Battleground Games Forum
Games Workshop => Warhammer 40K => Topic started by: andalucien on April 30, 2013, 10:59:45 PM
-
I want to start thinkin' about what I might be paintin' and playin' if I were able to go to another tournament after this Saturday.
-
Some people say Eldar in June, some people say Space Marines in June.. I say Eldar in November. No one really knows but everyone will know soon enough.
-
Heh, I meant, what's the next Battleground tourney? I don't think I need to be starting any totally NEW armies anytime soon.
-
May will not feature another event outside of the 500 pointer. We'll likely do something in late June, which may be the start of this year's Invitational Qualifier season.
-
Need more tournies!!!
Or a League!
-
Need more tournies!!!
Or a League!
chase tried doing league last year. It looked great and interesting... unfortuently come the lleague night there were only like 4 of us signed up
-
There's something in the works for a league.
That's about all I'm willing to divulge at this point.
BG is going to take a small break as far as organized 40k goes from mid May - late June.
-
Is there any thoughts yet to the next Megabattle? Date range?
-
Megabattle will be after 6th edition Apocalypse comes out (rumored to be this summer), so probably in September.
-
structured leagues are difficult. I tend to find they are more successful when player run. The key to league play is flexability. Having a night is great but having the ability to get the game in whenever is a key thing.
-
structured leagues are difficult. I tend to find they are more successful when player run. The key to league play is flexability. Having a night is great but having the ability to get the game in whenever is a key thing.
The last one Chase tried to do was semi-flexible
You could get your game in any day of the week although i think you had to be there for league night every week to choose your movement or something
-
Thats the key you need to be flexable on moves etc. Let people email them in or post on forums put the map on the forums or have its own webpage. Forcing people to come in on a certain day is setting up the league for failure.
-
Thats the key you need to be flexable on moves etc. Let people email them in or post on forums put the map on the forums or have its own webpage. Forcing people to come in on a certain day is setting up the league for failure.
agreed, which is probably why only like 4 people committed last time.
To pull it off all you really need is everyone to commit to be on the forums at whatever time the moves are going to be. The guys at my station pull off a fantasy football draft online every year without too many hiccups and tiny spacemen are cooler than sports you know.
-
I'll say that I have done a league @ BG some time ago and it was a lot was fun. It requires more commitment then a 1 day 1 shot tourney, but there is more flexibilty with dates and length of gametime. There is generally a generic league day (Thurs for example), but if you can't make that day then you and your opponent can agree to play a different day, as long as its in the same week. Also its only 1 game for a given day, as opposed to a tourney where you are playing 3 games over the course of 7 hours all in 1 day.. the dynamic is very different.
-
I think I'd be really interested in a league. One game in a day is kinda perfect actually.
-
agreed, which is probably why only like 4 people committed last time.
Somewhere in the forums is a long thread about why the last league failed, because to both Chase and I at the time the failure was incomprehensible. I can guarantee that thread will be read again before anything new is officially attempted. :)
-
agreed, which is probably why only like 4 people committed last time.
Somewhere in the forums is a long thread about why the last league failed, because to both Chase and I at the time the failure was incomprehensible. I can guarantee that thread will be read again before anything new is officially attempted. :)
boom
http://www.battlegroundgames.com/forum/index.php?topic=3692.0
-
Interesting stuff there.
So, I've never done a warhammer league before, but I've witnessed many league-like game structures fall apart, and seen exactly 1 succeed.
The one that succeeded was a Magic the Gathering league where about 20 guys at a store agreed to "start over", go back to basics, buy a starter pack, and 2 boosters, and trade at will with each other only from among those cards, just like when the game was young and overall resources were limited. We recorded games played within the "bubble" and had a ladder system. Similiar to the ladder system you see at like Racketball clubs).
It worked because the organization was so loose. There was no one time when you had to be at tthe store. You could play as much or as little as you wanted but obviously to maintain your spot on or climb the ladder you had to play a decent amount. Games were self-arranged. This all made it very resistant to any sort of real-life encroachment / scheduling type issues. Some people became disinterested, and this had little effect on the people that were still interested.
-
Interesting stuff there.
So, I've never done a warhammer league before, but I've witnessed many league-like game structures fall apart, and seen exactly 1 succeed.
The one that succeeded was a Magic the Gathering league where about 20 guys at a store agreed to "start over", go back to basics, buy a starter pack, and 2 boosters, and trade at will with each other only from among those cards, just like when the game was young and overall resources were limited. We recorded games played within the "bubble" and had a ladder system. Similiar to the ladder system you see at like Racketball clubs).
It worked because the organization was so loose. There was no one time when you had to be at tthe store. You could play as much or as little as you wanted but obviously to maintain your spot on or climb the ladder you had to play a decent amount. Games were self-arranged. This all made it very resistant to any sort of real-life encroachment / scheduling type issues. Some people became disinterested, and this had little effect on the people that were still interested.
The above and comments from the other thread ring very true for me. Requirements to play or meet regularly are my biggest concern. I'd love to see something where it is more of a ladder standings that is based off of win to loss percentage than number of games played, maybe with an adjustment for more games played, or different brackets for number of games played.
Also, with regards to a map to track territories and holdings, I would love for it to accommodate where people can play whomever they want however many times. Maybe an option to fight over a specific location gives the bonuses or a specific scenarios to encourage people to play against new players, but still allow for none location games on the map to affect the the standings.
This is something that I could commit tons of time to, but not scheduled pre-set times or a required weekly event even. Something with this kind of flexibility would keep me interested for a good while.
Also, very willing and able to help with the organization, map locations ideas, narrative, illustrations, custom painted models or help with scenery for map locations.
-
Looks like the last one failed due to poor communication and organization. Abington BG ran a very successful league that I attended in 2005, it was the structure that I explained in my last post.. there is a "league day" but like I said if you can't make that day then you and you're oppenent can schedule a different day in the same week. Honestly if you can't commit to 1 day(of your choice) per week then you shouldn't even be thinking about joining any league. If you make it so disorganized that you start allowing players to choose how many games they can play, then whole thing will unravel pretty damn quickly.
-
There's nothing to worry about as far as a league goes.
When the time for a league comes it'll be set up and run pretty much exactly how the last one would have been, which takes into account almost every single request in this thread.
Here's how to run a successful hobby-game league:
1) Have a cool idea and cool rules that force people to make choices they perceive as having value.
2) Have at least one community "alpha" and/or employee involved, interested, and garnering excitement from the beginning.
3) Have structure but be flexible.
The last league was missing number 2, which is probably the most important.