Battleground Games Forum

Games Workshop => Warhammer 40K => Storms & Shadows Campaign => Topic started by: Nick Hough on August 06, 2013, 09:58:05 PM

Title: Epsilon Primaris Turn 5
Post by: Nick Hough on August 06, 2013, 09:58:05 PM
If you have any questions please don't hesitate to ask. Updates such as builds and dependent actions will post on Sunday.
(http://i.imgur.com/Bnzo1cml.jpg)
http://i.imgur.com/Bnzo1cm.jpg

Turn 5 moves.

Sam B.
S1 @ 31 to 21

Brad Powers
S1 and W1 leaving planet
S2 and W2 leaving planet

Andrew S.
W1 @ 28 to 23
S2 @ 24 to 32
S3 @ 16 to 6

Jim H.
S1 @ 47 to 48

Alex M.
S1 @ 4 to 7
S2 @ 6 to 12
S3 @ 10 to 14
W1 @ 10 to 3
W2 @ 8 to 6, had to change the tile number so a Wing and a Standard army were not sharing a tile.

Steve D.
250 pts back from cashing in tiles, and S1 and S2 Routed.

Games for this week.

Alex W2 @ 6 challenges Andrew S3 @ 6
Jim H. S1 @ 48 challenges Brad S3 @ 39
Sam B. S2 @ 22 challenges Alex S3 @ 14
Andrew S2 @ 32 challenges Alex S2 @ 12


Title: Re: Epsilon Primaris Turn 5
Post by: Sam Butler on August 07, 2013, 02:46:52 AM
Who is Alex S?  as there is no moves listed for a person by that name I am confused...  :o
Title: Re: Epsilon Primaris Turn 5
Post by: Sam Butler on August 07, 2013, 02:55:12 AM
Who is Alex S?

The only day I am free this week is Fri Evening...
Title: Re: Epsilon Primaris Turn 5
Post by: bradpowers on August 07, 2013, 10:26:42 AM
Hey Jim.  Friday evening work for you?
Title: Re: Epsilon Primaris Turn 5
Post by: JimH1164 on August 07, 2013, 04:34:38 PM
Sounds good I should be there about 6pm
Title: Re: Epsilon Primaris Turn 5
Post by: Nick Hough on August 12, 2013, 10:10:13 AM
Builds for week 5.

Jim H.
New Standard 2000 @ 40 , and a 2000 Standard @ 47

Andrew
Generator @ 11, Generator @ 24 and a W2 @ 8

Brad Powers
S1 and S3 Refill to max.
2 New Standard Armies in Space
W1 and W2 Leave planet

Sam B.
Generator @ 31

Alex M.
Bastion @ 3
AA gun @ 4

Steve D.
New Standard Army and Wing in space.
Title: Re: Epsilon Primaris Turn 5
Post by: MM3791 on August 12, 2013, 11:36:40 AM
Challenge results are supposed to be posted too
Title: Re: Epsilon Primaris Turn 5
Post by: Nick Hough on August 13, 2013, 08:25:04 PM
Post games results.

Sam B. lost his S2 @ 48

Sam Takes tile 21.

Jim H. Army was routed at tile 48.

Andrew's S2 was routed @ 32.

Alex M. took 12.

Brad Powers had move two armies back to Primaris because he had 4 armies in space.

Title: Re: Epsilon Primaris Turn 5
Post by: Nick Hough on August 13, 2013, 08:26:04 PM
(http://i.imgur.com/ABF2PxMl.jpg)
http://i.imgur.com/ABF2PxM.jpg
Title: Re: Epsilon Primaris Turn 5
Post by: bradpowers on August 13, 2013, 10:02:17 PM
I don't think this is right.  I had 2 sets of armies (1 standard, 1 wing)x2 in space, with 2 more being built, and 1 on the board.  Some or all of my armies should be further west at this point, I've honestly lost track.  Hard to figure out what's going on when the actual map is wrong half the time.   ::)  I guess I just won't be able to do what I planned to this week.  What a cluster****.
Title: Re: Epsilon Primaris Turn 5
Post by: MM3791 on August 13, 2013, 10:14:15 PM
Do armies in a spaceport count toward planetary army cap? How many armies can you have in space at once.. unlimited?
Title: Re: Epsilon Primaris Turn 5
Post by: Vermillion on August 14, 2013, 12:12:16 AM
Hey Brad, You have four armies in space right now. The two additional you're seeing are the ones you were building but we didn't have destination locations for them so we put them near where the last game you had was. It was either that or random without a landing location.

Armies in space count towards the army limit for their destination planet. So you can't send more armies to a planet than it can hold.
Title: Re: Epsilon Primaris Turn 5
Post by: bradpowers on August 14, 2013, 08:22:23 AM
What I was trying to do, and what I thought was crystal clear after our phone call, was send two standard and two wing armies to the destination planet.  I don't want 4 armies to go to space. 
Title: Re: Epsilon Primaris Turn 5
Post by: MM3791 on August 14, 2013, 11:42:10 AM
I didn't know it was even possible to "store" armies in space orbit
Title: Re: Epsilon Primaris Turn 5
Post by: bradpowers on August 14, 2013, 12:39:04 PM
Yeah, well... me neither.   :o
Title: Re: Epsilon Primaris Turn 5
Post by: Andrew JD on August 14, 2013, 12:51:08 PM
I had also sent two armies to Primaris A last turn. What happened with those?
Title: Re: Epsilon Primaris Turn 5
Post by: JimH1164 on August 14, 2013, 01:18:19 PM
I hate to add in but my two wing armies that havent moved are missing from the map
Title: Re: Epsilon Primaris Turn 5
Post by: Andrew JD on August 14, 2013, 01:31:57 PM
This would probably be a good time to note that despite the technical issues we are running into, this is an enjoyable campaign and has added to my hobby experience greatly. Just saying
Title: Re: Epsilon Primaris Turn 5
Post by: Vermillion on August 14, 2013, 03:39:54 PM
What I was trying to do, and what I thought was crystal clear after our phone call, was send two standard and two wing armies to the destination planet.  I don't want 4 armies to go to space. 

Hey Brad, maybe I should have been more specific. You do in fact have 2 standard armies and 2 wing armies in the air, landing today.

I didn't know it was even possible to "store" armies in space orbit

They're not really being "stored" in space so much as in transit. You have to give them a destination when they're sent off.

I hate to add in but my two wing armies that havent moved are missing from the map

This appears to be a side effect of whoever was going up the ladder and moving things, as we discovered your two armies in the space area this morning when we started on the turn. We have no record of them being sent off planet, so we'll be returning them momentarily. Again, We don't know who is going up the ladder but it's causing us a lot of problems and delays as we try to unravel mistakes.

This would probably be a good time to note that despite the technical issues we are running into, this is an enjoyable campaign and has added to my hobby experience greatly. Just saying

Thanks Andrew, I appreciate you saying that. I know there's been some technical difficulties throughout this campaign but I hope it not only gives everyone the much needed excuse to play but also is a fun experience for everyone.
Title: Re: Epsilon Primaris Turn 5
Post by: Vermillion on August 14, 2013, 03:46:39 PM
I had also sent two armies to Primaris A last turn. What happened with those?

Andrew, those are landing today.
Title: Re: Epsilon Primaris Turn 5
Post by: Andrew JD on August 14, 2013, 04:24:15 PM
Excellent, thank you paul.