Battleground Games Forum
Games Workshop => Warhammer 40K => Topic started by: skavengear on June 14, 2010, 01:40:11 AM
-
ok so i was looking in other forums (bolter and chainsword, dakkadakka, etc.) it seems like nothing blood angels have is broken or overpowered, also i noted two things:
1. Alot of people were suggesting that tactical squads are useless for blood angels, is this really that true? sure they are different but are they really useless?
2. People complaining of the missing chapter master hq choice. really i dont get why, first, no other non-vanilla codexes had them either. and second, ive never played someone who used a chapter master anyways, so id like to ask is there a reason why?
i would think looking at the orbital bombardment that people would like that and find some way of abusing it but in my opinion i dont think that many people use the masters with the strike, is there an actual reason?
so what is the big deal of the codex? all my wins are against other n00bs so i really dont see anything overpowered or id be able to beat at least one veteran ::)
the thing ive discovered is that honor guard is awesome, it gives the chapter banner and a priest (thats +1 attack and reroll failed pinning and morale checks in 12", and feel no pain, furious charge within 6) sure its alot of points (mine with a librarian included came to 343ish) but it gives alot. the sanguinary guard are useless, the furioso librarian is good but i dont see it as overpowered, the assault squad as a troop choice is good but not broken, other marines can move up (biker troops), and the vehicles are a big shrug, baal predators seem blah, land raiders shouldnt deep strike theyre way to big to risk a mishap, and the hq in my codex are honestly dissapointing. i read the other codexes and they have disgusting hq choices at half the cost.
so in basic question WHAT AM I DOING WRONG??? or not seeing about blood angels that gets everyone else up in arms?
thanks
~dave
-
from playing you
your dc was over kill , you could have way more guys on the field
you need more anti tank from someone like me.
and you need PRIESTS they are like the best thing in the codex imo, i dont see how you could make an army without them, fnp on termies just think about it
and blood angels arn't op they are just new.
-
The Codex is not "broken". 40k still functions well enough, there just happens to be one more powerful codex on the block... and it happens to be the latest addition to the game. Nothing super mysterious about that.
People think it contains powerful stuff because it does. This is intentional. People use the term "broken" to reflect their belief that some might be too effective.
You will see the same thing happen when each new codex comes out.
You've got to understand that people are going to voice their opinion on new, seemingly powerful, different entries all of the time. Especially when it's a SM chapter, has awesome looking models, and has a lot of hype.
Also keep in mind that you've only been playing 40k for a short amount of time. Many of the opinions I've heard are from veteran players who seem to only take issue with a model or two from the codex. Those models are likely to be over-tuned for where the game is at right now. This is almost positively on purpose.
Does the codex ruin 40k? No.
Is the codex powerful? Yes.
Is the codex new? Yes.
Will it sell more GW models? Yes.
Is that a mistake? No.
Is it okay? Yes.
Let the haters hate, enjoy the game, familiarize yourself with the other armies and their options, and have fun. If there happens to be some super powerful units / combination of stuff in your codex feel free to exploit that when appropriate.
-
(http://livingelpaso.files.wordpress.com/2010/03/haters.jpg)
-
from playing you
your dc was over kill , you could have way more guys on the field
you need more anti tank from someone like me.
and you need PRIESTS they are like the best thing in the codex imo, i dont see how you could make an army without them, fnp on termies just think about it
and blood angels arn't op they are just new.
death company does what it does and its the reason i like the army (ask ben, i think he suggested drop them a hundred times). and i had anti tank stuff, you just killed them and i rolled 1s on all my missle launchers.
my new list im aspiring to is this (feel free to comment):
hq
librarian in terminator armor stormshield
honor guard with chapter banner and giving banner and noviate (priest) storm shields, all jump packs (with librarian, using wings of sanguinius to fly with them)
elite
furioso librarian with heavy flamer and magna grapple
priest (tac squad)
priest with jump pack and powerfist (assault squad)
troops
tac squad
assault squad
death co with lemartes
death dread with blood talons
heavy support
vindicator
stormraven gunship (carrying dc and dc dread)
idea is to have death company be death from above with the stormraven, then use the honor guard to basically stand back and give fnp and +1 atk, and the furioso is severely anti tank and big stuff, plus vindicator is awesomeness imo.
dont judge me im a n00b :'(
-
That would correct... Dave, I've always told you that the Death Company is ridiculously overpriced for what it does. They're a great unit, but not great enough to invest 1/5 of your point allotment into.
They'll literally be the death of you...
Saw what I did there? ::)
-
i know, i know but theyre hard to let go ::)
ive decided to leave them out for small games (<1500) the list above is 2000. i see that rick james used death company and did real good in ardboyz though, i think overall i could maybe drop the powerswords into just chainswords. i think the above list should do pretty awesome, but im tapped for fundings so id like to test them in a bunch of games etc with proxies/borrowed models before spening $150+
i think blood angels are strong mechanised however, (no offense to those who do) i think mechanised armies are boring to play on either side. i mean sure youre going to win, but is it all that fun having 5 landraiders sit somewhere: "they shoot, you die; they shoot, they die; i have armor 14 nah nah" its not as cool as going toe to toe in assault and stuff in my opinion.
-
I have played the Chapter Master and its not that great of a Stat Line.. Only thing is you get a 1 shot large template AP2 Str10 template weapon sometime throughout the game... Is that worth 25pts? maybe? its been a 40/60 split for me...40% worth it... but al all up tot he dice and the kind of army your are playing against.
-
Five Land Raiders is be a bit of an exaggeration, since legally in a non-Apoc game, the most a list can have is 4. :P
At any rate, if you're having fun playing them, keep playing them. But if you start noticing a trend on how you're playing them compared to how many games you win or lose, it should start to be more obvious if the Death Company is helping you or not, regardless if your strategy is good or not.
-
commenting on the lr thing i think i could fit 6 in a 2000 point force
see it on the table i don't know what i'd do
-
commenting on the lr thing i think i could fit 6 in a 2000 point force
see it on the table i don't know what i'd do
Throw as much Melta at it as possible. Focus fire, and make sure you kill one before moving onto the next. :P
-
commenting on the lr thing i think i could fit 6 in a 2000 point force
see it on the table i don't know what i'd do
Laugh, because they have about 500 points of everything else.
Landraiders aren't scary, the units they transport is what you have to worry about.
-
If anyone wants broken I think I could fit 20 twin-linked railguns in 2000pts.
-
tell me if i'm wrong, but i believe you can't have more than 9 broadsides in your army besides apocalypse. also, I do agree that tau are broken; they just can't win anything....they really need to be fixed.
-
tell me if i'm wrong, but i believe you can't have more than 9 broadsides in your army besides apocalypse. also, I do agree that tau are broken; they just can't win anything....they really need to be fixed.
1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.
2.I have won multiple games with Tau against Space Marines (a lot), IG (1 of 2) and Blood Angels
(1 of 1). They can win and I know of a Space Marine player or two that thinks Tau are overpowered. Somethings could be fixed however.
-
tell me if i'm wrong, but i believe you can't have more than 9 broadsides in your army besides apocalypse. also, I do agree that tau are broken; they just can't win anything....they really need to be fixed.
1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.
2.I have won multiple games with Tau against Space Marines (a lot), IG (1 of 2) and Blood Angels
(1 of 1). They can win and I know of a Space Marine player or two that thinks Tau are overpowered. Somethings could be fixed however.
Strategy obviously matters as well... I wouldn't say Tau are so overpowered that they can't be beaten, but like playing any game like this, you need to focus on your army's strengths and exploit your enemy's weaknesses. And from the games I've played against Tau before... Don't expect to beat them in a gun fight... Bring a Power Fist... Or a Power Sword... Hell, even a Chainsword could fare better. :P
-
1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.
Uhh... not in a normal game you can't. And if your opponent agrees to multiple Force Orgs, remember that you'd also need 2 more troops for the second chart.
-
arent tau nice and squishy though i.e. doesnt like getting in melee, getting assaulted, getting boo boos etc. ?
i dont think any army is broken. they all have some units that you can laugh at how good they are but they all manage to trump one another in one way or another. it all comes down to knowing what it takes to kill each unit and bringing a unit to match it.
-
1.You can have only 9 Broadsides per force organisation chart. Have multiple HQs and you can have multiple charts.
Uhh... not in a normal game you can't. And if your opponent agrees to multiple Force Orgs, remember that you'd also need 2 more troops for the second chart.
I didn't know you had to agree to multiple force organisation charts. I thought you just needed to have the HQ and troops. When i added up the 20 braodsides for 2000pts I did include costs for the HQs and troops for the 3 charts needed.
arent tau nice and squishy though i.e. doesnt like getting in melee, getting assaulted, getting boo boos etc. ?
i dont think any army is broken. they all have some units that you can laugh at how good they are but they all manage to trump one another in one way or another. it all comes down to knowing what it takes to kill each unit and bringing a unit to match it.
Yes, they don't like close combat but they have toughness 3 like gaurdsmen and a 4+ save. The Crisis suits can be nasty in CC with str 5, toughness 4 and a 3+ save, just ask Eldar that. Also Farsight is awesome in CC and has beaten a tac squad of space marines in CC before. The reason they are bad in CC is that most have WS 2 and I 2.
-
I didn't know you had to agree to multiple force organisation charts. I thought you just needed to have the HQ and troops. When i added up the 20 braodsides for 2000pts I did include costs for the HQs and troops for the 3 charts needed.
In a standard game, you'd use one Force Org chart. If you and your opponent agree, you could use more than one (say for playing a big game that isn't Apocalypse or a scenario you guys created).
-
In a standard game, you'd use one Force Org chart. If you and your opponent agree, you could use more than one (say for playing a big game that isn't Apocalypse or a scenario you guys created).
Thanks for telling me. I haven't done this but I would have made this mistake sometime.
-
I think it's hilarious that people think Tau are overpowered.
In a lot of the competitive national tournaments they are looked as a very weak army. I'm currently learning how to play Tau and I have to say its not a forgiving army. After about 10 to 20 games I'm finally starting to win some.
-
Except when you play Rick, go go positional relay :P
-
Those don't count ;D
I spent sometime talking to people who have placed well with the tau and looking at some of the tau dedicated forum's. I was suprised what list builds are doing well. There seems to be consensus that firewarrior's stink and loading up on crisis suits, a couple of kroot units, pirahna, and 2 or 3 railguns is the way to go.
I read a battereport on one of the above forum's where a tau player with 20 ish crisis battlesuits (farsight) and smart playing wiped out 20 nob bikers with 2 warbosses in two rounds of fire. Goes to show you that there are no over the top codex's its all in the hands of the general.
-
I read a battereport on one of the above forum's where a tau player with 20 ish crisis battlesuits (farsight) and smart playing wiped out 20 nob bikers with 2 warbosses in two rounds of fire. Goes to show you that there are no over the top codex's its all in the hands of the general.
It may be safer to say that there's no over the top army list out of reach with a big enough wallet :)
20 Crisis suits are a tough nut to crack, regardless.
Cheers,
A
-
A couple of tidbits:
jhobin is right with tau not being overpowered whatsoever....they are really a 3rd/4th edition playable army.
As for unbeatable lists, yes, they exist. I should clarify: it exists. Imperial Guard. Broken codex? yes. I would cheerfully defend this against any and all army lists or conflicting viewpoints if anybody would like to argue it (start a new thread or PM me or something, not here).
And yes, 1 force org per customer per standard 40k game.
what the hell, imma take the imitative and post the unbeatable IG list. This proves that money, indeed, can buy you victory. Isn't that the GW motto?
-
The IG codex is not broken so much as hyper balanced.
Now that the Troglodytes can't spam mystics, it is much more so.
-
Now that the Troglodytes can't spam mystics, it is much more so.
Eh. It was super good, but very situational.