Author Topic: Fate Core or Fate Accelerated Edition  (Read 3435 times)

uruz

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Fate Core or Fate Accelerated Edition
« on: March 07, 2014, 09:39:54 PM »
Any interest in either of these rulesets?

-Alex

Benjamin

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Re: Fate Core or Fate Accelerated Edition
« Reply #1 on: March 07, 2014, 10:12:01 PM »
It's got a big following in Plainville right now.

uruz

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Re: Fate Core or Fate Accelerated Edition
« Reply #2 on: March 07, 2014, 10:44:34 PM »
Cool. I was interested in running some manner of Star Trek through Fate, or perhaps the new Tian Xia setting.

Sam

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Re: Fate Core or Fate Accelerated Edition
« Reply #3 on: March 08, 2014, 01:27:38 AM »
Fate's amazing! I've been running demos of it during D&D Encounters, and we've been doing our best to keep Fate dice in stock. If you float the idea of a game around Plainville, you're bound to garner some interest.

uruz

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Re: Fate Core or Fate Accelerated Edition
« Reply #4 on: March 08, 2014, 04:04:52 PM »
Good to know. Thanks!

spoonsaur

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Re: Fate Core or Fate Accelerated Edition
« Reply #5 on: June 22, 2014, 07:35:21 PM »
a star trek fate game would be amazing
Name: Bryan "spoon" Dupuis
Club: Plainville

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uruz

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Re: Fate Core or Fate Accelerated Edition
« Reply #6 on: July 15, 2014, 06:42:44 PM »
a star trek fate game would be amazing

Sorry I didn't notice this until today. If you can drum up interest, I would be glad to codify my rules hack and then run a one-shot or two-shot to see if the group gels.

adriangunn

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Re: Fate Core or Fate Accelerated Edition
« Reply #7 on: September 21, 2014, 04:29:45 PM »
I'd love to run a FATE game in Abington. Modified Kerberos Club setting moved from Victorian Era to 1935. Pulp/Nior/Diesel Punk Supers setting. If anyone would be interested let me know.
“Happiness consists in getting enough sleep. Just that, nothing more. All the wealthy, unhappy people you're ever met take sleeping pills; Mobile Infantrymen don't need them. Give a cap trooper a bunk and time to sack out in it and he's as happy as a worm in an apple - asleep.”
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