner.


A maximum of 6 turns will be played.
No team scores on turn one (per rules of the Megabattle).
There are 5 scoring rounds.
On the big table there are 60 points available each round.
5 scoring rounds x 60 (max) points per round = 300 (max) points total.
300 (max) points / 6 rounds played = 50 (max) points contributed to the teams overall score.
Title: Assets
Post by: Chase on May 15, 2012, 02:39:24 PM
The following Strategic Assets will be changed for this years Megabattle as follows:


Disruptor Beacon:
You must provide a model to represent the Beacon.  The Beacon should be built such that it is based on something roughly the size of a dreadnought base (60mm).

The Disruptor Beacon must be deployed at least 2" away from any terrain feature.

You MUST declare that you have a Disruptor Beacon and make sure the captain of the opposing side knows where it is, what it is, and what it does.  It is then the opposing table captains responsibility to keep track of the Beacon.

It will interact with Flank March is the following way:

The disrupted units must be replaced on a table edge as per the Flank March asset.  These models will not scatter.

It will interact with Demonic Possession and Major Possession not at all.


Jammers:
The Jammers asset is banned from the Megabattle.  No player may take or make use of this asset for any reason, even if the asset is provided to a player via Data Sheet.


Legion Relic:
The Order side will lose 2.5 Objective Points at the end each of their turns after the bearer has been killed.


Replacements:
You may not replace a model who's point cost exceeds 2499 points.  It is recommended that you also have an appropriate wreck marker for the model you plan to replace. (We understand that this request may not be realistic, but please come prepared if at all possible.)


Trophy Kill:
The objective created will be worth 5 points.


Vital Objective:
This asset must be chosen and revealed to ALL PLAYERS after deployment but before the first turn begins.  The opposing side WILL know which object you have declared as "vital".  This objective, if held at the bottom of the corresponding player turn, will be worth double its value in objective points.
Title: Deployment
Post by: Chase on May 15, 2012, 02:39:43 PM
The deployment rules for the Megabattle are as follows:
(These rules assume we have 20 players per side and are subject to change based on any difference the day of the event)



The big table:

The big table table (City) will consist of 10 deployment zones, 5 on each side of the table.  Two (or more) players of the same team will be assigned one deployment zone.  Before round one begins your models may only be deployed in your designated deployment zone.

The dimensions of each deployment zone are:  57.6" wide x 30" deep

Reserves may come in from any legal table edge and do not adhere to the assigned deployment zone restrictions.  (Basically, Order controlled reserves can come in from any Order table edge and vice versa)


The smaller table:

The smaller table table (Moon) will consist of 6 deployment zones, 3 on each side of the table.  Each player on a team will be assigned 1 zone.  Before round one begins your models may only be deployed in your designated deployment zone.

The dimensions of each deployment zone are:  48" wide x 30" deep

Reserves may come in from any legal table edge and do not adhere to the assigned deployment zone restrictions.  (Basically, Order controlled reserves can come in from any Order table edge and vice versa)
Title: Additional Rules
Post by: Chase on May 15, 2012, 02:40:15 PM
From Imperial Armour Apocalypse II:


Enhanced Destroyer Damage

The special rule exists to make Destroyer-type weapons even more devastating against Super-Heavy vehicles and is best used in very large Apocalypse games (over 7000 points per side, etc) both to increase the impact of the really big guns, not to mention speed things up a little and increase the number of very large explosions!

Super-Heavy vehicles that lose their last Structure Point to a hit from a Destroyer weapon add +1 to roll on the Cataclysmic Damage table to determine their fate.



From Imperial Armour Apocalypse II:


Crashing Flyers:

In the majority of games the rules for Flyers work perfectly well, with the destroyed Flyers having no effect on the battlefield when destroyed 'in the air'.  But it can be quite fun as well as somewhat cinematic to have their burning wrecks smashing into the ground!  The optional rule is not intended for an overly competitive game but rather one where maximum carnage is desired on all sides!

Flyers (other than those in Hover Mode acting as Skimmers that turn) that are shot down during the game crash and explode using the following rules:


Crash Direction:

D6          Result
1            The Flyer crashes 45 degrees forward and to the left of its current direction
2-5         The Flyer crashes straight on
6            The Flyer crashes 45 degrees forward and to the right of its current direction


Crash Distance:

Roll 4D6 to determine the distance the crash takes place in inches from the Flyer, and place the Hellstrom template's forward (wider) edge so it is touching this point and its rearward (narrow) point so it is pointing at the center of the Flyer before removing the model


Crash Damage:

Anything caught under the template suffers a Strength 4 hit on a D6 roll of '4+' and vehicles take an automatic Strength 6 hit on their side armor.

If the Flyer that crashes is a Super-Heavy or Gargantuan Creature, the procedure is as above but the hits inflicted are at Strength 7 (with no AP).

If any part of the template leaves the tabletop, the Flyer is assumed to have careered away and crashed elsewhere and no damage is inflicted on the ground.
Title: Map
Post by: Chase on May 15, 2012, 02:40:35 PM
(http://www.battlegroundgames.com/images/megabattle/main_table.png)

(http://www2.picturepush.com/photo/a/8991985/img/8991985.png) (http://picturepush.com/public/8991985)


objectives later
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 15, 2012, 02:41:28 PM
More details will follow.

Information / game related details are subject to change without notice.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on May 15, 2012, 03:00:33 PM
Do you need to have 4000 points, or is it up to 4000 points?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 15, 2012, 03:01:54 PM
You will not need 4000 points, although it is recommended at the time being.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: The_Chef on May 15, 2012, 03:18:30 PM
Its ok Little Man. Wrap yourself in Tinfoil. Glue a few cardboard tubes and you can be titan sized.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on May 15, 2012, 04:09:59 PM
Do you need to have 4000 points, or is it up to 4000 points?

If you're having trouble getting up to 4k points, I don't mind lending you a superheavy or two the day of the megabattle for you to use (that is, if you're playing on the side of order).
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on May 15, 2012, 04:11:53 PM
AWWWW sheeeeeyit I believe I can make it!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on May 15, 2012, 06:28:39 PM
Yeah I think I can JUUST about get to 4000 pts of daemons.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: The_Chef on May 15, 2012, 06:47:43 PM

If you're having trouble getting up to 4k points, I don't mind lending you a superheavy or two the day of the megabattle for you to use (that is, if you're playing on the side of order).

Oh yeah! I too have some extra superheavy tanks!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Loranus on May 15, 2012, 09:40:42 PM
4000 Points is a lot of Space Marines on bikes.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on May 15, 2012, 10:56:36 PM
Its ok Little Man. Wrap yourself in Tinfoil. Glue a few cardboard tubes and you can be titan sized.

 Lol! Emperor Titan Dylan! But yea to everyone if i can make it, if i could borrow some superheavys that would be amazing! Thanks!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on May 16, 2012, 10:44:41 AM
For anyone on the side of Order who thinks that they stand a chance in this battle, you need to check the Second Law of Thermodynamics:

http://en.wikipedia.org/wiki/Law_of_Entropy
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: KestrelM1 on May 16, 2012, 10:47:40 AM
For anyone on the side of Chaos who thinks they stand a chance in this battle, you need to check the Second Law of Kaldor Draigo:

http://1d4chan.org/wiki/Kaldor_Draigo (http://1d4chan.org/wiki/Kaldor_Draigo)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: jfoodmaster on May 16, 2012, 03:37:11 PM
There's already a lot of Vox chatter between a few different Space Marine chapters. Lord Commander Culln is working to assemble his strike force. Thunkerhawks are getting prepped.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on May 17, 2012, 02:23:13 AM
Returning from the deep void, unasked for assistance comes with ancient edicts from Terra and a deep hatred of the enemies of mankind.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on May 17, 2012, 07:23:11 AM
Calling in my registration later today.  So psyched!!!  :D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on May 17, 2012, 09:47:36 AM
Mobilizing for War!
(http://4khbz7a.devhub.com/img/upload/poster2.jpg)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Seth on May 21, 2012, 10:09:36 PM
can i sign up 5 times and bring my whole eldar army?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Randl on May 21, 2012, 11:19:20 PM
can i sign up 5 times and bring my whole eldar army?

Well if I get these Superheavies done in time and can sign up we can have 2 Seth's fielding Eldar. I would just be the smaller force.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on May 21, 2012, 11:45:09 PM
Seth, is that titan going to see any combat this year?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: jfoodmaster on May 22, 2012, 09:18:05 AM
Hey Dylan, if you wanna play IG, I've got about 500pts you can borrow.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Warpedfuzz on May 22, 2012, 09:58:38 AM
I am so there!!!!!!!!!!!!!1
 :o?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on May 23, 2012, 04:54:31 PM
I will be present with the Ultramarines 4th Company. Captain Ventris will lead the charge! For the Emperor! For Guiliman!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 23, 2012, 07:31:37 PM
(http://www3.picturepush.com/photo/a/8325971/img/8325971.jpg) (http://picturepush.com/public/8325971)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on May 23, 2012, 07:44:15 PM
we are not amused.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Seth on May 23, 2012, 08:46:39 PM
(http://www3.picturepush.com/photo/a/8325971/img/8325971.jpg) (http://picturepush.com/public/8325971)
it is very funny
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on May 23, 2012, 08:58:05 PM
we are still not amused that or 4th company captain is being insulted.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 23, 2012, 10:35:08 PM
If by "we" you mean "you" then sure.

Otherwise, WE are amused for sure.  ;)


Even the new SM flyer looks a little bit like Flounder, her best friend.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on May 23, 2012, 10:46:59 PM
if you could hear me groaning now chase you would laugh harder.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on May 23, 2012, 11:21:00 PM
It's all good Steve, the Space SHARKS have your back.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 23, 2012, 11:27:57 PM
(http://www5.picturepush.com/photo/a/8326243/img/8326243.jpg) (http://picturepush.com/public/8326243)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on May 24, 2012, 09:01:37 AM
Thanks Chase.

Now I know not to GIS "sharks and mermaids".
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on May 24, 2012, 11:19:43 AM
I few years back my then two year old grand niece was a picky eater, though one of her few likes was fish sticks.  Alas, I also have a college age niece, a marine science major, who should have known better.  She declared that fish are our friends and we don't eat our friends.

Which led to a hunger strike and did not endear my niece to her brother or sister-in-law.

It was a short hunger strike.  The little one's conclusion?  "Fish are our friends, but they taste so good!"
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on May 24, 2012, 02:15:34 PM
(http://www5.picturepush.com/photo/a/8326243/img/8326243.jpg) (http://picturepush.com/public/8326243)
:D:D:D:D:D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on May 24, 2012, 04:52:04 PM
Thanks Chase.

Now I know not to GIS "sharks and mermaids".

This was a creations of my own.  Although I did just GIS "sharks and mermaids".  It wasn't too bad.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Seth on May 25, 2012, 10:19:58 PM
(http://www5.picturepush.com/photo/a/8326243/img/8326243.jpg) (http://picturepush.com/public/8326243)
wow. i laughed my ass off. that was awesome. that space shark is trying to eat the ultramarine chick.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on May 26, 2012, 07:30:43 PM
sigh. Look I didnt come up with the name, Grham McNeil did e-mail all this airiel crap to him.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on June 04, 2012, 04:23:43 PM
What's the count so far for each side?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 04, 2012, 05:01:25 PM
What's the count so far for each side?

Order: 10
Chaos: 3
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on June 04, 2012, 05:27:41 PM
What's the count so far for each side?

Order: 10
Chaos: 3

:(
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 04, 2012, 08:09:13 PM
lots of disorder players are jumping ship and joining Order
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Captain Bryan! on June 04, 2012, 09:28:10 PM

I'M ALIVE!!!!

WOOOOOOO!!!!


And I'll be playing the marines on Order this year


RETURN

OF THE

MASTER OF

THE FORGE


*Cough* Aan'Grath
*Cough* 2010 Order Moon Team
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Doomscape on June 04, 2012, 10:35:46 PM
Wow, just found out I can make it this year. Might have to bring Traitor Guard and help even the odds...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 05, 2012, 01:50:15 AM
im using the same army ive used for the past 3 years just a new tactic,.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on June 05, 2012, 11:27:47 AM
I'll be there with Necrons.  Again.  But at least this year I'll have lots more new stuff :D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on June 05, 2012, 06:19:01 PM
I'll be there with Necrons.  Again.  But at least this year I'll have lots more new stuff :D

Like.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 05, 2012, 11:23:42 PM
I hope I dont have to paint a tone of space marine pirates cause no one has the testicular fortitude to face the might of the 4th company?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on June 05, 2012, 11:36:33 PM
You won't, I'll just field more Necrons  :D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 06, 2012, 05:42:06 AM
That's the spirit, Ron!  :D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on June 06, 2012, 08:42:31 AM
I hope I dont have to paint a tone of space marine pirates cause no one has the testicular fortitude to face the might of the 4th company?

My man hood ran north at the sight of their might.

This is the only reason I went loyalist.  FEAR OF THE D!  THE STEVE D!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 06, 2012, 09:57:55 AM

This is the only reason I went loyalist.  FEAR OF THE D! 

THE STRENGTH STEVE D!


Fixed that for you.  :D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 06, 2012, 03:41:51 PM
we will have many strength me weapons
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 06, 2012, 08:12:24 PM
I think strength D weapons won't be as popular this time around.

It's also the first time I'm not worried at all about the number of giant guns.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 06, 2012, 08:20:15 PM
well there will be at least one on my Thunder Hawk  ::)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 06, 2012, 10:00:07 PM
I'm sure there will be plenty.  It seems to me like this year will have fewer giant robots towering over everything though.

I think this is cool for lots of reasons.  I have finally come around and decided I don't think the amount of Str D matters very much.

At this point the only issue at all I have with the big titans is that people tend to "hold" them till all other shooting is done, THEN fire them.  It delays the game a little bit.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on June 06, 2012, 10:42:46 PM
I'm sure there will be plenty.  It seems to me like this year will have fewer giant robots towering over everything though.

I think this is cool for lots of reasons.  I have finally come around and decided I don't think the amount of Str D matters very much.

At this point the only issue at all I have with the big titans is that people tend to "hold" them till all other shooting is done, THEN fire them.  It delays the game a little bit.

In our testing, we found similar results. There's only so much one really needs, after that the points are better spent on a cheaper threats that can engage larger targets.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 07, 2012, 02:25:08 AM
I agree
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Nathan B on June 19, 2012, 08:12:55 AM
Hi - new player on the order side, bringing marines. Where do I go to talk strategy with other orderlies?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 19, 2012, 10:10:42 AM
You should've been added to the child board "Forces of Order".  If you haven't been added already, ask someone at BG to add you soon.  Once added, you can go there and find the Introduction thread.

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: keithb on June 19, 2012, 10:31:59 AM
Is this going to be 6th edition??
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 19, 2012, 10:37:17 AM
Is this going to be 6th edition??
No, we've already grandfathered in 5th ed. for this year's Megabattle.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: keithb on June 19, 2012, 10:45:17 AM
Boo... interest level approaching zero...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on June 19, 2012, 10:50:11 AM
Boo... interest level approaching zero...

Really? Why's that? The Megabattle has always been what I most look forward to out of all the BG events.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: keithb on June 19, 2012, 11:11:33 AM
just personally for me, I barely have interest in 5th edition now, nevermind when 6th ed has been out for a month and a half.  I thought this might be a really fun way to get into the new edition.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 19, 2012, 08:30:46 PM
Did I miss a thread or a decision that established 5th edition for this year's Megabattle? I know that my last decision on it was that we would evaluate if there are any major conflicts between running Apocalypse "rules" with 6th edition before arriving at a definite conclusion.

Personally, it's my hope that 6th edition will be the rules set we use for the Megabattle. I would only consider NOT using the new rules if there were MAJOR conflicts between Apocalypse and 6th.

I think the Megabattle is very likely to be 6th edition unless we cannot reconcile it for some reason.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 19, 2012, 08:41:56 PM
Is this going to be 6th edition??
No, we've already grandfathered in 5th ed. for this year's Megabattle.

Yeah, I hope I didn't say something I'm now going to regret (or change).  :(

Like Derek said, I'd like to see it run as 6th edition.


Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 19, 2012, 08:56:23 PM
huh im not opened up to order discussion threads
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 19, 2012, 09:02:15 PM
As far as I know, Steve... you haven't signed up yet!  ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on June 19, 2012, 09:58:15 PM
As far as I know, Steve... you haven't signed up yet!  ;)

Details...  Technicalities...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 19, 2012, 11:00:06 PM
Taken from the "Unofficial Annual Megabattle Thread of Doomination" (It's currently on page 3 of the Warhammer 40K section)

It;s definitely going to be 5th edition.  I just have no interest in having an off-site event on the day a new edition goes on sale.

That shit's bad for business, yo.  ;)

So yeah...  About 6th edition....?  Thoughts...?  Anyone...?  Bueller...?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 19, 2012, 11:12:04 PM
I just went back and read that part of that thread.  I said that because at the time I was expecting 6th edition to release on August 4th (one of the two dates we were considering at the time).


Since we're getting it 1.5+ months before the Megabattle, if at all possible, we're going to run it in 6th edition.


It's just me flip-flopping as usual, that's all.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 19, 2012, 11:23:03 PM
Haha, no worries, Chase.  A lot has happened since December.  Looking very forward to see what 6th ed has to bring us.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 20, 2012, 12:26:10 AM
ok could have sworn i did on this thred
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 20, 2012, 12:30:40 AM
Quote
Registering for the event:
If you are interested in registering please email me at ChaseLaq@gmail.com

If you would like to register for the event you MUST pay at one of the Battleground locations before you will be added to the list. If you would like to pay via credit card or debit card and don't want to make the trip down, please give either store a call. 
Abington - 781.261.9669
Plainville - 508.316.1195
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 20, 2012, 12:53:14 AM
(http://img13.imageshack.us/img13/6206/kelsoburnp.jpg)

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on June 20, 2012, 01:15:00 AM
one thing to start considering now is how willing are we to drop or adjust some of the things are are used to for the mega battle due to changed rules in 6E. some things like assets and by extention many data sheets may end up being less than 100% compatible, remember the apoc books came out two editions ago many of there assumptions about how the game functions have already changed, and if some of the current rumors are true will change even more heavily in about a week.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 20, 2012, 01:24:06 AM
Well, Josh... Something had to make sure I wasn't going to have an easy Megabattle, right?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 20, 2012, 10:31:37 AM
Well, Josh... Something had to make sure I wasn't going to have an easy Megabattle, right?
(http://img268.imageshack.us/img268/6690/chasefry.jpg) (http://imageshack.us/photo/my-images/268/chasefry.jpg/)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: keithb on June 20, 2012, 10:59:59 AM
So what is the count currently for Order V. Destruction, and what happens if it is very uneven?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: jfoodmaster on June 20, 2012, 11:12:30 AM
I think it should be Imperium vs The Rest of the Universe :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on June 20, 2012, 11:25:53 AM
Distorder player here.   The chaos room is completely dead (other than 2 posts I made a couple weeks ago).  Not time to get worried yet right?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 20, 2012, 01:07:03 PM
Well.. I do hope I can make it, and if I can I don't care what side I play for (famous last words). I'm really looking foward to playing eldar next year (and hopefully with a revrent titan  ;D). But for this year if Chaos is really looking like it's going to suck... I can just bring 10 doomsday devices and play for chaos  ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 20, 2012, 01:27:29 PM
So what is the count currently for Order V. Destruction, and what happens if it is very uneven?

At this particular moment, confirmed sign-ups split as follows:

Order: 12
Disorder: 5

I know of many other players who are essentially a positive, but they haven't signed up yet (Paul G., Nick H., Steve D., Josh T., etc.) and a bunch more who are very likely "alumni" that also haven't signed up. I would like to see the numbers get to at least 40 to make it be the event we have historically come to expect.

People could assist in this regard by encouraging friends to participate. It's just a better experience and success when more people participate. Plus, I like to break old records. ;)

Disorder could definitely use some assistance at this particular moment, so if you're on the fence about which side to be on, I encourage you to fall in that direction.

Also, I have a sweet video advertisement for the event that is almost complete. It features a lot of the footage from last year.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 20, 2012, 01:28:43 PM
I think it should be Imperium vs The Rest of the Universe :)

This is definitely a potential "fix" if the sides are too lopsided.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 20, 2012, 01:36:14 PM
Do you have any ideas of where the location might be?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 20, 2012, 02:12:55 PM
Do you have any ideas of where the location might be?

Checking out a potential location today. I'll let you know how it turns out.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on June 20, 2012, 02:43:23 PM
People could assist in this regard by encouraging friends to participate. It's just a better experience and success when more people participate. Plus, I like to break old records. ;)
Doing my part as we speak. ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on June 20, 2012, 08:36:09 PM
Don't worry chase I have a new roll of duck tape and a bat. I will fix all rules problems.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on June 20, 2012, 08:44:50 PM
Disorder could definitely use some assistance at this particular moment, so if you're on the fence about which side to be on, I encourage you to fall in that direction.

What was the ruling last year on R rated female demons?  Would you care to see a whole bunch of em?

Not that I've ever been able to figure out how to fight them effectively...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Benjamin on June 20, 2012, 08:47:28 PM
If I recall correctly, it was best for all concerned if the Daemons covered themselves up a bit, if only for a day.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 20, 2012, 09:09:21 PM
I guess I dont count as being in the mega battle even though I am Steve D. I am sad because I am totaly in.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on June 20, 2012, 09:13:42 PM
Do you have any ideas of where the location might be?

Checking out a potential location today. I'll let you know how it turns out.

The location I looked at today was not acceptable. The search continues...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Benjamin on June 20, 2012, 09:34:50 PM
I guess I dont count as being in the mega battle even though I am Steve D. I am sad because I am totaly in.
A name alone doesn't mean much. Chase spells mine wrong just to remind me of that.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on June 20, 2012, 10:07:48 PM
I guess I dont count as being in the mega battle even though I am Steve D. I am sad because I am totaly in.
A name alone doesn't mean much. Chase spells mine wrong just to remind me of that.

 Remember Ben "the boulander" McCloud, in the end there can be only one!

And on a completely different note 6th edition so far doesnt look friendly to slow footslogging armies... like deathwing, guess my draigo and his paladins are gonna remain on the sidelines
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Benjamin on June 20, 2012, 10:17:13 PM
Jason, the Megabattle has lots of crazy options outside the normal game experience. Don't discount anything until you look at the available strategies.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 20, 2012, 10:38:20 PM
1)  I would LOVE to see the Dark Star (or Dark Star + Co.) guys get together and play for Disorder on one of the 5v5 tables.  I think everyone on that table would have a blast.

2)  The venue today was lack luster for sure.

3)  I'm sure 6th ed will present all sorts of rules questions.  Fortunately, I have Sam to refer to now.  Unfortunately, I / he does not have the Apoc + IA books.

4)  Steve D has not signed up for the Megabattle yet because he has not followed directions.

5)  I love that the "Ben Boulander" thing has become a thing.  It makes me smile / laugh every time I see it mentioned.

6)  If 6th ed nerfs Draigo even I'll be upset.  I suppose stuffing him in a Land Raider or something like that would be less than ideal?

7) Imperium vs. the rest could be pretty cool.  I'm interested in seeing the allies chart and if it's any different tham the one in Apoc.

8)  The faction boards usually explode in the weeks right before the Megabattle.  It's usually pretty awesome to read.

9)  I'd prefer the Daemons not be rated R.  Whereas personally I couldn't care less about it, I think it's probably the right call for the event.

10)  I think I want to go to Electric Daisy Carnival next summer.



Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on June 20, 2012, 10:39:12 PM
Jason, the Megabattle has lots of crazy options outside the normal game experience. Don't discount anything until you look at the available strategies.

I meant for normal games, but i suppose i'm in the wrong forum. I guess we will have to see how 6th edition incorporates apoc/forgeworld
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 20, 2012, 10:41:57 PM
I meant for normal games, but i suppose i'm in the wrong forum. I guess we will have to see how 6th edition incorporates apoc/forgeworld

I am very interested in this as well.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 20, 2012, 10:52:23 PM
Quote
10)  I think I want to go to Electric Daisy Carnival next summer.

 When I am 18 i'm going, 3 more years!!!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on June 20, 2012, 10:58:54 PM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Benjamin on June 20, 2012, 11:11:34 PM
Maybe not the old books, but they'll make new ones. $$
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 20, 2012, 11:22:19 PM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.

That is going to make 40k so sweet
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on June 20, 2012, 11:50:51 PM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.

Though there will still be room for Imperial Armor style books, loaded with stats for specific super heavies, gargantuans, and data sheets.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 21, 2012, 12:06:56 AM
I'm super pumped for the flyers rule. Even know tau and eldar wont get flyers till 2013 I still have the IG valk for small 1K point games  ;D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on June 21, 2012, 12:14:00 AM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.

That is going to make 40k so sweet

You still have not preordered your book, Steve D!!!

You're THIS close to being fired!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on June 21, 2012, 12:15:20 AM
If the IA books become "legal" I will be so excited.  If only for the idea of every rules whiner's head exploding at the thought.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on June 21, 2012, 12:15:50 AM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.

That is going to make 40k so sweet

You still have not preordered your book, Steve D!!!

You're THIS close to being fired!

I think he was just going to download it.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Mad Dok Rob on June 21, 2012, 12:30:16 AM
If the IA books become "legal" I will be so excited.  If only for the idea of every rules whiner's head exploding at the thought.

*sigh*  If IA books become "legal"....damn, going to have to put the Ravenwing models away since there are quite a few IA units that would look really good working next to my Grot Tanks...mmmm Mega Dread, Junka, Lifta-Droppa....
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on June 21, 2012, 01:22:30 AM
If the IA books become "legal" I will be so excited.  If only for the idea of every rules whiner's head exploding at the thought.

*sigh*  If IA books become "legal"....damn, going to have to put the Ravenwing models away since there are quite a few IA units that would look really good working next to my Grot Tanks...mmmm Mega Dread, Junka, Lifta-Droppa....

 If IA becomes legal the 40K world will feel the wrath of the revrent titan (and mabey the phantom)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on June 21, 2012, 02:55:32 AM
6th looks like its aiming to be a compleat package type book with rules for super heavies gargantuan creatures strategic asset like rules and built in rules for allied forces. It's possible we won't need the apocalypse books at all.

That is going to make 40k so sweet

You still have not preordered your book, Steve D!!!

You're THIS close to being fired!

Chase on your Pre-order thread I put in for it or am I missing something?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on July 01, 2012, 08:46:16 PM
9)  I'd prefer the Daemons not be rated R.  Whereas personally I couldn't care less about it, I think it's probably the right call for the event.

Does Battleground sell the correct sized elastic band for a 28mm tube top?

Ah, well.  There is always Eldar.

I gather 6th Edition is looking good for the Megabattle?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on July 01, 2012, 09:19:53 PM
Zarykenel is PG-13.  Is that cool?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 01, 2012, 09:34:29 PM
The book specificly mentions Apoc so it looks like it should be combatible.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 01, 2012, 10:11:28 PM
not actually totally done with 6e yet but there seem to be only a few things that stand out as potential issues for the mega battle and a few more that could actually be helpful such as lists of special terrain type effects that could be stolen to add a bit of pre ruled flavor. one thing that could be a problem are the randomly generated warlord abilites, a few of them are compleatly unacceptable for a huge many person game. but that could be easily fixed if you just allow players to choose which ability there warlord has and make a short list of unusable ones.

but on another note the rumors are stating that codex legions will be out in the next month or two...possibly sometime in august, mabye it will be that august 4th date that was floating around for 6e for a while. If the codex lands even 1 day before the mega battle I would like the option of useing it for the mega battle this is how strongly I feel about how awful my Thousand Sons are at the moment, that one day of reading the new codex will still make for a stronger force than years of experiance with the current one.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on July 01, 2012, 10:23:45 PM
Im really surprised the book was openly pushing apoc and apoc reload, with the introduction of hull points in 6th edition it makes all the current IA and APOC datasheets useless.

They need to faq update all the super heavy datasheets or come out with a blanket "all hull point values on IA datasheets need to be doubled"

Its pretty damn broken right now with a landraider having more hull points then a baneblade
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 01, 2012, 10:37:11 PM
yeah that is true unless they have structure points in addition to hull points. So to blow up a bane blade you must knock off all the structure points and the hull points. Giving everything a HP value in addition to their SP will work.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on July 01, 2012, 11:17:24 PM
Not just the superheavies either, there are dozens and dozens of other IA vehicles that i guess forgeworld will have to assign a hull point value to.

how many hull points for a land raider achilies?

how many hull points for a contemptor dreadnought?

etc etc etc


the double force org chart for 2k + points should make for exciting options as well



Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 01, 2012, 11:51:42 PM
I think figuring out the hull points on the forge world stuff would be beneficial. With out actualy saying no one knowes how much they have we can only assume. I will need this info soon cause in the Mega battle I plan on fielding forge world specific veichles.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 02, 2012, 03:50:31 AM
the hull points are by far the easiest of the mega battle rules to deal with. going over the lists in the back of the book most vehicles have 3, super tough things like war wagons, land raiders, and monoliths have 4 and squishy light things like land speeders, war walkers, sentinels, and various buggy type vehicles have 2. so its very easy to just give the odd pattern land raiders and rhinos the same as the ones in the book.

as for super heavies thats an odd situation you don't want them easily killed but useing the old glanceing rolls in the new system is a bit weird..hopefuly GW will get a errata up for apoc soon. but if not I would be willing to consider giveing super heavies 3 hull points, with a special rule stating when they loose there hull points are reduced to zero they loose one structure point, and whenever they loose a structure point they recover all lost hull points. so they can be poked to death with glances but it will take alot of them.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on July 02, 2012, 04:48:09 PM
Well, you could use the super heavy damage table, as it sits in Apocalypse Main Rule book. ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 02, 2012, 04:50:36 PM
Like i said before every one is going Order. Praise be the Primarch and the Emperor.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on July 02, 2012, 11:44:30 PM
Well, you could use the super heavy damage table, as it sits in Apocalypse Main Rule book. ;)

WHY DO THAT WHEN WE CAN MAKE MORE WORK
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 03, 2012, 07:19:06 PM
so its been about 3 weeks sense we last got an update on the order vs chaos thing any major changes?

as for doing imperium vs everyone else the only factions that will effect are eldar and tau which may not be a very big shift. on the upside it would allow some eldar pirate style lists. I can also see a table where less chaos theamed traitor guard team up with tau (traitors to the imperium but not chaos worshipers those that have seen the greater good)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on July 05, 2012, 05:09:17 PM
So, with allies being "in" in the main 40k rules, would it be acceptable for a participant in the Megabattle to include a main detachment + allies within the 4000 pts?  I think I can recruit 2 more participants if this is allowed (they just don't have 4000 pts of any one army).
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on July 05, 2012, 05:42:37 PM
So, with allies being "in" in the main 40k rules, would it be acceptable for a participant in the Megabattle to include a main detachment + allies within the 4000 pts?  I think I can recruit 2 more participants if this is allowed (they just don't have 4000 pts of any one army).

I don't think they ever said you CAN'T take more than one force, just that it was discouraged. I'm sure if your friends had a fluffy combination (IG+grey knights, Chaos space marines + Daemons, etc) no one would have a problem with it.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on July 05, 2012, 05:44:17 PM
Same rule as every year I would imagine, you can only be on the proper side.  So chaos IG have to look the part.  Depending which force is on what side, it would reflect on who the allies are available, I would imagine.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 07, 2012, 08:05:55 AM
OK 7am I gotta go to bed but I thought you should know that Forgeworld has up errata/updates for apoc and regular FW minis with full rules for using superheavies and gargantuan creatures. There is also a rumor going around that FW will in the future be releaseing GW official codexs for some of the less well loved/niche armies like salamanders, death korps, and drop troops.

figured I should mention it here too.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Bgpopapmp on July 07, 2012, 11:23:38 AM
I just went back and read that part of that thread.  I said that because at the time I was expecting 6th edition to release on August 4th (one of the two dates we were considering at the time).


Since we're getting it 1.5+ months before the Megabattle, if at all possible, we're going to run it in 6th edition.


It's just me flip-flopping as usual, that's all.

Chase,
     If at all possible, can we stick with 5th edition? I know I'm only one person but I will not be getting a rulebook until the minibooks come out. I have a rough idea of the changes but I think that everyone will not have a compete understanding of the rules and that's just going to slow things down even more than they usually are.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on July 07, 2012, 11:45:12 AM
Since we're getting it 1.5+ months before the Megabattle, if at all possible, we're going to run it in 6th edition.

Chase,
     If at all possible, can we stick with 5th edition? I ..................... I think that everyone will not have a compete understanding of the rules and that's just going to slow things down even more than they usually are.

You'll be fine, I'm looking forward to playing 6th in the mega battle, and frankly the rules in 6th are so much cleaner it should be better all round.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 07, 2012, 05:31:48 PM
Since we're getting it 1.5+ months before the Megabattle, if at all possible, we're going to run it in 6th edition.

Chase,
     If at all possible, can we stick with 5th edition? I ..................... I think that everyone will not have a compete understanding of the rules and that's just going to slow things down even more than they usually are.

You'll be fine, I'm looking forward to playing 6th in the mega battle, and frankly the rules in 6th are so much cleaner it should be better all round.

I agree and am also looking forward to it.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 07, 2012, 11:52:49 PM
Whereas I agree that it may feel a little bizarre to a lot of people, we are going to be using the 6th edition rules for this event.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 08, 2012, 04:34:57 PM
I just read the errata and it seens fair. 1 Structure point represents 3 HP so a Bane Blade has a ton of HP now.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Lykosan on July 08, 2012, 10:50:40 PM
go go Haywire Grenades and Haywire grenade launchers :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 08, 2012, 11:02:15 PM
wonderful idea unfortunatly haywire attacks do nothing to super heavies unless they roll a 6 which causes a glance.

but on the upside there is now only one vehicle damage chart for the megabattle.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Serring on July 08, 2012, 11:04:25 PM
I belive i'll make a return to megabattle with my tau, now just to rebuild so fun stuff of theirs.....
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 09, 2012, 04:31:14 PM
wonderful idea unfortunatly haywire attacks do nothing to super heavies unless they roll a 6 which causes a glance.

but on the upside there is now only one vehicle damage chart for the megabattle.

having one damage chart is very helpful. Wait isnt there a second one for the heavy fliers?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 09, 2012, 05:53:40 PM
nope.

one chart to rule them all, one chart to find them, one chart to bring them all and in the darkness bind them.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 10, 2012, 05:58:01 PM
nope.

one chart to rule them all, one chart to find them, one chart to bring them all and in the darkness bind them.

this litteraly made me LOL
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Captain Bryan! on July 12, 2012, 03:54:11 AM
Im excited for a 6th edition megabattle

RETURN
OF THE
MASTER
OF THE
FORGE
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on July 16, 2012, 09:27:35 AM
I am considering joining with my Eldar again, but am not inclined to sign up until I know what side the Eldar are going to fight on.  Don't much care which side, but don't know if I should be lurking on the orderly boards if it is likely that the battle will be all against Imperials.

I'm assuming we're using the V6 flyer rules rather than the Apocalypse?  V6 has an 18 inch minimum movement when flyers are zooming.  Eldar Nightwing Interceptors have "Impossible Maneuvers," "The Nightwing can move a minimum of 18" rather than the usual 36" required for flyers."

On the larger Apocalypse boards, should we be using a longer minimum move?  If we are going with the shorter 18" minimum move, does "Impossible Maneuvers" have the effect of halving the minimum move?

In V6, flyers have an Evade maneuver, giving them a 5+ jink save at the cost of reducing them to snapshot fire for the rest of the turn.  The Nightwing also has Eldar Holo Fields, which gives them a 4+ chance of ignoring incoming fire.  It would seem that the Nightwing could use both?  (At 285 points, it had better.)

I visited Forge World's errata, but they don't speak to these.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 17, 2012, 03:01:13 AM
I plan to switch a certain degree of focus to the Megabattle starting either this weekend or next Monday, for better or worse.

The sides are very slowly evening out, but it seems clear that we will fall short of our goal and that the 1v1 tables, at the minimum, will be removed.

We will be using as much of the 6th ed rules as possible, although flyers being capped at 36 inches (or whatever) seems sort of dumb.

If someone would like to start a thread full of Apocalypse related questions that should be answered that might help make things run more smoothly on game day.  (and I can't believe I just did that to myself)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on July 17, 2012, 08:44:34 AM
If someone would like to start a thread full of Apocalypse related questions that should be answered that might help make things run more smoothly on game day.  (and I can't believe I just did that to myself)

It's traditional, isn't it?  A Megabattle rules question thread?  And your repeatedly doing stuff to yourself?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 17, 2012, 01:11:38 PM
I try to forget about that stuff, Bob.  :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on July 17, 2012, 06:02:50 PM
I'm paid up (for the Chaos Side), can someone put me on the Chaos Board.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 17, 2012, 06:23:24 PM
Should be all set, Ron.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on July 18, 2012, 01:33:31 PM
Thanks!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Typhus on July 18, 2012, 04:41:14 PM
What are the current player counts per side?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 18, 2012, 05:44:24 PM
Something like:

14 Order
8 Disorder

Very small turnout this year so far, but there's a lot of Abington people that have yet to register.

The smaller turnout allows for some more fun I think.  We'll probably get to 30-40 people.  I'd love for there to be more Plainville interest.  I'll see what I can do about that.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on July 18, 2012, 06:16:15 PM
I'd love for there to be more Plainville interest.  I'll see what I can do about that.

Wish i could do it this year, i've got more than enough points with GK and IG but my GK wont be painted in time (i'm such a procrastinator with painting) and i'm still assembling my IG

Guess theres always next year

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 18, 2012, 06:55:45 PM
There is indeed!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Typhus on July 19, 2012, 09:35:47 AM
Something like:

14 Order
8 Disorder

Very small turnout this year so far, but there's a lot of Abington people that have yet to register.

The smaller turnout allows for some more fun I think.  We'll probably get to 30-40 people.  I'd love for there to be more Plainville interest.  I'll see what I can do about that.

If I can get my GK done for both FOB and Nova...soonish, I may be able to dish out some 4000 points of Chaos.  No promises, I'll let you know.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on July 19, 2012, 12:00:55 PM
What would the count be if we went imperial / non-imperial?   14 to 8 ratio is a pretty huge gulf, if the plan is still for everyone to bring the same amount of points.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Lykosan on July 19, 2012, 09:48:34 PM
Flyers are not capped at 36in, they can Turboboost if you want to move futher.

Considering that Forgeworld has said that their flyers will use the rules for Flyers in V6. The Flyers from all IA books use those rules. Impossible maneauvers does nothing now, oh well. What you should be worried about is every flyer can now get Penetrating hits on it, all flyers automatically have AA mounts(SkyFire) and no range reduction for shooting at them.

Eldar Holo Fields only give a 4+ if you moved and ONLY if they are Improved Eldar Titan Holo Fields, 5+ if you haven't or if you Deepstriked that turn. Also the Nightwings no longer have that, they just have the shrouded special rule.


In V6, flyers have an Evade maneuver, giving them a 5+ jink save at the cost of reducing them to snapshot fire for the rest of the turn.  The Nightwing also has Eldar Holo Fields, which gives them a 4+ chance of ignoring incoming fire.  It would seem that the Nightwing could use both?  (At 285 points, it had better.)

I visited Forge World's errata, but they don't speak to these.

Someone needs to read the Erratas.

http://www.forgeworld.co.uk/News/Downloads.html
And yes they were up when you posted this.

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 23, 2012, 05:21:48 PM
Some changes / comments:

Location is still up in the air.  Right now the contenders are the Plainville store and the new spot in Weymouth where we will be moving the Abington location later in the year.

The table layout will be 1 large 10v10 table and 1 or more 5v5 tables.  The small tables are out.  We have ideas in mind for balancing out the sides.  This will be more clear once the slackers (you know who you are and you probably aren't reading this) actually sign up!  ;)

The 10v10 table will be a giant city fight board.

The theme(s) / terrain for the 5v5 table(s) is still being discussed.

T-shirt design is being sent out sometime soon.  I have not seen what it will look like yet.  I try to have little to do with "how things look" in the "design" stage.

It's hard to say for sure based on the number of Megabattle veterans that have NOT signed up yet, but the numbers are likely to fall into the 30-35ish range.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on July 24, 2012, 08:45:57 PM
Some changes / comments:

Location is still up in the air.  Right now the contenders are the Plainville store and the new spot in Weymouth where we will be moving the Abington location later in the year.


Not sure how I feel about the potential of this being in plainville, when will that decision be made?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: King of the Elves on July 26, 2012, 12:58:36 PM
Good news, I am now free that day and depending on how many points I can scrounge up and where the location is I may be able to go  ;D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: SyRael on July 26, 2012, 04:58:02 PM
I am not sure that Chris C. and I will be able to get the Plainville store. That would suck, I have yet to miss a year. When do you think you guys will know?

Brandon
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on July 26, 2012, 07:48:11 PM
As soon as we know for sure if we can use the Weymouth spot or not.

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 28, 2012, 04:58:51 AM
so I just realized that the mega battle is a few weeks out and last year at this time we had like a 30 page thread on custom built models, data sheets, and other odd stuff that has not made an appearance this year. I know last year there where a few custom data sheets proposed as well as alot of pictures of models getting approved to avoid situations that may involve plastic rodent amusement devices. any reason this thread is missing this year?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 29, 2012, 11:11:05 PM
One question. Last year there was alot of talk about what units could benefit from what rules and effects granted by other players equipment and units. Normally we have ruled that only units in your army benefit from powers and effects of other units in your army, so things like guys that grant leadership to other space marines only effect your space marines. There where a few exceptions things like the tallyman of nurgle who I think we had granting his bonuses to all nurgle models.

there is one I have to bring up, The silver towers of tzeentch they possess protective wards that grant a cover save to friendly units and friendly vehicles with in 6 inches of them. Will the towers grant this cover to all disorder units in range or just to the units in the same army as the towers?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Mad Dok Rob on July 30, 2012, 09:32:57 AM
The Ork KFF got FAQed to say everyone (allies and enemies) benefit from the cover save.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on July 30, 2012, 10:41:29 AM
One question. Last year there was alot of talk about what units could benefit from what rules and effects granted by other players equipment and units. Normally we have ruled that only units in your army benefit from powers and effects of other units in your army, so things like guys that grant leadership to other space marines only effect your space marines. There where a few exceptions things like the tallyman of nurgle who I think we had granting his bonuses to all nurgle models.

there is one I have to bring up, The silver towers of tzeentch they possess protective wards that grant a cover save to friendly units and friendly vehicles with in 6 inches of them. Will the towers grant this cover to all disorder units in range or just to the units in the same army as the towers?

Last year, the silver towers were ruled to protect other disorder players.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 30, 2012, 08:01:06 PM
combo that with the Tzeench invul save plus the 2 headed greater deamon whats his faces and you get real dumb real quick
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on July 30, 2012, 10:16:27 PM
combo that with the Tzeench invul save plus the 2 headed greater deamon whats his faces and you get real dumb real quick

You worry to much, Wally Worry.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on July 30, 2012, 10:29:17 PM
i've done that in a few apoc games. Its a lot of points that don't kill stuff, sadly :(
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 31, 2012, 02:34:40 AM
hmm good to know
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on July 31, 2012, 12:59:58 PM
i've done that in a few apoc games. Its a lot of points that don't kill stuff, sadly :(

Yeah Silver towers don't react well to D weapons :)

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on July 31, 2012, 05:41:57 PM
good thing i have at least 1 strength D gun on my thunder hawk
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on July 31, 2012, 05:53:16 PM
Yeah. They're real squishy if you can ignore their cover.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on July 31, 2012, 10:57:47 PM
which right now the towers special rule needs a rewrite because it grants the tower and other vehicles in range obscured, and other units gain a 4+ cover save, with obscured no longer in the game the tower currently has no effect on itself. though in a friendly game it could be assumed that now everyone gains the cover save, RAW the only effect the tower granted to itself is a rule that no longer exists.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 01, 2012, 12:23:36 PM
which right now the towers special rule needs a rewrite because it grants the tower and other vehicles in range obscured, and other units gain a 4+ cover save, with obscured no longer in the game the tower currently has no effect on itself. though in a friendly game it could be assumed that now everyone gains the cover save, RAW the only effect the tower granted to itself is a rule that no longer exists.

Good job this is the mega battle then, we can play it with the silver tower getting its own cover save unless anyone has any objections?

Cheers,
Alan
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Dalymiddleboro on August 01, 2012, 11:40:48 PM
I'll be there :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Serring on August 05, 2012, 01:08:15 AM
Is it just me or is there just a lot less hype about megabattle this year?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 05, 2012, 02:02:33 AM
there seems to be less hype to me
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Thomas callahan on August 05, 2012, 02:31:56 AM
Dont know if its been talked over or not yet but can we bring Agies defence lines to the mega battle from the 6ED rule book?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 05, 2012, 03:01:34 AM
Yes, but when bringing fortifications please keep the aesthetics of the game in mind.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 05, 2012, 06:36:49 PM
Derek or Chase, when can we expect table maps?
We're missing out on all the wrangling about where we put stuff, and how the destruction of the bad guys is going to go :)


Any thoughts on when they'll be good to go?

Cheers,
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 05, 2012, 06:47:02 PM
Yes table maps would be very helpful soon :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on August 05, 2012, 06:54:58 PM
There was talk about a month ago of a possible reorganization to Imperium vs. Everyone else if the sides ended up being very uneven.   

What is the current head count on each side?

Don't know much about Order but there seem to be about 5 members who have introduced themselves on  the disorder forum. 
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 05, 2012, 09:32:33 PM
I think it's about 11 Disorder and 15 Order.

It will remain Order v Disorder.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 05, 2012, 09:44:14 PM
That is indeed close. I thought it would have larger margin of order players than disorder. Hopefully it will even out in the end.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 05, 2012, 10:32:27 PM
so its past closing time on the final day of mega battle registration. So unless someone has signed up in the last few hours I guess it stands 11 to 15.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on August 05, 2012, 11:36:08 PM
If not table maps can we get an idea on how many tables there will be, and how many players per table?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 06, 2012, 03:08:22 AM
There's going to be two tables.

The big table will be city themed and be 10ish v 10ish
The smaller table will be 12000 points on 12000 points and be ice themed.

Table maps should show up later this week.  Basically, a giant city and an ice world.  I believe the ice world is spoken for on both sides.

Rumor has it that Rich Bourque, Mike Do, and Nick Hough will be fielding Space Marines against Paul Gaughran, Lee Roby, and Chris Desiata fielding Tyranids on the ice table.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on August 06, 2012, 05:43:36 AM
Chase,

If Order has 15 players, then by my math, you're currently shorting out 2 players on Order.  Is the smaller table meant to be 3v3 or 5v5?  If 3v3, then we've got a bit of a problem, I think...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 06, 2012, 05:49:02 AM
note he said 10ish vs 10 ish, mostly because it will be 3 vs 3 on the small table  and 8 vs 12 on the larger one.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 06, 2012, 05:56:58 AM
OK I am not sure if we are considering things like this this year, I had submitted this last year and it met with more or less general approval but then I decided to play my blood angels so it never got used, I created this data sheet in part to honor a long lost entry from white dwarf during there eye of terror campaign as well as to bolster the tiny number of thousand sons data sheets. (there are two official ones, the thousand sons war coven which is the worst data sheet ever created and the silver tower of tzeentch which might just be one of the worst super heavies out there)

I would like to be able to use this but if not I can try and find something else to spend points on. So here it is The Chosen of Ahriman.


The Chosen of Ahriman             Points 150+Models+Options


The Thousand Sons were once counted amongst the most loyal of the Emperor's Legions, but that all ended when there Primarch, Magnus the Red, Attempted to use forbidden magics to warn the Emperor of Horus's treachery Exiled from the Imperium by the Emperor, the Thousand Sons now reside in a place of twisted sorcery from where they travel out into the galaxy to gather artifacts, knowledge, and slaves for there magical experiments.


FORMATION:
1+ Thousand Sons Chaos Space Marine Sorcerers or Ahriman (Sorcerers Must Take the Mark Of Tzeetch)
0-3 Thousand Sons Chaos Terminator Squads
3+ Thousand Sons Squads

SPECIAL OPTIONS AND UPGRADES
Thousand Sons Terminator Squads are Fearless, Slow and Purposeful, Posses the Mark of Tzeetch, and there combi-bolters fire inferno bolts. They must include one (but only one!) Terminator Champion, who costs +40 Points Rather than +10 points as would normally be the case. In addition to his other Abilities he is an Aspiring Sorcerer, and therefore benefits from the Sorcerer Commands and Inferno Bolts Special Rules, and may take psychic Powers from the list in the Thousand Sons troops entry in Codex: Chaos Space Marines. The Aspiring Sorcerer trades his power weapon for a force weapon. The aspiring Sorcerer is the only model in the Squad who is allowed to take any other options.

Among the many great and dangerous secrets gathered by Ahriman in the past ten thousand years is The Key to the eldar webway. Sharing this secret with his chosen followers Ahriman’s strike forces have become all but unstoppable. All Sorcerers in this formation (including Ahriman) Must pay +25 points per sorcerer and are upgraded to Chosen of Ahriman and gain access to The Key psychic power. This Power is in addition to any powers they may have chosen or aquired from other sources.


The Key   Warp Charge 1

The Key Functions Identicaly to the Telekinisis power Gate of Infinity.


Master of Sorcery: if Ahriman is a part of this formation he grants his side the Strategic Redeployment asset but this benefit is lost if Ahriman is killed before it is used.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 06, 2012, 06:49:54 AM
ok so alot of the changes in 6e that people talk about don't actually effect a mega battle things like secondary force org charts and allies, but one of the new rules warlord traits should be looked at. Most of them are perfectly fine but I can see issues with a few of them due to the nature of such a large game and  the number of people involved.

Command Trait #2 intimidating presence unlike the rest of the command traits that only effect your units and are easy for a player to remember this one effects all enemies within 12" and could be a bit of a pain for everyone involved.

Personal Trait #4 the mega battle deals with victory points in its own way and letting characters generate extra ones every round in a challenge could cause problems.

Strategic Traits #2, 4, 5, and 6. #2 starts the game with night fight which is a pain and coupled with some of the assets in apoc could allow people to shut down the game for the first few turns. #'s 4, 5 and 6 all rely on reserves and set up rules that are not used in this game. # 3 is also possibly a problem but to a much lesser degree.

Dealing with warlord traits can go a couple of ways, we could ban them but that's heavy handed and will cause problems next year as the new codexs will sometimes have custom warlord lists as well as giving named characters unique warlord traits already factored into there cost.

we could have a list of unusable traits and have people reroll if they get them, we could even write a whole mega battle only list of traits.

But the easiest method is to take a page out of the apocalypse rules and reduce randomness. Just allow each player to pick which trait there warlord has, have it listed on there army list beside there warlord, this gives everyone a bit more customization and eliminates the need for every player to have to roll before the game starts, there will be a lot of pre game rolling for psychic powers as it is without adding warlord traits to the mix.

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on August 06, 2012, 10:59:57 AM
OK phew.   If we have 11 people that still makes for a pretty apocalyptic type game I suppose.  Was getting worried there.   I guess if these folks all prepaid, even if they don't show up on the forum we can be pretty sure they will be there at the actual event with an army...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 06, 2012, 01:06:37 PM
Yeah, they'll be there.  Some of them are just GIANT slackers.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on August 06, 2012, 11:41:52 PM
Not sure if it has been decided/discussed yet, but has there been a decision on how Entropic Strike will affect super heavy vehicles?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Captain Bryan! on August 07, 2012, 03:31:38 AM
RETURN
OF THE
MASTER
OF THE
FORGE
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 07, 2012, 04:45:32 AM
entropic strike vs super heavy vehicles they only suffer a loss of armor value on a roll of 6 rather than 4+.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 07, 2012, 05:14:28 PM
I cant wait to see Eldar Super Heavies be used. Will be my first time seeing them in action
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Lykosan on August 07, 2012, 06:43:31 PM
You mean there is going to be actual Eldar Super Heavies and not a frisbee?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 07, 2012, 07:22:13 PM
according to my sorces yes legit Forge World Models.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Seth on August 07, 2012, 08:10:25 PM
who has them? ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Randl on August 07, 2012, 08:34:41 PM
I am really upset that I have to go into work for a on the 18th.
I may have to stop by after work to see some of those Eldar models :)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 07, 2012, 08:48:58 PM
who has them? ;)

Im not sure seth do you know him? ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 08, 2012, 03:12:28 AM
ok so alot of the changes in 6e that people talk about don't actually effect a mega battle things like secondary force org charts and allies, but one of the new rules warlord traits should be looked at. Most of them are perfectly fine but I can see issues with a few of them due to the nature of such a large game and  the number of people involved.

Command Trait #2 intimidating presence unlike the rest of the command traits that only effect your units and are easy for a player to remember this one effects all enemies within 12" and could be a bit of a pain for everyone involved.

Personal Trait #4 the mega battle deals with victory points in its own way and letting characters generate extra ones every round in a challenge could cause problems.

Strategic Traits #2, 4, 5, and 6. #2 starts the game with night fight which is a pain and coupled with some of the assets in apoc could allow people to shut down the game for the first few turns. #'s 4, 5 and 6 all rely on reserves and set up rules that are not used in this game. # 3 is also possibly a problem but to a much lesser degree.

Dealing with warlord traits can go a couple of ways, we could ban them but that's heavy handed and will cause problems next year as the new codexs will sometimes have custom warlord lists as well as giving named characters unique warlord traits already factored into there cost.

we could have a list of unusable traits and have people reroll if they get them, we could even write a whole mega battle only list of traits.

But the easiest method is to take a page out of the apocalypse rules and reduce randomness. Just allow each player to pick which trait there warlord has, have it listed on there army list beside there warlord, this gives everyone a bit more customization and eliminates the need for every player to have to roll before the game starts, there will be a lot of pre game rolling for psychic powers as it is without adding warlord traits to the mix.

Well, Josh... You just earned yourself some homework.  I'll post in the Disorder board.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 08, 2012, 04:32:09 AM
Homework, will there be a chance to copy off the kid next to me in home room?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 08, 2012, 07:56:14 AM

But the easiest method is to take a page out of the apocalypse rules and reduce randomness. Just allow each player to pick which trait there warlord has, have it listed on there army list beside there warlord, this gives everyone a bit more customization and eliminates the need for every player to have to roll before the game starts, there will be a lot of pre game rolling for psychic powers as it is without adding warlord traits to the mix.

I'm in favor of skipping warlord traits altogether this year, we've got enough army bonuses via Assets and data sheets without adding another thing to worry about.

Is any individual really that big on this type of battle field. hmm, if we do want them, I'd say you only get one per table per side, the title warlord can't go to everyone.........
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 08, 2012, 04:33:19 PM
I personaly dont care about the warlord stuff
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 09, 2012, 03:24:29 PM
Command Traits
1. Inspiring Presence: Allowed
2. Intimidating Presence: Banned
3. The Dust of a Thousand Worlds: Allowed
4. Master of the Vanguard: Allowed
5. Target Priority: Allowed
6. Coordinated Assault: Allowed

Personal Traits
1. Master of Defense: Allowed
2. Master of Offense: Allowed
3. Master of Manoeuvre: Allowed
4. Legendary Fighter: Banned
5. Tenacity: Allowed
6. Immovable Object: Allowed, may not be chosen for a super heavy or gargantuan creature.

Strategic Traits: Banned
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Zaroth on August 09, 2012, 04:09:32 PM
I will probably be borrowing a couple of Valkyries from a friend for the megabattle.  I would like to use them as Vendettas.  I would convert them if they were my models.  If there are objections, I will use them as Valkyries.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on August 09, 2012, 04:14:52 PM
I will probably be borrowing a couple of Valkyries from a friend for the megabattle.  I would like to use them as Vendettas.  I would convert them if they were my models.  If there are objections, I will use them as Valkyries.
As long as they're painted to table top standards, I don't think it should be a problem.  Then again, I'm not sure how closely Valks compare to Vendettas in appearance. 
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on August 09, 2012, 05:53:52 PM
I will probably be borrowing a couple of Valkyries from a friend for the megabattle.  I would like to use them as Vendettas.  I would convert them if they were my models.  If there are objections, I will use them as Valkyries.
As long as they're painted to table top standards, I don't think it should be a problem.  Then again, I'm not sure how closely Valks compare to Vendettas in appearance.

Different weapon load outs.

Twin linked lascannons vs... not twin linked lascannons. ;)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Zaroth on August 09, 2012, 07:33:01 PM
The hull and basic rules/stats are identical.  The valkyries have a lascannon, 2 heavy bolters, and 2a rocket pods, while the vendettas have 3 TL lascannons.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on August 10, 2012, 01:14:00 AM
I think if that's allowed, subbing certain titan arms out for a different weapon than modeled should be, too.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 10, 2012, 02:00:43 AM
ide say keep them as Valkyries for simplicity sake. The game calls for WUSIWUG so they need to have the correct weapon load out.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on August 10, 2012, 12:30:20 PM
ide say keep them as Valkyries for simplicity sake. The game calls for WUSIWUG so they need to have the correct weapon load out.

Ok, so I won't 'sperg about people saying "u" instead of "you" BUT FOR THE LOVE OF THE EMPEROR, IT'S WYSIWYG!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 10, 2012, 01:55:42 PM
ide say keep them as Valkyries for simplicity sake. The game calls for WUSIWUG so they need to have the correct weapon load out.

Ok, so I won't 'sperg about people saying "u" instead of "you" BUT FOR THE LOVE OF THE EMPEROR, IT'S WYSIWYG!

Nap time already?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Seth on August 10, 2012, 08:57:40 PM
i thought it was WISIWIG. what i see is what i get. because i don't give a @*%$ about you.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Loranus on August 11, 2012, 12:46:25 AM
If I made an Emperor Titan out of Cake would someone want to play with it?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on August 11, 2012, 11:53:07 AM
If I made an Emperor Titan out of Cake would someone want to play with it?

Just out of curiosity, what is being done for food for the Megabattle?  Maybe...
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on August 11, 2012, 07:04:43 PM
If I made an Emperor Titan out of Cake would someone want to play with it?

Everybody gets a piece every time it loses a structure point!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 11, 2012, 07:45:43 PM
If I made an Emperor Titan out of Cake would someone want to play with it?

Everybody gets a piece every time it loses a structure point!

and if it explodes does every model in the explosion get covered in cake?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on August 13, 2012, 03:27:19 PM
So I'm going to guess that the table layouts will be revealed on the day of the Megabattle?

I know in the past we've had knowledge of them at least a month or so prior to the day of the game, but I think this will add a nice little element to it this year, if this is indeed the case.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rurouni Benshin on August 13, 2012, 03:28:03 PM
If I made an Emperor Titan out of Cake would someone want to play with it?

Everybody gets a piece every time it loses a structure point!

FREE CAKE!  FREE CAKE!  FREE CAKE!
http://www.youtube.com/watch?v=b5Kk7-uLGyc

:D
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 13, 2012, 05:55:55 PM
i suggest the titan cake be pack with explosives on a apocalyptic explosion we set it off and everyone gets to eat whatever cake lands on them or there models. D gets whatever hits the table.

mmm cake and explosions this is truly what the 41st millenium is about.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on August 13, 2012, 06:19:23 PM
This has probably been covered, but does "AA mount" include both skyfire and intercepter rules?  and does anyone know where there is a 6th ED update for the Necron Pylon Stats?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on August 13, 2012, 08:16:12 PM
This has probably been covered, but does "AA mount" include both skyfire and intercepter rules?  and does anyone know where there is a 6th ED update for the Necron Pylon Stats?

I believe the necron pylon is in the new FW book.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: andalucien on August 13, 2012, 08:18:00 PM
Anyone have the new Imperial Armour Aeronautica book?  And if so, do you know if the Blight Drone has changed at all?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Zaroth on August 13, 2012, 11:50:37 PM
Do we still need to post conversions/scratch builds before the megabattle, cause I have a few that might come down to the wire.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 13, 2012, 11:56:01 PM
Do we still need to post conversions/scratch builds before the megabattle, cause I have a few that might come down to the wire.

Yes please, especially if you think it might not look super great.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Spooky on August 14, 2012, 01:20:28 AM
Folks,

I'd like to play, but I haven't had time to go over the 6th Edition rules. On the one hand, it'd be a shame to miss a year. On the other, I don't want to slow people down... If there are no spots left on the order side this is a non issue I guess... Any thoughts?

Edit: I'm figuring I'll have some time to go over the rules beforehand so it's not like I'll be completely clueless... But I won't have time to play a game so I won't be as quick as I might otherwise be. That will be mitigated by a relatively small number of units that should be easy to use...

Thanks,
Erik
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 14, 2012, 02:00:52 AM
Erik, shoot me an email at ChaseLaq@gmail.com
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on August 14, 2012, 12:04:06 PM
Can anyone e-mail me a copy of the new Necron Pylon data sheet,  I don't have the new forgeworld book.  My e-mail is cryptoron@comcast.net
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 14, 2012, 05:14:21 PM
sadly its in imperial armour aeronautica, which I haven't been able to dig up a copy, the book has been out for only a short time now.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on August 14, 2012, 05:20:59 PM
Here is the design for the back of the Megabattle T-shirt:

(http://www.battlegroundgames.com/images/megabattle/back.png)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Ian Mulligan on August 14, 2012, 05:33:18 PM
Awesome!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: cryptoron on August 14, 2012, 06:24:07 PM
Does ANYONE have the new FW book, and can you at least post the stats to the Pylon?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: tyranid warlord on August 15, 2012, 01:50:46 AM
that is verk cool Derek
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on August 15, 2012, 04:00:46 AM
Here is the map for the Main Table of the Megabattle. I will hopefully have the Moon Table available for viewing tomorrow.

(http://www.battlegroundgames.com/images/megabattle/main_table.png)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 15, 2012, 05:27:46 AM
can we possibly get the objectives marked on the maps so we can try and work out where we plan on deploying?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on August 15, 2012, 01:23:32 PM
I heard a rumor that there is a 4 foot tall titan riding a shark working for Order.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: blantyr on August 15, 2012, 03:25:38 PM
I heard a rumor that there is a 4 foot tall titan riding a shark working for Order.

Is he riding a shark, or jumping it?
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Zaroth on August 15, 2012, 03:46:02 PM
My defense line asset

(http://www3.picturepush.com/photo/a/8982351/640/8982351.jpg) (http://picturepush.com/public/8982351)

Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 15, 2012, 03:49:05 PM
Those are pretty close to perfect scratch builds.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Zaroth on August 15, 2012, 03:55:26 PM
Being too poor to afford forgeworld hydras, I am building the turrets from scratch and sticking them on some Griffon/Basilisk hulls I have.  This is the first, the others should be identical.  It isn't painted yet.  Sorry for the image quality, I was using my cell phone.

(http://www4.picturepush.com/photo/a/8982487/640/8982487.jpg) (http://picturepush.com/public/8982487)

(http://www2.picturepush.com/photo/a/8982510/640/8982510.jpg) (http://picturepush.com/public/8982510)

P.S. Chase thank you for telling me how to upload these.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 15, 2012, 04:26:45 PM
Looks good to me.........


Cheers,
Alan
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 15, 2012, 05:19:37 PM
They look good to me, Chris.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Grand Master Steve on August 15, 2012, 05:46:27 PM
I also Approve!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: tilarium on August 15, 2012, 07:04:00 PM
Awesome hydras!  I can't really manage forgeworld orders right now, so I feel your pain.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Battleground on August 16, 2012, 01:20:09 PM
For those who don't know or haven't seen it yet, we are hosting this year's Megabattle at the Pleasant Street Shops (Marshall's Plaza) in South Weymouth. It's located on Route 18, about one mile north of Battleground Abington.

Here is the info:

Location:
35 Pleasant St
South Weymouth, MA 02190
Weymouth MA
Suite 13, in the empty retail space two stores to the right of Subway

Google Map Link (http://maps.google.com/maps?hl=en&bav=on.2,or.r_gc.r_pw.r_qf.&biw=1503&bih=962&um=1&ie=UTF-8&q=pleasant+shops+weymouth+ma&fb=1&gl=us&hq=pleasant+shops+weymouth+ma&hnear=pleasant+shops+weymouth+ma&cid=0,0,1118746228156036867&sa=X&ei=wRctUKLzIOTr0gH33YDIBQ&ved=0CHgQ_BIwAw)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Chase on August 17, 2012, 04:39:44 PM
Non-asset board wide effects will be limited to the table the model generating the effect is on.


I understand this is frustrating and has been the source of criticism before.  Please respect the fact that we've had to do this for various reasons.


Imotekh is no longer banned.
The Necron codex is largely to blame.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: SyRael on August 17, 2012, 04:52:17 PM
To be clear and not be thrown under the bus driven by Chase, Imo. will not be coming to this years event.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: the_trooper on August 19, 2012, 10:32:21 AM
Thanks, Derek, Chad, Chase and Rich Curtin (for being the master plumber) for another great megabattle!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: PhoenixFire on August 19, 2012, 05:18:20 PM
Thanks, Derek, Chad, Chase and Rich Curtin (for being the master plumber) for another great megabattle!

Pics or it didn't happen!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Achillius on August 19, 2012, 06:51:18 PM
Yes,
      Thanks guys, definately a great event! Its the ultimate in beer and pretzel 40k, well Pasta and Soda, but it'll create many a conversation for months to come :)


Thanks again !

Cheers,
Alan
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: deathwatch101 on August 19, 2012, 07:26:20 PM
was a fun event cant wait for the next one
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: jfoodmaster on August 19, 2012, 07:54:59 PM
Very awesome.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Logan007 on August 19, 2012, 10:29:02 PM
It was an awesome time -- we appreciate all the effort that went into it!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Spooky on August 20, 2012, 02:21:22 AM
As always, I had a great time. Thanks to all my allies and opponents for another great Megabattle, and I'll see you next year!
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Opforce3 on August 20, 2012, 02:48:37 AM
Sorry Disorder, the Moon Dream Team failed y'all.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: SyRael on August 20, 2012, 10:32:29 AM
Na, it was not the loss of the moon rather the Necrons just did not bring enough Pylons. Truly an awesome year and I truly enjoyed the new players. Great teams and great fun. Thanks Derek and Chase (and other who I do not know) it was a a lot of fun. What is the date for next years?! (image some stupid emoticon expressing humor)   

Brandon
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Mad Dok Rob on August 20, 2012, 11:37:15 AM
It was really not one armies fault on the disorder side (any way, by Orky logic we did not lose, because there was some of us left).  It was a close game that was well fought.  Good game Order....all though next year, you are going to go down.
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Librarian on August 20, 2012, 05:13:53 PM
no no it was clearly my fault, I have alot of self hate so most things are my fault, unless I am at work and then we tend to blame things on jay walker. not because he dose anything just because he is a convient scap goat, even things he could not possibly be involved in like there being a uneven number of gloves in a box, clearly he broke into the factory and took one glove out of each box and then resealed them. :-)
Title: Re: [Battleground] Megabattle 2012 - August 18th
Post by: Rob S on August 20, 2012, 06:34:25 PM
no no it was clearly my fault, I have alot of self hate so most things are my fault, unless I am at work and then we tend to blame things on jay walker. not because he dose anything just because he is a convient scap goat, even things he could not possibly be involved in like there being a uneven number of gloves in a box, clearly he broke into the factory and took one glove out of each box and then resealed them. :-)

So... Jay's the reason we lost the megabattle?  Darn it, Jay!