Battleground Games Forum
Games Workshop => Warhammer 40K => Topic started by: cryptoron on September 18, 2011, 11:17:36 PM
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So, are people playing 40K in Abington anymore? It seems like everyone is traveling down to Plainville for 40K. Where is everybody?????? I hope they didn't ALL start playing MTG.
What would be a good day for everyone if we were to resurrect it up in Abington, Saturday was the day. How about sometime in the evening like starting at 5-6PM, that way people can get there from work. Just a thought.
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Last time I was there there were at least 4 I think ( varies with time of day), but most were painting or RPGing or something else. Granted I haven't been there in a few weeks because of stuff, but it should be well. I think it is just less noticed because there isnt a thread deticated to it.
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I can normally game on Thursday nights. I wouldn't mind getting a game then. Other days are possible, just not always as constant.
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I can normally game on Thursday nights. I wouldn't mind getting a game then. Other days are possible, just not always as constant.
I hear Thursdays are a good night for 40k. :)
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the only nights im around the tables are dominated by Warmachine / Hordes or its over flowing with magic players
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sometimes legends have to make a stand.
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I can normally game on Thursday nights. I wouldn't mind getting a game then. Other days are possible, just not always as constant.
I hear Thursdays are a good night for 40k. :)
Sadly, I wouldn't be showing up until way after 7pm on a good weekday if I were to come down.
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I can normally game on Thursday nights. I wouldn't mind getting a game then. Other days are possible, just not always as constant.
I hear Thursdays are a good night for 40k. :)
yeah i do that. big whoop wana fight about it?
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sometimes legends have to make a stand.
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40k crowd has kinda drifted from Abington. Alot of the regular crowd were closer to Plainville so they are prob down there more often. We gots the Tiny Boats, Warmahordes and EDH.
However if folks post most of us are around thursdays and could be coaxed into a game.
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Ide love to See 40k be played more frequently. I was talking to Derrek the other night about maybe a leuge that is free to play winner gets bragging rights.
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Ide love to See 40k be played more frequently. I was talking to Derrek the other night about maybe a leuge that is free to play winner gets bragging rights.
I can offer my perspective on why Plainville has met with some success. It's two parts.
First, consistency, playing week in and week out. A campaign could get people in the habit of showing up at the same time.
Second, just openness, introducing people and meeting the new guy. Small effort with big dividends. A solid community falls into place around those things.
If Abington can restore the pride, I'm throwing the idea out to the people of an annual Abington vs Plainville tournament. How's that for motivation? There could be a trophy that lives with the winner and is put up every year, for the greatest prize of all... bragging rights.
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While trying to not sound like some defensive, whiney nerd, I'll throw this out there.
40k is a fun game. I like it a lot. Like a REAL lot.
40k has become an odd duck as of late, for me anyway. With this bizarre focus on codex creep and the inability to play more than one game type per week, it has sunk to the way side of a better rules set. I'm one of those weirdos that likes playing odd lists. I loves me some forgeworld and those accompanying army lists. Problem is that most people are either gearing up toward a tournament which I obviously can't revel in as much because the army I play would be illegal.
GW did a great job sucking the life out of a couple codecies and their armies. One of them being my LatD (anyone want some mutants?) and the other being the Chaos Renegades Codex.
Maybe I'm an old fart but I don't find joy in the HURF GREY KNIGHTS or the DURF of the Space Wolves codex. GW is doing a damn fine job of pushing people away.
All that being said, I'm still building my Carchadons. I plan on finishing some air brushing tonight as well as building my other land speeder. Pretty much GW needs FW to inject flavor into their armies. Too bad there is enough fear of FW to keep people away from it.
Also, I see a lot of 'sperging with Warmachine after games, 40k as of late tends to bring out 'sperging even before it hits the table.
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It has been hard for me to get down and play lately what with no car and looking for a job. but i still exists. i didn't fade out of existence. i do want to start playing more often but job takes priority atm.
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I haven't been able to bring my army down for quite a long time. I was hoping to start making regular trips again this fall.
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My idea was to get things started up again. As B. said, consistency is key. I also don't want to have it on a Thursday because that would conflict with Plainville and there may be people wanting to play at both stores. That being said, Saturday was traditionally the Abington day for 40K. I just found that when I got there everyone was done, and MTG sort of 'sploded all over the place. But a Saturday evening league, starting say around 6PM is an idea. We can even start it with a sort of escalation thingy, starting at 500 points and working up.... Just an idea.
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Sadly I can not do Saturdays as I usually end up working
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a Saturday evening league, starting say around 6PM is an idea. We can even start it with a sort of escalation thingy, starting at 500 points and working up.... Just an idea.
I will try to find something cool over the next week or so. I like this idea.
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I'm with the_trooper. FW adds a lot of flavor. I'm building a Red Scorpions army because the flavor is cool and the narrative is awesome. I don't like min/maxing. I tried it for a while and it sucks. That's why my Salamanders whpent from a wannabe tourney army to a wannabe fluffy-bunny army.
Did I make a point here? I dunno.
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Maybe we could come up with specific scenarios that require wildly different lists each week. They could be environmental, like a planet that is so stormy that no skimmers can be used, or a planet with so much gravity that everyone on foot is considered slow and purposeful. Or terrain so rough that no vehicles can't be used, like in a sewer, or in a space station. Another Idea is that you ignore the basic force-org chart and points and go random, like in a warp storm and before setting up your list you are required to have only a certain number of unit choices that are chosen randomly. I know that this might make specific games unbalanced, but then again maybe not. For instance at the beginning of the game, a roll determines how manny choices need to be filled; say D6+2 choices. then each side rolls separately for which unit type fills each of those slots. For example, at the beginning of the game you roll a 3. So each side has 5 "slots" to fill. Then each player rolls separately for each slot: 1=HQ, 2=elite, 3=Troop, 4=Fast Attack, 5=Heavy Support, 6=Re-roll. The overall points of the game will have to be flexible, perhaps a range like 1850-2000. Basically to make it something other than the "practice for tournaments" that playing seems to descend into.
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Maybe we could come up with specific scenarios that require wildly different lists each week. They could be environmental, like a planet that is so stormy that no skimmers can be used, or a planet with so much gravity that everyone on foot is considered slow and purposeful. Or terrain so rough that no vehicles can't be used, like in a sewer, or in a space station. Another Idea is that you ignore the basic force-org chart and points and go random, like in a warp storm and before setting up your list you are required to have only a certain number of unit choices that are chosen randomly. I know that this might make specific games unbalanced, but then again maybe not. For instance at the beginning of the game, a roll determines how manny choices need to be filled; say D6+2 choices. then each side rolls separately for which unit type fills each of those slots. For example, at the beginning of the game you roll a 3. So each side has 5 "slots" to fill. Then each player rolls separately for each slot: 1=HQ, 2=elite, 3=Troop, 4=Fast Attack, 5=Heavy Support, 6=Re-roll. The overall points of the game will have to be flexible, perhaps a range like 1850-2000. Basically to make it something other than the "practice for tournaments" that playing seems to descend into.
I do like wonky scenarios that tend to alter the normal game. I think it's a cool idea. I wouldn't mess with the force org so much as maybe just alter what the player would want this time around. Say for instance, the attacker just needs to recon an area but the defender needs to stop him. The attacker would naturally choose bikes / skimmers to get there fast and out. The attacker would bring it's biggest guns to bear to defend the marker.
Forced rolls but allow people to cater to the scenario with the usual "gentleman's" agreement that comes with 40k.
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like some planetstrike, in a way. Is that along the lines of what you were thinking.
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Say for instance, the attacker just needs to recon an area but the defender needs to stop him.
Going old school. Plenty of scenarios like that in previous edition rulebooks.
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steve did they use battlefleet gothic to do that or is it just warhammer 40k? If so something along the lines of a scenario per planet or per week would be nice.
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I played 40k on Thursday at the Abington store. /flex
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steve did they use battlefleet gothic to do that or is it just warhammer 40k? If so something along the lines of a scenario per planet or per week would be nice.
if your reffering to what I linked thats a planetary empires map campaign where sertain planets had special rules in effect.
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I'd like to see an escalation league at Abington, it'd be cool especially if we can play with FW lists. There's a ton of cool stuff, and I could do with the motivation for my Elysians ;)
Cheers,
Alan
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I Would all so be ok with fw stuff
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Ive always thought that FW stuff is awesome.
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So I had this cool idea about a league once (at least I thought it was cool). It was basically to play the old board game of RISK, but instead of rolling dice to resolve fights over territories you would actually fight the battles (and yes I know that is just solving it with rolling even MORE dice). Thus, tactics AND strategy would be needed. It would be similar to the Vogen League, but instead of agreeing on point cost for the battle, the number of points you could field would depend on how many "army points" were in that area at the time. One of the sticking points was how many points would "one army point" be. If it was small like 100 (40K points), then you probably wouldn't be able to use a force-org chart, at least for most armies. But if you made them say 500 (40K points) the size of the armies would skyrocket to apocalypse+ levels pretty quick.
We could limit the number of points per territory, not sure how that would work, but it could be play tested.
Just curious if anyone else would be interested in this.
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I like the idea. My only concern is the time it would take. RISK is notoriously long, and battles are decided with just one roll of the dice. I can't imagine the length if every battle was settled with a game of Warhammer. Cap it at 5, 6 weeks for sanity's sake.
Perhaps there can be a turn order in resolving territories. Each player adjacent to a territory can choose to join the fight, making or breaking alliances however temporarily.
Each point on a territory could be worth 100 points, with a 500 point minimum.
I feel like with some tweaks, it's possible to get something like this working. Would people be happy playing it? I have no idea.
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We like it long thats why we give high fives, beer and pretzels. Best sports men ship in the bag. Hi would you like to play a game of 40k?