Author Topic: Zombie Crawl - Necromunda  (Read 15655 times)

Frosthydra

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Re: Zombie Crawl - Necromunda
« Reply #315 on: October 26, 2011, 02:39:22 PM »
I'll resist the urge to bring a genestealer or hormagaunt...

I don't think eating zombies is a good idea.
Reality is a cruel and unintuitive place with rather frustrating game-play mechanics.

StrategicCommand

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Re: Zombie Crawl - Necromunda
« Reply #316 on: October 26, 2011, 03:53:01 PM »
See you there.... one more body for the pile!
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Chase

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Re: Zombie Crawl - Necromunda
« Reply #317 on: October 26, 2011, 08:15:39 PM »
30-32 players came out tonight to slaughter some zombies.

So far, we're 3 rounds in.  2 PCs are dead, but they took 3 zombies with them.

Crap... zombie ogres just showed up.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: Zombie Crawl - Necromunda
« Reply #318 on: October 26, 2011, 09:46:06 PM »
A zombie caught me, but I bashed his head in with the barrel of my heavy stubber.

Billy Bob's zombie count: 1


ps.  Pat Mulvey was eaten by no less than 4 zombies.  Hahah!
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Benjamin

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Re: Zombie Crawl - Necromunda
« Reply #319 on: October 27, 2011, 12:28:03 AM »
Just wanted to thank John very much, this was very fun. Next time, I'll actually design an effective character!

Now I really want to look into Necromunda more. The small scale craziness, it's got more of the Warhammer vibe I prefer.
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Chase

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Re: Zombie Crawl - Necromunda
« Reply #320 on: October 27, 2011, 12:51:09 AM »
Billy Bob totally killed the giant spider at the top of "The Tower of Death."

He's such a badass.

Total kill count:

1 zombie
1 giant spider of doom


I'm pretty sure i't the first time I've ever made it out alive!! :)


John, thanks for running.  Amazing job as usual.  I had a blast (as always) and I know just about everyone else did too.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Benjamin

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Re: Zombie Crawl - Necromunda
« Reply #321 on: October 27, 2011, 12:59:24 AM »
Giant spider. Well, that actually makes sense. I don't like spiders. My dice were trying to protect me by killing me. My dice mean well, it just takes some time to decode their logic...
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Commissar Grey

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Re: Zombie Crawl - Necromunda
« Reply #322 on: October 27, 2011, 02:20:16 AM »

  I would like to say thankyou to all the people who participated in tonight's game.  What a turnout!!  I really didn't expect such a large group!  I appreciate the interest and enthusiasm from everyone.  I hope everyone had as much fun as I did.

  Carolanne, thankyou for the cupcakes, they were good.

  As usual, a big thankyou goes out to the folks at BG for hosting this event.  Chase, glad you played.. and lived!

  Hope to see everyone in April at Abington for Zombie Crawl VIII.

Frosthydra

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Re: Zombie Crawl - Necromunda
« Reply #323 on: October 27, 2011, 09:28:41 AM »
Number of zombies I killed: 4
Number of people that died falling off the tower: 4

... Coincidence?  Probably, since the tower killed me too.  ;D

John, thank you again for running this, it was a tremendous amount of fun!  We just have to remember to not let anyone play with the electrical equipment next time... or shoot them if they try.

Reality is a cruel and unintuitive place with rather frustrating game-play mechanics.

ErykKroogar

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Re: Zombie Crawl - Necromunda
« Reply #324 on: October 27, 2011, 10:44:17 AM »
Was there a way out on top of the tower with the spider?  Treasure?

Commissar Grey

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Re: Zombie Crawl - Necromunda
« Reply #325 on: October 27, 2011, 06:01:00 PM »

No.. no way out.  It was a trap; and thanks to Danny, an effective one!!

    ;D

ErykKroogar

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Re: Zombie Crawl - Necromunda
« Reply #326 on: October 28, 2011, 09:45:51 AM »

No.. no way out.  It was a trap; and thanks to Danny, an effective one!!

    ;D

So the Skaven door was the way out?

Commissar Grey

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Re: Zombie Crawl - Necromunda
« Reply #327 on: October 28, 2011, 06:37:43 PM »

  Yes, the door where all the rats were was the way out.  The 8" visibility of finding the way out dropped to 4" when the lights went out (thanks again Danny).  Thats why I kept the players on the tower guessing if the top of it was the way out.   ;)

  I'm also going to roll 2D6 for zombies if there are more than 16 players; there wasn't enough of them on the table to be that threatening.  At one point, there wasn't any zombies at all on the table!

Loranus

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Re: Zombie Crawl - Necromunda
« Reply #328 on: October 28, 2011, 08:10:37 PM »
I kept on fighting like a Boss though Chase :P. Ya Went and got myself caught up with 4 zombies perpetually took down 3-4 cant remember the exact amount but just couldnt take the all on :P.
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Chase

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Re: Zombie Crawl - Necromunda
« Reply #329 on: October 28, 2011, 09:55:43 PM »
I kept on fighting like a Boss though Chase :P.

That's true.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel