Author Topic: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22  (Read 26040 times)

Chase

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[Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« on: February 19, 2014, 11:05:47 PM »
     


Battleground Games & Hobbies - Plainville MA



This event will feature the Swedish Army Komp Rules with slight modifications for Imperial Knights.  One Knight will cost you 1 komp point.  Taking a second Knight will not be allowed in this event.


Format: Singles (1v1) 1850 points per person
Date: March 22nd, 2014 a Saturday
Time: Dice roll at 10:00am.
Entrance Fee:  $20.00

Please note the earlier start time.


Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps - Or take some time to review us. 

Check out our Facebook Page



This event will be capped at 32 players.

To register for this event you please email ChaseLaq@gmail.com



RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Codex: Inquisition

Other digital and hard backed supplements that are not found under the restrictions (see below) will be allowed.


MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points or fewer, in accordance with these rules...

       • This event will be using the "Threshold" method for constructing lists.  A player's list MAY NOT exceed 3 (three) Komp points.

       • To score your list start with 0 (zero) Komp, then add any penalties that are mentioned under your army's heading; add up all the penalties to get your Komp score.  Please do not forget to factor in your allies.

       • At the end of each game in the event, if one player has a higher Komp score than another, that player will subtract the difference from his/hers points earned in the game and the opposing player will get to add the same number to his points earned in the game.



2. All models should follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth should be represented on the model.  Your models must be FULLY ASSEMBLED.

3. Pictures of conversions or "counts as" models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits - At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE allowed in this event.  Players may also use FW models where appropriate.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, March 17th (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9.  Restrictions:
       • This event will not use "Mysterious Objectives"
       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow Escalation
       • This event will not allow Stronghold Assault



HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2.5 hours.  There will be no additional time given for deployment.  Players are not expected to start another game turn if there are fewer than 5 minutes left in the round (as per scenario packet).

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• Ties will be broken by Komp score, then Primary Objective Points, then Secondary Objective Points, etc.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

Scenarios will be announced at the event.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store but it is NO LONGER good for subsequent events.  It never expires and will be saved for you.

Best General
Second Best General
Third Best General

Best Appearance - Army (individual) [Note:  Players MUST DISPLAY ALL of the models that are present on their army list.  Players may not omit models or display models that are not part of the list they are playing in the event.  If a player is found breaking this rule, he will forfeit his chance at this award.]

Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.  Here is a link to the rubric we will use.


« Last Edit: March 12, 2014, 01:35:43 AM by Battleground »
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chrisocasio

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #1 on: February 20, 2014, 12:44:17 AM »
Chase,

Just so you are aware the Komp rules you posted state that they do not cover imperial armor units and lists. Will you be handling those lists in re: to Komp points on a case by case basis?

Chase

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #2 on: February 20, 2014, 12:55:34 AM »
Yeah, I suppose I will.

Email me if you have any questions re: IA stuff.  I don't expect there to be many issues, however.

I'm hoping people get the idea.
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Bill

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #3 on: February 20, 2014, 09:49:16 AM »
Just to verify: does this mean VPs for determining who wins the game or tournament points for overall standing?

"At the end of each game in the event, if one player has a higher Komp score than another, that player will subtract the difference from his/hers points earned in the game and the player will get to add the same number to his points earned in the game."

robpro

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #4 on: February 20, 2014, 10:20:47 AM »
Why allow Imperial Knights, which use rules in Escalation, but disallow escalation?

Chris

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #5 on: February 20, 2014, 10:23:02 AM »
STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Might want to fix this Chase.
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andalucien

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #6 on: February 20, 2014, 11:24:02 AM »
Wowow... unfortunately I suck and can't come to this, but this kind of stuff might make me come out of 40k retirement one of these days.
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Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

keithb

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #7 on: February 20, 2014, 11:56:34 AM »
Just to verify: does this mean VPs for determining who wins the game or tournament points for overall standing?

"At the end of each game in the event, if one player has a higher Komp score than another, that player will subtract the difference from his/hers points earned in the game and the player will get to add the same number to his points earned in the game."

It should be added/subtracted before determining who wins the game(or the objective). This works best with a 20-0 scoring system.

I am excited and might actually play some 40k!

Chase

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #8 on: February 20, 2014, 02:08:55 PM »
Just to verify: does this mean VPs for determining who wins the game or tournament points for overall standing?

Both, I guess.  Each game is really just there to allow players to score points towards winning the event.  Komp will have a direct impact on that.

If you score 15 points in our match and I score 5 but you have a Komp score of 3 and I have a Komp score of 0, the results of the match would look like:

Bill: (15 points scored - 3 Komp difference) = 12
Chase: (5 points scored + 3 Komp difference) = 8

The event will likely have scenarios that allow players to score somewhere between 20 and 30 points per round.
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Chase

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #9 on: February 20, 2014, 02:14:12 PM »
Why allow Imperial Knights, which use rules in Escalation, but disallow escalation?

I'm not sure this is entirely accurate.

I'm lead to believe the Knights book will be equivalent to any other codex.  It may be the first codex that incorporates Lords of War (or whatever they're called) but I'm not about to ban an entire army book for a "normal" tournament.

For what it's worth, the GW rep told me earlier this week that there are rules that allow you to "just take" 1-3 Knights as an allied detachment.  No HQ, no Troop, no Lord of War...  Just 1-3 Knights as an allied detachment.  We'll see how it pans out.  I've just got to determine how many Komp points a Knight is worth (not a discussion for this thread).

Also, banning the new book + new, awesome model would be one of the worst things I could do with respect to the product.  Not gonna happen.

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robpro

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #10 on: February 20, 2014, 02:18:08 PM »
The rules for the knights as linked show they are titans, which is why I ask.

Chase

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #11 on: February 20, 2014, 02:18:32 PM »
Added:

• Ties will be broken by Komp score, then Primary Objective Points, then Secondary Objective Points, etc.
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Sir_Prometheus

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #12 on: February 20, 2014, 04:04:01 PM »
Chase, this is all unreleased yet, obviously, but several sources have indicated that Knights are meant to be used "under the permission of Escalation".  I.e., if you're using a super heavy, including Knights, then it's an escalation match.  WHich presumably included the increased VPs and warlord traits and increased likelihood to seize. 

A Lord of War is a Lord of War.  This doesn't look like a "normal" codex to me, less so even than the inquisition thing.  Of course, it sucks that GW is in no way clear about this. 

Moosifer

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #13 on: February 20, 2014, 04:23:45 PM »
I will be there to be a speed bump for anyone on their way to victory!

Pat.H

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Re: [Plainville MA] 40k 1850 Swedish Komp Event - 3/22
« Reply #14 on: February 20, 2014, 06:47:45 PM »
I am definitely going to try to make it so I can see how these new Ork dread mob toys work in a tournament setting.
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