Battleground Games Forum

Games Workshop => Warhammer 40K => Topic started by: andalucien on February 03, 2014, 05:27:54 PM

Title: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:27:54 PM
I think these are totally awesome.

http://www.novaopen.com/wp-content/uploads/Narrative-Supplements-31Jan14.pdf

THAT is the fun factor.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:39:19 PM
They are using this as a way to partially rebalance as well.  For example here's the very powerful improvements that Sisters of Battle get automatically:

Acts of Faith may be used once/turn instead of once/game.
Martyrdom: Replace the “Martyrdom” army rule text with the following: If a model with the
Character or Independent Character and Acts of Faith special rules is killed, any unit it is
attached to at the time of its removal gains the Fearless USR for the remainder of the game.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 03, 2014, 05:40:27 PM
Yup these are cool as hell.

One of the options I see gives Vespids Move throug cover, though, which they already have.  Is there someone to point out such mistakes to?
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:43:47 PM
OMG guys... can we do an event with this?  I would totally attend...   Here, let the brilliance of this amendment to Chaos Daemons sink in:

5.3 Chaos Daemons
5.3.1 All Factions – Chaos Daemons
Fateweaver’s re-roll may only be used for rolls to hit, to wound and saving throws
The Grimoire of True Names may never improve a unit’s invulnerable save beyond a 3+

5.3.2 Humanity – Aspect of Experience – Chaos Daemons
Khorne: If your army (including Allies) is comprised entirely of Daemons of Khorne, all models
gain Assault Grenades and Feel No Pain (5+) against shooting attacks.
Slaanesh: If your army (including Allies) is comprised entirely of Daemons of Slaanesh, all
models gain Assault Grenades, and the Shred special rule.
5.3.3 The Virtue – Aspect of Implacability – Chaos Daemons
Tzeentch: If your army (including Allies) is comprised entirely of Daemons of Tzeentch, all
psychic tests are passed automatically. You must roll the test regardless – Perils still applies.
Nurgle: If your army (including Allies) is comprised entirely of Daemons of Nurgle, all models
gain Fleet and the ability to Run regardless of the Slow and Purposeful USR.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 03, 2014, 05:46:31 PM
Can you have allies (namely CSM) that are composed entirely of "daemons of -----" anything?  I think the best you can manage is all Marked units. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:50:25 PM
Yeah, these daemon advantages would only work if your army was 100% daemons.  I have no problem with that.  It would make a mono-god daemon army worth playing.  The flavor, oh... the flavor.

Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:51:31 PM
Sorry to spam, but this is just kinda exciting.

The Dark Eldar fixes are even better than the daemons one...


5.6 Dark Eldar
5.6.1 All Factions – Dark Eldar
Eldar are Allies of Convenience instead of Battle Brothers
Troops in a Dark Eldar Army have the Scout USR

5.6.2 Humanity – Aspect of the Van – Dark Eldar
All Dark Eldar Vehicles may move an additional 6”, while counting as moving 6” less than their
final movement
Dark Eldar units arriving via webway portal may assault the turn they arrive

5.6.3 The Virtue – Aspect of Piracy – Dark Eldar
Any unit able to select a Raider Dedicated Transport may do so for only 25 Points; Raiders
selected at this cost may not select ANY Options (including Free Options / Weapon Swaps)
While within 6 inches of a Dedicated Transport, DE models gain the Hit & Run USR
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 03, 2014, 05:52:33 PM
Yeah, these daemon advantages would only work if your army was 100% daemons.  I have no problem with that.  It would make a mono-god daemon army worth playing.  The flavor, oh... the flavor.

Right, but they say the army -- "including allies".  It doesn't work with allies, is my point. 

But still, cool. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 03, 2014, 05:56:18 PM
Ordo Assassinorium Assassins gain the Independent Character USR


....

....

nerdgasm
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 03, 2014, 11:00:34 PM
Yeah, I love the GK rules.

Yes, I very much want to play a tournament with these rules.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 04, 2014, 11:32:09 AM
So, you can eldar wraith contructs with jump packs.  O_o    The whole thing with wraith guard is their guns are ridiculously powerful, but they're very short ranged and they're slow.  If you make them fast, then..... jeez.  Assault wraith lords sound really nice, too. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Bill on February 04, 2014, 11:55:49 AM
Very cool stuff here. i love it
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: robpro on February 04, 2014, 12:01:21 PM
Warriors with 2+ saves?! They laughed at me at the university for getting 150 of these jerks, now look who's laughing!
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 04, 2014, 12:35:20 PM
There's really something pretty awesome for everybody.  (except orks and IG)  I kinda want to use this during the attacker-defender tournament. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: robpro on February 04, 2014, 12:40:35 PM
There's really something pretty awesome for everybody.  (except orks and IG)  I kinda want to use this during the attacker-defender tournament.

That's actually a really cool idea.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 04, 2014, 12:51:29 PM
Some very good fixes for CSM also:

- Nerfed the heldrake (reversing that stupid faq)
- Made chaos space marines good.  75 points for 5 CSM out of the book is a total ripoff.  Give those guys e.g. toughness 5 and Fearless for free, and they are pretty good.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 04, 2014, 12:51:45 PM
GW should hire these guys...
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Benjamin on February 04, 2014, 07:12:28 PM
Oh, I imagine a narrative primer event could happen between now and late August.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: bradpowers on February 06, 2014, 11:04:25 AM
I have to say that the Narrative was *by far* my favorite part of the NOVA.  Some of the guys were there for the wrong reasons, but by and large, people were there to have a good time.

These rules are freaking *SWEEET* and I think I'll be bringing an all DC Blood Angels list (despite how freaking terrible it'll be) to the Narrative.

Also, I would totally do an event like this.  I think that a narrative event in general, structured like the NOVA narrative (aka, it's kind of a tournament, but the focus is the narrative) would be SWEET. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Tharcil on February 06, 2014, 11:43:45 AM
Brad, how does the narrative portion of this actually work with the games?  I didn't see anything much beyond the rules, which I agree are awesome.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Sir_Prometheus on February 06, 2014, 11:44:59 AM
I'm intending to play this year, but I didn't last year (did trios instead) so I'm wondering where I can learn about this "virtue" business. 
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: bradpowers on February 06, 2014, 12:04:39 PM
Basically, there are two factions to the narrative, Humanity and the Virtue.  Humanity is fairly self explanatory.  The virtue are an alien race of some description, with superior technology (that humanity repeatedly steals) and all that jazz.  Furthermore, the narrative is set in Washington DC, with some of the most awesome terrain *EVER*.  I'll have to dig around for my pictures, but imagine a Blood Angels Libby Dread fighting a Tyranid Prime on the roof of the Capitol building....  soooo awesome.

There is a long, pretty nice story that has evolved from year to year about the conflict between the Virtue and Humanity which can be found here:  http://whiskey40k.blogspot.com/2014/01/cataclysm-and-descension-nova-open.html

In addition, there are a bunch of fun rules and missions *on top* of what you see in the codex supplements that are faction specific.  For example, one mission had humanity attempting to escort dignitaries across the board without them dying, which was secret until any dignitary crossed mid-board (or something).  Another example was trying to hunt down and kill a Virtue drone of some sort, who was secret, and generally totally badass.  I remember my opponent used Fateweaver as his drone.  On some turn where Fateweaver was in danger, he activated his Drone ability, which made him EVEN HARDER to kill, but also revealed his identity (and the secret mission).  Well now, I'm blabbing the enemy secret mission to all of the humanity team, alerting them to the existence of the drones, and the game is afoot.  Craaaaazy fun stuff like that. 

I have to say, of all of the games I have played, I think I have two that were more fun than the Narrative games I played.



TL;DR:  Read http://whiskey40k.blogspot.com/2014/01/cataclysm-and-descension-nova-open.html (http://whiskey40k.blogspot.com/2014/01/cataclysm-and-descension-nova-open.html)
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: bradpowers on February 06, 2014, 12:12:01 PM
I'm going to go a step further.  You know how campaigns always seem like an awesome idea, and an opportunity to get out of the rut of the same damn 1850 point game OVER AND OVER AND OVER, but they end up being too much paperwork, too much bickering about rules, etc?  The Narrative is like the coolest set of campaign rules you've ever thought of or seen, minus the bullshit, plus even more awesome, plus *ridiculously cool* Washington DC terrain.  It's far and away better than any campaign I've played in, including those I've helped write.  I would *LOVE* to find a like minded group of folks and run through previous narratives for, say, the next few Thursday 40ks.  Lemme know if you want to give that a try.  I may make a separate thread for that.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 06, 2014, 01:23:06 PM
I actually played in the Nova Narrative 2 years ago.  It wasn't as polished as it probably was this year, but it was still awesome as Brad describes.   
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: bradpowers on February 06, 2014, 02:04:42 PM
Yeah, they're definitely upping the quality (and to some extent, the complexity, like the army specific rules) each year.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: the_trooper on February 13, 2014, 02:03:24 PM
So, I don't want to be a Negative Nancy here but this whole home brew rules thing / GW being lazy shits / "We are a model company that happens to make rules" comments...

I wonder if this is an effort for them, in the long run, to get out of making rules all together and only make kits.
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Benjamin on February 13, 2014, 07:16:46 PM
It happened to Blood Bowl. Except then they claimed the rules the community made and sold them at a profit. If you like working for free for a company that doesn't care, here's your chance!
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: andalucien on February 13, 2014, 08:38:12 PM
So, I don't want to be a Negative Nancy here but this whole home brew rules thing / GW being lazy shits / "We are a model company that happens to make rules" comments...

I wonder if this is an effort for them, in the long run, to get out of making rules all together and only make kits.

If that's what they want to do, why don't they just issue an announcement, "We're no longer going to be producing rules.  If you guys want to play games with our models, we encourage you to make one."
Title: Re: Very cool homemade rules for the Nova Open narrative
Post by: Chase on February 13, 2014, 10:48:03 PM
No PR dept?