Battleground Games Forum

Games Workshop => Warhammer 40K => Topic started by: PhoenixFire on August 14, 2013, 11:24:29 AM

Title: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 14, 2013, 11:24:29 AM
Quote
The Hivemind is drawing closer.  Here is the latest batch on the Tyranids.


Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

Quote
Tyranids are after Space Marines

Tyranids will be receiving a large plastic monstrous creature.
-the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord

Quote
-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:
Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:
Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on August 14, 2013, 11:40:35 AM
As always I think I'll wait before I make judgment, still seems far off. It will be nice if you can alter stats on the bugs like in 4th ed codex, imo the entire 5th ed was the worst.

However Psyker 4 is seriously awesome, oddly enough I feel like I'm the only person at BG that likes to field pyskers lol
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 14, 2013, 11:44:59 AM
As always I think I'll wait before I make judgment, still seems far off. It will be nice if you can alter stats on the bugs like in 4th ed codex, imo the entire 5th ed was the worst.

However Psyker 4 is seriously awesome, oddly enough I feel like I'm the only person at BG that likes to field pyskers lol

Nid psykers are pretty amazing right now, they certainly don't need a codex more than Orcs or Sisters but since when has GW ever made sense
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on August 14, 2013, 11:51:20 AM
Nothing is better then Level 4 Psyker!!!  8)
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Grimwulfe on August 14, 2013, 11:56:05 AM
Runic Weapon > Level 4 Psyker
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: andalucien on August 14, 2013, 12:08:01 PM
... until the new Space Wolves codex comes out and Runic Weapon becomes something like, "One use only.  Take a leadership on 5d6.  If you pass, you may add 1 to your deny the witch roll."
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Grimwulfe on August 14, 2013, 12:12:13 PM
I have full confidence the SW codex will not dissapoint.  But for the time being Runic Weps for the WIN!!!!
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: andalucien on August 14, 2013, 12:14:30 PM
Oh yeah, I bet it will be awesome.   For example, I'm imagining a wolf the size of a Tervigon, called the "BaleWolf", or something like that...  but, you would think they would definitely nerf the runic weapons.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Grimwulfe on August 14, 2013, 12:18:26 PM
LOL I am imagining something similar or giant robotic wolf with SM inside of a SM insdie of another SM
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Chris on August 14, 2013, 12:19:31 PM
Nope, it is going to be a giant werewolf.  Maybe wearing a wolf skull for a helmet.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 14, 2013, 12:24:48 PM
That shoots AP2 wolf pups as ammunition
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: hudhouse on August 14, 2013, 05:03:25 PM
I hope the Swarmlord would be a Psyker 5, or maybe Malantie, either one makes a lot more sence then a new Psyker 4 bug!
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on August 15, 2013, 01:58:34 AM
I extremely doubt that, Lvl 5 doesn't exist in any codex. Lvl 3 is the highest on unnamed characters and Lvl 4 only exists on special characters.

If Tyranids come this year, then it won't be until Nov. Sept is Space Marines, Oct will be fantasy book, and Dec HOBBIT 2!! Lol
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 20, 2013, 10:47:43 AM
More Tyranid rumors, i had wondered if anything was going to get torrent and sure enough Pyrovores are now rumored to have it

Quote
We are getting some details to really the biggest question of them all for Tyranids, and that is how are Tyranids going to handle allies. Essentially it was widely perceived that Tyranids got the bum deal at the onset of 6th edition, simply because they were the only army stuck by themselves with no ally options. With rumors starting to come in that Tyranids would be able to ally with themselves, I wanted to know more.


Finally some details on what we might be seeing in the new codex. A huge thanks to our source, for helping stay on track and with some details for Tyranids.

Please remember that these are rumors

via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
They have the standard:
2 HQ
6 Troops
3 Elites
3 Fast Attack
3 Heavy Support

And can take an optional

1 HQ
2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)

And if they do, it unlocks
1 Elite
1 Fast Attack
1 Heavy Support.

Only an HQ from the core can be warlord.

Then the diversity comes into play.

Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.

There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance.  Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).

They have some really cool adaptations for skyfire.

Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.

Tyrannofex will see a points decrease.

Pyrovore will see torrent.

Ranged biomorphs contribute to a model's close combat.
Melée biomorphs enhance a model's ranges attacks.
You take some biomorphs that affect both, like +1 str to both.
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.

Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.

All of this is subject to change and about a month old.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Bill on August 20, 2013, 11:34:39 AM
Very excited to see the new book and what they do with it. So far I like what I see.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: andalucien on August 20, 2013, 03:17:12 PM
Yep, I can definitely see myself taking a Nid detour for a while.  I'm kinda glad that I never built my nid army up past 1000pts, who knows what'll be good in new dex.   Based on previous GW history, it ain't gonna be Tervigons (what everyone already has).
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 22, 2013, 10:53:12 AM
Nid playtest rumors, supposedly 6-7 months old but as they codexs are finalized and printed months before release they still may be somewhat accurate

Quote
Please remember that these are rumors of a playtest set.

via an anonymous source on Faeit 212
He states these rules are BETA and are around 7 month old

Hormagaunts :
may add an additional 20 Hormagaunts

Equipment: scything talons & adrenal glans

upgrades:
toxic sacks : (remain the same)
piercing talons : (+1 strength)
tyranid warrior (squad leader):

special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)

leap: may charge +6'' extra & do not lose initiative while charging through difficult terrain 

they just keep coming: enemies firing at models with this rule suffer -1 bs
models with BS 1 must re-roll any successful hits on a model with this target.

synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3 AP - hit.

Old one eye to have his toughness increased

tyranid warriors
may add an additional 3 models
WS  T  SV
 5     5  4+

Equipment:
piercing talons, leap, synaptic back lash,
special rules: will of the hive mind

upgrades:
toxic sacks: (read above)
adrenal glands:  (read above)
range biomorph exoskeleton:  (+1 bs)
increased exoskeleton:  (+1 sv)
barbed strangler: (remains the same)
venom rifles: (tyranid rifles with poison) 18'' range (under re-testing)

will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12''

carnifex:
may add an additional 2 models
  T   W
  6    5 

Equipment:
scything talons, piercing talons
special rules: rampant rage, living battering ram, natural disaster

upgrades:
Toxic sacks:
range biomorph exoskeleton:
armoured shell:  (2+ save)_
crushing claws:  (+d3 attacks & +1 to range AP)
reinforced plating:  (reduced strength of weapon being fired at you by 1)
heavy venom cannon: (strength 9 AP 2 heavy 2)
barbed strangler: (strength 5 AP 5 large blast, pinning)
twin linked devourers: (strength 4 AP 6 assault 4)

rampant range: when charging units the carnifex gains rage & furious charge)
Living battering ram: the carnifex deals d3 hammer of wrath hits
natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on August 27, 2013, 10:10:33 AM
Quote
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence.  Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on September 04, 2013, 10:50:04 AM
more rumors!

Quote
via 4Chan
Crawling Plague (named Venomthrope), Finecast
- Like the other named tyranids is taken as a brood upgrade.
- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.

Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.


Older stuff from the same source on 4chan
Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

Whatever else
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on September 04, 2013, 04:09:59 PM
(http://i.imgur.com/lJt53vY.jpg)
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on September 19, 2013, 11:41:31 AM
http://natfka.blogspot.com/2013/09/tyranids-pushed-back-dark-elves-oct-nov.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Faeit212+%28Faeit+212%29

tyranids seem to be delayed untill january
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Mad Dok Rob on September 19, 2013, 05:20:37 PM
http://natfka.blogspot.com/2013/09/tyranids-pushed-back-dark-elves-oct-nov.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Faeit212+%28Faeit+212%29

tyranids seem to be delayed untill january

Yeah, that means no Orks until next summer....oh wait...that is not a good thing.

Well, I guess it gives me more time to play warmachine until GW gets off their butt and fixes my army so it is actually a little bit fun to play....

I wonder if they would throw the boyz a boy and get us a quick wd update like the deamons got....
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on September 19, 2013, 05:48:32 PM
GW books are never delayed, they arrive preciously the time they mean to arrive. It just means the original rumor was wrong.

As for Orks, GW is releasing about 1 new army book per month, so I'd be optimistic to see them relatively soon. Next weekend Dark Elves go on preorder so I'm actually kinda excited for that release too.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on September 19, 2013, 06:11:44 PM
GW books are never delayed, they arrive preciously the time they mean to arrive. It just means the original rumor was wrong.

As for Orks, GW is releasing about 1 new army book per month, so I'd be optimistic to see them relatively soon. Next weekend Dark Elves go on preorder so I'm actually kinda excited for that release too.

well the original few rumors was IG or Orks in Jan then the other one in March. Latest rumors are leaning more towards IG in Jan and Orks in March. So.... if this whole shebang gets pushed back for whatever reason we may be looking at an Ork June
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on September 19, 2013, 08:30:36 PM
Phoenix, I suggest you "like" 40k Radio on facebook.. they are very accurate. Right now they have:

Oct: Dark Elves
Nov: Holiday boxes
Dec: Hobbit
Jan: Tyranids
Feb: Dwarves
March: IG
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on September 19, 2013, 11:26:59 PM
Phoenix, I suggest you "like" 40k Radio on facebook.. they are very accurate. Right now they have:

Oct: Dark Elves
Nov: Holiday boxes
Dec: Hobbit
Jan: Tyranids
Feb: Dwarves
March: IG

i'll check it out thanks, i guess GW has been spoiling us with so many releases lately. But Nids/IG/Orks pushed from Nov/Jan/March to Jan/March/June still isn't too bad
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Chase on September 20, 2013, 01:52:30 AM
I was really hoping for bugs in November.  This new schedule basically says, "We're giving up on Q4 2013."
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Benjamin on September 20, 2013, 07:47:20 AM
This new schedule basically says, "We're giving up on Q4 2013."
No reason to put exciting new products on the shelf for the holidays. Best to enjoy that time with friends and family, and remember the true meaning of the season.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Mad Dok Rob on September 20, 2013, 11:11:41 AM

i'll check it out thanks, i guess GW has been spoiling us with so many releases lately. But Nids/IG/Orks pushed from Nov/Jan/March to Jan/March/June still isn't too bad

Unless you play Orks....

*shrug* It just gives me time to play Non-GW games.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on September 20, 2013, 11:47:24 AM
GW wants us to receive our holiday cash gifts first, so we can blow it in January.. surrounded by pork fried rice and bugs  ;)
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Pat.H on September 20, 2013, 01:00:15 PM
The Hobbit movie is coming out in December isn't it? It would make sense to release the new Hobbit stuff around then. But yeah Orks coming out in June would suck gargantuan squigoth balls.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: MM3791 on September 20, 2013, 06:06:59 PM
I'm probably the minority here, but I don't really think Orks currently fit in 40k. Not from strictly a theme perspective, but a gameplay one. For CC horde armies with shooting support, tyranids and daemons seem to be more suitable and have more diverse unit types. I guess you could argue that Ork vehicles set them apart from the other two, but Dark Eldar seem to be better at fast assaults from transports. It would be nice to see Orks finally get a monsterous creature like the squiggoth in the next codex. With the riptide and wraithknight kits, a giant squiggoth doesn't seem that far fetched. Just my 2 cents
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Mad Dok Rob on September 21, 2013, 10:42:21 AM
I'm probably the minority here, but I don't really think Orks currently fit in 40k. Not from strictly a theme perspective, but a gameplay one. For CC horde armies with shooting support, tyranids and daemons seem to be more suitable and have more diverse unit types. I guess you could argue that Ork vehicles set them apart from the other two, but Dark Eldar seem to be better at fast assaults from transports. It would be nice to see Orks finally get a monsterous creature like the squiggoth in the next codex. With the riptide and wraithknight kits, a giant squiggoth doesn't seem that far fetched. Just my 2 cents

Eh, not really wanting a squiggoth.  I really like the ramshackle engineer feel of orks.  Would rather see the Meka-Dread come over from IA with some rules to make it worth it as a walker.  I guess you could make it a MC....

would rather see the stompa (with cut down rules obviously) added to the codex.  I would love to be able to use that model more.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: Pat.H on September 21, 2013, 11:40:13 PM
I'm probably the minority here, but I don't really think Orks currently fit in 40k. Not from strictly a theme perspective, but a gameplay one. For CC horde armies with shooting support, tyranids and daemons seem to be more suitable and have more diverse unit types. I guess you could argue that Ork vehicles set them apart from the other two, but Dark Eldar seem to be better at fast assaults from transports. It would be nice to see Orks finally get a monsterous creature like the squiggoth in the next codex. With the riptide and wraithknight kits, a giant squiggoth doesn't seem that far fetched. Just my 2 cents

Eh, not really wanting a squiggoth.  I really like the ramshackle engineer feel of orks.  Would rather see the Meka-Dread come over from IA with some rules to make it worth it as a walker.  I guess you could make it a MC....

would rather see the stompa (with cut down rules obviously) added to the codex.  I would love to be able to use that model more.

I'd like to see them get the Righteous Zeal special rule that was in the old Black Templar Codex (make a consolidation move towards the nearest enemy when you take a casualty due to enemy shooting).It's not like they're using it anymore let someone else have it.
Title: Re: Tyranid Rumors! likely next after Space Marines
Post by: PhoenixFire on December 08, 2013, 09:19:26 AM
bumping with new rumors


http://natfka.blogspot.com/2013/12/tyranids-rumors-are-hitting.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Faeit212+%28Faeit+212%29

Quote
MINIS
New Tyranid plastic kits:
Warrior - Shrike: 3 model kit.
HiveGuard - Tyrantguard: 3 model kit. New weapon option for Hiveguard, Full lash whip-sword-claw-talon bits for Tyrant guard.
Pyrovore - Biovore - Hellevore: 1 model plastic kit. 3 plastic spore mines included.
Harpy - Eriyne: 1 model plastic kit.
Mycetic Spore: 1 model plastic kit.
Tyranid Prime: 1 model plastic kit.

RULES
Termagant
Troops FOC
Unit size up to 30
Cost: 4pt
Default comes with Fleshborer

Upgrades:
Fleet for 1pt per model

+1 pt Spike Rifles
+2 pt Spinefists (now Assault x(minimum of 2) Twinlinked)
+4 pt Devourers

1 per 10 can take:
+10 pt Strangleweb
+15 pt Electroshock Spitter (S4 AP6 Template Assault 1)

+1 Adrenal Glands - Fleet and Furious Charge
+1 Toxin sacs - Poison (affects cc attacks)
+2 Toxic grubs - Poison (affects ranged fire)