Author Topic: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)  (Read 29406 times)

cryptoron

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #165 on: June 27, 2011, 09:51:34 AM »
Sorry but I'll have to cancel.  Still in the hospital wth food poisoning.
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KingElthur

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #166 on: June 27, 2011, 10:42:59 AM »
Game off? Damn, at least I have a back up. Game on next month bitches!

KingElthur

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #167 on: June 27, 2011, 10:44:00 AM »
Also, welcome to the new guy. Important fact, I am the leader.

The_Chef

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #168 on: June 27, 2011, 06:50:02 PM »
The new guy plans on being there.  Can we confirm it's happening, long drive and all...

And to settle any fears, I will be coming to Abington every time, there won't be any location switching because of me.

We just like to give Jonanthan a hard time because hes a dirty store switching hippy.  :P
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Jonathan

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #169 on: June 27, 2011, 10:48:30 PM »
Actually, and I hate to say it, but if everything works out with the new place, no reason why it won't, I think I'll have to drop from the game.
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cryptoron

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #170 on: July 17, 2011, 10:58:08 AM »
Ok, two people dropping may be a problem.  I'm not ending the group, but I may start over with new plots if everyone is ok with that.  That gives us some options.  You can keep your characters, make new characters at your level, or start over at 1st.  If you keep your characters the history and backgrounds will change because it will be a different world.
Either way I have and idea for a campaign, that involves a really fantastic setting that I've wanted to use for a while.  Let me know what you want to do as far as your characters, and I'll work up a background.  This will not be in the Nentir Vale, so I'll probably be starting over another board, or renaming this one (if I can).
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

The_Chef

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #171 on: July 18, 2011, 12:32:21 AM »
I'd actually like to try a different class at same level. I had an amusing dwarven avenger build.
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

KingElthur

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #172 on: July 18, 2011, 07:04:57 AM »
Return of the Dwarf!

cryptoron

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #173 on: July 18, 2011, 12:34:26 PM »
As long as you can cover the 4 types of characters you should be ok.
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Pacifist_Farmer

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #174 on: July 19, 2011, 07:58:25 AM »
I recommend that we at least make characters at the current level, and I can attempt to fill any voids in the group (assuming others already have a role in mind).

cryptoron

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Re: Nentir Vale (Drew, Jonathan, Bill, Kurt, Cookie)
« Reply #175 on: July 19, 2011, 08:16:18 PM »
I've created a new thread for the new campaign.  I'm calling it (for now) The Floating Kingdom.  I've been wanting to do a storyline with a really fantastic setting.  This one is on a continent floating high above a blasted wasteland of a planet.  I actually got the idea when Dio died and I heard "Holy Diver" for the first time in years.  The plot is sort of influenced by that song, especially the video.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"