Author Topic: Warhammer 40k Doubles Tournament: November 6th - Plainville  (Read 14010 times)

Chase

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Warhammer 40k Doubles Tournament: November 6th - Plainville
« on: September 18, 2010, 04:52:35 PM »
Note to the local crowd:  I would really love a strong showing from you guys for this event.  Please come down, check out the new place, play some games, and help us kick off Warhammer 40k in Plainville.  This will be the first major event of it's kind at the new store and I need you guys to represent!

Thanks,

-Chase





Battleground Games & Hobbies - Plainville

Format: Doubles (2v2) 1250 points per person
Date: November 6th, 2010 a Saturday
Time: Please be here no later than 10:00am.  Set up at 10:30.  Dice roll no later than 11:00am.
Entrance Fee:  $20.00 per person / $40.00 per team

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Google Maps:
http://maps.google.com/maps/place?cid=16912922797021373545&q=battleground+games+and+hobbies&hl=en&gl=us

Contact:
The event will be capped at 24 teams (48 players).  Please contact me at ChaseLaq@gmail.com or call the store to sign up if and only if you and your partner can commit to playing on November 6th.  If you need help finding a partner please post on the message board here.

Pre-registration is highly encouraged and may end up being required.



RULES FOR WARHAMMER 40K TOURNAMENT


Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters


MODELS AND POINTS:

1. Each player must bring an army consisting of 1250 points or fewer, in accordance
with these rules. Each team will consist of two players fighting together.

The Force Organization Chart will be split up into two parts as follows:

(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support

In addition, the two players on a team share three ‘floating’ selections, one each in Elites,
Fast Attack, and Heavy Support. Either player may use up to two of these floating slots,
but may not use the same slot as their partner. For example, Player A takes a second
Elites choice and a second Heavy Support choice. This means their partner, Player B,
may take a second Fast Attack choice as the third floating slot.

An exception to this is the mandatory choices for some armies.  For example: "You must take this HQ at this many points."  Those choices are allowed outside of these restrictions.  Ex. Space Wolves.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.

3. Forge World Imperial Armor units (and army lists) may NOT be used.

4. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.

5. Teams are not integrated.  You may not share tech (for example, using each others teleport homers, etc).

6. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you may not select a teammates unit.

7.  Necrons will never phase out.


The scenarios we will be using for the event will be a slightly modified version of the 2009 Adepticon Team Tournament Missions.  I will be choosing 3 of the 4 scenarios.

The scenarios can be found here:  http://www.adepticon.org/wpfiles/2009/0940Kteam.pdf


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent.  Each round will last 2.5 hours.

• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). We will try our best not to pair teams that come to the event together in the first round. If a team receives a BYE they will be awarded the average of the winning teams points for the round.

• You will not play the same team twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are
completed they are to be turned in at the counter so the scores can be entered into the
computer.


BATTLES:

The Fifth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table


Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best Overall Team
Second Best Overall Team
Third Best Overall Team (only awarded if the turnout is large)
Best Theme (team)
Best Painted (individual)

Note:  a team may only win one award.


Please post any questions or comments here.

« Last Edit: October 07, 2010, 02:23:49 AM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

skavengear

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #1 on: September 18, 2010, 10:26:51 PM »
are the rounds going to be timed? if so an extra 20-45 min from last time would really help, i know all of my games if we had played a full game there would have been much different results. i know that was the only issue last time around otherwise it was a ton of funsies  :D

Ian Mulligan

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #2 on: September 19, 2010, 12:05:12 AM »
Rich and I are probably down. Chaos and Chaos.
beep bop boop

Chase

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #3 on: September 19, 2010, 01:08:24 AM »
Dave, you're killing me here buddy.  You're killing me!   ;D



Great news, Ian!  Awesome.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Lykosan

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #4 on: September 19, 2010, 01:37:43 AM »
SETH! The Pirate Fleets must sail again!

skavengear

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #5 on: September 19, 2010, 12:00:40 PM »
Dave, you're killing me here buddy.  You're killing me!   ;D



Great news, Ian!  Awesome.

its my job  ;D

Grand Master Steve

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #6 on: September 28, 2010, 07:50:06 PM »
I have been told I can not have the day off since I have already requested 15 days off since June. and we just lost a staff member.

deathwatch101

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #7 on: September 28, 2010, 11:21:21 PM »
will play if i can find a partner
Knowledge is Power,Guard it Well

Achillius

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #8 on: September 28, 2010, 11:42:21 PM »
Sean and I are in... should be entertaining.

Cheers,
Alan
But the universe is a big place and, whatever happens, you will not be missed...

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Logan007

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #9 on: September 29, 2010, 01:19:33 AM »
Kevin and I are in it! Because Space Marines Allied with Orks is totally fluffy.

Rurouni Benshin

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #10 on: September 29, 2010, 03:42:07 PM »
I have been told I can not have the day off since I have already requested 15 days off since June. and we just lost a staff member.
:'(
"This One Is Rurouni... Once Again, This One Will Drift."

Warhammer 40,000
Space Marines: 93-15-18
Apocalypse: 9-2-3
Tournaments: 7-7-1
Tale of 16 Gamers: 0-0-1

Grammar: Contractions 0/1/0
Number of games I've managed to play since Tristan's arrival: 70

skavengear

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #11 on: September 29, 2010, 08:20:05 PM »
Aj and I will be taking home the prize. blood angels and crimson fists, RDW.

Lykosan

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #12 on: September 29, 2010, 10:09:07 PM »
I am not certain of the Timing for the Codex but if the new DE Codex is out before the tourny will it be the Codex to go by or the old one?

The_Chef

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #13 on: September 30, 2010, 01:50:43 AM »
Well since its allready been done I have another WTF paring. World Eaters and Space Wolves
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

DWalker

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Re: Warhammer 40k Doubles Tournament: November 6th - Plainville
« Reply #14 on: September 30, 2010, 12:01:59 PM »
Anyone looking for a partner? Looking to bring Eldar.

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