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Games Workshop => Warhammer Fantasy => Topic started by: Hankin on February 22, 2012, 09:46:19 PM

Title: Possible Vamp list
Post by: Hankin on February 22, 2012, 09:46:19 PM
after 2 games, here is the revised list I am thinking...

2500 Pts - Vampire Counts Roster

Strigoi Ghoul King
      1 Sword of Anti Heroes
      1 Book of Arkhan
      1 Dragonbane Gem
      1 The Other Trickster's Shard
      1 Red Fury
      1 Aura of Dark Majesty

Necromancer level 2
      1 Dispel Scroll
      1 Opal Amulet

Cairn Wraith

Vampire bsb heavy armor sh.
      1 Biting Blade
      1 Dragonhelm
      1 Power Stone
      1 Seed of Rebirth
      1 Forbidden Lore
      1 Beguile

Crypt Ghouls 30 Champ

Crypt Ghouls 29 Champ

Zombie Horde 24

Crypt Horrors 6

Spirit Host x2

Mortis Engine

Mortis Engine

Varghulf

Fell Bats 2x2


Title: Re: Possible Vamp list
Post by: JakeM on February 23, 2012, 08:26:58 AM
Your very light on magic and magic defense. I think lizard men will give you a really hard time.

I'm so smart! I just thought of the ultimate screw vampires item. The hex scroll.
Title: Re: Possible Vamp list
Post by: Hankin on February 23, 2012, 09:03:34 AM
Yeah my list is screwed with the hex scroll.  Issue I saw on both games was either you throw a ton of dice at one spell, or you throw a few at a few.  Maybe I cast 3 spells in 2 games.  Not a single invoc got off with the lvl 4.
You are right, even if just for keeping the def up, a lvl 4 is pretty clutch.
Title: Re: Possible Vamp list
Post by: Rhys on February 23, 2012, 01:17:40 PM
i think you'll get on ok without the level 4. the scroll and regen bubbles should help you weather the nastier magic until you get into CC, and the raising really isn't too important to a list as resilient as yours anyway. still thinking beasts on the baby vamp?

i think jake's right about lizards though, lore of light party slann is going to be your problem child  lol. but i haven't been to enough events in the area to know if there's a decent chance you'll run into one or not. i'll definitely take another crack at it with my slaanesh stripper circus now that i have some idea of target priority and matchups (keeper vs ghoul king = no go  ;D).

so far i think its solid, just gotta keep getting games in to work out the match ups and what not. maybe jake's double firebelly ogres would be a good testing ground?
Title: Re: Possible Vamp list
Post by: Hankin on February 23, 2012, 01:51:01 PM
My last game was against spell eater anvil flaming cannon dwarves... About as bad amatchup as I could get.  My engines both died turn 2, and my invoc on the lvl 4 was eaten the same turn... Still it was close and came down to my lord needing 1 5+ regen on 3 dice and failing, otherwise It would have been very close.
On the plus side, my un healed crypt horros soaked up about 6+ cannonballs and still had 3 models to fight.
But you are right, I just need to keep playing and figuring the fine tuning out. 
Title: Re: Possible Vamp list
Post by: Rhys on February 23, 2012, 02:07:04 PM
ouch, i'm sorry dude, i laughed out loud when i read that. that game sounded HEINOUS. not surprised about the crypt horrors though, that unit is a workhorse.
Title: Re: Possible Vamp list
Post by: Hankin on February 23, 2012, 02:16:25 PM
I knew the engines were in trouble, but one blowing up actually caused the last would to the other.
The player was good so it might have been a bit more to the middle, but overall, the list might have won despite the set backs. 
I did learn I need the varg in my list cause bats are not even close to war machine hunters.  More like WM delayers lol.
Title: Re: Possible Vamp list
Post by: Rhys on February 23, 2012, 02:23:58 PM
especially vs dwarfs. who ever heard of an elite artillery crew anyway?

Rhys- "dude, i hate your cannons."
Dwarf player- "i know, killing your greater daemon turn 2 like that, thats rough."
Rhys- "no man, i can handle that. its the fact that they also killed 2 solo fiends and 3 nurgling bases...in close combat...wtf?"
Dwarf player- "so what are you saying?"
Rhys- "I'M SAYING YOUR DWARFS ARE F**KING FILTH!"
Title: Re: Possible Vamp list
Post by: Khrimson Death on February 23, 2012, 08:27:34 PM
^ hahahahaha :)
Title: Re: Possible Vamp list
Post by: Hankin on February 25, 2012, 09:05:58 PM
Slight variation.  This will be my LL list I think:

For 15 points beguile is stupid good. best stuff in the game has a 50/50 chance of rerolling hits on the lord.  Good for saving him against getting possibly punked by a single model/monster.

Strigoi Ghoul King
      1 Sword of Anti Heroes
      1 Dragonbane Gem
      1 The Other Trickster's Shard
      1 Red Fury
      1 Beguile

Master Necromancer lvl 3
      1 Black Periapt

Cairn Wraith

Vampire (baby)
Heavy Armour; Shield
      1 Dragonhelm
      1 Dispel Scroll
      1 Seed of Rebirth
      1 Forbidden Lore- beasts lvl 1

Crypt Ghouls 28 champ

Crypt Ghouls 29 champ

Zombie Horde 22 Banner mus

6 Crypt Horrors

Spirit Host x2

Mortis Engine
Mortis Engine

Varghulf

Fell Bats 2x2

Title: Re: Possible Vamp list
Post by: Rhys on February 25, 2012, 09:49:07 PM
I like it because it stays close to your original build but has the level 3. Black periapt is a great item, especially considering that you don't have much casting in the early game. How has the varghulf performed?
Title: Re: Possible Vamp list
Post by: Hankin on February 26, 2012, 09:56:51 AM
That was my thinking.  It basically gives me the ability help shut down super strong magic and against weak magic, really bump up the dice. 
It stays with my mostly feral theme (a few ethereals because why not)

I haven't used him yet in this book, but in the last book he was great.  For me, he replaces bats and dogs as warmachine hunters/chaff killers, he can kill things like cav if he gets a good charge and he can toss in a fight to turn the tide (flank + his attacks, possibly stomps).  And he gives a 4th cannonball target as well  As a Vamp, he doesn't crumble and can march around one flank and cause trouble.
Title: Re: Possible Vamp list
Post by: JakeM on February 26, 2012, 12:58:47 PM
I like this list a lot, but let's talk about the possibility of adding vargeists.
Title: Re: Possible Vamp list
Post by: Rhys on February 26, 2012, 02:23:40 PM
i don't know, i think he'd have to change the entire concept of the list in order to squeeze vargheists in. is it stands right now, its more of a tank that lumbers forward under the protection of the engines and uses massed poison, regen, and the vampires to win the grind (or so i envision, ignore me if this isn't how the list works!). if he adds vargheists, it will be a small-ish unit for war machine hunting and flanking support, not really something i'd entrust to a frenzied, low LD (7 maybe?) unit. and if you use a decent sized unit, they're going to want to be flying around smashing stuff, not tethered to a mortis engine regen bubble. not sure how well it would work, but yes it would be insanely cool. i'm really loving the possibilities that the new book has given to feral themed strigoi armies like josh's.
Title: Re: Possible Vamp list
Post by: JakeM on February 26, 2012, 04:46:27 PM
I was thinking they could fill the same roll as a vargulf. I just want them to be beter! They look so Damn cool.
Title: Re: Possible Vamp list
Post by: Rhys on February 26, 2012, 05:16:39 PM
i agree, josh's next build should be 3 huge units of them.
Title: Re: Possible Vamp list
Post by: Hankin on February 26, 2012, 06:46:20 PM
Well a unit of say 6 could hang by the engines get the 5+ regen then charge out and start some hurt.  but I just feel the CH are so much better for my list, VG seem such a loss of points possibility in the long run.
Title: Re: Possible Vamp list
Post by: Khrimson Death on February 26, 2012, 07:37:14 PM
I have 2 vargulfs, and have run both in games and some games with just 1. I can honestly say that they never live up to 175pts worth. 4 wounds is just to easy to overcome these days on a beast that cost that much. My vote is for crypt horrors all the way. I will never field the vargulf again. amazing model, amazing concept, just falls short of effective. I am glad in the new book it got +2 intiative, but it should have been +2 wounds. Especially since ranks and banners will alone take him down after the first round of combat. To escape ranks and banner crumble and an incoming enfilade of enemy attacks. . . 4 wounds for 175pts is not gonna cut it.
Title: Re: Possible Vamp list
Post by: JakeM on February 26, 2012, 08:55:54 PM
It's not the kind of unit that's ment to fight blocks alone. It's a supporting unit for flank protection.

Title: Re: Possible Vamp list
Post by: Khrimson Death on February 26, 2012, 11:56:02 PM
yea, i know, it just never seems to end up that way when the thick of it starts. I try to employ that strategy and stick to it. There is a lot of flaming abound these days which doesnt help at all, atleast in plainville that is
Title: Re: Possible Vamp list
Post by: Khrimson Death on February 27, 2012, 12:02:24 AM
i just think the crypt horrors are an obvious replacement, because they are more survivable for the pts and have the potential to do more damage for the pts. also although m7 and marching is nice. I would rather heal the 1+wizrd levels than just 1 wound per cast. and at movement 7 and marching its easy to get the vargulf out of the bubble and into combat first in order to avoid ranged attacks. Dont get me wrong I am very fond of the gulf. I just think it lacks in the current enviornment as do most monsters these days. there will be more games where they dissapoint then be the mvp.
Title: Re: Possible Vamp list
Post by: Hankin on February 27, 2012, 09:32:25 AM
I agree he is expensive for his role.  But, he is a great wild card, which is one thing my armies need because of my playstyle.  Also, for my army, go ahead and shoot him, that means my engines and CH are crusing around unharmed.
Because of this threat range on charges, he also is a very good cascader and since he doesn't have flanks or rear, you can let fast cav charge you from anyside and lose big.
Title: Re: Possible Vamp list
Post by: Khrimson Death on February 27, 2012, 09:51:31 AM
if he fits your playstyle then by all means let him run amuck. both mine will continue to collect dust. More crypt horrors would be even better in your list though cause they would actually benefit from your mortis engines. Anything toughness 5 can be a devastatingly up hill battle for many a units never mind the 4+ regen. Not trying to rile anyone up, just putting my 2 sense in is all. I love vargulfs, 4 wounds is just measely for a thunderstomping monster. I cant think of any with less wounds. You would figure it would be the other way around for VC.
Title: Re: Possible Vamp list
Post by: Hankin on February 27, 2012, 09:59:00 AM
You are right, he is almost the points od another 5 CH...lol
Man I love the options of the new book.
Title: Re: Possible Vamp list
Post by: Hankin on March 01, 2012, 09:23:01 AM
Ok, last change.  Dropped the wraith and lore of beasts.  Made baby vamp a lvl 2 shadow and bsb.  Figured lvl 2 shadow is the same cost as the forb. Lore for beasts and shadow is a great all comers lore and place swapping is fun times.  Also the bsb is needed as I lose blood and glory before I start turn 1...
Title: Re: Possible Vamp list
Post by: Rhys on March 01, 2012, 07:36:49 PM
yeah i think those are good changes overall. i have a love affair with beast magic but you can't argue with shadow as an all-comers lore. and the sig spell is definitely on par with wyssan's. and yeah the lore attribute has some great potential to keep your necro out of trouble (or bring the ghoul king in when someone thinks they've caught your BSB muahahahaha)