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Games Workshop => Warhammer Fantasy => Topic started by: Typhon000 on February 26, 2012, 05:41:05 PM

Title: Gamenight.net WFB tournament March 31
Post by: Typhon000 on February 26, 2012, 05:41:05 PM
Hey guys,

Gamenight.net on cape cod is hosting a warhammer tournament on march 31st and we would love to see some of you guys make it. We have room for 12 people, so if you plan on coming please email me at Typhonblacksea@hotmail.com. It will be for 2400 pts and the restrictions will be 3rd edition etc. We probably have 4-5 slots filled already. Armies MUST be painted to a 3 color minimum. Entry fee $15, which will help with prize support. The more people we can get to play, the better the prizes will be!

Drop me a message if you can come. We love seeing new faces.

-Josh
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on February 26, 2012, 10:21:34 PM
anyone have a link to 3rd ed etc rules? or is it the most current etc rules draft?
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on February 26, 2012, 11:22:22 PM
should be the most current, which to the best of my knowledge is this:

Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only generate 2 PD/DD per magic phase. Including channeled PD/DD.
- Player can use maximum 5 PD to cast spell (+ wizard level).
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from winds of magic, an army may only ever add 2 dice to its power or dispel pool in each magic phase (unless army restrictions specify otherwise). Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2
Bretonnia: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; 0-3 of anvil, miners & rangers (in any combination of them)
Daemons of Chaos: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts. Siren song cannot be taken by Herald of Slaanesh. Master of sorcery cannot be taken by Herald of Tzeentch.
The Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, Terradons and Stegadons (any kind) are 0-2 choices; player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction).
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, greedyfist on death magic user counts as 1dd
Orcs&Goblins: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is removed for this army
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts:To be revised in the following drafts.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.

II. Pairings.
Will be added 7th February, after voting.

III. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.

0-20 Victory-Points per game
60-100 Battle-Points per team, except for the last round, when the lower limit is dropped.
(The losing team gets 60 points even if they score less[except in the final round] – the winning team never gets more than 100 points, even if they score more. Real Battle Points [non-limited by the 100-60 bracket] will be used in case of the Battle Points tie as tie-breaker.)

Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0

IV. Scenarios

Pitched battle scenario

V. Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).

- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
units or terrain, other than interfering woods.


YOu considering coming out for this maynard? I hope you can get a couple others as well. Honestly, the whole etc thing isnt set in stone yet, but i seem to be the one stuck with organizing the tourney. I just figured Templecon was so fun with the comp, that we would re do another. If it will deter to many people from comoing however, we can always make it no comp.
Title: Re: Gamenight.net WFB tournament March 31
Post by: keithb on February 27, 2012, 02:16:26 PM
would love to go, this is the same weekend as the Colonial GT.

So Jake, Josh and I will be unable to attend,  but please let us know about future events there.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 01, 2012, 07:30:49 PM
that is a good point, march already has several events going on. i'll see what i can do to swing down regardless though.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 10, 2012, 11:02:34 PM
Is this still a go? I have a couple buddies interested in going.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 11, 2012, 11:13:51 AM
This is in fact still a go. If you could get me a list of people who are coming and their armies i would greatly appreciate it. I will be checking army lists at the door to make sure they follow the restrictions. It would be great to see you guys come. Like I said, we have about 7 slots left. I think we have 5 people registered for this atm.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 11, 2012, 05:13:44 PM
ok so here's how its looking so far-

me (Rhys)- Daemons of Chaos
Dave- Ogre Kingdoms
Chris- Bretonnians

also, another thought: ETC rules are really designed for the experienced tournament player, which neither of these guys are. would you guys mind loosening up the restrictions a little bit to better accomodate the non-tournament crowd? the army restrictions and scoring is fine, i'm talking about the stuff that changes the mechanics of the game like the changes to LOS and the magic phase.

besides all the hardcore filthmongers will be at colonial that weekend anyway lol.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 15, 2012, 11:16:44 PM
I can run it by the guys come monday.

Im glad you guys are coming!! This is awesome.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 17, 2012, 04:57:13 PM
Hey josh, I was just wondering if we're using the new ETC draft that came out today or if we're sticking with this one.
Title: Re: Gamenight.net WFB tournament March 31
Post by: tcliff86 on March 17, 2012, 06:06:36 PM
Hey Rhys, could you provide a link to the new etc rules?

-Tim
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 17, 2012, 07:24:05 PM
Yep

 http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=99844
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 18, 2012, 01:12:51 PM
I think people have made their armies mostly, so the only comp we will be taking from the new etc draft will be for vampire counts, just because we have planned for this one already. As far as army lists go, I will be checking them at the door, so no need to send them to me or anything.

Hey Ryhs,
I'm writing scenarios for the tournament and I can't quite remember how bonus battle points go. Is there a potential to get +4 per round, or are there negatives as well? (Ie, Have your highest cost unit die= -1 BP). I dont remember negatives, so right now i have it so there are 4 positive BP bonuses. Is this correct?
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on March 18, 2012, 01:30:08 PM
i haven't seen negative battle modifiers in a while to be honest. i think they're unnecessary considering the sliding battle point scale regarding VP's (i.e. if you lose your most expensive unit, you're already being punished by the battle points). one of the main reasons they exist is to keep good players in the running even if they draw a bad matchup or have some extremely poor luck during a game. keep em positive i say. there's also some guys up at the game castle in nh expressing interest in attending, i did give them your email, hope thats cool.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 18, 2012, 07:58:57 PM
absolutely cool! As it stands right now, we have approx. 4 open slots, but if some of the game on guys wanna come, I gotta give them to them first, as they expressed interest first.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 26, 2012, 01:08:56 PM
Okay, so Brother Maynard, I talked to the guys. They have agreed to get rid of the LoS rules and weird stuff like that, but a 5 dice cap will still be placed on magic. I havent heard from your guys in NH, so if they still want to play, please have them email me ASAP so i can make sure i have the slots available. There are still 4 left. Anywho, since everyone here knows the scenarios we will be playing, I figured I'd post them here for you guys as well. They are as follows.

Scenario #1: Stand Your Ground!
Battlefield:  Terrain will be set up by a GNN staff member.
Deployment: As per BattleLine. Players roll a dice to see which side of the table they will deploy on. The winner of the roll picks his/her tableside by placing the first unit down.
First Turn: The person who finishes deploying first adds a +1 to their roll to determine who goes first.
Game Length: The game lasts 6 turns.
Victory Conditions: Have 100 or more victory points than your opponents total at the end of the game. Consult the ETC battle point chart.
Scenario Special Rules: There will be 3 objectives placed at the beginning of the game. These represent specific points your army is trying to capture (artefacts, warpstone, food, what have you.). One objective is first placed directly in the center of the table. The other two are placed in the center of the battlefield, halway from the center objective and the table edge.
   After these objectives are placed, roll 2d6 and the scatter dice for each. This is where the objective has ended up.
   On turn 3, the objectives scatter again. Roll 3d6 and the scatter to see where they have now ended up. They will remain there for the rest of the game.
   Objectives are worth 300 VP each. To capture an objective, you must have more wounds than your opponent within 6” of the objective marker by the end of the game.
Bonus BP:
Control at least 2 out of the three objectives at the end of the game. +1
Your opponent controls zero of the objectives at the end of the game. +1
Kill your opponents highest cost unit. +1
Have your highest cost unit alive at the end of the game. +1
Determining Battle Points:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
Name VS. Name ___________________________
VP Spread __________________________
BP From VP _________________________
BP Modifiers: __+___________VS__+______________
Total BP: _____________________________________

Did your opponent lead you to have a terrible war hammer experience overall? (Do not let your opponents army or play style affect your decision. Only vote “Yes” if they were unenjoyable to play with.)
                                    YES               N
Scenario #2: Messengers
Battlefield:  Terrain will be set up by a GNN staff member.
Deployment: As per BattleLine. Players roll a dice to see which side of the table they will deploy on. The winner of the roll picks his/her tableside by placing the first unit down.
First Turn: The person who finishes deploying first adds a +1 to their roll to determine who goes first.
Game Length: The game lasts 6 turns.
Victory Conditions: Have 100 or more victory points than your opponents total at the end of the game. Consult the ETC battle point chart.
Scenario Special Rules: Each player, at the end of deployment will place down 3 models on 20-25 mm bases. These models will be there messengers with the following stats.
M4 WS4 BS4 S4 T4 W2 I4 A2 LD 10 : Unbreakable, 4+ Ward Save.
   In this scenario you will be trying to exit your messengers off of the other side of the table in order to get a message to your army trapped behind enemy lines. Each messenger that makes it off the board on the other side is worth +300 VP. Messengers may charge and be charged, but are immune to magic of all kinds. (Yes that means augments!!).

Bonus BP:
At least 2 of your messengers made it safely off the board. +1
All 3 of your opponents messengers are dead. +1
Have a messenger be in a combat, survive, and make it off the board. +1
Slay a messenger in your deployment zone. +1
Determining Battle Points:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
Name VS. Name ___________________________
VP Spread __________________________
BP From VP _________________________
BP Modifiers: __+___________VS__+______________
Total BP: _____________________________________

Did your opponent lead you to have a terrible war hammer experience overall? (Do not let your opponents army or play style affect your decision. Only vote “Yes” if they were unenjoyable to play with.)
                                    YES               NO


Scenario #3: Battle for the Black Tower
Battlefield:  Terrain will be set up by a GNN staff member. Choose a piece of terrain to represent the black tower and place it directly in the center of the battlefield.
Deployment: As per watchtower. Players roll to see who controls the tower, winner may place a single core unit of 20 or less models with NO CHARACTERS in the tower. The person who gains control of the tower and places a unit within it counts as deploying first. If he/she does not have a unit to place, roll off to see who deploys first.
First Turn: The person who lost the roll for the tower goes first.
Game Length: Unlike the watch tower scenario from the BRB, the game lasts 6 turns.
Victory Conditions: Have 100 or more victory points than your opponents total at the end of the game. Consult the ETC battle point chart.
Scenario Special Rules: The Black Tower counts as both a watch tower, and Temple of Skulls: At the start of the players turn, a character or champion within the tower or within 6” may choose to embrace the Black Tower’s gifts. If he does, roll a d6. 2-6: One random charachteristic is increased by d3. On a 1, the tower takes his soul and adds it to its power. The character/champion is removed as a casualty. Whoever controls the tower at the end of the game (Ie, has more total wounds in, or within 6” of the tower) gains +1,000 VP.
Bonus BP:
Control the Black Tower at the end of the game. +1
Drink the powers of the Black tower at least 3 times, without having a character killed. +1
Your opponents general is dead at the end of the game. +1
Force a unit out of the black tower. (or destroy one within it.)+1
Determining Battle Points:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
Name VS. Name ___________________________
VP Spread __________________________
BP From VP _________________________
BP Modifiers: __+___________VS__+______________
Total BP: _____________________________________

Did your opponent lead you to have a terrible war hammer experience overall? (Do not let your opponents army or play style affect your decision. Only vote “Yes” if they were unenjoyable to play with.)
                                    YES               NO
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on March 31, 2012, 10:43:59 PM
I just wanted to say thank you to all of you who made it out, we appreciate the competetion.  Hope to see you guys out at the next one!!
Title: Re: Gamenight.net WFB tournament March 31
Post by: Chase on April 01, 2012, 04:38:24 AM
Results?
Title: Re: Gamenight.net WFB tournament March 31
Post by: Rhys on April 02, 2012, 12:33:18 PM
i took best overall, nate carne took best general with his tomb kings and josh rosado took best painted with his beastmen.
Title: Re: Gamenight.net WFB tournament March 31
Post by: JakeM on April 02, 2012, 04:22:58 PM
Congratulations.
Title: Re: Gamenight.net WFB tournament March 31
Post by: Typhon000 on April 04, 2012, 11:32:02 PM
I'd like to note that I would not have taken best painted if Rhys had not already won best overall.  ::)