Battleground Games Forum
Games Workshop => Warhammer 40K => Topic started by: Benjamin on July 11, 2011, 03:11:48 PM
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The main Rulebook, the Orks codex, the Space Marines codex and the Grey Knights codex all feature updates today.
Find the updates here:
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&start=2
GW must have heard that I printed out the FAQs and said laughing, "Let's make him print out more, I'll bet he'll do it!" *sigh*
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Most of it looks like answers to people who simply don't read the rules. And I'm not talking about rules interpretation, just straight-up, the rule is in the book, there it is, points at it, reading is key, literacy and retention wins again.
Orks are nerfed a bit (unless you're a Snikrot fan), GKs nerfed a bit moreso, Space Marines no real change and the Rulebook, well, depends on what you like to play. Valkyries/Vendettas/Stormravens are going to find some new rulings.
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I like the Snikrot ruling. I saw an awesome foot ork lost that did really well at Boston Brawl he had two warbosses in his Snikrot unit. BRUTAL
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Chainfists on a dreadnought now strike at initiative, nice.
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if there is anything about deamons or necrons ben text me
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It's nice to see more clarification on how "flyers" work.
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if there is anything about deamons or necrons ben text me
I CANT READ!
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if there is anything about deamons or necrons ben text me
I think the only thing would be in regards to Fateweaver vs Null Zone. Instead of rolling the saves and rolling them all again, they say one roll should be made "to save time". Because it was such a fucking effort with my limp wrists to pick up those dice, and the ruling will cut hours off game time.
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I shot at Fate Weaver 100 times I demand that you roll 100 dice and then reroll them all Cause Null-Zone is up.