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Games Workshop => Warhammer 40K => Topic started by: Alley Livingston on June 27, 2011, 07:47:39 PM

Title: Spacewolves runepriest question
Post by: Alley Livingston on June 27, 2011, 07:47:39 PM
For runepriests they get their normal psychic nullifying ability, but if they fail that and are equipped with a wolf tail talisman can they roll that one as well if they fail the first?
Title: Re: Spacewolves runepriest question
Post by: Loranus on June 27, 2011, 09:06:49 PM
From what I am Reading. Yes you can as long as it affects the unit or runepriest, The Runic Weapon lets him try and Nullify a Psychic Power is the user passes psychic test within 24" roll a Die if you get 4+ you nullify the Psychic Power. The Wolf tail Talisman says if this model or a unit he is with is Affected by a psychic ability roll a d6 on a 5+ nullify the psychic power.

I dont see anything in that or the FAQ saying they don't work together actually I cant find anything says multiple Rune Priests can't all try to nullify a psychic power like Psychic hoods state.
Title: Re: Spacewolves runepriest question
Post by: Alley Livingston on June 27, 2011, 09:48:53 PM
Sweet! Thanks for the answer man. This means I get 4 chances to nullify a power xD
Title: Re: Spacewolves runepriest question
Post by: Loranus on June 27, 2011, 10:15:07 PM
Well Don't hold me to the Runic Weapon deal I can't find anything except unofficial looks at it. Some people say the Words do not state you can't try multiple times but the sense of fair play and the meant to be Psychic hoods some say should only be one. I can't find an exact ruling for it in either form though. I know that if you have a Runic Weapon though and try to nullify the power you get to use the Wolf Tail Talisman to try and nullify it if it affects your squad and then if that fails and your rune priest has runic armor he can take his 5+ invulnerable save if it would cause a wound.
Title: Re: Spacewolves runepriest question
Post by: GossWeapon on June 28, 2011, 02:18:51 AM
No. You have your runic nullify if it's cast in the 24" bubble. IF the power targets the talisman bearer and his unit then he has the 5+ in no circumstance do you get four chances. You can only try to nullify a power once, you pick how, and a reroll if you somehow get one
Title: Re: Spacewolves runepriest question
Post by: Grimwulfe on June 28, 2011, 09:11:22 AM
Actually Goss you are wrong.  If a model casts a psychic power and it is within the range of the runepriest he nullifies it on a 4+.  Now if there is a second runepriest also within 24" then he also gets a chance to nullify the power.

Now to add to that if the psychic power is targeting the runepriest who has a wolf tails talisman and there is a second runepriest next to him.  It would go down the line.

First rune priest gets a chance to nulify
Second runepriest gets a chance to nullify
Third if the power got thru then he gets his wolf tail talisman save.

Runepriests do not act or work like psychic hoods and this is why multiple Runepriests are a great investment and anti psycker warfare!

Also please keep in mind that if the RP is effected and uses his Wolf tail to save against HE CAN NOT then make another save with his runic armor.  Only 1 save is allowed per the BRB.
Title: Re: Spacewolves runepriest question
Post by: Logan007 on June 28, 2011, 10:57:32 AM


Runepriests do not act or work like psychic hoods and this is why multiple Runepriests are a great investment and anti psycker warfare!

There seems to be an errata for runic weapons in the Spacewolves FAQ:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620228a_Space_Wolves_Version_1_1.pdf

ERRATA
Page 36 – Runic Weapon,
Replace the fourth sentence with “Furthermore, whenever
an enemy model succeeds on a Psychic test within 24" of
one or more models with a Runic Weapon, roll a dice […]”.

The way I read it, multiple runic weapons don't give multiple checks.
Title: Re: Spacewolves runepriest question
Post by: Alley Livingston on June 28, 2011, 11:18:23 AM
Yeah, reading that errata I'd think you could take one runic weapon and then the wolf tail talismans, which was my original question.
Title: Re: Spacewolves runepriest question
Post by: Grimwulfe on June 28, 2011, 12:17:36 PM
Logan after that I agree.  When did they print the 1.1 errata?  Dec 2010 damn I need to update my FAQ.
Title: Re: Spacewolves runepriest question
Post by: Moosifer on June 28, 2011, 01:46:01 PM
Or it is like the text in psychic hoods about how you may only use one hood to nullify a power if there are multiple hoods in range
Title: Re: Spacewolves runepriest question
Post by: Benjamin on June 28, 2011, 03:43:49 PM
I'll throw in my two cents. For whatever reason, some people here take rules discussions way too personally, as if they wrote the rules themselves or that their interpretation is the holy Word of God. It is not my intention to insult you, simply to get to the bottom of the issue. Maybe there isn't a bottom and people have to decide for themselves, because GW writes rules poorly. Please do not see "a runic weapon" and replace it with "your mom." We can discuss like adults, it's okay. With that disclaimer out of the way...

Runic Weapon [Errata, p1]
"Furthermore, whenever an enemy model succeeds on a Psychic test within 24" of one or more models with a Runic Weapon, roll a dice..." (and to finish) "... on the roll of a 4+ that power is nullified."

Runic Weapons collectively get one and only one chance to dispel a successful Psychic test per test.

So then...

Wolf Tail Talisman
"If a model with a Wolf Tail Talisman or the unit he is with is affected by an enemy psychic power, roll a d6. On the roll of a 5+, that power is nullified."

A Wolf Tail Talisman can dispel a psychic power that affects an enemy unit, (now the important part!) which happens later in the order of operations.

So enemy makes a Leadership check to see if the Psychic power goes off, and the enemy succeeds. Runic weapons then get to roll to nullify. If you fail to nullify, the enemy then determines if your unit is affected (rolling scatter, to hit, to wound, whatever). If the enemy succeeds and your unit is affected, then you can roll to nullify again using the Wolf Tail Talisman.

Furthermore it can be interpreted if a Wolf Tail Talisman succeeds, the entire psychic power is nullified, not just the part that would affect the unit making the check with the Talisman.

This is why I believe Rune Priests have the option of buying a Wolf Tail Talisman.

Given the clarification on Runic Weapons, I think it's common sense to argue a unit with multiple Wolf Tail Talismans makes only one nullify roll.

ETA: It doesn't seem the main rulebook FAQ has any light to shed on the issue, which I knew, but thought as a resource should mention.
Title: Re: Spacewolves runepriest question
Post by: Alley Livingston on June 28, 2011, 05:52:52 PM
It seems like this has turned into a bit of a pissing contest. Can we all come to a consensus on what the ruling is because I need this for future play and the upcoming tournament.

My overall interpretation is that only one runic weapon nullification is allowed, but you can also use the wolf tail talisman if the runic weapon nullification fails. Basically what Ben said. Can we agree on this?
Title: Re: Spacewolves runepriest question
Post by: keithb on June 28, 2011, 06:06:16 PM
I don't see how anyone is turning this into a pissing contest.
Title: Re: Spacewolves runepriest question
Post by: Alley Livingston on June 28, 2011, 06:38:10 PM
I don't see how anyone is turning this into a pissing contest.

Not so much a pissing contest as it seems like people are trying to one up eachother. I may just be interpreting tones wrong.
Title: Re: Стройматери
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His interpretation of the rules makes about as much sense as all of us haha.
Title: Re: Spacewolves runepriest question
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Title: Re: Spacewolves runepriest question
Post by: Loranus on June 29, 2011, 01:38:49 AM
Ya Reading up on that FAQ I didn't know about I was wrong about the Runic Weapons and multiple rolls. :P Ya One Runic Weapon test to Nullify it. One Wolftail Talisman Test if it Succeeds to nullify it.