Author Topic: War of the Sphere: Battletech Map Campaign  (Read 20418 times)

Zaroth

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Re: War of the Sphere: Battletech Map Campaign
« Reply #45 on: April 08, 2014, 11:55:01 PM »
Earl, you spent 700 on each of your mechs to raise their skills.  The costs you put up would be 800 (500g+300p).  Mistake or should one of the costs be less?

Zaroth

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Re: War of the Sphere: Battletech Map Campaign
« Reply #46 on: April 09, 2014, 12:13:06 AM »
Message to: Wolf's Dragoons Command
From: Spider's Web Battalion
Location: Addic

Clan Sea Fox attack repelled.  Material losses heavy.  Personel casualties negligible.  Enemy force 100% crippled or destroyed.
Repairs and rearm underway.

End Transmission

Track cost: Defend -300wcp
Completed Primary Objective: +500wcp

Repair costs:
Sunder Prime - Repair and rearm 200sp
-pilot heal 2 hits                               100sp
Masakari Prime - R&R.                   233sp
-pilot gunnery increase.                 500sp
Avatar Prime - R&R.                        160sp
-pilot heal 1 hit.                                  50sp
-pilot gunnery increase.                 500sp
Black Hawk KU Prime - Repair.    120sp
-pilot heal 1 hit.                                  50sp
-pilot gunnery and pilot increase  800sp
Total Support Cost.                       2713sp

Final Warchest: 2000-300+500-(2713/5)=1657wcp

jesterofthedark

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Re: War of the Sphere: Battletech Map Campaign
« Reply #47 on: April 09, 2014, 01:52:22 AM »
game 1 summary

Stone Lion's 40th Iron Guards reporting:

Clan Jade Falcon incursion of planet Second Chance was met and repelled.  While forces were repelled a significant measure of losses were suffered by the 40th.  Unable to pursue, the 40th fortified their position.  Currently requests are being submitted for repair and replacement units to help defend the planet.  Summary of losses to follow.

Game 1: 12000 BV
Objectives: Primary Objective not achieved: 500 wcp (not collected)
            Secondary Objective: Head Hunter Personal +200 (achieved)
            Tertiary Objective: Strategic Victory withdraw +600 (achieved)

Repairs:
Jupiter: 225 sp
Mad Cat IV: 187 sp
Incubus II: 75 sp
Ares: 44 sp
Minotaur: 11 sp

Replacements:
Ares: 500sp
Minotaur: 56sp

Rearming:
Jupiter: 20 sp
Ares: 20 sp

Pilot healing:
Minotaur Pilot: 50 sp

Total cost: 1188 sp (238 wcp)
Gains: 262 wcp= (200+600)-300-238

Improvements:
Jupiter: Gunnery -500sp
Mad Cat IV: Gunnery -500
Incubus II: Gunnery -500
Minotaur: Gunnery -2500
Ares: Gunnery -250
Ares: gunnery- 250

Total: 4500 sp = 900 wcp
Bank= 1462 wcp
« Last Edit: April 09, 2014, 09:04:00 PM by jesterofthedark »

Earl

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Re: War of the Sphere: Battletech Map Campaign
« Reply #48 on: April 09, 2014, 06:10:17 PM »
my mistake was figuring things out and used the wrong numer 300 is correct

jesterofthedark

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Re: War of the Sphere: Battletech Map Campaign
« Reply #49 on: April 10, 2014, 04:57:55 PM »
I'm sorry, is there a limit to the objectives we can take in a given game?  Other than the restriction of one of each of the types of objectives, i.e. Headhunter: personel.

Also, did you update the pilot purchasing?

Earl

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Re: War of the Sphere: Battletech Map Campaign
« Reply #50 on: April 10, 2014, 07:30:07 PM »
I did It should be 300, and yes you can only take three additional objectives

jesterofthedark

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Re: War of the Sphere: Battletech Map Campaign
« Reply #51 on: April 15, 2014, 06:21:48 PM »
ok I have figured out the math on how the improved scores change the unit's battle value.

Piloting increases the cost of the unit my 15%
Gunnery increases the cost of the unit by 20%

and the new value get is based off of the current battle value not the original value.
Example, Jupiter starts at 2784+ 418 (15%)= 3202, improving the gunnery +1 is 640, that is 20% of the current value so the finale Battle Value is going to be 3842.

If someone you are checking my math will not I'm not including the .000, this is because as Earl has pointed out Battletech rounds up or down as it should.

jesterofthedark

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Re: War of the Sphere: Battletech Map Campaign
« Reply #52 on: April 15, 2014, 06:22:21 PM »
lesson learned, math is hard and good gunnery costs a lot.  :(

Hiznipp

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Re: War of the Sphere: Battletech Map Campaign
« Reply #53 on: April 16, 2014, 03:37:03 PM »
Warchest tally Ravens
2000-300+500 = 2200WC

Costs:
Rifleman 163 Repair 50 Pilot heal = 213SP
Vulture IV 150 Repair 20 Ammo 50 Pilot heal 6 Omni Change 500 Gunnery = 726
Uller 75 Repair 3 Omni Change = 78
Omen 213 Repair 20 Ammo 500 Gunnery = 733
C-Born 20 Ammo 7 Omni Change 500 Gunnery = 527
Total SP cost 2277
WC Cost 456

New WC total 2200 - 456 = 1744
"The man who smiles when things go wrong has thought of someone to blame it on" - Robert Bloch

Earl

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Re: War of the Sphere: Battletech Map Campaign
« Reply #54 on: April 16, 2014, 08:27:00 PM »
April machups
Kevin-Tim
Dan-Josh
Chris-Cale
Ugg-Ron
Earl-Mike/by

jesterofthedark

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Re: War of the Sphere: Battletech Map Campaign
« Reply #55 on: April 17, 2014, 09:11:58 PM »
is there a limit to how much one mech can improve after one game?

Also, for improvements is it an improvement for each game played?  Can a mech that has participated in a fight only improve after a match it was involved in or once deployed can be improved as much as desired after later games?

Earl

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Re: War of the Sphere: Battletech Map Campaign
« Reply #56 on: April 19, 2014, 10:29:48 PM »
You can only improve stats by one after each game. And for ease of book keeping only after a mission they take part in.

Cale

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Re: War of the Sphere: Battletech Map Campaign
« Reply #57 on: April 24, 2014, 08:05:26 AM »
Game 1 summary

1st Falcon Strike Cluster reporting:

Assault on planet Second Chance was met and repelled by the Hell Horse Scum.  While forces were repelled a significant measure of losses were suffered by the enemy.

Summary of losses to as follows:

Game 1: 12000 BV
Objectives: Primary Objective not achieved: 500 wcp (not collected)
            Secondary Objective: Head Hunter Personal +200 (not collected)
            Tertiary Objective: Strategic Victory withdraw +600 (achieved)

Repairs:
Cougar H
Repairs: 87.50sp
Rearm: 20sp
Reconfig Omni into Cougar Prime: 4.375sp

Black Hawk S: Repairs: 125sp

Sun Cobra: Repairs: 137.5sp
Rearm: 20sp

Flamberge A: Rearm: 20sp
Reconfig Omni to Flamberge Prime: 8.75sp
Gunnery Improvement: 500sp

Mad Cat MkIV
Repair: 187.5sp
Rearm: 20sp
Pilot Healing: 100sp

Starting wcp = 1000 (5000sp)
Gains: +600wcp
Losses: -450WCP (Attacker)
-1230.625sp (Repairs, Rearms, Healing, Gunnery Increase)
Final Totals: 4519.375sup = 903.875wcp (904wcp)
A small stone may make a ripple at first, but someday it will be a wave. - Wiegraf Folles

Librarian

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Re: War of the Sphere: Battletech Map Campaign
« Reply #58 on: May 01, 2014, 10:21:20 PM »
Sorry This Took So Long

Begin Transmission
Sent 4/29/2145

Hello Cousin Billy! How is the big city life treating ya, fast cars and movie stars and all that!, Me boy Zakariah just loves tellin everyone he meets about his big city uncle and all the glitz and glamor of your life. the boy even takes after ya so good at his lessons. But I aint writen ya ta tell ya how great ya are because boy do I have a story for ya.
 So me and the boy we was out in the west fields the ones just before the big old lake, ya know the one. So we was out there checking on so of the equipment we got out there when we saw the dambdest thing a real honest mech fight, and it wernt like those solaris fights your dad had on file this was two groups right ready to kill each other.
 Ok so we was a good ways away and even with the binoculars it was a bit tough to make out the details the boys got better peepers than me and says one side had some sorta animal on it, said it was a possum or mabye a weasel!. Right so these two groups just barely met and they started attacking each other and they was furious and huge I swear on my mama's grave one of them musta  been 100 meters tall!!
 Those two they was fighting like nothing I ever imagined lazers and cannons we was a long ways off and even there it was almost deafenin. It didnt last long the two sides blasting away like there werent no tommorow. Zak Swears he saw one of them shoot the head off another they done tore each other appart a few minutes after it started they where all just smokein ash, and melted metal, we saw one or two of them run away but it didnt look like nether of them really won the day. Though I suppose me and the boy won seein somethin like that and livin to talk about it. Right after it was over me and the boy ran off to tell people, when we got back there a bit later someone had come and cleaned most everything  up, we even went down to the battle field and most everything was gone, zak and a few of the local kids did find a few bits of scrap and some shells from some guns but that was all the proof we had, cept of course a few pictures the boy got, but there mighty far away and blurry.
  well cousin figured you would want to hear bout something like this it was one heck of a thing to see, the boy's excited wants to be a mech driver when he growns up but me I guess I hope I never see a battle that close again.

Talk To ya Later
Cousin Jeb

End Transmission

So The first weeks battle was brutal to say the least a 100% kill ratio on both sides
I attacked Chris at Addicks.

Started with 2000 WCP

Attacking Cost -450 WCP
A Tie battle  +500 WCP

Then Repairs and Healing
Goshocwk 2
Repair 112.5 SP

Tiburon
Repair 52.5 SP
Heal Warrior 250 SP
Increase Pilotig & Gunnery 800SP

Nova
Repair 125 SP
Rearm 20 SP
Heal Pilot 150 SP
Reconfigure 5 SP
Increase Piloting & Gunnery 800 SP

Jupiter
Repair 250 SP
Rearm 20 SP
Heal Pilot 200 SP

Purchase Elementals x 5 156 SP
Purchase Thunderbird BA x 5 156 SP
Hire Pilots for the above x 10 50 sp
Sell Wendingo -1250
Sell Tiburon - 875

Total 1022 SP

Started 2000 WCP
Cost of track -450 WCP
Tie +500 WCP
Repairs, Sales and Training -205 WCP

Ended 1845 WCP

Would have been alot worse but I deflected most of the cost of the repairs and upgrades by selling 85 tons of mech and replaceing them with 3 tons of battle armor.

cryptoron

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Re: War of the Sphere: Battletech Map Campaign
« Reply #59 on: May 07, 2014, 12:00:04 AM »
If your mech is "cored" but you still control the map at the end of the game
do you have to buy a new one or can you just repair it?
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