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Games Workshop => Warhammer 40K => Topic started by: Chase on October 07, 2013, 07:36:57 PM

Title: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 07:36:57 PM
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Battleground Games & Hobbies - Abington and Plainville

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Join us for our Halloween 40k Monster Mash event at both the Abington and Plainville locations!



Format: Monster Mash
Date: October 31st, 2013 a Thursday
Time: Please be here no later than 7:00pm.  Set up at 7:15pm.  Dice roll no later than 7:30pm.
Entrance Fee:  FREE!

Address:
1501 Bedford Street
Abington MA 02351
781.261.9669

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195


Google Maps - Abington (http://www.google.com/maps/place?cid=17376977035197105973&mid=1317146045)

Google Maps - Plainville (http://maps.google.com/maps/place?cid=16912922797021373545&q=battleground+games+and+hobbies&hl=en&gl=us)


Contact:
Please contact me at ChaseLaq@gmail.com if you are planning to play.



RULES FOR MONSTER MASH

Rule Books:
The Warhammer 40,000 Sixth Edition Rules will be used.

The following is a list of legal army choices:
Codex: Chaos Daemons
Codex: Grey Knights
Codex: Dark Eldar
Codex: Eldar
Codex: Necrons
Codex: Chaos Space Marines
Codex: Tau Empire
Codex: Tyranids
All supplements are legal.


MODELS AND POINTS:

1. Each player must bring a Monstrous Creature.  Any Monsterous Creature will do.  No point limit.  Flying Monstrous Creatures ARE allowed but will be treated like Jump Monstrous Creatures for purposes of this event.

2. Gargantuan Creatures and Forge World units are NOT allowed in this event.

3. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.

4. Extra, non-MC units / models will not be allowed.  No spawning of additional units, no retinues of any sort. (For example: No drones)



HOW MONSTER MASH WORKS:

Objective:  Kill Monstrous Creatures.

At the end of the event the player with the most points wins.

The event will be run as a "free for all" with each player fighting for himself on the same table.

Players will have 75 seconds to resolve their turn.  Don't think, just kill.


• Scoring System:

Do 1 wound:  1pt
Do more than 1 wound:  2pts
Kill an enemy Monstrous Creature:  3pts


• Upgrade Rolls:

Obviously high point cost Monstrous Creatures will have a distinct advantage in this game so in an effort to balance things out, cheaper MCs get to roll on the upgrade table before battle commences. Monstrous Creatures 170pts or under get 2 rolls on the table; MCs 171-200pts get one roll. MCs 201pts or more get nothing.

• Upgrade Table Roll D6

1 - King of All Monsters (Model gains +1 WS or +1 BS.)
2 - Third "Leg" (May move an additional 1" in the Movement Phase, after any difficult terrain rolls.)
3 - Hulk Smash! (When making a Smash attack, this model does not halve its Attacks characteristic.)
4 - Unstoppable! (Model gains It Will Not Die. If it already had It Will Not Die, wounds are instead recovered on a 4+.)
5 - Rend Asunder (The model's close combat and ranged attacks gain the Shred special rule.)
6 - Unbreakable (Model gains +1 Toughness.)

Players may "trade down" on this chart.  Example:  If you roll a 5 you can choose to take result 1, 2, 3, 4, or 5.

• Each player deploys their Monstrous Creature according to the following rules:

Upon deployment or coming onto the table after dying, each MC will scatter 4d6 inches from the center of the table.  If your MC lands "on target" you may place your model within 6 inches of any model that is currently on the table OR within 12 inches of the center.

• Players will roll randomly to determine deployment.  Highest roll will place last and go first.  Players will take their turn in a clockwise order starting with player who rolled highest.  It is possible (likely) that more than one person will be asked to take their turn at the same time in an effort to keep things moving.

• When your Monstrous Creature is destroyed it is removed from the table and then can come on at the start of the next player turn following the rules for deployment above.

--Deploying your MC after it dies will be considered "respawning" and will not count as coming in from reserve.  You may assault the same turn you've respawned.

• The Assault Phase will be modified slightly: No matter how big the ruckus is only 2 creatures are 'fighting' at once. Only the current player's unit and his chosen opponent will roll dice to resolve combat that turn.

• Players will not be able to issue challenges.

• Disengaging will not be allowed. You came to fight, not to run.

• Chaos Demon Warp table thing will not be used to speed up turns and keep the additional shenanigans to a minimum.

• Psychic Powers will be determined before deployment and will stay the same upon each respawn.

• Hammer of Wrath hits apply only to the chosen enemy.

• Warlord Traits will not apply for purposes of this event.

• If at any point a Tyranid would be subject to Instinctive Behavior, ignore it.


The Sixth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules.


What You Need to Bring with You:
-Your (hopefully painted) Monstrous Creature
-A copy of the EXACT rules governing your Monstrous Creature
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure


Awards:  The winner of the event will be given a Monstrous Creature of their choice.


Please post any questions or comments here.

(http://www2.picturepush.com/photo/a/4312675/640/4312675.jpg) (http://picturepush.com/public/4312675)
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 07:39:47 PM
I am in need of a volunteer to run / score this event in ABINGTON.

Also, if someone wants to run / score this event in Plainville, let me know.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 07, 2013, 07:45:24 PM
looks awesome, too bad i'm on duty.

looking forward to TANKSgiving!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: MM3791 on October 07, 2013, 07:58:15 PM
Yea this looks great, free entrance, duel locations, and free monster for winner. Did I mention free entrance?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on October 07, 2013, 08:10:15 PM
:O Finally a use for that One Daemon Prince of Tzeentch I own. :P
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: robpro on October 07, 2013, 08:41:11 PM
I would add +2 to the number bonuses in your table and give MCs under 100 points 3 rolls, otherwise it looks pretty solid!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 09:07:56 PM
looks awesome, too bad i'm on duty.

ALWAYS!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 07, 2013, 09:14:53 PM
I have Halloween plans. I'd be very curious to know how this turns out.

I didn't see this glancing through the rules. There will be assaults. Will Assaults be resolved per normal, with everyone swinging? Or will only the person whose turn it is get to swing? The first one might be long time-wise, the second one ignores the Initiative stat completely.

I'd argue strongly for multiple models allowed to be involved in an assault, but the rolls per player turn involve only the player's models and a model of the player's choosing.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: MM3791 on October 07, 2013, 09:21:14 PM
I don't understand why there would be confusion with assaults, it would work the same as in the rulebook. Initiative based, player picks which target, anyone locked in get to swing. A better question would be if challenges are allowed..
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 07, 2013, 09:25:03 PM
I don't understand why there would be confusion with assaults, it would work the same as in the rulebook. Initiative based, player picks which target, anyone locked in get to swing. A better question would be if challenges are allowed..

If there are 20 models in an assault, the player's turn is definitely not getting done in 75 seconds with 20 players rolling dice in random directions. I feel it's necessary to amend the rules for this event as proposed, to keep things moving briskly.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: MM3791 on October 07, 2013, 09:29:07 PM
Lol like a mash pit. I guess it would be 75 seconds per monster.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 09:30:52 PM
I'd argue strongly for multiple models allowed to be involved in an assault, but the rolls per player turn involve only the player's models and a model of the player's choosing.

This.  This will happen.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 07, 2013, 09:46:57 PM
I should stress, a player could choose only a legally available model. I would think that would be implied, but lately if things are not explicit, all hell breaks loose.

Challenges would be interesting. I know they hold a mechanical value to some units. So here's my thoughts on that.

A player joins an assault and may challenge any enemy in that assault. The enemy has the option to accept or decline. If declined, the player may not challenge again and must fight an enemy in base-to-base.

This could be exploited by friends letting friends kill friends by accepting challenges they think they'll lose, so to be sure you're not at a disadvantage, bring more friends! And nothing is ever guaranteed with dice.

Also, Hammer of Wrath hits apply only to the chosen enemy.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: robpro on October 07, 2013, 09:58:53 PM
You wouldn't be able to decline a challenge if you're a character MC, so you'd need a way to work out how they accept it. Hammer does start with models in base, so I don't see it being an issue.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 10:09:15 PM
I'm considering eliminating challenges all together.  Thoughts?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 07, 2013, 10:15:23 PM
I'm considering eliminating challenges all together.  Thoughts?
That's even simpler.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 07, 2013, 10:25:07 PM
Done.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: andalucien on October 07, 2013, 10:31:13 PM
OK, can I bring a Land raider?

You definitely can't deny that Land Raiders are Monstrous - I think I heard someone say once, "Wow!  What a MONSTER!".  And the greek word for "Raider" is "Kokonis", which is similar to the word for "Creature", "Kokonos".  I think by RAW, Land Raiders are allowed in this event.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: robpro on October 07, 2013, 10:39:03 PM
I'm sure most MCs would rather face a land raider than most other MCs
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 07, 2013, 11:46:20 PM
OK, can I bring a Land raider?

You definitely can't deny that Land Raiders are Monstrous - I think I heard someone say once, "Wow!  What a MONSTER!".  And the greek word for "Raider" is "Kokonis", which is similar to the word for "Creature", "Kokonos".  I think by RAW, Land Raiders are allowed in this event.
Okay, the Internet says you're wrong. It has the Greek for "raider" as epidroméas or επιδρομέας. If you're not going to take this seriously, you will not be allowed to have any fun.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: keithb on October 08, 2013, 10:00:04 AM
Hey Chase, could any model with red thirst be considered legal for this?

I think they are considered "monsters" since they can succumb to an unholy desire to drink blood.  And I mean, they are obviously Creatures....
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Typhus on October 08, 2013, 07:27:20 PM
So I'm confused,  can you only ever attack one thing in hand to hand? 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Bill on October 08, 2013, 08:03:36 PM
Flying Monstrous Creatures are cool too?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 08, 2013, 10:42:35 PM
Oh, wait, I suggest artificer armor is somehow a form of power armor and that's obvious crazy talk, who-hell-would-wonder-that, but it's ok to wonder if FMC's are MCs?  They're different unit type entries and everything.   ;D

I'm kidding, except I'm kinda not.



More importantly I don't actually see how it would work if Flying Monstrous Creatures were allowed, I mean, how could anyone else engage them?  They'd be able to shoot other people, who mostly wouldn't be able to shoot them back, and you can't charge them at all, at least until you get lucky and they fall.  They'd  completely be able to pick their battles. 

Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Bill on October 08, 2013, 11:08:30 PM
Two big differences
1. I know that they are allowed and are in fact MCs not making any suggestions, just poking at an imbalance.

2. I am prepared to accept the answer regardless with zero argument.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 08, 2013, 11:28:44 PM
This is actually pretty great. I'm in.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 08, 2013, 11:53:13 PM
Two big differences
1. I know that they are allowed and are in fact MCs not making any suggestions, just poking at an imbalance.

2. I am prepared to accept the answer regardless with zero argument.

1. No, they aren't MCs. Look it up. JOTWW doesn't even affect them technically. Not that I think that technical distinction is the most important thing.

2. I did?  Seriously, when did I argue with Chase about it?

Point is, don't make me feel weird for asking a reasonable question, or preferably any question. Yours was reasonable, too.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: tyranid warlord on October 09, 2013, 12:05:42 AM
Damn I couldn't get there till 8pm work =(
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 12:42:52 AM
So I'm confused,  can you only ever attack one thing in hand to hand?

Yup.  This is just in an effort to keep things moving quickly / avoiding all kinds of confusion.  If you guys remember TANKSgiving events, it's pretty much organized chaos.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 12:46:01 AM
Wait, FMCs aren't MCs?  Huh?  :o  (serious)


Unless they're somehow not MCs, they're legal.  I might be very wrong, but if they remain airborn their ability to kill stuff is greatly reduced, right?  These events are almost entirely about killing things, although this one does penalize dying all the time.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 09, 2013, 02:00:34 AM
Wait, FMCs aren't MCs?  Huh?  :o  (serious)


Unless they're somehow not MCs, they're legal.  I might be very wrong, but if they remain airborn their ability to kill stuff is greatly reduced, right?  These events are almost entirely about killing things, although this one does penalize dying all the time.

Technically, no they aren't MCs, cuz they have their own entry in the "unit types" sections, same way as bikes aren't infantry.  "Jump" and "jetpack" are modifiers to other unit types, but "bikes" and "FLying Monstrous Creatures" are their own thing.  So for instance, you can have jump infantry, and you can have both Jump MCs and Jepack MCs (Riptides) which are MCs, but FMCs are not MCs any more than bikes are.  Again, technically.

Classic RAW vs RAI, you can only assume that if it came up in a FAQ whether Jaws of the WOrld WOlf affected non-swooping FMCs, they'd say they would, but atm, if you follow RAW, it doesn't.


Anyway, no, Chase, I don't think remaining airborne reduces a FMCs ability to kill stuff much, at least not if they brought their guns.  Arguably, they can do more dmg with Vector Strike.  Now, they have to come down to charge a unit, but then you have the problem that they can charge who THEY want, WHEN they want, but no one can charge them first.

I don't think I'll attend this event, so I don't have a dog in this fight, but I think if you allowed FMCs it would be very, very unbalancing.  I get that it's not really supposed to be that balanced an event to start with, but there just wouldn't be any point in playing a non-FMC. 

That said, a lot of the cooler "MCs" are FMCs, like the bloodthirster, so I'd probably just let people play FMCs as jump MCs.  Then they'd still have a pretty big movement advantage, but they wouldn't just be untouchable the way actually Flying would make them. 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 02:32:37 AM
Oh man...  It's never easy.   :-\

I didn't realize the F in FMC was an official thing.  I suppose I view it as something similar to "Tank" and "Armored Tank."


Anyhow, I do like the suggestion to treat all FMCs as Jump MCs.  Are there problems there that aren't obvious?


I know it makes me look completely retarded to post an event that's very much incomplete, so thanks everyone for making suggestions.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Typhus on October 09, 2013, 10:51:48 AM
Oh man...  It's never easy.   :-\

I didn't realize the F in FMC was an official thing.  I suppose I view it as something similar to "Tank" and "Armored Tank."


Anyhow, I do like the suggestion to treat all FMCs as Jump MCs.  Are there problems there that aren't obvious?


I know it makes me look completely retarded to post an event that's very much incomplete, so thanks everyone for making suggestions.

I think that's fine.  This is supposed to be a goofy-ass roll dice and see what happens kind of thing.  And I'm bringing the goofiest-assiest-roll-diceist thing I can think of.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 09, 2013, 10:57:29 AM
Daemon Prince + Black Mace + multiple unit assault = hilarity
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: robpro on October 09, 2013, 11:39:26 AM
Daemon Prince + Black Mace + multiple unit assault = hilarity

What's really hilarious is when other monsters smash and double him out :)
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: keithb on October 09, 2013, 11:43:47 AM
Iron Arm FTW
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: andalucien on October 09, 2013, 11:58:03 AM
Watch out guys, I'm bringing a Tomb Spyder.

With a repair claw.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Ian Mulligan on October 09, 2013, 12:05:20 PM
Watch out guys, I'm bringing a Tomb Spyder.

With a repair claw.

My. God.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 09, 2013, 08:20:33 PM
I was thinking about this Flying MC thing a bit, and I'm going to spitball the options as I see them.

1) Do nothing. Rules are rules, and GW clearly intended the game to support this type of event.

or

2) No flying MCs.

or

3) Flying MCs can assault enemy Flying MCs if both units are in the air. Flying MCs in the air cannot assault ground units, and vice versa.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 09, 2013, 08:31:38 PM
I was thinking about this Flying MC thing a bit, and I'm going to spitball the options as I see them.

1) Do nothing. Rules are rules, and GW clearly intended the game to support this type of event.

or

2) No flying MCs.

or

3) Flying MCs can assault enemy Flying MCs if both units are in the air. Flying MCs in the air cannot assault ground units, and vice versa.

i won't be there so i don't have a dog in this fight (woof) but my opinion is rules are rules, just let anything in.

Whats a flying MC going to do? get a vector strike in at unmodified str? more mobility sure, but they need to land if they want to assault anything

Dreadknights will be jump MCs and able to get some extra movement and a once per game teleport

Riptides will be jumping away from assaults after shooting


you take one card out and the whole house of cards collapses, just let everybody bring whatever and see what happens
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 09, 2013, 08:36:53 PM
Jason's in for Option 1. :)
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on October 09, 2013, 09:38:56 PM
I am in for option 1 otherwise I won't be able to play.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grand Master Steve on October 09, 2013, 09:46:15 PM
this gives me the perfect excuse to model a deamon prince I have been wanting to do for a while. I want to make a model based off Baren Harkonen from Dune. Question has always been on my mind though. Which chaos god? I mean with his eating babbies and want of beuty, thats Slaneesh, his bloated and disgusting form, Nurgle, His Rage, Khorne
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Typhus on October 09, 2013, 10:23:36 PM
this gives me the perfect excuse to model a deamon prince I have been wanting to do for a while. I want to make a model based off Baren Harkonen from Dune. Question has always been on my mind though. Which chaos god? I mean with his eating babbies and want of beuty, thats Slaneesh, his bloated and disgusting form, Nurgle, His Rage, Khorne

http://warhammer40k.wikia.com/wiki/Malal (http://warhammer40k.wikia.com/wiki/Malal)

DO IT.  YOU WONT DO IT.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Bill on October 09, 2013, 10:48:40 PM
I vote Option 1. That being said; I am bringing my flying hive tyrant no matter what because I never get to use him and I want to make alien screeching noises (you have been warned)!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 11:05:06 PM
The problem with option 1 is that it makes the game take forever.

If you haven't seen a TANKSgiving, it's chaotic and slow enough.  Last year we only had like 8 people.  The year before we had like 27...  5 different assaults involving 3+ models isn't something that's fun for anyone.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 11:11:53 PM
Removed the sticky-topic thing because this is clearly something that's being discussed and is not finalized.

I'll delete it and repost once the rules are done.

I could allow flyers and just make number 1 on the chart read "+1 BS or +1 WS and this model can shoot at fliers with no penalty (whatever that's called)."
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Ian Mulligan on October 09, 2013, 11:13:53 PM
I think limiting FMCs to moving like they have jump packs is the easiest and fairest.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 09, 2013, 11:29:57 PM


I think limiting FMCs to moving like they have jump packs is the easiest and fairest.

I disagree, there are MCs with skyfire for one. For two once FMCs get shot down they have another chance to take a wound, as well as a potential of a bunch of people rushing them to keep them on the ground once they get hit (and depending on how many people are in the game that could be 4 or 5 people). Third, they'll really only be able to strafe people rather than concentrate on taking down an MC. Between strafing run and potshots from guns or psychic powers they'll get one pass and then spend two turns turning around unless they just go off to find a new target. Yeah they may mop up MCs that are low on wounds but so what? I'm for it. But that's just my two cents.

That does bring up a few points though, this may have been covered and I didn't see it:
Can FMCs disengage?
After getting killed, do you come back on the board like in tanksgiving?
If the above is yes, how are intercept weapons treated in this case?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 09, 2013, 11:33:36 PM
That does bring up a few points though, this may have been covered and I didn't see it:
Can FMCs disengage?

This will be played as normal.

Quote
After getting killed, do you come back on the board like in tanksgiving?

Yes.

Quote
If the above is yes, how are intercept weapons treated in this case?

This is interesting.  Everything can shoot at a unit that assaults, right?  Stipulation is that it's once per round?  If it's just once per round, then we can play it as normal.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grand Master Steve on October 10, 2013, 12:33:57 AM
this gives me the perfect excuse to model a deamon prince I have been wanting to do for a while. I want to make a model based off Baren Harkonen from Dune. Question has always been on my mind though. Which chaos god? I mean with his eating babbies and want of beuty, thats Slaneesh, his bloated and disgusting form, Nurgle, His Rage, Khorne

http://warhammer40k.wikia.com/wiki/Malal (http://warhammer40k.wikia.com/wiki/Malal)

DO IT.  YOU WONT DO IT.

well theres no official rules for that. I need from the chaos rule book.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 10, 2013, 01:48:37 AM
I was thinking about this Flying MC thing a bit, and I'm going to spitball the options as I see them.

1) Do nothing. Rules are rules, and GW clearly intended the game to support this type of event.

or

2) No flying MCs.

or

3) Flying MCs can assault enemy Flying MCs if both units are in the air. Flying MCs in the air cannot assault ground units, and vice versa.


Um, why is counting FMCs as jump MCs not an option?  That seems the simplest thing to me (and probably the best). 



I think limiting FMCs to moving like they have jump packs is the easiest and fairest.

I disagree, there are MCs with skyfire for one.

Huh?  The only MC with skyfire ability (absent being an FMC), AFAIK are riptides who pay 20 pts for the privilege.  In the circumstance in which there are no true Flyers......don't?  Just saying.  Same with Intercept.

 
Whats a flying MC going to do? get a vector strike in at unmodified str? more mobility sure, but they need to land if they want to assault anything

Well, Daemon Princes and Tzeentch thingies will have psychic powers up the wazoo, and Hive Tyrants can have what, 12 Twinlinked Str 6 poison shots?  That's pretty hellacious.  I think the fact they can absolutely choose their battles is more important than anything else. 

If FMCs become Jump MCs it puts everyone on a pretty even playing field.  I think that's best.  Maybe that leaves FMCs paying too many pts for being FMCs?  OK, give them -20 pts.  Whatever.  I dunno.  I think it will be fine, unless FMCs are allowed to follow the normal FMC rules, and then the normal MCs will have wing-envy bigtime. 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: shwnlyns on October 10, 2013, 06:42:55 AM
I say, let them fly. If all a FMC wants to do it fly around and vector strike something in front of it, go for it. It is likely that they will either get shot down or hit by other FMC while themselves having limited movement options. Only being able to turn up to 90 degrees means they can't engage anything they want. I think the biggest concern is to allow them to fly off the table or not. Why try to balance an event like this, outside of the upgrade table there are no real point values and its free to play, just show up with a model, roll some dice and have some fun.

All that being said, I like the idea of only the player whoes turn it is can attack in an assault to keep the game going fast but then a player may never get to attack, unless you can charge the turn it is put into play.


So in review:
Let them fly
Only attack on your turn
Charge the turn you enter play
Don't allow riptides to bring drones
And have fun
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 10, 2013, 07:34:44 AM
I think Option 1 could work out fine, as long as no one has any expectation other than craziness. We just have to hold people strictly to the 75 second time limit, even if that means being perceived as big jerk-faces.

I do think we should implement the rule that no non-MC models may be taken, even if they are available as a retinue-type option. There are a few models this applies to, notably from the Tau and Tyranid codices.

Also, there needs to be a time allowed at the beginning of the game for MC Psykers to roll up their powers, which should probably be written down on an index card or other piece of paper.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: NateT on October 10, 2013, 03:04:35 PM
By retinue, do you mean additional actually models taken (Tyranid Guard?  I really don't know), or do you mean MCs that produce more models (tyranid birthing sack, tomb spyders)? 

I was wondering similar things... I was thinking you could make a rule that at the end of any player turn all non-monsterous creatures are removed from play.  I was thinking (and I barely play 40K, so I'm probably wrong!) this would allow the production of the minor models as a weapon (if they can attack the turn they are produced, of course), but not as an army of ablative wounds.

One problem of course is whether or not wounding these produced models would count for scoring, but you could just make only monstrous creature wounds count for scoring...
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: shwnlyns on October 10, 2013, 04:50:21 PM
Ok, so maybe allow drones and whatnot but they should count for point(s) for wounding but not offer 3 points for killing. Only killing a MC should give 3 points. And one final point about FMC, there will likely be enough models on the ground to attack and earn points so that you can just ignore the fliers.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 10, 2013, 07:33:07 PM

Quote
If the above is yes, how are intercept weapons treated in this case?

Quote
This is interesting.  Everything can shoot at a unit that assaults, right?  Stipulation is that it's once per round?  If it's just once per round, then we can play it as normal.

Actually Intercept is when something comes in from reserve, you get a shot at it. I was wondering if units coming back onto the board applied for this.

To be honest, I wouldn't allow the creation or taking of additional units at all. No Tau Drones, no tyranids spawning lesser breeds and no daemons spawning other units from their warp table or from items.

On that matter: Are we going to have daemons do their warp roll? Seems like it might be kinda unfair since it can potentially hit everything on the board/create more units for them, as well as being time consuming My opinion of course.

Also: This is kinda my opinion on it but it sounds like this is in need of a beta test. Maybe Abington and Plainville can both run a couple of smaller games to work out the kinks pre-event.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 10, 2013, 10:02:29 PM
On that matter: Are we going to have daemons do their warp roll? Seems like it might be kinda unfair since it can potentially hit everything on the board/create more units for them, as well as being time consuming My opinion of course.
Excellent point here. Not sure what the flavor of the event would call for here.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grand Master Steve on October 10, 2013, 10:39:47 PM
im making a Custom Deamon prince just for this event. I cant wait, even if i cant make it I will leave the finished prince at the store for some one to battle in my honor!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: NateT on October 10, 2013, 10:54:30 PM
I am OK with banning any spawned models.  As to the warp effects, could be centered on the daemon, like all models within 12" or something.

As someone who loves Tanksgiving, I look forward to this one too!  I imagine the only way to really analyze the rules would be play testing.  I look forward to simply having loads of fun, regardless of "glitches" that might pop up.

Hell, Tanksgiving has super heavies...
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Typhus on October 11, 2013, 11:26:56 AM
A better question for those of us who want to play Demons;  Models that come with Warlord traits.  Do the traits work?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: keithb on October 11, 2013, 12:07:08 PM
no.

You are not a warlord, there is no force. you are just a single model hanging out.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grimwulfe on October 11, 2013, 12:22:25 PM
Have to agree with Keith here.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 11, 2013, 12:55:51 PM
I think mephiston should be allowed as an honorary MC.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: shwnlyns on October 11, 2013, 01:02:43 PM
A thought occurred, are Tyranids going to subject to instinctive behavior?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grimwulfe on October 11, 2013, 02:31:55 PM
All Nid MC are pretty much characters and have synapse its a mute point
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 11, 2013, 08:39:49 PM
All Nid MC are pretty much characters and have synapse its a moot* point

I may have misinterpreted this but I thought that we weren't allowing character upgrades for MCs? Or did I just grossly misinterpret what you meant?

Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 12, 2013, 12:30:12 AM
The original post has been updated.  Please let me know what else needs to be addressed.


Players can take any upgrade that they'd normally be able to take so long as it fits the rules of the event.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: NateT on October 12, 2013, 12:21:51 PM
Looks great, Chase!  I desperately hope I can make it!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: tyranid warlord on October 12, 2013, 08:54:17 PM
Hi Chase
I think I might be able to make it, Im hoping to have my hive tyrant ready be then =)
Dave Mace
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Mad Dok Rob on October 15, 2013, 10:37:17 AM
So, I am not sure if I can make this, because of having to take the kids trick or treating, but...

I have an excellent model that would make a good deamon (and now that my airbrush is FINALLY returned from being serviced) that I have been itching to paint.  My question is about base size.  Big deamons are on 60mm bases (i Belive), this guy wouldn't exactly fit on that, plus I have a plan for a decorative base using a 120mm-ish base.

Would this be Ok for this event?  I guess another question is what is the GW rule on bigger bases in general?  Not that I am planning on making another army, just curious.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 15, 2013, 05:41:45 PM
I'd really like people to have the appropriate bases for their monster.  This event is going to be SUPER chaotic and loose.  Avoiding potential questions, hard feelings, and potential hard feelings stemming from inappropriate base sizes is something I'd like to avoid.

I'm not saying you can't do what you'd like to do, I'm just saying I'd prefer people to have appropriate bases.


In tournament setting Battleground asks that players have their models on the base (size) the model currently comes with.  If you do not have your models on it's current base we ask that you be prepared to provide a stand in model.  If you can not produce a stand in model and there is some sort of base size related rules dispute, we will not rule in your favor.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 15, 2013, 05:43:37 PM
So what's the final word here?  How do people feel about it?  Anything else that should probably be changed or does it look "good enough?"
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Mad Dok Rob on October 15, 2013, 05:48:26 PM
I'd really like people to have the appropriate bases for their monster.  This event is going to be SUPER chaotic and loose.  Avoiding potential questions, hard feelings, and potential hard feelings stemming from inappropriate base sizes is something I'd like to avoid.

I'm not saying you can't do what you'd like to do, I'm just saying I'd prefer people to have appropriate bases.


In tournament setting Battleground asks that players have their models on the base (size) the model currently comes with.  If you do not have your models on it's current base we ask that you be prepared to provide a stand in model.  If you can not produce a stand in model and there is some sort of base size related rules dispute, we will not rule in your favor.

Makes sense....No 10inch tall Cthulu then.  I have a couple of other deamons that I can use.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 15, 2013, 07:07:50 PM
Looks good now. I know there will be a ton of crazy rules interactions that will pop up, but that's the nature of the beast.

Quote
• Disengaging will not be allowed. You came to fight, not to run.

I'd actually like to see this codified somehow. Maybe a scoring penalty for each round spent not shooting or attempting an assault, at the judge's discretion.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Lykosan on October 15, 2013, 08:03:49 PM
HA! I just noticed my bad jokes were put into the rules.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: tyranid warlord on October 15, 2013, 11:12:56 PM
Hey Chase
If I cant make it till 7:30 or a little after is it alright to still come and play?
Thanks
Dave
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 16, 2013, 10:32:45 AM
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 16, 2013, 11:05:06 AM
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?

that is a great point
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: keithb on October 16, 2013, 01:34:44 PM
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?

that is a great point

It is also a terribly idea.  The regular game currently doesn't let you shoot into a unit engaged in CC even if you want to.   Like many IG commanders would give a shit about "accidently" killing a couple troops to take out a DP of Nurgle or something like that.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 16, 2013, 02:25:50 PM
The book doesn't let you shoot into a close combat where you're involved. There's a difference. I agree its on the strong side, but its also a problem for shooty units if everyone nearby is in cc. Perhaps a better solution is that if you shoot into cc you can only shoot at the closest target, or you have to randomize the shots among the available targets ( templates would work as normal).
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Bill on October 16, 2013, 02:58:05 PM
Keep it simple, no reason to allow shooting into close combat. Not only will it give the riptide even more power than it already has it takes away from letting MCs do what they should be doing...SMASH. That being said. My MC shoots a lot so I'll shut up now.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Lykosan on October 16, 2013, 02:59:33 PM
My idea was shot down. It was all shots were randomized against everything involved in the combat and targets got a 4+ cover save if they didn't have one already.

 If you shot into a combat that had 3 monsters in it all your shots would go at one of them at random.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 16, 2013, 03:57:13 PM
The idea here (from all sides of the event) is to do as little thinking as possible.

Roll dice, kill some dudes, laugh at me (and others), and see what happens.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Bill on October 16, 2013, 04:12:24 PM
Good point, on second thought: no guns from me just smashing
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on October 16, 2013, 05:41:09 PM
I kinda wanna do a pool about who people think the winning MC will be.

I see a few contenders. 

1) Bloodthirster.  The highest quality WS 10, Init 10, instant death thirting for blood money can buy

2) some tooled crazy psychic power Lord of Change crazy mind meld.  You'll have maledictions in your maledictions, cuz we heard you like maledictions...

3) Flying Hive Tyrant.  What this guy has going for him, that others don't is guns.  Lots and lots of guns.  Like, 12 Twin-linked str6 poisoned guns.  Plus nearly as many powers as the Tzeentch guys, and nearly as many attacks the khorne guys.  Plus, extreme resistance to psychic powers.....you watch out, 'nids could be a contender. 

4) Great Unclean One.  Like your momma, he sits around the house if you know what I mean.  Easy access to Eternal Warrior AND Instant Death Weapons, Poison, feel no pain, and more wounds and toughness than you can shake a poo-covered stick at.

5) Riptiide/Wraith Knight.......naw son, shooting ain't where it's at this time.  Armor means nothing, and your wounds and toughness won't save you without Eternal warrior.

6)Daemon Princes?  (either) Nurgle with a Daemon Weapon, maybe.....but no eternal warrior and T5 is doom, so hope you roll well on the biomancy chart. 

7) Dreadknight, jump, heavy psilencer, sword, here's my secret favorite.  Psilencer will do surprising damage on both psykers and deamons (so just about everyone who has a shot).  Good attacks, Str 10, re-rolls everywhere, lots of bonuses against demons, an instant death weapon.......yeah...he's a hard counter to all the other contenders. 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 16, 2013, 06:49:11 PM
^ I love that post!  :)

That's the sort of stuff that makes these little events fun for me personally.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: corporaptor primus on October 16, 2013, 07:00:40 PM
I think we should be able to shoot into melee. If the ruling in melee is pick the guy you are fighting (which I like) even if he's base to base with another model then no one is really tied up in melee. I would agree that shooting through one MC to get a different guy in the brawl should count for cover.

As for challenges,  if you can only duke it out with only one other guy,  aren't all melees effectively challenges? I think it should be ruled that all melees can *only* be challenges. Why?  Because MCs like Eldar's Avatar has upgrades that are only useable in challenges. On the flip side,  Tyranid toxic miasma affects all models in base contact. The bug could melee one model and stink cloud everyone around him even though he didn't swing at them. In a challenge he'd only be basing the guy he clawed at.

Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 16, 2013, 07:15:22 PM
I can basically promise that people will have targets to shoot at if they plan to shoot.

No worries.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 19, 2013, 06:14:37 PM
1) We can probably re-sticky this thread. Seems the hubbub has died down a bit. :)

2) I won't be able to make it, I do have a Fateweaver in the Plainville display case I'd be willing to loan out for this event. He's fairly distinct.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: cryptoron on October 20, 2013, 03:16:58 AM
Are apocalypse units allowed?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: King of the Elves on October 20, 2013, 04:00:56 AM
Quote
2. Gargantuan Creatures and Forge World units are NOT allowed in this event
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 20, 2013, 07:06:58 AM
Are apocalypse units allowed?

come to TANKSgiving Ron, you can use superheavies then
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: cryptoron on October 20, 2013, 06:21:26 PM
What I want to use is neither a gargantuan creature nor a super heavy tank, it's the new Apocalypse CTan but without the big thingy he rides in.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Typhus on October 20, 2013, 06:37:22 PM
What I want to use is neither a gargantuan creature nor a super heavy tank, it's the new Apocalypse CTan but without the big thingy he rides in.

The Transcendent C'tan is a Gargantuan Creature per the Apocalypse datasheet.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 20, 2013, 10:35:10 PM
Though the talk about Ctan brings up a good point. You're only allowed to engage one other model in close combat per turn. Doesn't the Ctan have some ability that allows it to hit a bunch of models at once in CC? Like center a pie plate over it, and all models under it take a hit and if it wounds them it returns one wound to the ctan? How would that be handled?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 21, 2013, 04:59:53 PM
It will be handled like a normal template weapon, if it's a template weapon.  :)
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 21, 2013, 05:04:29 PM
It's very important to people to understand that we're not even remotely close to interested in covering every possible thing that might happen with these sorts of events.  The rules are loose and thrown together for a reason.

These are intended to be stupid and goofy.  Things coming up that people didn't expect or the rules don't explicitly cover is expected.  Things may or may not happen during the event that help / hose people.  I'm sure rulings will get made that people like and dislike.

Bring a dude, kill some other dudes, die trying, roll dice, laugh at me / each other, eat some candy, have some fun, talk smack, maybe win a prize.

Not formal.  Not trying to be.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Benjamin on October 21, 2013, 06:58:33 PM
But you gave us all this time to think about it! :p
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Lykosan on October 22, 2013, 04:46:32 PM
The two 'fighting' MCs are the only ones that are effected by anything that happens due to rules of weopons used in CC or their own special rules.

Example: Monster A B and C are fightinag in one melee. Monster A's turn is up and chooses to fight monster B. Only the rules for Monster A and B are used and only these two opponents are affected, monster C is left in the dark for that round of fighting. If one has a weapon that hits more than one opponent in a melee it does not hit monster C since he is not involved this turn.

This only applies to Close Combats where multiple monsters are involved.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Vermillion on October 22, 2013, 08:58:51 PM
That answers the question, thanks Riley.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: King of the Elves on October 23, 2013, 12:08:37 AM
I am in need of a volunteer to run / score this event in ABINGTON.

 Talked with Derek today, if you still in need of someone, I would gladly volunteer. Will I still be able to participate?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 23, 2013, 12:17:35 AM
Riley will be running the event in Abington.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: King of the Elves on October 23, 2013, 12:28:23 AM
Thinking about bringing my avatar. Even if I do end up buying a wraithknight, I still may bring my Avatar. I have a feeling he will kick faces in this event
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: corporaptor primus on October 23, 2013, 07:14:18 PM
If you're attack instant deaths someone who has more than one would remaining would you only score for just the death or would you score for death and all the wounds removed?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 23, 2013, 07:17:44 PM
So Sam is running the event in Plainville and I'm playing / playing + scoring.

Prepare to die.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 23, 2013, 07:35:09 PM
So Sam is running the event in Plainville and I'm playing / playing + scoring.

Prepare to die.


Chase... is... playing... 40k... ?

Brb, need to look for a tear in the space time continuum
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 23, 2013, 07:48:41 PM
I have exactly no idea what I'm doing, but I feel like smashing some monsters, so why not?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Lykosan on October 23, 2013, 11:42:51 PM
So its a normal night for you then Chase?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on October 24, 2013, 12:03:17 AM
I Hope to make it. New Work Opportunity may force me to work on Halloween Night though.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: King of the Elves on October 24, 2013, 01:56:13 AM
1 suggestion, in Abington, if you show up with a costume on for the halloween magic tournament you get $5 off the cost to play. If you show up in costume for this, you get a roll on the d6 table? Or at lease a +1 to your BS/WS 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 24, 2013, 02:49:50 AM
Steve can do what he wants as far as that goes.  I will not be encouraging the PV guys to dress up for this though.  I want to know who I'm beating up on!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: tyranid warlord on October 24, 2013, 09:47:17 PM
Chase
your so bad lol
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on October 25, 2013, 12:04:06 AM
*Dresses as a guy who doesn't wear a hat*
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Nate278 on October 28, 2013, 11:59:03 PM
This may be hard to go to if the Red Sox go to a game 7...  :'(
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: keithb on October 29, 2013, 10:37:26 AM
This may be hard to go to if the Red Sox go to a game 7...  :'(
I am sure the game will be on at the store.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: andalucien on October 29, 2013, 11:47:34 AM
OMG....

Imagine playing in the monster mash at the exact same moment when on the TV, the final out was recorded and the Red Sox won game 7 the world series.

I think that would be pretty much "the ultimate"...
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Grimwulfe on October 29, 2013, 11:52:10 AM
The ultimate would be watching St. Louis take it while all you depressed fans get shat on while pre- occupied by big nasties on the table!!
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: bradpowers on October 29, 2013, 12:24:52 PM
Damn it.  Now that Chase is playing, I'm totally coming.  I have to buy, build, and get a codex for a MC.  Any suggestions anybody?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Ian Mulligan on October 29, 2013, 01:15:53 PM
Daemon Princes are always a blast to build and paint. Your airbrush skilllllllz would do pretty well with a Riptide, though.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on October 29, 2013, 01:35:30 PM
Damn it.  Now that Chase is playing, I'm totally coming.  I have to buy, build, and get a codex for a MC.  Any suggestions anybody?

Looks like I'll be wearing my Brad Club tshirt.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: bradpowers on October 29, 2013, 02:22:09 PM
Daemon Princes are always a blast to build and paint. Your airbrush skilllllllz would do pretty well with a Riptide, though.

I have a couple of thoughts.  One is that I love the Eldar aesthetic.  With all of those big, curvy panels, the Wraithknight is begging for a complicated airbrush paint scheme.  Sadly, I don't think that the Wraithknight is going to be any good, and it might just get me to start an Eldar army, which would be beyond tragic.  Riptide could also be good, if I didn't hate it so damn much (BURN IN HELL NOVATIDE LISTS).  Then there's the distinct possibility of going nuts on some sort of diabolical daemonic conversion.  Unfortunately, I think time will screw me there.  I think it might have to be Eldar.  What's the craftworld with the thorny vines all over their stuff?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Ian Mulligan on October 29, 2013, 02:31:44 PM
Biel-Tan. That would be siiiiiiiick.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: bradpowers on October 29, 2013, 02:36:37 PM
Yeah.  Likely very difficult to achieve in two days...  We'll see what I can pull off.  If I can't make it to Abington tonight, the whole thing is right out.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on October 31, 2013, 08:06:17 PM
Pics or this didn't happen
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on November 01, 2013, 12:51:58 AM
(https://scontent-b-lga.xx.fbcdn.net/hphotos-ash3/1380648_10151987090425619_935563270_n.jpg)

It was fun but I feel like things just were a little too hectic with people taking turns at the same time. Most other grievances are just stuff I didn't think of taking and I felt were too prominent. Such as Instant death.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on November 01, 2013, 02:22:53 AM
Here's a link to the Facebook Album. (https://www.facebook.com/media/set/?set=a.10151987089875619.1073741830.68808440618&type=1&l=d7b6d1d025)

And while you're at it "Like" us there too. (https://www.facebook.com/battlegroundgames)
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Sir_Prometheus on November 01, 2013, 08:34:38 PM
Um, who (what) won? What did the field look like?
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Loranus on November 01, 2013, 08:52:17 PM
I think it was a Tyranid Swarmlord for Plainville.

Plainville had 1 Riptide. 3 Changer of Ways. A blood Thirster. A nightBringer. A great Unclean one. A Trygon. 3 Swarmlords. and Other THings.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: PhoenixFire on November 01, 2013, 09:06:04 PM
I think it was a Tyranid Swarmlord for Plainville.

Plainville had 1 Riptide. 3 Changer of Ways. A blood Thirster. A nightBringer. A great Unclean one. A Trygon. 3 Swarmlords. and Other THings.

no no no, it wasen't a riptide it was a ripgodzilla
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: Chase on November 01, 2013, 10:44:49 PM
From memory...

3x Bloodthirster
1x C'Tan
1x Riptide
2x Dreadknight
2x Swarm Lord
2x Trygon
1x Great Unclean One
1x Keeper of Secrets
1x Lord of Change
And whatever Nate and Dave were playing.  They both did really well (Nate won).  Dave had a "Black Mace" but I'm not sure who or what can take that.

I think that's a pretty accurate list.  We had 16 and they're all accounted for.
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: spoonsaur on November 01, 2013, 10:48:05 PM
this was chaos and so much fun
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: King of the Elves on November 01, 2013, 11:01:41 PM
Report for Abingon:

 -6 People total
 -2 Eldar (1 Avatar 1 Wraithlord)
 -1 Tau (Riptide)
 -2 Chaos
 -1 Tyranid

The "offical" standings was

 -Alan and Paul tie for first place with their Wraithlord and Riptide (in that order) with 23 points
 -Billy in 2nd with a Bloodthirster with 22 points
 -Myself in 3rd with a avatar with 20 points

Alan ended up winning with a sudden death match that started with both models locked in combat (with no overwatch I believe) Tau+CC=not a good idea

 It was a really fun time and met a few guys. If I where to complain about anything it would be the locked in combat rule, I understand why it was in place, but sometimes it would be worth the chance to back out of combat, take the disengaging shot, and move to the riptide that was shooting you to bits.

 Really fun event and very excited for next years! Thanks to Riley for running it in Abington! 
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: tyranid warlord on November 02, 2013, 12:11:56 AM
Brandan and I had a blast . Thank you for a fun evening
Title: Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
Post by: RojoGrande41788 on November 02, 2013, 03:19:41 AM
Nate was running a Lord of Change and I had a Daemon Prince of Tzeentch.