Battleground Games Forum

Games Workshop => Warhammer 40K => Topic started by: Chase on December 06, 2010, 05:54:32 PM

Title: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 06, 2010, 05:54:32 PM
In case you guys didn't catch Derek's post in the Thread of Doom, the MegaBattle is going to take place on Saturday, June 4th, 2011 next year.

This is the thread where everyone **must** submit there custom / scratch built models, datasheets, ideas, and rules concerns.

A very small group of people will be responsible for helping me figure through some of the more complex issues that WILL come up.  The work load this type of event presents is considerable and since we plan to jump from 40 to 60 players this year I will need their help.  Please understand that these people are trying their hardest to be strict, stern, and fair all while trying to preserve the spirit of the event.

Currently, the people helping me out are Kevin Nolan (JesteroftheDark) and Paul Gaughran (Opforce3).

Have at it, gentlemen.

HERE is a list of official Datasheets (http://www.bolterandchainsword.com/index.php?showtopic=193307&st=0&p=2299467&#entry2299467)
It may or may not be complete



.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 06, 2010, 06:24:00 PM
so do we just get to freely post our submissions here?

well my doomsday devices paul has seen, and weve agreed from what i got of it, that they were accurate enough, although lame.

just before more people ask:

a) if i play traitor (insert marine army here) do i get any of their special wargear or options/tech?
like a traitor thunderwolf calv, a traitor stormraven, traitor sword brethren, traitor deathwing terminators etc etc etc^97. ?

b) how do you handle loyalist CSM? because they would be gifted with chaos but still love the emperor.

c) is clothing optional at this year's event?

d) are you possitive?
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 06, 2010, 07:06:19 PM
Remember, lame = not allowed.

I'll cite the Defense Laser example.  We all knew exactly what Rick's Defense Laser was supposed to be, it was just lame... and he got shit for it because it was lame.  Another example would be Mike Do's Black, ass beating, Emperor Titan.  We all knew what it was supposed to be, it was just lame.

This year, just like years before, we are trying to eliminate "lame" from the event.  We want "cool" not "lame".  Just like I said last year... If you think it's probably lame, don't field it please.  But again, that's what this thread is for.


Answers:

A) The only "traitor" army we allow is traitor Guard and they must CLEARLY be modeled as such.  Traitor Marines are considered Chaos Marines and need to use the Chaos Marine Codex.  Tau plays on the Order side only.  Orks are Disorder only.  There's no such thing as traitor Space Wolves, etc.  You are able to make use of whatever wargear, options/tech that your Codex offers.
(correct me if I'm wrong)

B) The MegaBattle does not support loyalist Chaos Marines.

C) Clothing is required, as is bathing before the event.

D) I am positive.  :)

Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 06, 2010, 07:46:02 PM
Perhaps, lame = not allowed is a dream in reality.

The rule was always try to make it look cool as best you can.  There is a general understanding that some players like paul have the ability to model these awesome units using silly puddy and the dreams of Orphans.  Others are not so lucky, the example of Rich and Mike is great because it stresses two points on the same subject matter.

Rich was at the time still in my opinion a novice at customizing his 40k stuff.  As a result his custom built model did reflect his current abilities as he has so admitted, the mocking shall forever continue though because it was a funny looking hampster ball.  Mike is a more advanced player working on a model that in my opinion was at his level, and he had the ability to make it look as good as Nick's.  He just didn't spend the time he needed too on it.  Thus, lame.

I guess the point would be, if you really tried you best at it and its decent enough for paul to say its ok them I'm satisfied.  But, there is still like 6 months for you too improve upon it and you have no excuse not to try to do just that.


****I reserve the right to mock everything lame due to my inherent greatness which is unquestionable****
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 06, 2010, 07:58:37 PM
mine looks exactly like the one in the gw datasheet online on their site. theirs is lame. so mine is both lame and dead on accurate.

otherwise nobody could field the stormraven in all gw's concentrated fail  :'(
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on December 06, 2010, 08:23:26 PM
****I reserve the right to mock everything lame due to my inherent greatness which is unquestionable****
Who do you think you are, Kevin?  Captain Bryan? ;)
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on December 06, 2010, 08:57:50 PM
Hampster Ball + Tiki Torch = DEFENSE LAZER!!!
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 06, 2010, 10:24:58 PM
To get the ball rolling and this thread with some real substance and as I wait for paint to dry (and sharktopus to finish...)

I submit to the super heavy registration act.

Banelord of Khorne:
(http://oi40.tinypic.com/b7o1ft.jpg)
(http://oi41.tinypic.com/33cayzd.jpg)

I'll post more images soon.  

He is getting upgraded with some armor plates, more exterior detail and possibly a new head now that I have more time to both think and plan more.

EDIT:
In the two titan hug fest, it's the little guy with the tail.  He has such spunk!  (Rick, not the Banelord)
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: DarkAngelsGuy on December 07, 2010, 09:33:37 AM
I'm currently making a updated Codex for the Dark Angels using ideas from the interweb, others opinions, and so forth. I've have been working on it for a very long time now and would like to just submit the Codex to you guys a couple of months before the mega battle.

There is some things I wish to keep secret from the others until the actual mega battle.

If it helps any, I'm tryin to get it to look like an old tome with "aging" the pages and giving it a real leather or camal skin cover for coolness factor. It will also be complete with my current DA codex 4.0 as well as 2.0 and Angels of Death codex.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 07, 2010, 10:14:05 AM
I'm currently making a updated Codex for the Dark Angels using ideas from the interweb, others opinions, and so forth. I've have been working on it for a very long time now and would like to just submit the Codex to you guys a couple of months before the mega battle.

There is some things I wish to keep secret from the others until the actual mega battle.

If it helps any, I'm tryin to get it to look like an old tome with "aging" the pages and giving it a real leather or camal skin cover for coolness factor. It will also be complete with my current DA codex 4.0 as well as 2.0 and Angels of Death codex.

I didn't know we could make our OWN codexes!  :o

hello traitor stormshield runepriest on a thunderwolf with mark of tzeetch and saga of the bear!

^^^^^^ APPROVE THIS NOWWWWW!!!!!   ;D:-* :'( :-* ;D ^^^^^
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 07, 2010, 11:17:44 AM
How are Primarchs veiwed on this.  IF i play in the Mega Battle this year I would like to field Leman Russ as my army commander.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 07, 2010, 11:47:00 AM
Version 1 - Dont ask me about Points I have no Idea I will leave that up to you guys.

LEMAN RUSS, PRIMARCH OF THE SPACE WOLVES
The Feral One, The Wolf King, The Wolf That Stalks The Stars

WS – 9; BS – 6; S – 6; T – 6; W – 4; I – 7; A – 5; Ld – 10
WS – 5; BS – 0; S – 5; T – 5; W – 2; I – 5; A – 3; Ld – 9 (Freki)
WS – 5; BS – 0; S – 5; T – 5; W – 2; I – 5; A – 3; Ld – 9 (Geri)

UNIT TYPE
Beast/Cavalry

WARGEAR
Wolf Tooth Necklace; Wolf Tail Talisman

Mjalnar: This counts as a master-crafted frost blade. Wounds caused by this weapon ignore invulnerable saves.

Russ’ Pistol: This counts as a master-crafted bolt pistol that fires at Strength 5 and AP 4.

Armor of the Wolf King: This counts as a suit of runic armor that incorporates a belt of russ.

SPECIAL RULES
Independent Character; Son of the Emperor; Fearless; Insane Bravado; Counter-Attack; Headstrong

The Wolf King of Fenris: If Leman Russ is included in your army, all of your Space Wolf units replace the And They Shall Know No Fear special rule with the Fearless special rule. Leman Russ counts as having the Saga of the Wolfkin, the Saga of Majesty, the Saga of the Warrior Born, and the Saga of the Beastslayer.

Howl of the Feral One: Once per game, Leman Russ may unleash his howl. When he does, all friendly Space Wolf units gain the Fleet and Preferred Enemy special rules for a game turn, and all psykers (excluding friendly Rune Priests) must take an immediate psychic test.

Freki & Geri: These count as Fenrisian Wolves in all respects, with the exceptions of the improved profiles shown above.

NNOT SOLD ON THIS SPECIAL RULE FYI
Son of the Emperor: A unit with this rule has all of the following rules-
- The unit attacks as a monstrous creature in close combat.
- The unit has the Eternal Warrior, Feel No Pain, Fleet, and Acute Senses special rules.
- The unit is immune to psychic powers without a given Strength value, as well as Perils of the Warp attacks.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 07, 2010, 11:53:19 AM
1 more question.  Can I field my Emporer Model as an Emporer Titan?
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 11:53:59 AM
As a guy that tried to make an LatD codex after EoT was considered no longer legitimate, I dislike the idea of fan made codecies.  Just too many variables to consider and too much policing to reign people in.  

Leman Russ is a myth :P.  The loyalist primarchs (and most of the Chaos ones) are gone but not forgotten.  I think the only Chaos one available is Angron.  If you wanted to represent him, I would be fine with using stats of a currently available unit.  Lee uses Abadddon to represent Mortarion, for example.  So use Lysander as Leman Russ.


Also, Skaven, I almost wanted to punch my monitor after reading that.  Then again, I know you are just trolling as you know the burning hatred between the Thousand Sons and Wolves.  
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 12:03:42 PM
I got lazy and posted prior to reading the response.

Take a peek at the Angron datasheet on GW's website.

Then realize he is a Daemon Prince.  As in he transcended being one of the toughest primarchs and got blessed by Khorne.   And he is base priced at 1000 points and still doesn't ignore invulnerable saves.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 07, 2010, 12:29:46 PM
Arent there like 20pt wargear items that do the same?
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on December 07, 2010, 01:02:09 PM
I haven't read anything about it yet (unless I missed something), and so that the team approving things looks into it and to make it gain notoriety for people that don't know about it, I submit the Lords of Battle datasheet book for approval.

 http://www.box.net/shared/diel1ercms (http://www.box.net/shared/diel1ercms)

While those approving it probably know about it, to people who haven't heard about it before...

Lords of Battle is a small book of datasheets (kind of like Apocalypse: Reload) that was put together by a small group of dedicated fans and tested relentlessly.  From experience, I have found it to be very balanced and fair.  In fact, it was the first to post rules for some things that Forge World came out with later (such as the Reaver titan) and Forge World's rules were much more powerful.

The Lords of Battle rules are a neat group of datasheets for many units found in Epic but not yet brought to 40k, along with other things that have only been discussed in fluff.  You should check it out and see if it gives you any ideas, I know it sure gave me some.

Any datasheets that have since been made by Forge World or Games Workshop would of course supersede these, but the great majority still have not.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 01:25:41 PM
Arent there like 20pt wargear items that do the same?

Not any more.  Dreadaxe comes to mind but that died with the CSM codex 3.5.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 07, 2010, 01:38:43 PM
What about the DE weps or the Necrons weps they do it right?

Either way these are rules I found on the interwebs.... Thought they looked moderatley controlled for a Primarch.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 07, 2010, 01:41:46 PM
I'm currently making a updated Codex for the Dark Angels using ideas from the interweb, others opinions, and so forth. I've have been working on it for a very long time now and would like to just submit the Codex to you guys a couple of months before the mega battle.

As cool as it is, I have no plans to allow a fan-made Codex into the Megabattle.  Unfortunately it opens up a GIANT can of worms and sets a precedent.

I suggest submitting a datasheet or two if you would like certain things to gain a certain bonus.



Everyone should PLEASE keep in mind that we are going to be very strict with respect to what we allow.

This thread does not mean it's open season to throw us a bazillion different crazy / powerful things found across the internet or other places.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 07, 2010, 01:45:30 PM
How are Primarchs veiwed on this.  IF i play in the Mega Battle this year I would like to field Leman Russ as my army commander.

Primarchs are something we may work on for this years Megabattle.  If we do get around to it we will post the rules / stats / point cost for each of them.  There may or may not be restrictions (like 1 per table per side or something).
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: DarkAngelsGuy on December 07, 2010, 02:07:54 PM
As cool as it is, I have no plans to allow a fan-made Codex into the Megabattle.  Unfortunately it opens up a GIANT can of worms and sets a precedent.

I miss worded it by calling it it's own codex. It is rather much an annex with some new datasheets. Nothing is anything near over-powered and I am more of less just going for the coolness factor. In all actuallity I'll probably get my rear end handed to me.

There isn't any new "special" rules that they don't already have. All of the wargear stays the same except maybe one item and everything is very well balanced as this annex has been tried, tested, and written by MANY others. The book will contain the datasheets I wish to play, all within the good spirit of the game.

It is my wishes that I might be able to still give a copy of this for you guys to view and discuss amongst yourselfs as to not spoil the "secrets of the inner circle" or surprise rather. I will add that it will not be in any way difficult for the others players to understand how any of these units function as they share the same parimeters as the existed units as described in Codex DA. If you still think this is a bit much and wish to not view the annex, I would rather like to send data sheets via email as that is all that is really being added.
Thanks
Brian
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 07, 2010, 02:16:31 PM
We will allow people to submit custom datasheets to us this year.  Please, please, please understand that we are going to be VERY strict with respect to what we allow.

We would prefer that submitting datasheets be the exception and not the rule.  Which is to say, don't spam us.
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 07, 2010, 03:13:50 PM
Also, Skaven, I almost wanted to punch my monitor after reading that.  Then again, I know you are just trolling as you know the burning hatred between the Thousand Sons and Wolves.  

i dont need silly wolves, im going to use my useless possesed  :P

here is a raw pic of my DD to scrutinize at:

http://www.facebook.com/album.php?aid=45013&id=1805097493&l=916fbf48bf

now you can punch your monitor rich
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 04:15:09 PM
Unlike some people, I find DD's to be hilarious.  Why else would I field a 2500 point chaos dreadnought?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 07, 2010, 04:36:54 PM
aren't they so sexy
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 05:11:18 PM
You should see if DD + Strategic redeployment can work.   ;D
Title: Re: [MegaBattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on December 07, 2010, 06:54:49 PM
****I reserve the right to mock everything lame due to my inherent greatness which is unquestionable****
Who do you think you are, Kevin?  Captain Bryan? ;)
8) 8)


also: my Skullhamma will be submitted when i am done with it

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 07, 2010, 07:21:46 PM
rob: I always thought the stuff off of bell of lost souls was a good resource, they play test all their stuff and I have yet to really see something that did anything to gasp at that you didn't pay out the tush for.

DarkAngelsGuy: Like Chase said data sheets using current incarnations of printed subject matter would be best.  Sadly, getting a new codex would be great but due to the doors it would open all data sheets created involving a given army should take into account the current codex they are using.  Case in point, a Dark Eldar data sheet should use the new codex as its source not the old codex that has the unit you really like but they changed.

Dave Goss: Every point you make is Moot, sorry it happens.

Grimwulfe: I would love to see the community come to a satisfactory compramise about fielding such units as the primarchs.  I think based on the way people see it we should keep it to a template that has been set as a precident.  Ex. would me angron as an ascended deamon prince.

Sadly strategic redeployment will not work on a DD, its immobile.  It would be like using strategic redeployment to move an immobilized bane blade to a better firing position.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 07, 2010, 07:58:47 PM
So Kevin and Chase, does my Banelord get to come play?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 07, 2010, 11:08:00 PM
.

Dave Goss: Every point you make is Moot, sorry it happens.

What is moot? I worked pretty hard on making those DD.  :'(

I even made my list using not a single made up item. As soon as my Santa buys me my possessed I'm ready to roll!  ;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 08, 2010, 09:08:43 AM
I was referring to your joke posts about making your own codex.  As for the DD I took a look at then and its kinda hard to get a good idea of what I'm looking at.  I like that you put the CSM in the pic for scale.  I am just not sure if the quality of the camera is poor or the lighting.  It will probably be easier to see once yourve painted them up.

From a tactical point of view and just personal preference you may only want to bring one to the big day this year.  that is about 1000 pts of your army invested into two units that my not do anything due to a random result table.  Also, there were some special rules last year for each table.  Example, the underground table allowed not orbital bombardments, flyers, or super heavy walkers.  So when composing your army lists please keep in mind that where you play may also alter your army composition abit. 

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 08, 2010, 09:21:46 AM
yeah, i dont own a camera so i have to use my cell phone (i got what i paid for).

the CSM is on top of each, as a 'guard' (not any in-game changes, just for style). The only thing not in my codex im bringing is those two, i dont really mind bringing two, i plan on cheeky shenanigans.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 08, 2010, 06:20:31 PM
Kevin, in all your awesomeness, will you allow me to bring a hell talon fighter in all my n00biness?

its from imperial armor 2006 (allegedly) its on forgeworld and it looks like a pretty sweet deal. also, if things are restricted to certain tables is there a way to ensure that if someone has a flier/heavy/etc they want to bring, they can indeed use it with at least a 90% guarantee?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 08, 2010, 06:51:49 PM
lol, dave I apologize if I gave you the impression that your entire army needed to be aproved.  I was just pickin on you because I always pick on ya.

This forum is for custom stuff that needs to be prior approved.  Like, any unit in the allowed books that does not have currently have a model.  Or if there is a model it is not realistic that you could purchase it and as such have chosen to make a suitable stand in model.  Also, any idea for data sheets of things you would like to see made a reality.  I know that there is a lack of data sheets for a number of armies and people would like to see their normal army lists get a bonus for a cool formation they have in mind.  Much like the old eldar craft world rules.

So, yea dave you can field anything from the imperial armor books.  As long as you have the model actual model, and have it painted and ready to field.  Now if you plan on making a hell talon then you would need to post pics and have someone ok the final product.

As for addressing the table restrictions, they tend to be minimal and only one table was not allowing flyers.  When the Team forums open for strategic discussions just let your side know what your planning to bring so that there can be an acceptable compromise.  I can't see someone telling you tuff nuggets your fly gets junked because we're sticking you on table X.  Looks like your on my side this year anyway and I wouldnt tell you that so I think your good.

As for the DD devices.  I think maybe you wanna make them a little bigger.  Remember these are Dooms Day Devices, they have structure points and cause doom.  Make them look intimidating, maybe just a suggestions getting some loose wiring and adding it in to make them look high tech.  I know GW's  big is a big egyptian style looking coffin, but they don't include a model for frame of reference.  Apocalypse units should look epic.  ;p

If ya need help bring them down to the store and talk with some of us, I'm sure we can find an easy way to improve upon what I would call a good start to these models.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 08, 2010, 09:05:26 PM
derek was the one who pointed out gw has a rhino's hatch in the middle. from that i got its scale measurement, they are exactly to size and shape of gw's with a few minor cosmetics. after i paint my base id like to hear ideas to make it look cooler though.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 09, 2010, 09:48:57 AM
So,

Jester to make the Primarch a reality you suggested we put together a set standard for the Primarchs.  I shall post both of the GW approved Primarchs I found so we can start to debate how to make this a reality.

(http://i11.photobucket.com/albums/a167/Rocksmacker/perturabo-daemon-primarch-of-the-iron-warriors-lord-of-the-iron-cage.jpg)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on December 09, 2010, 09:46:36 PM
I found this while I was wandering the internets:

http://www.scribd.com/doc/38378657/Seige-of-Terra-Emperor-Edition

A group did a campaign that was played in part at Warhammer World that included the Seige of Terra. They have info on the primarchs that were there.

I'm a fluffy-type player, so I don't think Primarchs belong in the 41st millennium. I find it hard to believe that a primarch would consider a 160,000pt Apocalypse game, the 'End Times' and make his way back to fight in such a little battle. That's just me tho...and the army I'm playing doesn't have a Primarch. :)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: deathwatch101 on December 10, 2010, 12:30:09 AM
ok i got two submisions first is the land raider cerberus
http://dsixgames.com/Conversions_files/Cerberus%20Data%20Sheet.pdf

second is gabriel angelos my army leader


http://www.dakkadakka.com/dakkaforum/posts/list/236238.page
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 10, 2010, 04:03:12 PM
Deep breath.... Sigh....

Oh, the Megabattle....

Why do I do this to myself?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 10, 2010, 04:24:58 PM
So Kevin and Chase, does my Banelord get to come play?

Yeah.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on December 10, 2010, 04:37:16 PM
Don't worry so much Chase. Afterall I can allways make it worse :P
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on December 10, 2010, 09:11:43 PM
So as the date is June 4th, are we going to have a beach landing and airborne assault table?

The data is close enough to provide inspiration ...


Thoughts?

Cheers,
Alan
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 10, 2010, 09:25:56 PM
So as the date is June 4th, are we going to have a beach landing and airborne assault table?

The data is close enough to provide inspiration ...


Thoughts?

Cheers,
Alan
;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 10, 2010, 09:58:08 PM
As far as I saw it the banelord was acceptable last year, its great that you are going to upgrade its look a bit though.  Can't wait to see the finished product.

Grimwulfe: I am also researching other mega battles that included primarchs to see how their rules had and impact on the game.  The goal would be to field a really cool character but not something that is game altering in an of itself.

Moonie: I don't see and issue with the landraider variation.  As for the special character we'll have to see. 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 10, 2010, 09:58:47 PM
So as the date is June 4th, are we going to have a beach landing and airborne assault table?

The data is close enough to provide inspiration ...


Thoughts?

Cheers,
Alan

The tables are on Derek and I couldn't be happier about that.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on December 10, 2010, 10:48:23 PM
So as the date is June 4th, are we going to have a beach landing and airborne assault table?

The data is close enough to provide inspiration ...


Thoughts?

Cheers,
Alan

The tables are on Derek and I couldn't be happier about that.

So the tables are on me.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on December 11, 2010, 02:26:21 AM
Lol @ Paul :D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 11, 2010, 01:14:11 PM
ok paul I want to see a catachan table, everything is forest.  HAHAHAHAHA take that gun line armies of the imperium.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on December 11, 2010, 03:48:17 PM
ok paul I want to see a catachan table, everything is forest.  HAHAHAHAHA take that gun line armies of the imperium.

Agent orange man, Agent Orange...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Battleground on December 12, 2010, 12:45:11 PM
hey so can we post models we think would be balanced and fun if we just used our imagination?

Not in this thread, please.

Let's keep this thread's post count as low as possible.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 14, 2010, 11:52:51 AM
ok paul I want to see a catachan table, everything is forest.  HAHAHAHAHA take that gun line armies of the imperium.

Agent orange man, Agent Orange...

He has a point.  There is a 'remove all vegetation' stratagem that I've never seen used, but if you posted in advance that there would be a forest table...
Title: Revisiting Some Of Last Year's Controversies
Post by: blantyr on December 14, 2010, 12:51:56 PM
Shortly after last year's battle, there were some calls that were controversial.  It was deemed prudent to let things cool off.  I made some proposals to Chase that were generally well received in the aftermath of last year's battle.  I don't want them slipping through cracks.  Thus, I'll post them up here.

There are controversial stratagems that one side or the other might like banned.  I'm not going to open up these stratagem by stratagem debates, but I would like to reduce the amount of troublesome stratagems in play.  Thus, instead of allowing a given stratagem to be used once per side per table, I'd propose to play it book and go with once per side.  If we have seven tables, this would be the difference between 14 flank marches from stratagem choices and 2 flank marches.

Big titans often come with minimum range restrictions on shoulder and head mounted weapons.  Due to ranges being measured in 3 dimensions instead of 2 in the new 40K base rules, these range minimums effectively went away in last year's battle.  However, the new 40K base rules also define line of sight as being taken from the pivot point of the weapon, not from the nozzle.  Also, weapons cannot be elevated or depressed more than 45 degrees off horizontal.  If the new codex is used properly and fully, something similar to the minimum range circle will occur in all titans.  None of them will be able to target units hanging around near their toes.  Again, I'd like to see it played by book.  Titan and d-template advantage meant a lot last year, and I don't want the big walkers to be unduly unbalancing.

The Disruptor Beacon is one of four "Front Line Assets" -- the others being Null Field Generator, Supreme Headquarters and Shield Generator -- that are represented by a marker placed in the owner's deployment area.  There is a maximum size of four inches for these markers.  Last year there was a special rule that prevented one from placing Disruptor Beacons immediately near cover.  This was done in part because there was no minimum size for the markers, thus one could in principle put a tiny marker somewhere implausible.  As we now have a good deal of time to make markers, I'd propose that we have a minimum size for markers rather than a rule to prevent placement near cover.  I'd suggest the monstrous creature base size as a good minimum marker size.

Many have noted an escalation in use of big models.  Some have voiced opinions that such escalation should be stopped.  Last year we had a good healthy number of people with no super heavy or gargantuan models, a good healthy number of people with one or two bane blades or their point equivalents, and we had four people who spent every single point on big models.

I can see how each style of play can be fun.  Having twice in a row been deployed opposite heavy walkers I wasn't prepared to fight, I'll suggest being surprised by a mismatch isn't always fun.  We might want to discourage mismatches.  I'd like to see tables available for all three styles of play.  If there are fluff reasons as well as game balance reasons for different table rules, so much the better.  I fit in the middle category, with one 'counts as' Eldar Scorpion.  I'd like to play with like minded opponents.  I don't begrudge the all heavy players their opportunity to deploy the big models, but might they pick on people their own size?

That's about it for the moment.  I do sympathize with Chase's desire to minimize custom rules and units.
Title: Re: Revisiting Some Of Last Year's Controversies
Post by: Chase on December 14, 2010, 01:35:03 PM
Shortly after last year's battle, there were some calls that were controversial.  It was deemed prudent to let things cool off.  I made some proposals to Chase that were generally well received in the aftermath of last year's battle.  I don't want them slipping through cracks.  Thus, I'll post them up here.

I'm glad you did, Bob.  I definitely forgot about some of these.

Quote
There are controversial stratagems that one side or the other might like banned.  I'm not going to open up these stratagem by stratagem debates, but I would like to reduce the amount of troublesome stratagems in play.  Thus, instead of allowing a given stratagem to be used once per side per table, I'd propose to play it book and go with once per side.  If we have seven tables, this would be the difference between 14 flank marches from stratagem choices and 2 flank marches.

I would like to see this also and have considered it myself, to myself, a bit lately.  The only real issue I can see coming up is that there might not be enough stratagems to go around.  I do not think ti would be very difficult to create a "bank" of stratagems that can be taken by each side.  The bank might include 1 "Flank March", 1 Disruptor Beacon, 2 Strategic Redeployment, etc.

Quote
Big titans often come with minimum range restrictions on shoulder and head mounted weapons.  Due to ranges being measured in 3 dimensions instead of 2 in the new 40K base rules, these range minimums effectively went away in last year's battle.  However, the new 40K base rules also define line of sight as being taken from the pivot point of the weapon, not from the nozzle.  Also, weapons cannot be elevated or depressed more than 45 degrees off horizontal.  If the new codex is used properly and fully, something similar to the minimum range circle will occur in all titans.  None of them will be able to target units hanging around near their toes.  Again, I'd like to see it played by book.  Titan and d-template advantage meant a lot last year, and I don't want the big walkers to be unduly unbalancing.

What went on with this last year was sort of dumb.  Minimum range on Titans will be handled differently this year.  If what you've proposed seems "too complicated" I would have no problem measuring range from the models "feet".  Anyways, this is something that the community needs to discuss.

Quote
The Disruptor Beacon is one of four "Front Line Assets" -- the others being Null Field Generator, Supreme Headquarters and Shield Generator -- that are represented by a marker placed in the owner's deployment area.  There is a maximum size of four inches for these markers.  Last year there was a special rule that prevented one from placing Disruptor Beacons immediately near cover.  This was done in part because there was no minimum size for the markers, thus one could in principle put a tiny marker somewhere implausible.  As we now have a good deal of time to make markers, I'd propose that we have a minimum size for markers rather than a rule to prevent placement near cover.  I'd suggest the monstrous creature base size as a good minimum marker size.

This seems fine, fair, and the requirement will be included when I get around to typing up the "tweaks" to certain stratagems.

Quote
Many have noted an escalation in use of big models.  Some have voiced opinions that such escalation should be stopped.  Last year we had a good healthy number of people with no super heavy or gargantuan models, a good healthy number of people with one or two bane blades or their point equivalents, and we had four people who spent every single point on big models.

I can see how each style of play can be fun.  Having twice in a row been deployed opposite heavy walkers I wasn't prepared to fight, I'll suggest being surprised by a mismatch isn't always fun.  We might want to discourage mismatches.  I'd like to see tables available for all three styles of play.  If there are fluff reasons as well as game balance reasons for different table rules, so much the better.  I fit in the middle category, with one 'counts as' Eldar Scorpion.  I'd like to play with like minded opponents.  I don't begrudge the all heavy players their opportunity to deploy the big models, but might they pick on people their own size?

Tables will be available for at least the 3 styles of play you mention, Bob.  That's a promise.

Quote
That's about it for the moment.  I do sympathize with Chase's desire to minimize custom rules and units.

Yeah!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on December 14, 2010, 09:14:21 PM
Shortly after last year's battle, there were some calls that were controversial.  It was deemed prudent to let things cool off.  I made some proposals to Chase that were generally well received in the aftermath of last year's battle.  I don't want them slipping through cracks.  Thus, I'll post them up here.

There are controversial stratagems that one side or the other might like banned.  I'm not going to open up these stratagem by stratagem debates, but I would like to reduce the amount of troublesome stratagems in play.  Thus, instead of allowing a given stratagem to be used once per side per table, I'd propose to play it book and go with once per side.  If we have seven tables, this would be the difference between 14 flank marches from stratagem choices and 2 flank marches.

Big titans often come with minimum range restrictions on shoulder and head mounted weapons.  Due to ranges being measured in 3 dimensions instead of 2 in the new 40K base rules, these range minimums effectively went away in last year's battle.  However, the new 40K base rules also define line of sight as being taken from the pivot point of the weapon, not from the nozzle.  Also, weapons cannot be elevated or depressed more than 45 degrees off horizontal.  If the new codex is used properly and fully, something similar to the minimum range circle will occur in all titans.  None of them will be able to target units hanging around near their toes.  Again, I'd like to see it played by book.  Titan and d-template advantage meant a lot last year, and I don't want the big walkers to be unduly unbalancing.

The Disruptor Beacon is one of four "Front Line Assets" -- the others being Null Field Generator, Supreme Headquarters and Shield Generator -- that are represented by a marker placed in the owner's deployment area.  There is a maximum size of four inches for these markers.  Last year there was a special rule that prevented one from placing Disruptor Beacons immediately near cover.  This was done in part because there was no minimum size for the markers, thus one could in principle put a tiny marker somewhere implausible.  As we now have a good deal of time to make markers, I'd propose that we have a minimum size for markers rather than a rule to prevent placement near cover.  I'd suggest the monstrous creature base size as a good minimum marker size.

Many have noted an escalation in use of big models.  Some have voiced opinions that such escalation should be stopped.  Last year we had a good healthy number of people with no super heavy or gargantuan models, a good healthy number of people with one or two bane blades or their point equivalents, and we had four people who spent every single point on big models.

I can see how each style of play can be fun.  Having twice in a row been deployed opposite heavy walkers I wasn't prepared to fight, I'll suggest being surprised by a mismatch isn't always fun.  We might want to discourage mismatches.  I'd like to see tables available for all three styles of play.  If there are fluff reasons as well as game balance reasons for different table rules, so much the better.  I fit in the middle category, with one 'counts as' Eldar Scorpion.  I'd like to play with like minded opponents.  I don't begrudge the all heavy players their opportunity to deploy the big models, but might they pick on people their own size?

That's about it for the moment.  I do sympathize with Chase's desire to minimize custom rules and units.
I agree very much with this. As far as the min range for titans it would probably be best to measure from the feet like Chase said is a possibility otherwise people might customize titans to lean over so they can shoot closer to their feet.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 15, 2010, 10:21:23 AM
I agree very much with this. As far as the min range for titans it would probably be best to measure from the feet like Chase said is a possibility otherwise people might customize titans to lean over so they can shoot closer to their feet.

I'd be content with measuring titan's range from their feet.

I agree with Chase that we need to allow some (most) Strategic Assets to be taken more than once in order to provide reasonable choices for everyone.  Holding controversial ones to one per side, though, seems to me to be an act of self preservation.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on December 15, 2010, 05:58:42 PM
I was under the impression that this thread was all about deciding if a custom model/questionable paint job/questionable scratch build was going to be allowed to enter the megabattle.

It seems to have evolved into questions of made up codices and fan made rules from the internet.

Hmm.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 15, 2010, 06:10:27 PM
you are right jfoodmaster.

I am still waiting to hear if we should proceed with discussions on the primarchs, I know grim was interested and posted some info about what he wanted to see.  But, I heard there was some reservations from a few people and am waiting to hear the final proclaimation as to whether we should continue the discussion.
Title: Badass
Post by: blantyr on December 15, 2010, 07:38:33 PM
I was under the impression that this thread was all about deciding if a custom model/questionable paint job/questionable scratch build was going to be allowed to enter the megabattle.

It seems to have evolved into questions of made up codices and fan made rules from the internet.

Hmm.

I think Chase was relatively clear on the other thread.

I think it's important to note that the presence of the other thread does not open up the entire internet as a resource for datasheets.  We want to be extremely strict about everything we allow, especially in terms of datasheets.  It is strongly recommended that each player use datasheets presented in the Apoc book, Apoc Reload, or Imperial Armour books.  In extremely rare cases, like Mike Salzmans Aqua Marine Titans, custom datasheets might be required and permitted.  Way more than half the reason why this has been allowed in the past is because his models are badass.

There is a very fine line between allowing things that seem appropriate and "cool" and allowing things that make the game seem silly or stupid.  Help me help everyone and please try to respect that.

I'd just as soon assume that a model has to be declared not just acceptable, but badass, before we start talking about inventing rules or pulling fan stuff from the net.  The sheer size of the event presents enough of a challenge without adding extra unnecessary complications.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 15, 2010, 07:41:17 PM
Troy, where did you get Perturbo?  That's not from gw.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 15, 2010, 08:18:54 PM
I agree very much with this. As far as the min range for titans it would probably be best to measure from the feet like Chase said is a possibility otherwise people might customize titans to lean over so they can shoot closer to their feet.

I'd be content with measuring titan's range from their feet.


Changing rules is far too much a slippery slope.  Measuring from the feet require the shot to originate from the feet as well.

How about we not modify the 40k rules much more than necessary. The measuring from the feet changes the way TLOS works.  Since 5th edition relies on it, wouldn't that be a little odd?

I guess if we are measuring distance and LOS from the toes, we can resolve that every weapon but D would give people cover saves.  Also, guardsmen would give the marines behind them cover saves from the vulkan megabolter mounted on their carapace...

OR

We could use 5th edition rules.
Measure distances from the gun.
Use TLOS.
Problem solved.

Now for the explanation as to why it is solved:
TLOS basically forces the gun to be aimed downward.  An emperor titan / warlord cannot be made to be leaning over and look "badass" or "cool"  So the only real way it can aim is slightly downward or straight forward.  We allow for the 45 degree angle swivel up and down and suddenly the rules resolve themselves.

We can do the math if you like but it's pretty obvious without trig to know you won't be able to shoot at the titans feet with carapace weapons by the rules as written.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 15, 2010, 09:20:55 PM
Im on rich's side with this, for the reason that i HATE trig, but also, why woudnt a 4000 point titan's crew be smart enough to point their gun down? i mean wouldnt that be obvious to do?

the 45 degree arc gives it the ability to shoot down while also not allowing it to shoot at its feet.

also, while im here. i wish to use a preacher of nurgle model (from forgeworld) as a nurgle possessed champion and a rogue psyker model (also fw) as a tzeentch possessed champion model, is this ok?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 15, 2010, 09:56:42 PM

We could use 5th edition rules.
Measure distances from the gun.
Use TLOS.
Problem solved.

Now for the explanation as to why it is solved:
TLOS basically forces the gun to be aimed downward.  An emperor titan / warlord cannot be made to be leaning over and look "badass" or "cool"  So the only real way it can aim is slightly downward or straight forward.  We allow for the 45 degree angle swivel up and down and suddenly the rules resolve themselves.

We can do the math if you like but it's pretty obvious without trig to know you won't be able to shoot at the titans feet with carapace weapons by the rules as written.

This seems fine so long as people don't try and cheese things.  The people bringing the big Titans should know and respect this.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 15, 2010, 10:00:05 PM
I have no real strong preference between Book TLOS and measuring minimum range from the toes.  Book TLOS to me feels more real, while toes is quick and easy.  Returning to last year's version where you could shoot at one's toes would be problematic to me, but I don't think anyone wants to go back to that.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 16, 2010, 09:58:11 PM
Dave,

As long as the model's you plan to use can clearly stand out of a unit and are fairly close to representing what you want them I don't see an issue.  There are alot of players that go with the forgeworld version of unit champions because they tend to just be better looking models.

Just make sure you have them based and painted.  Derek Likes to see fully painted armies in his mega battles.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 16, 2010, 11:37:01 PM
Just make sure you have them based and painted.  Derek Likes to see fully painted armies in his mega battles.

And it isn't just Derek.  :-D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on December 17, 2010, 08:41:36 AM

We can do the math if you like but it's pretty obvious without trig to know you won't be able to shoot at the titans feet with carapace weapons by the rules as written.

Please solve for Barrage weapons.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 17, 2010, 09:07:12 AM
We can do the math if you like but it's pretty obvious without trig to know you won't be able to shoot at the titans feet with carapace weapons by the rules as written.

The math on 45 degrees is straight forward enough.  For every inch above the ground the weapon is mounted you get an inch of horizontal distance from the mount point that the gun can't target.

The exception would be for other big targets.  The toe rule is not ideal.  When a Warlord gets close to an Emperor the range is supposedly too short, though the Warlord's gun can clearly be brought to bear.  TLOS seems to make more sense.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Spooky on December 19, 2010, 02:18:23 PM
I'm not settled on it, but I'm poking at the idea of making an Orbital Defense Laser, and wanted a guide on aesthetics.

One possibility would be to make a building like this and then park a convincing laser-y thing on top rear platform:
(http://hirstarts.com/station/sta001.jpg)
It looks a little "clean" to me though...

Another possibility would be to make something like this:
(http://i52.photobucket.com/albums/g26/gulbech/watercleaner.jpg)
which would be painted somewhere along these lines: (http://i52.photobucket.com/albums/g26/gulbech/Pumpingstationup.jpg)

Basically I'm thinking a tower with a gun, and either make that tower part of a building that looks bulky enough to look like it generates its own power, or make a separate building that appears to be able to generate the power the gun needs.

Do people prefer the "clean" flat look? The "gothic" stone-work with metal pipes and such? Are neither acceptable?

Thanks for considering!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 19, 2010, 02:29:06 PM
Mixing stone work with tech is pretty grim-dark.  The newish one would just need some superstitious nonsense and other hokey religious jargon on it.

They all seem quite acceptable as a base for the laser.  Do you have a SM for comparison on the stone work models?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on December 19, 2010, 02:30:22 PM
I'm going to use bastions and convert them into defense lasers for mine. But remember the defense laser must have a pompous sounding name (right in the data sheet)  ;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on December 19, 2010, 07:08:20 PM
I would like to use a data sheet from the bell  of of lost souls calld the
Necron Aspis it includes the Necron Obelisk which has been used in Mega Battles
before and which has a Data sheet on the Games workshop web site.
Thanks
Dave
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 19, 2010, 07:41:51 PM
For the defense laser I like the idea of the stone work more than the more toyish look of the first image.  I think the ideas you posted for converting a gothic looking structure to house more high tech equipment fits really well with the idea of how I've seen hive worlds pictured in the 40k material.

As for the Aspis Data sheet, I don't see any issue with it.  I've personally always found bell of lost souls a good source for material that has been avidly play tested by the guys that put of the website.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Spooky on December 19, 2010, 10:02:26 PM
Cool. Yeah, I like the look of the gothic stonework with the metal pipes in it better anyway...

Scale-wise, I can't put a mini next to that model because it's a picture I took off the web. I can tell you though that the bricks in the wall are about a half-inch tall, and each square of the ground is 1" x 1".
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 20, 2010, 10:35:05 AM
I would like to use a data sheet from the bell  of of lost souls called the
Necron Aspis it includes the Necron Obelisk which has been used in Mega Battles
before and which has a Data sheet on the Games workshop web site.
Thanks
Dave

See http://www.battlegroundgames.com/forum/index.php?topic=1813.msg19010#msg19010

Chase is discouraging data sheets other than from Apocalypse, Apocalypse Reload, or Imperial Armor.  If you really must, post the entire sheet here for review.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on December 20, 2010, 01:11:14 PM
Eldar Bob is the best backseat moderator I have ever seen. I think we should have him in charge of the megabattle.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 20, 2010, 01:16:23 PM
Ian's got a really good point.

I'll bow to Blantyr expertise from this point on.


jester out....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 21, 2010, 01:57:41 PM
Deep breath.... Sigh....

Oh, the Megabattle....

Why do I do this to myself?

Not to worry.  Now that I'm in charge, things will be a lot smoother.

When can I get a copy of the table building schedule?    ;)

OK.  The rest of you.  Bad ass model with no rules?  We can handle that.  Bad ass rules with no model?  Not so much.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on December 21, 2010, 04:17:37 PM
Not to worry.  Now that I'm in charge, things will be a lot smoother.

When can I get a copy of the table building schedule?    ;)

OK.  The rest of you.  Bad ass model with no rules?  We can handle that.  Bad ass rules with no model?  Not so much.

Bob,
Please be quiet. You are irritating the natives regulars.


Thanks for understanding.

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 21, 2010, 04:44:22 PM
So... according to blantyr, i can field any primarch i want, since there is a model for all of them. in fact i can field horus and sanguinus who are dead  ;)

so... can i field horus? seriously. can I? im pretty sure he would just be abbadon with 1 better in all his stats, probablly have rage, fnp, and inferno bolts for his bolter.

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on December 21, 2010, 05:11:37 PM
I would say based on the logic, I could field my Citadel Leman Russ and the Freki and Geri wolves that are on my table. There are no GW Primarch models except that one (I think). He is only as tall as a 2nd edition Space Marine....not the massive, brutal monster that the fluff suggests. Heh. I don't think the Megabattle would pass as the 'Wolf Time' for Russ' return anyway.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 21, 2010, 08:21:43 PM
i think that if anyone wants to bring a model that has no official stats/rules, he should do what mirrorlord did and post a link to the model in questions thread here, and then people can scrutinize it until it is approvable.

if troy put alot of money and hard work into the leman russ model, then i believe it is only right that he fields it if he wants to. just as long as he leaves it to be fixed and made fair by people other than himself, since what one person finds harmless, another can find brutal.

isnt the whole point of this thread to make sure we DO see badass models come to this years megabattle and not some third grader's art project robot? sure youll get jackasses like me who post moot, but if someone wants to bring something cool, isnt that the true spirit of the megabattle? that would be like telling someone they couldnt believe in santa for xmas.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on December 21, 2010, 10:11:19 PM
On Titans: I think its obvious looking at Nick's titan at what angles the Weapons can fire from thus TLoS shouldnt be a problem for custom built monsters.

On Primarchs: I still dont see anything that settles me on allowing them short of Angron. My opinion is they should not be allowed except Anrgon. Until GW puts out official fluff for Primarchs and their stat line my vote is no to primarchs. Most of the Loyalist ones are dead or lost and I doubt they will "magicly appear" for one battle. I played in a game once when Lion El Johnson woke up to chase down Luther and it left a fowl taste in my mouth because niether of the charecters should be up walking around.

Thats all I can voice from reading what has been put up so far.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: deathwatch101 on December 22, 2010, 12:55:58 AM
ok gauss if u and troy can bring a primarch then my whole army gets to counts as custodians cause comeon how awesome and fair would that be wat paul and kevin are trying to do is not turn down awesome models but make sure noobs like me dont get put in front of ppl that hav the resources to put a 10 would str 10 int 10 model infront of me and tell me there going to win before first turn happens so wat happened to dan last year ( loosing most of his army in one turn) doent happen to anyone else so in other wrds just let paul and kevin do there jobs and stop the whineing about how  i spent my milk money to make this model look bad ass and i had a dream on its rules


btw i know i prob going to get flak for this post but how does that change for me so yea bring it on
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 22, 2010, 01:56:14 AM
I dont care about or want to field a primarch, and its G-o-s-s.

I got a swell idea. if you want a primarch, make one from the codex. leman russ? just use a wolflord and deck him out with the goods leman would have. horus? just use abbadon and call him horus. This way people can field a primarch and nobody can bitch that it is a broken model.

on the tls issue. why couldnt a titan shoot at it's feet? I say if it misses a shot it hit its own foot. that can resolve both sides of the argument.

and as far as having a hard copy, the store has all of these books, if you can find $40 to play, you can find a nickel in the parking lot to copy your datasheet.

As to Mooney's chapter. If he plays on order, he should use the space marine codex, if he plays on chaos, he can use a thousand son army with the blood raven colors and take a few of the newer technologies. this will be balanced since we would be limiting him to one chaos god in exchange for the "better" stuff.

my two cents on the issues. the troll has spoken  ;)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 22, 2010, 02:00:38 AM
Let's all take a deep breath and chill for the holidays.

One way or another everything will work out.  People will get to do and bring awesome stuff.  Overall we're in a much better spot than we were coming into last year.  Let's grow from that point and not revisit too many old things that have been more or less worked out.

As far as I'm concerned Titan shooting has been worked out.

People taking things like the Disruptor Beacon will have to model it on a Demon Price sized base.

As of right this minute, it seems like a bunch of people think Primarchs, although cool, probably shouldn't be involved in the Megabattle.  I'm leaving this up to Paul and Kevin to discuss in the coming months seeing as I barely know what a Primarch is.


So yeah.  Happy holidays.  I'm going to be eating a ton of pie.  What are you going to be doing (rhetorical)?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 22, 2010, 10:00:12 AM
Actually Dave might have a good point.

For the primarchs --- Lets take Russ for an example.

Use Logan as a base - increase his stat line by 1 accross the board and allow 1 special item and Skill.  Increase his ponts by 100% and presto you have a not over the top and functional Primarch.

In this case Leman would look as such.

WS 7 BS 6 S 5 T 5 W 4 I 6 A 6 LD 10 SV 2+/3+

Special Item is Geri and Freki

WS 5 BS 0 S 5 T 6 W 2 I 5 A 4 LD 7 SV 3+

Special Skill - Insane Bravado

Point Cost - 550 pts.

Let me know what yall think.  I see this as being playable and fair and would like to see your thoughts.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on December 22, 2010, 12:26:45 PM
Primarchs are a bad idea.  We are fighting in the 41st millenium not the 31st.  If we want to play with primarch we can do another battle with pre-heresy armies.

For play reasons, you are looking at giving a side that is more about mass of bodies than ridiculous stat lines a model that, if using Troy's stats, would be better than most daemon princes and be attended by two bloodcrushers.  As much as the special ICs from last year were cool, they were something that really made no sense for the game as a whole, and using a primarch would be the same except instead of being unnamed commander, they would have a well known name.

So has anyone actually come out with a data-sheet that would actually be practical and usable for our megabattle, or are we just all splooging on this discussion thread with our nerd wetdreams?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 22, 2010, 01:17:03 PM
Who is leman's heir in the space wolf codex? just give him two wolves, call them feri and gerki, then add 1 to his stats for like +100 points and call him leman russ.

Like for horus, take abbadon and add +1 to his stats and add +100 points.

IF primarchs were allowed this is how they should be handled unless they have a gw rule since at least then there is nobody making up rules like "when my model touches the table i win". Or maybe have a special table with a rift in time where primarchs and legends can show up and beat each other like the moon is the table for big titans to beat each other. Its not like troy and other people are asking to use Darth Maul  ::)

Darth Maul
Chaos lord Stat line, mark of khonrne, daemon weapon. make my dreams come true for the holidays  ;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on December 22, 2010, 02:20:20 PM

As of right this minute, it seems like a bunch of people think Primarchs, although cool, probably shouldn't be involved in the Megabattle.  I'm leaving this up to Paul and Kevin to discuss in the coming months seeing as I barely know what a Primarch is.


I believe chase said Primarchs are not a good idea and most of us dont want to use them.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on December 22, 2010, 03:25:56 PM

As of right this minute, it seems like a bunch of people think Primarchs, although cool, probably shouldn't be involved in the Megabattle.  I'm leaving this up to Paul and Kevin to discuss in the coming months seeing as I barely know what a Primarch is.


I believe chase said Primarchs are not a good idea and most of us dont want to use them.

You need to learn to read better my friend.  Chase did not say they are bad idea but that a bunch of people dont think they should be involved. 


Aside from that I can see the argument for both sides.  And Dave has another point that I like and trust me pople this is making me sick to my stomach, lol.  Time rifts and so on are a great way to explain it.  Also for the arguments that this isnt the wolftime and why would he show up?  Well who says the megabattle isnt in the warp also it states that Leman will return home during the end of days for the wolftime.  No table that I have seen for the megabatte looks anyhting like Fenris so that point it mute.

On the other side Im not going to fight anyone over use of primarchs just thought it would be a great addition to the megabattle if done properly and the models fit. 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Wes on December 22, 2010, 06:44:25 PM
i think that if anyone wants to bring a model that has no official stats/rules, he should do what mirrorlord did and post a link to the model in questions thread here, and then people can scrutinize it until it is approvable.

I feel helpful :D


Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 22, 2010, 09:56:02 PM
My bad. While I'm finishing up my black legion, according to my books, there is 13 eldar in the black legion. Can I use them as eldar or chosen models? Since I am trying to have some of everything the black legion has. Except abbadon who I gave up fighting over already.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: deathwatch101 on December 23, 2010, 01:36:19 AM
in wat book did it say the black legion has eldar ??? ??? ??? ???
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 23, 2010, 02:09:26 AM
My bad. While I'm finishing up my black legion, according to my books, there is 13 eldar in the black legion. Can I use them as eldar or chosen models? Since I am trying to have some of everything the black legion has. Except abbadon who I gave up fighting over already.

Order sticks with Order.  Disorder sticks with Disorder.  The only exception is traitor Guard and they must clearly be modeled as such.

Sorry dee oh double jee.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on December 23, 2010, 12:21:17 PM
That's wiggidy whack!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 23, 2010, 12:42:27 PM
As of right this minute, it seems like a bunch of people think Primarchs, although cool, probably shouldn't be involved in the Megabattle.  I'm leaving this up to Paul and Kevin to discuss in the coming months seeing as I barely know what a Primarch is.

The Primarchs are to the Emperor as the 12 Apostles are to Jesus.  They have been dead or missing for centuries.  While there are legends that some of them might return, I would think if they didn't return for the 13th Black Crusade, the BG mega battle would have to have a very high octane story line in order for it to be vaguely believable.

Count me as among those who doesn't like the idea fluff wise.  I'd also prefer to minimize the amount of funky rules being used.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 23, 2010, 03:42:06 PM
The Primarchs are to the Emperor as the 12 Apostles are to Jesus.  They have been dead or missing for centuries.  While there are legends that some of them might return, I would think if they didn't return for the 13th Black Crusade, the BG mega battle would have to have a very high octane story line in order for it to be vaguely believable.


I play with little plastic men and cardboard armored robots that go pew pew.  I have little issues suspending disbelief.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: deathwatch101 on December 23, 2010, 11:47:03 PM
The Primarchs are to the Emperor as the 12 Apostles are to Jesus.  They have been dead or missing for centuries.  While there are legends that some of them might return, I would think if they didn't return for the 13th Black Crusade, the BG mega battle would have to have a very high octane story line in order for it to be vaguely believable.


I play with little plastic men and cardboard armored robots that go pew pew.  I have little issues suspending disbelief.
i second that
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on December 23, 2010, 11:57:15 PM
The Primarchs are to the Emperor as the 12 Apostles are to Jesus.  They have been dead or missing for centuries.  While there are legends that some of them might return, I would think if they didn't return for the 13th Black Crusade, the BG mega battle would have to have a very high octane story line in order for it to be vaguely believable.


I play with little plastic men and cardboard armored robots that go pew pew.  I have little issues suspending disbelief.
lol
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 24, 2010, 12:25:09 AM
The Primarchs are to the Emperor as the 12 Apostles are to Jesus.  They have been dead or missing for centuries.  While there are legends that some of them might return, I would think if they didn't return for the 13th Black Crusade, the BG mega battle would have to have a very high octane story line in order for it to be vaguely believable.


I play with little plastic men and cardboard armored robots that go pew pew.  I have little issues suspending disbelief.

Different people play this hobby for different reasons.  They enjoy different things.  One aspect is modeling.  The game is the better for fully painted armies and well put together scratch builds.  Thus, we have rules about hamster ball and toilet tube models, and inspections to confirm that the modeling is worthy.

Primarchs in a modern era game?  From a fluff perspective, at least as I see it, this is roughly the equivalent of hamster ball and toilet tube. 

I care about all three elements, about the wargaming, the modeling, and the story line.  Not everyone is going to be equally good at all three, but it would be nice if we could at least try to respect each other's interests.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on December 24, 2010, 12:57:16 AM
<----------------------------------------
Against Primarchs

that is all








.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on December 24, 2010, 02:40:35 AM
<----------------------------------------
Against Primarchs

that is all
.

And we have our answer
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on December 24, 2010, 03:47:18 AM
In all my time playing this game, I've seen some sights.   I've seen flesh tone daemonettes and female space marines.

End of times Primarchs would be welcome if faced with the contents of the prior sentence again.

Whats nice about the Primarchs is the idea that it seems to become community policed at this point.  I would like to see more scratch builds up here now.   What say you, modelers of the damned?

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 24, 2010, 10:49:20 AM
In all my time playing this game, I've seen some sights.   I've seen flesh tone daemonettes and female space marines.

End of times Primarchs would be welcome if faced with the contents of the prior sentence again.

Whats nice about the Primarchs is the idea that it seems to become community policed at this point.  I would like to see more scratch builds up here now.   What say you, modelers of the damned?

What you haven't seen is my bringing those models to a Megabattle.

I'd like to see well done scratch builds.  I'm not thrilled with scratch built models that can't be trivially played 'counts as' with existing rules from the approved list.  I love custom modeling for custom modeling's sake, but distrust it when it is used as an excuse to bend or extend combat capability.  Someone who wants to build a badass model ought to get a chance to put it on the table.  Someone who sees a badass rule and builds the model to exploit the rule seems problematic.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on December 24, 2010, 11:21:03 AM
... and female space marines.


I wholeheartedly disagree with that. WHOLEHEARTEDLY, I say! Isn't why there is the Adeptis Sororitas (or however it's spelled)?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on December 24, 2010, 01:57:44 PM
...Thus, we have rules about hamster ball and toilet tube models...
And frisbees...   ::)

But in all seriousness, I don't think the idea of using a Primarch for a game is a bad idea, although, at this point I can see why many people wouldn't want them in the Megabattle specifically.  I've seen some models representing the Primarchs online, and a lot of them look very well made.  If we can collectively come together on a rule set, and maybe even write some fanbased fluff so that at least the BG community can use and work with, maybe in the future, we can have some kind of battle/game where the Primarchs are involved.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on December 24, 2010, 02:51:09 PM
Hi folks
 Were all forgeting a big part of Apocalypse is custom data sheets and scatch built models.
there's even a part of the Apocalypse rule book and GW's web site about it. But the biggest part of the Mega Battle is to get together have some fun kill your enemy's and give bragging right's to the winning side for the year. People should make there data sheets post them on the site and let the commitee render there rulings.

There just seems to be a lot of people getting there feelings hurt and thats not the right thing to do.
This is only a game and supposed to be fun win lose or draw enjoy the game.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 24, 2010, 04:09:50 PM
Warlord expresses it well.

To be blunt many of the arguements here are valid and at the same time not truely relevant to the current situation.  Primarchs are a non-issue for this forum now, it has been stated that they will be ruled upon after a lengthy discussion.  No need to get worked up over something that is for all intents and purposes out of the community's control for now.  I would like to say thank you to the many ideas that followed the request for the  Primarchs involvement.  Troy and Dave, your ideas were very good and will be taken into account when the decision it made.

This forum is here for players to post their ideas and what they have made.  There is a group of individuals selected for the judgement process.  For better or worse, hate it or love it.  That is why those individuals were chosen.  Whether you like the decision or hate it, what they decide will the final say in matters refering to what is posted here for review.

Continue Posting, please just don't be too upset if the final word is not the two cents you added to the conversation.  Nothing personal, we are just trying to assist in making the event enjoyable for the majority of the community.  Some eggs will be broken, lets just be big boys and girls and take it all like adults.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 25, 2010, 04:47:41 AM
Chase listed three 'canon' sources of data sheets, Apocalypse, Apocalypse Reload and Imperial Armor, while discouraging data sheets from other sources.  I agree, while acknowledging that this thread exists to approve stuff from other sources.

Last year, though, I used two data sheets from another source that I considered canon.  GW does have a web page full of Apocalypse data sheets.

http://www.games-workshop.com/gws/content/article.jsp?aId=3400020&amp;_requestid=1218869

Last year I played the Shadow Walker Formation and The Seer Council of Ulthwe.  I might well use them again next year.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440062_Eldar_Datasheet_-_Shadow_Walker_Formation.pdf

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180069_Eldar_Datasheet_-_The_Seer_Council_of_Ulthwé.pdf

Can we consider all these GW data sheets canon, usable without being blessed on this thread?  If not, I'll submit the Shadow Walker Formation and Seer Council for approval, though I have not seriously considered what I'll be fielding this year.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 25, 2010, 05:43:52 AM
Can we consider all these GW data sheets canon, usable without being blessed on this thread?

Yup.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on December 25, 2010, 11:32:36 AM
Correct me if I'm wrong but the point of this thread is for teh approval of Data Sheets from sources not directly related to GW.  I.E. Player created ones.  Also, for the approval of models players wish to use to represent a model that does not exist or is very difficult for the player to obtain.

However, even if you are using a formally approved data sheet from one of the books or GW's site.  You will still be expected to show up to the event with that data sheet in hand, just in case there are any questions about it during the game. 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on December 25, 2010, 04:51:01 PM
The Bolter and Chainsword forum has a thread that attempts to list all "official" data sheets and give the source.  I don't know that it is current and complete, but it could be helpful if anyone wants to know where to find a copy of a given data sheet or get an idea what is available for a given army.

http://www.bolterandchainsword.com/index.php?showtopic=193307&st=0&p=2299467&#entry2299467
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on December 26, 2010, 02:01:22 AM
That seems like a useful link.  I'm going to add it to the OP.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on December 30, 2010, 02:38:29 PM
The Bolter and Chainsword forum has a thread that attempts to list all "official" data sheets and give the source.  I don't know that it is current and complete, but it could be helpful if anyone wants to know where to find a copy of a given data sheet or get an idea what is available for a given army.

http://www.bolterandchainsword.com/index.php?showtopic=193307&st=0&p=2299467&#entry2299467

*Looked at site
*Scrolled down to Sisters of Battle
*Lol

They have less datasheets than the Imperial NAVY, which isn't even its own army.  I'm sorry to any Sisters players.

That link is awesome though, super useful and organized.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on January 15, 2011, 02:29:50 AM
Im not too sure whether or not this is a bad question or not... but:

Can I, as a choas space marine player, use the stormlord and/or banehammer tanks? if yes, can i put my chaos marines inside and do they count as 1/25 each or what?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 15, 2011, 01:11:38 PM
technically yes you could.  Since the mega battle allows the entry of renegade guard, they would ally with chaos marines per the matrix.  At least that is the way it should work out.   The model would have to be converted to represent that it was a renegade or chaos tank.  It would still use all the rules per its data sheet entry though.  So, you could not have it driven by chaos marines or have it demonically possessed, because it is still a guard tank.

You could transport your units normally. The apocalypse rule book provides the information as too how much space each type of unit would take up.  Now as to whether or not the chaos marines would use an imperial guard super heavy, even if its a renegade one?  I dunno.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on January 16, 2011, 01:45:42 AM
Same thing would go then for Space Marines using Imperial Guard Tanks for the Data Sheets.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on January 18, 2011, 05:16:53 PM
Same thing would go then for Space Marines using Imperial Guard Tanks for the Data Sheets.

Last year, I don't believe we could mix codices or armies.  Troops from one codex couldn't ride in vehicles from other codexes unless there were alliances involved.  One player's infantry couldn't ride in another player's vehicle.

However, if it makes sense that an army could use a vehicle data sheet that can carry infantry, infantry could be carried.  For example, I vaguely recall chaos guard riding in a plague tower.

I don't remember this as being one of the more hotly contested issues, but there were a good number of odd examples that had to be accounted for.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on January 18, 2011, 06:02:14 PM
What I mean is that if a Space Marine player wanted to bring a Baneblade.

"Now as to whether or not the chaos marines would use an imperial guard super heavy, even if its a renegade one?  I dunno."   ---- That was the statment it was in regards to.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on January 18, 2011, 11:37:25 PM
What I mean is that if a Space Marine player wanted to bring a Baneblade.

"Now as to whether or not the chaos marines would use an imperial guard super heavy, even if its a renegade one?  I dunno."   ---- That was the statment it was in regards to.
Fluff wise I don't think this would work without allies because baneblades are equal to a tank company in the IG. You can look it up on the page before baneblade in the original apoc book, also you can note that in the link the baneblades are listed under IG not general forces of the Imperium.

http://www.bolterandchainsword.com/index.php?showtopic=193307&st=0&p=2299467&#entry2299467

I kinda don't care but figured I should point this out.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on January 19, 2011, 12:23:04 AM
Chaos is truly daemons, marines and renegades. But chaos for the megabattle is all the "bad guys" so what's the huge deal about chaos marines getting an effective super heavy?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 19, 2011, 01:04:10 AM
There has not been anything stated by D or Chase in previous years in reference to players mixing up their forces.  There has been talk about how special rules for one army would not work on another armies units even if both were being used by the same player.  But, that was the extent of it. 

The only rule of limitations in use was that the bad guys stayed with the bad guys and the good guys with the good.  It just so happens most players stick to one army and add super heavies to their forces.  But there were a few space marines using bane blade varients on the order side last year.  I don't think Blantyr could get a good look at them from under the Emperor Titans on his table.  But trust me they were there. 

There are rules that were put in to limit abuse of cross army stuff, example I think I may be wrong but I think..... Epidimus was limited to having his nurgle buffing ability only work for the player fielding him.  Someone correct me if that wasn't the final result for him after year two I believe.  Either way if your force consists of multiple armies that per the offical ruling fall on the same side then yes you can field them just don't think your special blood angels character's rules will work on the detachment of space wolf thunder cavalry you brought.  Just be happy you get to bring two broken marine armies instead of one..... ;p 

I kid, all marines die the same under my tide of green lovin' I offer to you all equally.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on January 19, 2011, 01:07:02 AM
Chaos is truly daemons, marines and renegades. But chaos for the megabattle is all the "bad guys" so what's the huge deal about chaos marines getting an effective super heavy?


There are no useful chaos superheavies....

BWAHAHAHAHAHAHA.


As a side note, just read the Apoc main rule book on Imperial datasheets and how the forces of chaos get to use any of them without restriction.  Chaos Space Marines / Chaos Daemons can have Bane/blades / Stormlords/ Swords/ Hammers pretty much without restriction (among other things).  It's a fun conversation though, you guys can keep having it if you want.

GW's laziness is your gain, Chaos.


FAKE EDIT:

The Epidemius rule was pretty much not put into play because of the nature of it.  Basically, the limitation was seen as not needed.  Also, I was under the impression you can mix and match armies and that people would just make fun of you for being "That guy" and that was enough policing.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on January 19, 2011, 02:07:45 AM
I love that people can pretty much field these questions for me at this point.

What Kevin and Rich have said is correct.


Epidemius - See Rich's response.  Limited to your table though.

Baneblades - See Kevin and Rich's response.  The fluff comments are valid and in a perfect world maybe it would be different.  We didn't restrict it at all in the past and won't this time around.  Tons of people have Baneblades.  This is the one'ish time a year they can bust em out.

Mixing and matching armies like whoa - See Kevin and Rich's response.

GG.  148729837498234 emails saved.


Next?


.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on January 19, 2011, 09:19:17 AM

GG.  148729837498234 emails saved.


Next?


.


Ok you asked for it. Disrupter Beacon GO!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 19, 2011, 08:02:38 PM
great rere you got anymore scabs you wanna pick while your at it.....
;p
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 20, 2011, 07:43:42 PM
Actually, good thing you brought this up in fact.


I think that since this is the custom model forum it would fit well in here.  Anyone planning on taking an asset that makes use of a counter should plan to have that approved also.  Correct me if I'm wrong in this assumption.  Approval would help to cut down on any of the disagreements upon what is a valid representation of a given asset.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on January 20, 2011, 11:57:19 PM
For tunnels can I use diglets?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on January 21, 2011, 12:04:58 AM
Actually, good thing you brought this up in fact.


I think that since this is the custom model forum it would fit well in here.  Anyone planning on taking an asset that makes use of a counter should plan to have that approved also.  Correct me if I'm wrong in this assumption.  Approval would help to cut down on any of the disagreements upon what is a valid representation of a given asset.

This is not wrong.  This is exactly the type of thing we are looking to approve in an effort to avoid any conflict the day of.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on January 21, 2011, 12:07:32 AM
For tunnels can I use diglets?

I had to google what a Diglett was.

Anyways, Goss.  If you win the 40k singles I *MIGHT* consider you using some sort of stupid Diglett thing if you end up with the Tunnels asset.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on January 21, 2011, 03:02:47 AM
I would lobby for a chaos spawn version of a diglett.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on January 21, 2011, 07:35:29 AM
For tunnels can I use diglets?

I had to google what a Diglett was.

Anyways, Goss.  If you win the 40k singles I *MIGHT* consider you using some sort of stupid Diglett thing if you end up with the Tunnels asset.

what is that supposed to mean?! Diglett is perfect for making space marine sized holes, but I guess I would need dugtrio for terminators...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 21, 2011, 09:26:45 AM
I wonder if its ironic to have a superior attitude towards a pokemon player when we all play with little army men on a table top??

Meh, I don't care I'm actin superior anyway.  But I must admit, no one will expect a diglett to be dangerious......
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on January 21, 2011, 11:39:04 AM
Hi there folks, Adam S. here, Nate's brother.  Hoping to play again this year, and wanted to look at a few of the smaller issues of contention my army's likely to raise.

Yes, it'll probably be orks again. Getting Chaos IG together in time seems...unlikely.

So, while all of my models are GW models I realize some of you kids (who as an aside need to STAY OFF MY LAWN YA HEAH) may not have been a gleam in your father's eye when some of the models in my army came out. 

So basically, I've got an old Armorcast Spleenrippa (and possibly Gobsmasha) ready to roll, and two Rogue Trader-era battlewagons, which are plastic.  I'd like to use all these as battlewagons, with the Spleenrippa and/or Gobsmasha obviously being equipped with a kill kannon and not transporting troops, and the RT wagons being used as open-topped, one big shoota, and primarily useful for troop transport. How do folks feel about models that predate the fall of the Berlin Wall?  Or should I just buckle down and use the fancy modern battlewagons instead?

Thanks folks!

-Adam
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on January 21, 2011, 07:45:15 PM
I'm not familiar with the models myself, but since they are GW there is not much I see wrong with their use. 

Of course if size is an issue we won't know till we can get a look at them.  If ya could post a pic or give us a link to get an idea of the model we are dealing with it would be greatly appreciated.  But, as stated before, since they are GW in origin I really can not imagine they would be unacceptable.  Un;ess the painting is terrible and knowing the way you guys go at painting I find that highly unlikely.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on January 22, 2011, 01:26:17 AM
I'll work on getting some pics up - haven't got any of them painted yet, but given how much they go for these days you can bet I'll spend some serious time on them. Not liable to see others of their ilk anytime soon!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on January 22, 2011, 11:38:14 AM
I'll work on getting some pics up - haven't got any of them painted yet, but given how much they go for these days you can bet I'll spend some serious time on them. Not liable to see others of their ilk anytime soon!

Looking forward to seeing them, It's been a long while since I laid eyes on those buggers. These waggons used to have the rule that you could transport as many orks as you could fit in them, and then had rules for when models fell off :)

Can you imagine the meta game on that these days?

Cheers,
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on January 23, 2011, 01:20:08 AM
Part of the reason I don't play much anymore is because in those days, I found that the WAAC mindset was the exception to the rule.   ;D

My personal record at Ork Balancing for the battlewagons back then was around thirty orks.  Was a heck of a sight, and even worse when I bumped the table immediately afterwards and half my force died from automatic strength 4 hits!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 14, 2011, 12:46:40 PM
Just a friendly reminder to all of you out there planning on bringing non-forge world or non-gw models.

The mega battle is less than 4 months away so all models still need to be approved, the sooner they are posted the sooner they can be ok'd or suggestions can be made.  This would benifit anyone out there who feels their model is close to what it should look like but maybe not quite there yet.

Give yourselves the time, no one wants to be up at 4 a.m. game day trying to finish painting a model.  That is how rage quits happen.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 14, 2011, 01:36:07 PM
I was under the impression they happened when...

Eh, low hanging fruit and all that :P.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 14, 2011, 03:08:54 PM
I was under the impression they happened when...

Eh, low hanging fruit and all that :P.

I'm disappointed Rich, you kinda just phoned it in at the end of your post.  I just expected more.

sigh....  :-[   <---- my emoticon of saddness to you.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on February 17, 2011, 06:33:21 PM
Just found out I can't do Megabattle this year, ^%#$%$@% SAT IIs .
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 22, 2011, 03:00:03 PM
Hoping I can do the MEgabattle this year. If so I was wondering if my non-GW mini could still be used as my inquisitor and maybe even still use my Valkerie w/ my space marines, like last year? Both were approved last year after much discusion.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 22, 2011, 03:27:31 PM
A Valkyrie with Space Marines inside?  Hrm.  What sort of Space Marines? 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 22, 2011, 06:03:15 PM
A Valkyrie with Space Marines inside?  Hrm.  What sort of Space Marines? 

Really skinny ones that are wearing flak armor and use las weaponry.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on February 22, 2011, 06:04:10 PM
Space Marines in a Valkyrie? That's borderline Heresy! The Emperor's chosen won't get in a Valkyrie. They have mighty Thunderhawks....besides, I think they'd bump their heads in the cabin...cuz they're too tall for a Valkyrie....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on February 22, 2011, 07:03:33 PM
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

I love how people sperg over one someone using a valkyrie with space marines, but when every [insert insulting name here]-bag space marine player decides its ok to use baneblades thats completely fine? If this is the case I guess eldar should have infantry platoons, or orks getting chaos land raiders. Why can't anyone just use what is in/for their own codex and be happy?  ::)

As to the valkyrie, why not try converting it to a stormraven or some other space marine fighter ship? Im sure there something simple that could be done to alleviate bitchery.  ;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on February 22, 2011, 07:10:28 PM
I fail to see the big deal. Then again, I guess that's why I don't play.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on February 22, 2011, 07:22:37 PM
:o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

I love how people sperg over one someone using a valkyrie with space marines, but when every [insert insulting name here]-bag space marine player decides its ok to use baneblades thats completely fine? If this is the case I guess eldar should have infantry platoons, or orks getting chaos land raiders. Why can't anyone just use what is in/for their own codex and be happy?  ::)


Easy, man. I'm just bein stupid. I am not a -bag Space marine player. I am a fluffy player! NO Baneblades in my army! I adhere strictly to the Codex Astartes. The Salamanders are a first founding Chapter.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 22, 2011, 08:05:31 PM
the valkyrie use with the space marines was due to the way the guard codex worked with the gray knights. 

Doug, depending on the new gray knights codex coming out this year using them in conjunction again may not be an option.  We'll have to see, if the codex doesn't come out at least a month prior to the event then I do not see an issue since it was ok last year.

As for anyone re-using miniatures that were custom from last year....

In an attempt to be fair to new and old players, we would like to see all custom models posted here or have them discussed with one of the individuals Derek and Chase have assigned to approve of them.  Everyone is starting fresh here.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on February 22, 2011, 08:13:55 PM
I wasnt saying you jfood. But there are so many people who I hear making a space marine, blood angels, or space wolf army and they have 500 points left so they just say "Oh, and ill throw in a baneblade". It makes almost no sense why they feel this is fine. I get that the imperium sticks together, but only the inquisition just grabs baneblades out of guardsmen's hands and fields them. Its not like a wolf guard just comes to terra and says "Hey Im a wolf guard, give me that baneblade".

You feel what Im sayin?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on February 22, 2011, 08:50:40 PM
You feel what Im sayin?

I feel you! If I was gonna add stuff to a Space Marine army, it'd be a bunch of guardsmen that can go out front and die first! Ha!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on February 23, 2011, 06:21:09 AM
I wasnt saying you jfood. But there are so many people who I hear making a space marine, blood angels, or space wolf army and they have 500 points left so they just say "Oh, and ill throw in a baneblade". It makes almost no sense why they feel this is fine. I get that the imperium sticks together, but only the inquisition just grabs baneblades out of guardsmen's hands and fields them. Its not like a wolf guard just comes to terra and says "Hey Im a wolf guard, give me that baneblade".

You feel what Im sayin?

Fluff wise, I'm with you.  I think it would be cool if everybody spent all 4000 points on stuff that clearly belongs together out of the same organization.

Rules wise?  Last year players were allowed to work out of two codices.  One could mix two chapters of marines, or perhaps mix Eldar and Tau, or Marines and Guard.

Some of the mega battle rules are about look and feel.  All models ought to be painted.  All Traitor Guard ought to really and truly look like Traitor Guard.  Perhaps we might consider saying all 4000 of any player's points ought to be fluffy together, and end the multiple codex thing.  I don't know, though.  Not everybody has 4000 points of same codex.  

Yet, a bane blade painted up in the colors of a marine chapter would make me itch a bit.

Seeing another guy working for a united and fluffy force is cool.  Dissing someone else's army because his idea of fluff isn't yours is less cool.  If we are going to allow mixed forces, let's welcome mixed forces.    
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 23, 2011, 08:41:03 AM
Ah, I sort of figured they'd be Grey Knights.  I'm fine with it :)  Was a little less interested in assault Terminators waddling out of the Valkyrie.  "That's the last time we let you park the Stormraven, Thaddeus.  Thank the Emperor for the Drunk Bus!"
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on February 23, 2011, 11:34:52 AM
Re: Baneblades in Astartes forces.

Fellblades.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 23, 2011, 12:31:52 PM
Re: Fellblade


A datasheet up by BoLS so Marine players had extremely thin basis for fielding a Baneblade in their Apoc forces.  The only Fellblades (in M41 called Shadowswords) in any GW-sanctioned fluff are specifically mentioned as pre-Heresy ONLY. 

Just a point of clarification.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on February 23, 2011, 01:05:17 PM
Because clearly, they decided to dismantle them for absolutely no reason after the Heresy.


I love the fucking megabattle. Have fun, kids.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 23, 2011, 01:19:43 PM
Because clearly, they decided to dismantle them for absolutely no reason after the Heresy.


I love the fucking megabattle. Have fun, kids.

They dismantled the legions after the heresy, why no some big tank?

NEED MORE RHINOS.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 23, 2011, 01:28:28 PM
A Valkyrie with Space Marines inside?  Hrm.  What sort of Space Marines?  

Really skinny ones that are wearing flak armor and use las weaponry.

It'll be a valkyrie loaded w/ an inquisitor and a squad of Inquisitor storm troops, NOT marines.
The idea is a troop choice of storm troopers; w/ an elite inquisitor; maybe an reunite. Working w/ a chapter(about) of marines.  Fluffwise the inquisitor had the storm troopers; in a valkerie; and came to join the marines in battle. If I have to change it than fine no problem.

Kevin: the mini is my same one i've used for years now. The one I've used in dungon crawls,Necromondo etc.. It's a converted d&d mini. Scalewise its only slightly smaller than a normal guard mini.(small human) I'll get it to you, or whoever see it before hand though just in case. We'll see what the new codex says.

I'm not just making up stuff here. This is entirely possible and could happen. I'm not pulling out some "rewired"Necron unit, or a warhound titant here. It's in each codex and the rule book that some armies can work together. Under megabattle rules its stated that it can as well, if approved.

The idea of using a unit, or vehicle just for the fun of using it is kinda  "silly."

As far as converting a valkyrie into a stormraven; I'd love to...... HOW?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 23, 2011, 01:30:43 PM
I love the fucking megabattle. Have fun, kids.

I'm sorry, but why do you even follow these posts if that's all you've got to say?

As far as the Legions not having Fellblades now, I believe it has something to do with the separation of Imperial Army, Navy, and the Legions so the Heresy couldn't happen again. I'd have to be at home with the old Horus Heresy books to confirm.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on February 23, 2011, 02:07:26 PM
I love the fucking megabattle. Have fun, kids.

I'm sorry, but why do you even follow these posts if that's all you've got to

This is the best point anyone will make related to the megabattle. You may now continue to police toys unmolested.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 23, 2011, 02:14:57 PM
:o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

I love how people sperg over one someone using a valkyrie with space marines, but when every [insert insulting name here]-bag space marine player decides its ok to use baneblades thats completely fine? If this is the case I guess eldar should have infantry platoons, or orks getting chaos land raiders. Why can't anyone just use what is in/for their own codex and be happy?  ::)



Part of the idea of 40k, atleast megabattles, is to use units that you don't normally get to use.IF it is do-able and in the rules. IG, or Grey Knights working w/ Demonhunters, or marines shouldn't become an issue.They are part of the same Empire. Mixing races is much more tricky, but the same followers of Terra? Really we're gonna cause a fuss about?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Battleground on February 23, 2011, 02:20:27 PM
Going forward, I want constructive posts in this thread only.

Others will be deleted.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on February 23, 2011, 05:27:50 PM
Dibs on him for the Megabattle.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on February 23, 2011, 05:28:47 PM
and by "him" i mean Perturabo.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 23, 2011, 08:38:25 PM
Doug,

it was legal last year not because someone ok'd the use of it in that way.  It was legal because of the way that the Grey knights codex worked with the new imperial guard codex.

I'm not 100% sure that the new grey knight codex will be out by the mega battle, but if it is that is the one you will have to use if you want to field an inquisitor again.   The mini you use is acceptable but please post a picture of it for general viewing or bring it down to the store so someone can offically sign off on it.

Doomscape still looking forward to seeing posts of the old gw models you wish to bring this year.  I am curious to see them since I haven't seen the models before.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on February 24, 2011, 03:56:59 AM
Doug,

it was legal last year not because someone ok'd the use of it in that way.  It was legal because of the way that the Grey knights codex worked with the new imperial guard codex.


This.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 24, 2011, 08:31:18 AM
Doug,

it was legal last year not because someone ok'd the use of it in that way.  It was legal because of the way that the Grey knights codex worked with the new imperial guard codex.

I'm not 100% sure that the new grey knight codex will be out by the mega battle, but if it is that is the one you will have to use if you want to field an inquisitor again.   The mini you use is acceptable but please post a picture of it for general viewing or bring it down to the store so someone can offically sign off on it.


Yup yup. I'll keep an eye out for the new codex then and have a backup plan made in case it doesn't let me haha!   ::)  Too bad it's due out just before the battle though.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 24, 2011, 08:48:19 AM
and by "him" i mean Perturabo.

The God-machines walk to battle!

(but actually ride in the back of the car to the venue)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 24, 2011, 08:56:43 AM
Jester, my computer had a moment of clarity last night and refuses to boot, so I'll have to post those pictures this evening after the new computer's been put through its trial run.  I think Derek already signed off on them, though, but for the sake of the rest of y'all I'll post them on the pbucket tonight :)

I may also post pictures of Da Drill, which sadly didn't get to make an appearance last time around due to my army getting blasted off the board turn one by an errant doomsday device and Njall Stormcaller.  I was going to use it as a submersible, but let me run it by everyone and see what we think.  My modelling skills have come a long way in a year.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 24, 2011, 09:36:58 PM
Alright folks, here's the link to the photobucket account - please note the 'regular' battlewagon has been included for comparison's sake.

Let me know what you think - the rogue trader battlewagon would be open-topped, and the two others would be enclosed cabs with kill kannons or whatever the big gun is called.  Wouldn't put troops in 'em.

http://s805.photobucket.com/albums/yy340/Locke241/?start=all
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 25, 2011, 10:54:20 AM
Looks about right scale and overall to me. Thats one of the cool things about orks; make it about the right size and look, and it tends to work out fine. You ever see Paul's spare parts killa kans? I think better than the GW ones.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 26, 2011, 04:16:44 PM
I do often miss the old rules of orks having zany weapons.  I mean we still have the shokk attack gun, but its just not the same....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on February 26, 2011, 11:30:00 PM
 I for one approve of classic orks. But my vote isn't the one that matters its Kevin and Paul's.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 27, 2011, 01:02:01 AM
So those look ok to people then?  If so I'll get to painting them up :)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on February 27, 2011, 01:08:25 PM
I think you did a nice job thay look great.
Dave
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on February 27, 2011, 01:37:52 PM
Dougles, I hate to burst your bubble but the current rumors (read 99% truth) is that Grey Knights will not have access to the Valkyrie's.   Instead they will have access to the Stormraven Gunships.

Also who rode their space marines into battle on Valkyries last year?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 27, 2011, 03:29:06 PM
So before someone gets called on being illiterate...

...an on topic post!

What are people's thoughts on movement trays for large formations?  For movement and deployment?

Some armies can be neutered as they take larger model count armies.  As this presents no real benefit besides speed of play and deployment, this isn't exactly a rules issue so much as an encouraging way to have people be more efficient.

I don't recall if this were covered and if there was any issue with it.  As far as I can tell / remember / know it isn't illegal in terms of game rules.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 27, 2011, 06:08:13 PM
Doomscape I think the models are great.

Rich: I like the idea of movement trays to help speed the game, as a horde player I have been often told in games to Hurry my movement.  But I fear that due to table design it may not be an option.  If anyone remembers the swamp tables from last years mega battle.  I guess if we wanted to make this happen it would have to be co-ordinated with Derek and the table constructors.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Destroys Hunter-Killers on February 27, 2011, 06:54:33 PM
The Nick Lowe Model

WS BS S   T   Wo  I     A                                           Ld
10  10 10  10  ∞  10  the amount of seconds one          12
                              of his conversations can go for
                              (even by himself)

Unit Type
Infantry (Troll)

Wargear
His Words

Special Rules
Independent Character,Fearless,Furious Charge,Stubborn,Feel No Pain


Looks kinda like this
http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg (http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg)

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 27, 2011, 06:59:32 PM
The Nick Lowe Model

WS BS S   T   Wo  I     A                                           Ld
10  10 10  10  ∞  10  the amount of seconds one          12
                              of his conversations can go for
                              (even by himself)

Unit Type
Infantry (Troll)

Wargear
His Words

Special Rules
Independent Character,Fearless,Furious Charge,Stubborn,Feel No Pain,Drive too fast in a school zone


Looks kinda like this
http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg (http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg)



Fixed.



As far as the movement trays go, horde players should use them for pre game setup.  You know, to not try to find the powerclaw/fist/sword or the special weapons in the back, etc.   Just more organization for a chaotic day.

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on February 27, 2011, 08:43:10 PM
You forgot ew so like skultaker can one shot you on a 4+ Gee gee I'm gonna go gamer rage in a cage cause you are so badz at troolin God sake Nick.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Wes on February 27, 2011, 09:52:55 PM
The Nick Lowe Model

WS BS S   T   Wo  I     A                                           Ld
10  10 10  10  ∞  10  the amount of seconds one          12
                              of his conversations can go for
                              (even by himself)

Unit Type
Infantry (Troll)

Wargear
His Words

Special Rules
Independent Character,Fearless,Furious Charge,Stubborn,Feel No Pain


Couldn't you theoretically kill this with sweeping advance some insane luck by using a eldar avatar and Nightbringer?

( Avatars I6 would be able to sweep the I10 If rolled well )
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on February 27, 2011, 11:19:21 PM
Nick Lowe has furious charge, with max s and i stats... you should be treated as fast calvalry, but only when near small based models.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on February 27, 2011, 11:26:29 PM
The Nick Lowe Model

WS BS S   T   Wo  I     A                                           Ld
10  10 10  10  ∞  10  the amount of seconds one          12
                              of his conversations can go for
                              (even by himself)

Unit Type
Infantry (Troll)

Wargear
His Words

Special Rules
Independent Character,Fearless,Furious Charge,Stubborn,Feel No Pain


Looks kinda like this
http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg (http://i520.photobucket.com/albums/w327/derdrex116/37652_416098037193_707852193_4740407_4805101_n.jpg)



Approved!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on February 28, 2011, 01:20:09 AM
Couldn't you theoretically kill this with sweeping advance some insane luck by using a eldar avatar and Nightbringer?
Sure, but it's easier to use Boon of Mutation / Gift of Chaos. A rolled 6 on that Toughness test, Chaos Spawn! :D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on February 28, 2011, 01:36:20 AM
Going forward, I want constructive posts in this thread only.

Others will be deleted.

Can this just be the title of the thread, Derek?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on February 28, 2011, 10:38:20 AM
Couldn't you theoretically kill this with sweeping advance some insane luck by using a eldar avatar and Nightbringer?

( Avatars I6 would be able to sweep the I10 If rolled well )
Technically no, since he's Fearless.  He might fail his saves from taking Fearless saves, but since he's got infinite wounds, I don't see that slowing it down much.  However, a single Str D weapon would kill him, and since he hasn't got an Invul Save, it'd be the quickest way. ;)

However, back on topic:

I don't think Movement Trays are a bad idea.  It would definitely help speed the game up a little more for those who play horde-like armies.  And faster play time potentially means getting more turns in the game.  Of course you're going to have disadvantages too (being too cluttered and close together), but that's the nature of using trays.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on February 28, 2011, 12:08:51 PM
I'm a little concerned about movement trays for exactly that reason - getting clustered up like that is begging for some heavy ordnance action. 

Maybe we ought to stay away from hordes as a general rule - with the firepower we're facing off against I don't really see a benefit to them anyhow.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: The_Chef on February 28, 2011, 03:45:03 PM
People seem to think its a good way to slow down my army.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on February 28, 2011, 04:23:40 PM
I plan on only fielding 4 models.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on February 28, 2011, 07:20:55 PM
People seem to think its a good way to slow down my army.

The only way to make a terminator army slower is by not moving them.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 28, 2011, 08:32:41 PM
O Rich, that is a far better idea than I thought you meant it to be.

But, it does go back to getting a floor plan lay out and players knowing where they are setting up prior to the event.  Even still having every body being able to quickly move around, as quickly as a gamer with a movement tray filled with models can move anyway.

Some players are going to field alot of models not matter the game.  Its the player fielding what he wants, if we can avoid some of the choas of set up it would be ideal.  No one wants to be the kid losing it because he feels clostrophobic from 20 people coming in from all sides.  Also, no one wants to play next to a guy after he screamed at you for setting up too close to him.  ;)

If we could organize a floor layout and have the respective sides get their tables set this movement tray it idea "could" work.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on February 28, 2011, 10:43:46 PM
Doug, I hate to burst your bubble but the current rumors (read 99% truth) is that Grey Knights will not have access to the Valkyrie's.   Instead they will have access to the Stormraven Gunships.

Also who rode their space marines into battle on Valkyries last year?

Figures. Stormravens are better anyways,but still I don't have one yet. haha! I'll have a backup plan afterall. Need to take a deeper look at my army.For the record no marines ever rode into battle on a valkyrie.Last year I had my inquisitor and his storm troopers ride to other end of table to help against a demon sitting on an objective.Sorta worked well just not in time to get the points.*sigh*

A floor layout has in years past setup via the boards.With Small last minute adjustments made day of.Part of the duties of the "table commanders."

Movement trays probably wouldn't work so well given the terrain.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on February 28, 2011, 11:50:19 PM
Movement trays are being misunderstood, what Rich was going for was a movement tray in reference to set up only.

To help cut down on the giant piles of bags and slow unpacking that happens when your are trying to set up a 4000 point army.  *Edit* Trying to set up a 4000 point army that is larger than 4 or 5 models, or basically anyone that is not Rich B or Rob Simms.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 01, 2011, 05:01:16 PM
Rob Simms.

One m you cockmongrel.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: skavengear on March 01, 2011, 11:52:35 PM
Rob Simms.

One m you cockmongrel.

Wow, how do you manage to do that jesterofthedark, whoever you are, Im sure youre one of those green hat wearing types  ::)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 02, 2011, 04:38:02 AM
    It seems like every year we have one or two models that are less than awsome. This might be due to less skilled modellers but usualy it seems to be a time crunch every year one side or the other is all hush hush about some huge crazy superheavy or air force or gargantuan creature that one of its players is building, something they have spent months working on. Then a few weeks before the megabattle word leaks out that they are building it and it will actualy be there and the opposing side relizes that if said model goes unopposed it will be a game ending unit so with 2 weeks or so till game day one of there members changes there list and tries to throw together a model that took the other side months to build in just a few days, hence it looks terrible.

  I think alot of this could be avoided if both sides where required to announce a few months in advance mabye by the end of march for example, any extreamly over the top units, or data sheets mabye any single model over 500 points before upgrades.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on March 02, 2011, 09:58:42 AM
Huh.  Not a bad idea, Librarian.  What do the rest of you guys think?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 02, 2011, 11:19:20 AM
I thought that was the idea of the thread?  ???
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on March 02, 2011, 11:32:20 AM
Hi all
I agree with the models should be built to the modelers ability and not just thrown to gether
at the last minute.

But about telling each side what there going to bring ? Just a thought in a real battle both sides
don't call the other side a say oh bye the way we are going to bring super mega gargants just so
you know.

Anyway thats my thoughts

Dave  
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 02, 2011, 07:03:51 PM
in a real battle you have detailed recon and scouts not to mention brutally extracting information from captured opponents...and whail I suppose I can rig something up useing a car battery and mabye some waterboarding I think it safer if we don't have to resort to actual war crimes to prepare for the battle.

Plus I only suggested revealing the largest and most unbalanced of things, the sorts of units that are almost impossible to hide. hell on that note I think the idea of flank marching and holding super heavies in reserves is terrible, your telling me that hirophant bio titan is sneaking up on us? we are talking about units that cause city wide low grade earthquakes when they walk and yet no one seems to notice them till there right beside you.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 02, 2011, 07:53:07 PM
Is there an issue with my banelord flank marching?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 02, 2011, 08:48:34 PM
I am just gonna kill that conversation before it even starts gentlemen.

The idea of limiting what super heavies can do is tossed around every year and gets shot down every year.  While common sense would seem to dictate that a super heavy should not be able to flank march because of the sheer size of it.  That does not mean that the rules should not allow for it, its just another part of the game to deal with.  People are going to fight to keep this right for the super heavies and other than making a "house rule" about it the nay sayers only have opinions to back up their reasons on why we should amend the rules to certain units.  Better to leave it as is and have the players deal with the possibilities of big stuff popping up in your side or rear.  

The way I look at it.  It'll give all you good tacticians a chance to work those cunning brains of yours.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 02, 2011, 11:18:14 PM
It'll give all you good tacticians a chance to work those cunning brains of your.

hahahahahahahaha

People keep forgetting about the titan hammer squads.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 03, 2011, 06:24:40 PM
no one has the stones......
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on March 04, 2011, 10:05:19 AM
Don't doubt the power of the Titan Hammer squad. Last year mine killed a chaos Warhound.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 04, 2011, 10:55:12 AM
Titan hammer squads
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 04, 2011, 11:36:55 PM

Are you guys talking about squads with Titan hammers?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jfoodmaster on March 05, 2011, 12:45:00 AM
I was talkin about the datasheet that has Lysander in it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 05, 2011, 12:49:11 AM
I'm talking about squads of titans named hammer.  MC Hammer is the squad leader.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 05, 2011, 01:06:06 AM
I'm talking about squads of titans named hammer.  MC Hammer is the squad leader.

That what this guy over here's fielding.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on March 05, 2011, 12:15:01 PM
BTW, we should give some thought to updating some of the GW datasheets that were written for older codices (like a lot of the IG ones)

Even the space marine one, Masters of the chapter needs to be updated.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 05, 2011, 01:18:29 PM
Does the MC Hammer squad leader in fact have a MC hammer= Master Crafted hammer?  Cuz that would in and of itself be too legit to quit.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 05, 2011, 04:45:18 PM
Does the MC Hammer squad leader in fact have a MC hammer= Master Crafted hammer?  Cuz that would in and of itself be too legit to quit.

New titan CCW?  I could convert my power fist...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 05, 2011, 05:14:07 PM
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on March 06, 2011, 04:37:17 AM
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.

Special Rule: Stop, Hammer time.

All models equipped with thunderhammers may not move this turn but are immune to all damage from any source (as they "break it down").
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on March 07, 2011, 03:23:58 PM

Are you guys talking about squads with Titan hammers?

I've had alot fun with these. If the hammers don't bring it down the vortex grenade will and it's fun to watch.I've taken out 3 whole squads of stuff, a reaver , 2 warhounds titants and my own stuff,hahaha I have used Master of the Deathwing equiped according to codex w/ Thunder Hammer and storm shields.Not Lysander.Yup it's legal as long as no one else has Belial in play. Part of the whole lets figure out who's bringing what character from what chapter. Something else to think about when planning.As far as I know though; there is no mastercrafted weapon in the actual datasheet.It would have to be the lead character. Unless its different now.

~2 cents worth~
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 07, 2011, 04:29:23 PM
Special Rule:

Can't touch this:
Units in squad gain Hit and Run special rule as long as squad leader is on the table.

Special Rule: Stop, Hammer time.

All models equipped with thunderhammers may not move this turn but are immune to all damage from any source (as they "break it down").
Special Rule:
Hammer, Don't Hurt Me!

Units with HDHM do not have their Initiative reduced by Thunderhammers. If the models are painted with shiny pants, they may dance away utilizing Hit & Run.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 13, 2011, 12:24:44 AM
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on March 14, 2011, 10:20:02 PM
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.

Read this.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on March 15, 2011, 09:32:16 PM
Just too bump it back to the top of the forum for a few days.


And a friendly reminder... All players new and old.  Anyone planning on using a non- GW or non- forgeworld model in this event needs to have it approved.  Please keep this in mind, any units that are brought and not approved with be subject to judgement and possible exclusion.  Sorry, its been stated numerous times already guys.

Read this.
is there a deadline for when a model can be aproved?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 15, 2011, 10:16:22 PM
There has not been one yet.

I guess it would be safe to say if you have not submitted a given model by 2 weeks prior to the event then I would not plan on including it in your list.  The sooner something is submitted the longer you have to revise it and resubmit it. 

I think two weeks before the event is about the time to say "If it is not table worthy yet, its probably not going to be table worthy in the next few days"
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 21, 2011, 12:59:41 AM
it seems this thread has kinda gone a bit off track so here goes.


The Chosen of Ahriman             Points 150+Models+Options


The Thousand Sons were once counted amongst the most loyal of the Emperor's Legions, but that all ended when there Primarch, Magnus the Red, Attempted to use forbidden magics to warn the Emperor of Horus's treachery Exiled from the Imperium by the Emperor, the Thousand Sons now reside in a place of twisted sorcery from where they travel out into the galaxy to gather artifacts, knowledge, and slaves for there magical experiments.


FORMATION:
1+ Thousand Sons Chaos Space Marine Sorcerers or Ahriman (Sorcerer Must Take the Mark Of Tzeetch)
0-3 Thousand Sons Chaos Terminator Squads (Each Squad Must Number 9 Models)
3+ Thousand Sons Squads (Each Squad Must Number 9 Models)

SPECIAL OPTIONS AND UPGRADES
Thousand Sons Terminator Squads are Fearless, Slow and Purposeful, Posses the Mark of Tzeetch, and there combi-bolters fire inferno bolts. They must include one (but only one!) Terminator Champion, who costs +40 Points Rather than +10 points as would normally be the case. In addition to his other Abilities he is an Aspiring Sorcerer, and therefore benefits from the Sorcerer Commands and Inferno Bolts Special Rules, and may take psychic Powers from the list in the Thousand Sons troops entry in Codex: Chaos Space Marines. The Aspiring Sorcerer trades his power weapon for a force weapon. The aspiring Sorcerer is the only model in the Squad who is allowed to take any other options.

Among the many great and dangerous secrets gathered by Ahriman in the past ten thousand years is The Key to the eldar webway. Sharing this secret with his chosen followers Ahriman’s strike forces have become all but unstoppable. All Sorcerers in this formation (including Ahriman) Must pay +25 points per sorcerer and are upgraded to Chosen of Ahriman and gain access to The Key psychic power.


The Key

The Chosen of Ahriman can use this psychic power at the start of his Movement phase instead of moving normally. The Sorcerer, and any unit he is with who posses the mark of tzeetch, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules. This power may be used even if the sorcerer and his unit are locked in combat, but doing so is dangerous, each model being transported must take a dangerous terrain test. If this movement leaves the opposing models unengaged they may make a immediate consolidation move.


Master of Sorcery: if Ahriman is a part of this formation he grants his side the Strategic Redeployment asset but this benefit is lost if Ahriman is killed before it is used.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 21, 2011, 10:46:04 AM
I don't know much of the fluff behind Thousand Sons, but what you're proposing does seem reasonable, as far as game play mechanics are concerned.  It's not overpowering (IMHO), and you're paying heavier costs for your special upgrades.  Also, getting one asset for essentially 150 points isn't bad either (at least when compared to what Space Marines get for their formations).
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 21, 2011, 06:40:44 PM
few questions about it though...

the terminators are all essentially marked?

And for the key ability, would every movement done in such a way result in a dangerous terrain test or just if it is attempted to exit a combat situation?

If its always a Dangerous terrain test I see no issue with the idea myself.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on March 21, 2011, 09:41:35 PM
I would like to submit BB - THE BOTTLEBOT 5000 ORK GARGANT - for approval

(http://i11.photobucket.com/albums/a167/Rocksmacker/downsize-1.jpg)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on March 21, 2011, 09:59:33 PM
I would like to submit BB - THE BOTTLEBOT 5000 ORK GARGANT - for approval

(http://i11.photobucket.com/albums/a167/Rocksmacker/downsize-1.jpg)

Totally Approve!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on March 21, 2011, 10:25:36 PM
Derek didn't you say you were going to start to delete irrelivent posts?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 22, 2011, 01:05:00 AM
few questions about it though...

the terminators are all essentially marked?

And for the key ability, would every movement done in such a way result in a dangerous terrain test or just if it is attempted to exit a combat situation?

If its always a Dangerous terrain test I see no issue with the idea myself.

All the Terminators are Marked its just updateing them to 4e as rubric terminators.

The Dangerous terrain tests would only be taken when leaveing close combat. though if it would help balance it out I don't mind it so much, I recently learned that you seem to be able to take invulnerable saves vs dangerous terrain tests.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 22, 2011, 02:02:19 AM
... I recently learned that you seem to be able to take invulnerable saves vs dangerous terrain tests.
Not only seem to be able, but one is in fact able to attempt invuln saves vs failed dangerous terrain tests.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 22, 2011, 09:21:12 AM
I think if you put the all around dangerous terrain test in there, then I doubt you'll see much resistance against this data sheet getting approved.  But then again the sheer balls of using an all thousand sons list.... You might just be given what ever you ask for.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 22, 2011, 08:15:58 PM
Part of why  I put the 3 + sons squad required. Make people who want to use it need some dedication that along with only being able to transport tzeetch units helps its balance.

How about this. if the teleporting unit lands on target they are safe but any deviation results in dangerous terrain tests. In addition to any that they may suffer from due to actual dangerous terrain. The idea being that any mistake traveling the warp potentialy deadly.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 22, 2011, 10:49:05 PM
Josh, I'll be honest I like it either way.  I think the dangerous terrain to get out of combat makes sense.  I don't think it needs to be an all the time thing, mostly because we are talking about the mega battle.  The idea you could deep strike without hitting something is a long shot anyway.  Its almost a given if you table with me again, there is just too many orkseseseses.

I would like to hear from any of the others that Derek and Chase asked to over see this thread though just so we can have a majority decision on this soon.  I will talk to some in person, but posting allows the community to see what we are thinking.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 23, 2011, 12:08:06 AM
I am ok either way. Though I am still not sure if I will be playing blood angels or tsons.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Battleground on March 23, 2011, 12:21:42 AM
Posts have been edited and/or deleted.

Thanks,
Derek
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 23, 2011, 04:54:22 PM
i save go thousand sons. my lack of invulnerable saves and your abundance of them will cause cosmic balance to align the stars and allow chaos another win, (a win based on a fraction of a point) WOOOOOHOOOO!!!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 23, 2011, 07:49:03 PM
it is tempting..plus its alot less painting I would need to get done. but onto semi related information.

In one of the latest white dwarfs they had some new blood angels data sheets one of them involved the stormraven gunships and included a sidebar that encoraged people to treat the storm raven as a flyer with hover mode in games of apocalypse apparently there was a similar mention in white dwarf about the valkyrie back when it came out. There are also two vehicles in the new dark eldar book that really should be considered flyers with hover mode in apocalypse.

Normal 40k has no rules for flyers so these vehicles don't normaly have these rules but in epic games like this it would be perfectly resonable to allow them to be treated as flyers and could easily result in some actual dogfights if more people had flyers.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 24, 2011, 07:19:40 PM
Yes, I remember Alan talking about how his valks could be used with those abilities at the codex cost to field them.  Also, there was some insane sniper valk with an HQ in it or something. 

I guess we would have to get a running tally on the "codex" units that would gain the flyer rule before we went and added it to the mega battle.  My fear would be players not expecting the "insert name here" to suddenly go from hover to flight and take off on them.  I say this with the new players in mind, ones that are not regulars to the forums and may not read them prior to joining the mega battle.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 24, 2011, 07:24:10 PM
*****ANOTHER REMINDER POST*****

Anyone planning on bringing anything that is not a legal model must post it soon.  This thread has been running awhile and anyone posting on in it will have no excuse to so up game day with a non-approved unit.  If you do...... just be prepared to have an extra "x" amount of points to replace the unit you will not be allowed to field.

At this point there have been quite a few models that have been judged and approved.  It is unfair and selfish to think that someone should be exempt from judgement for any reason.


I will continue to warn every few weeks.  Ignorance will not be an excuse.


FYI Dave I stilll wanna see how far you've gotten with your model(s)?  Just to make sure your not slacking off. :p
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on March 24, 2011, 08:35:15 PM
I doubt the codex to megabattle flyer thing will be all that confusing. The valkyrie and storm raven both look like fliers and the two dark eldar ones are named fighter and bomber. And look like evil jets.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on March 25, 2011, 11:13:31 AM
Yes, I remember Alan talking about how his valks could be used with those abilities at the codex cost to field them.  Also, there was some insane sniper valk with an HQ in it or something. 

I guess we would have to get a running tally on the "codex" units that would gain the flyer rule before we went and added it to the mega battle.  My fear would be players not expecting the "insert name here" to suddenly go from hover to flight and take off on them.  I say this with the new players in mind, ones that are not regulars to the forums and may not read them prior to joining the mega battle.


I used the crazy Valk HQ with a vendetta squadron lazy year and it worked out fine.  I gots to shoot me down some eldar flyers with em!

As for models that are flyers with hover, dark eldar are only other faction out that have anything remotely resembling an apoc flyer so I don't see this as a issue
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 26, 2011, 12:26:19 PM
I dont see an issue with it myself then.  But we need to get a list of units that would make use of this ability (fly/hover) and include it in the information that is given out to players.  Like I said, there are expected to be alot of non-regulars coming this year with 60 players.  I just dont want sour grapes because someone didnt know something was a flyer.   Even for the players fielding the valks, they might feel like they missed out.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on March 28, 2011, 06:40:34 PM
Mike D has given me the remains of his emperor and I plan on resurrecting it and turning it into the baddest titan on the planet.  I plan on having some eldar and tau skulls to make a belt like thing to hang my chaos banner around his waist.  Anyone else have an Idea on how to improve the Black Titan?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on March 28, 2011, 06:42:58 PM
Last megabattle he killed a a ton of eldar special characters, you should mount their heads at its feet.

Also, have his carapace weapons modeled so they point at his feet.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 28, 2011, 07:47:31 PM
I hope your resurrecting it for next years battle.  Cuz given the time between now and this year's event I don't think you can get it too a table ready standard.  In all fairness as Derek said the judging of models is going to be very strict.  So, if it is not close to the level that Nick has his too I would just chalk it up to a project for the summer.


Of course the remains of a crappy built emperor might make great terrain, no offense mike.  But you could get a great cover save from the feet.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 28, 2011, 08:06:50 PM
Anyone else have an Idea on how to improve the Black Titan?

Well first would be to paint it, which would be a vast improvement over last year.

Good luck with resurrecting it.  If you can do it to the approval standard, I'd be happy to see it out there.  I don't care who has what power, I just want to see an awesome looking game.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on March 28, 2011, 09:33:52 PM
http://www.facebook.com/photo.php?fbid=413977430618&set=a.413974000618.212900.68808440618 (http://www.facebook.com/photo.php?fbid=413977430618&set=a.413974000618.212900.68808440618)

Hand made titans are way better than armorcast.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 28, 2011, 10:23:26 PM
http://www.facebook.com/photo.php?fbid=413977430618&set=a.413974000618.212900.68808440618 (http://www.facebook.com/photo.php?fbid=413977430618&set=a.413974000618.212900.68808440618)

Hand made titans are way better than armorcast.

Opinions are facts.

That does look cool! I love the towering monstrosity feel it has with the massive legs.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 28, 2011, 10:47:39 PM
While I am hardly a super awesome painter, I feel that I can resurrect it AND make it table ready.  I would even go so far as to make a friendly wager on it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on March 28, 2011, 11:19:24 PM
Are we allowing spearhead formations?

Cheers,
Alan
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 28, 2011, 11:25:25 PM
All tables, Dawn of War deployment.  ;D

*ducks rotten tomatoes*

Trooper, you can do it! [/schneider]
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on March 28, 2011, 11:51:57 PM
Last megabattle he killed a a ton of eldar special characters, you should mount their heads at its feet.

Two special characters, actually.  Elrad and Fuegan.  Don't forget the bulbous green.  Otherwise I'm not sure the bits would be large enough to be noticeable given the scale of the model.    ::)

If the Black Titan were used for terrain, we might consider adding a fourth 4x6 table to the set.  Laying down he'd take up most of one table.  You'd need extra room for the armies...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: cryptoron on March 28, 2011, 11:55:07 PM
Just to put it down, my Necron Pylon will be present, you've seen it before.  But it is a non standard scratch built model.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on March 29, 2011, 12:08:29 AM
Mike D has given me the remains of his emperor and I plan on resurrecting it and turning it into the baddest titan on the planet.  I plan on having some eldar and tau skulls to make a belt like thing to hang my chaos banner around his waist.  Anyone else have an Idea on how to improve the Black Titan?

It needs some curves, it's too boxy right now in my opinion, go on a raid for some traffic cones :) they'll help you with redoing the legs. Or heat up some plasticard and wrap it around something to get the shape.

Pick a Chaos power and use that across the entire model. Nurgle could be really fun to model on something that big, and plenty of elmers may help hide some sharp edges.

I'd borrow an airbrush for the painting, you can mix up large batches of paint and not have to pay for tins of paint.

Good Luck
Alan
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 29, 2011, 12:42:42 AM
Ron: I know the model well as do the others involved in the judgement, while not the standard model its size makes it an easy target and the custom job is good.  I mean I liked it before they came out with the offical plyon and still like your idea better.

If you could post a picture just so the community can see what we are talking about i would appreciate it.  Since, as stated nothing is being grandfathered into the game it still stands before judgement so I will talk it over with the others and see if they have any concerns.

Rich: You have no idea how much I want to enter into the gentlemen's wager.  What are you stakes sir?

Alan: I spelled it right yay me!! I think you have a great idea there, a dedicated titan would look awesome.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 29, 2011, 12:57:25 AM
Walk around the store next week taking wagers.  I get a cut, I rebuild it.  BiggerAbout the same size, stronger, more chaosy.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: cryptoron on March 29, 2011, 07:59:52 AM
I'll try to get a new pic up, but until then there's one on the Battleground page already, under "videos and pictures", it's the 5th or 6th pic, (depending on if you count the video link). www.battlegroundgames.com/community_pictures_megabattle2008.html
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on March 29, 2011, 11:25:44 AM
I'll try to get a new pic up, but until then there's one on the Battleground page already, under "videos and pictures", it's the 5th or 6th pic, (depending on if you count the video link). www.battlegroundgames.com/community_pictures_megabattle2008.html

Looking at those pictures again makes me remember how beautiful that pylon looked towering over everything.

... and how beautiful it was to destroy.  *Tear*
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: cryptoron on March 29, 2011, 12:22:16 PM
Destroy it all you want.  Like all Necron things, it WILL BE BACK. *smile*
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 29, 2011, 12:34:36 PM
The Dark Mechanicum found the STC. Prepare for another god-machine to walk.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 29, 2011, 06:54:55 PM
This is a 100% serious model I want to field, which encompasses the enitre ideal of the megabattle and my army I want to take.  It would be like having a mini-me on the table:

Dave Goss's [working title] Ego Marine supremus:
ws  bs  s  t  w  i  a  ld  sv
*    *   *  *  * * *  *   -

* = the number of models in his retinue
special rules: stubborn, eternal warrior
wargear: The strength of personality*

The Strength of Personality - The strength of personality is a legendary bolter with the power of several thousand machine spirits.  It is a bolter, with an extra rule (roll a d6)
1-2: the shots cause wounds on his own squad
3-4: the shots fired are rending
5-6: the bolter fires a number of shots equal to his current BS stat

He must take a 15 man retinue of a combination of a sternguard unit and an honour guard unit, following all point costs and upgrades for codex: space marines.

The cost of this unit: models plus 2,000 points

Please approve this in the name of good fun!
Im not even trying to troll stupid ideas, I REALLY REALLY want to field this, and what does it harm for me (1/30) people to bring it? Nothing, it isnt broken, it isnt rule-breaking, its just fun and different.  Do the right thing and approve this so I wont cry.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Destroys Hunter-Killers on March 29, 2011, 07:33:47 PM
this is actually really interesting i would like to see this fielded
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 29, 2011, 07:36:25 PM
I can face palm hard enough to unread your posts dave.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on March 29, 2011, 08:53:42 PM
I can face palm hard enough to unread your posts dave.

You can?  I'm impressed.  Does it result in a concussion?   ;D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 29, 2011, 09:41:41 PM
this is actually really interesting i would like to see this fielded

see, someone thinks it's pretty cool.  Kevin, just consider it, it'd be pretty damn cool.  Bob don't you have titans to complain about or something more important?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 29, 2011, 11:09:49 PM
Dave Goss's [working title] Ego Marine supremus:
ws  bs  s  t  w  i  a  ld  sv
*    *   *  *  * * *  *   -

Does the Megabattle eliminate the stats cap at 10? If not, you're looking at....

ws  bs  s    t    w    i    a  ld  sv
10  10  10  10   *  10   *  10   -

... most of the time. I don't know if base attacks cap at 10. Probably does, if there is a cap.

I don't know how to translate wounds here. Wounds equal to the number of models. (Edit for clarification) If you don't kill the Ego Marine outright, do his wounds reset or something? Strange.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 29, 2011, 11:31:42 PM
I can't take this "ego marine" seriously.  Sorry Dave.  I just can't....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 29, 2011, 11:34:31 PM
I did! I even painted my damn marines tie-dye, you dissapoint me sometimes...  :'(
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 30, 2011, 12:45:53 AM
tye-dye...... and I'm supposed to be serious.  You give me tye-dye marines....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on March 30, 2011, 03:05:18 AM
Dave for the love of god stop trolling.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Warpedfuzz on March 30, 2011, 09:54:24 AM
Possible weapon idea: The Nova Weapon System

Basically a plasma cannon on a terminator. The model itself is easy enough.
Game play; Basic termie with a plasma cannon with slightly weaker stats. It'd follow all the rules for regular plasma weapons.

Advantages: More powerful heavy weapon that can move and shoot.
Disadvantages: point cost per model.

ideas?

~Doug
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 30, 2011, 10:43:48 AM
Possible weapon idea: The Nova Weapon System

Basically a plasma cannon on a terminator. The model itself is easy enough.
Game play; Basic termie with a plasma cannon with slightly weaker stats. It'd follow all the rules for regular plasma weapons.

Advantages: More powerful heavy weapon that can move and shoot.
Disadvantages: point cost per model.

ideas?

~Doug
I like it.  Personally, I've wondered why Terminators don't get more access to more Heavy Weapon options.  With the right point costs, I think it can be a very balanced ability.  Plus, I think more people would be tempted to take non-Assault Terminators more often. 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 30, 2011, 11:50:11 AM
See deathwatch. Terminatour armour can NOT utilize plasma weaponry because if it overhears it compromises the entire structure of the armour. That's why chaos terminators use combi plasma and hold most stuff in their hands. Heavy weapons are attatched to the armour itself.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on March 30, 2011, 12:01:20 PM
See deathwatch. Terminatour armour can NOT utilize plasma weaponry because if it overhears it compromises the entire structure of the armour. That's why chaos terminators use combi plasma and hold most stuff in their hands. Heavy weapons are attatched to the armour itself.

I have to go with Goss on this one.  That is why Termies cannot use other heavy weapons as well and the only ones that they can use (cyclone missile, assault cannon) do not need to integrated into the armor, rather they need to only be mounted.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 30, 2011, 12:18:00 PM
See deathwatch. Terminatour armour can NOT utilize plasma weaponry because if it overhears it compromises the entire structure of the armour. That's why chaos terminators use combi plasma and hold most stuff in their hands. Heavy weapons are attatched to the armour itself.

I have to go with Goss on this one.  That is why Termies cannot use other heavy weapons as well and the only ones that they can use (cyclone missile, assault cannon) do not need to integrated into the armor, rather they need to only be mounted.
I suppose that answers why Plasma weapons can't be used, but what about other energy weapons?  I don't know what the fluff behind Deathwatch is, but is it clear why other energy type weapons aren't used?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grimwulfe on March 30, 2011, 12:44:02 PM
Mainly because energy weapons need a energy source.  To comprimise the integrity of Terminator armor to house a energy source is basically taking away what the terminator armor was designed for.  Plus to house the energy source you are then taking away from the functionality of the suit.

Reasons for this are power armor marines keep the oversized powersourc on there backs.  This is not an option for the already oversized terminator.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on March 30, 2011, 01:04:47 PM
Mainly because energy weapons need a energy source.  To comprimise the integrity of Terminator armor to house a energy source is basically taking away what the terminator armor was designed for.  Plus to house the energy source you are then taking away from the functionality of the suit.

Reasons for this are power armor marines keep the oversized powersourc on there backs.  This is not an option for the already oversized terminator.

I sort of expect there to be game balance and/or fluff reasons, good or bad, for anything written in any GW codex.  If someone has built or wants to build a cool big model, I think it well that this thread exists.  I'm not sure we want to be fine tuning and nitpicking standard codex stuff, though?

Don't feel strongly about it.  I'm not going to throw a tantrum.  I'm just not sure how much we want to try to trade off "The fluff says" against "I could build this cool model" or "gee, I could kick butt if only I could..."  The fluffy player, modeler and war gamers just have different priorities.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 30, 2011, 04:49:33 PM
Define "other energy weapons".  If you mean a lascannon, multimelta, or heavy flamer; well, a heavy flamer attatchment is capable on terminator armour, but its frowned upon because of chaos champions using them and the such.  The lascannon and multi-melta is because (like troy said) tactical dreadnought armour has no room to put an energy source in to power them, since they don't have back packs.  Terminator armour, following the codex astartes, utilizes heavy immpact/ballistic weaponry.

Now back to my awesome idea for the "ego marine" There is no fluff saying there isn't a space marine character with tons of charisma and mojo about him.  Its not like people will have a hard time killing him, a large blast does the job pretty well.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 30, 2011, 06:26:47 PM
Now back to my awesome idea for the "ego marine" There is no fluff saying there isn't a space marine character with tons of charisma and mojo about him.
Dude, that's because fluff wise, every Space Marine thinks he's got tons of Charisma and Mojo about him...  :P
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: cryptoron on March 30, 2011, 06:30:47 PM
(http://farm6.static.flickr.com/5260/5574784431_45849f839f.jpg) (http://www.flickr.com/photos/22812511@N05/5574784431/)Doom Kitty (http://www.flickr.com/photos/22812511@N05/5574784431/) by cryptoron (http://www.flickr.com/people/22812511@N05/), on Flickr

My submission.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 30, 2011, 06:33:20 PM
(http://farm6.static.flickr.com/5260/5574784431_45849f839f.jpg) (http://www.flickr.com/photos/22812511@N05/5574784431/)Doom Kitty (http://www.flickr.com/photos/22812511@N05/5574784431/) by cryptoron (http://www.flickr.com/people/22812511@N05/), on Flickr

My submission.

Now my Idea totally sucks...  :-[
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 30, 2011, 06:34:40 PM
http://www.tralfazsolutions.com/MegaBattle/datasheetEldarWarlockTitan.pdf

Approve this please and thank you!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 30, 2011, 06:44:13 PM
Now back to my awesome idea for the "ego marine" There is no fluff saying there isn't a space marine character with tons of charisma and mojo about him.
Dude, that's because fluff wise, every Space Marine thinks he's got tons of Charisma and Mojo about him...  :P

False.  Space Marines have zero charisma and have no mojo, they rely on the emperor for such things.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on March 30, 2011, 06:46:13 PM
(http://farm6.static.flickr.com/5260/5574784431_45849f839f.jpg) (http://www.flickr.com/photos/22812511@N05/5574784431/)Doom Kitty (http://www.flickr.com/photos/22812511@N05/5574784431/) by cryptoron (http://www.flickr.com/people/22812511@N05/), on Flickr

My submission.

Game over.  Ron wins.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on March 30, 2011, 07:57:52 PM
Ahem, it was a popcorn bucket from the 1970's.  If you gonna taunt me about it at least get it right!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 30, 2011, 09:57:23 PM
Haha!  Rick, you're such a great sport! :D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on March 30, 2011, 10:35:36 PM
Hey Ron
When does codex space kitty come out?
will it be out for the mega battle.Ha Ha Ha.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Destroys Hunter-Killers on March 30, 2011, 10:45:32 PM
can i have a tau titan with simmilar stats to the manta
thanks
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on March 31, 2011, 12:36:13 AM
Hey Ron
When does codex space kitty come out?
will it be out for the mega battle.Ha Ha Ha.

It's still a work in progress...
(http://www.polyticks.com/photo/hikitty.jpg)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Destroys Hunter-Killers on March 31, 2011, 01:12:14 AM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TAU TITAN BITCHES!!!
U MUST APPROVE OR AT LEAST FOR NEXT YEAR!!!!
http://www.warseer.com/gallery/data/500/XV101datasheetjpg.jpg
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 31, 2011, 02:02:54 AM
The Reactor Meltdown on the Tau Titan going 6d6"... Crazy awesome!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on March 31, 2011, 02:49:31 AM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TAU TITAN BITCHES!!!
U MUST APPROVE OR AT LEAST FOR NEXT YEAR!!!!
http://www.warseer.com/gallery/data/500/XV101datasheetjpg.jpg
The model looks unique, but the stats and rules for it are almost exactly the same as a Warhound Titan.  I'd say if you can find the model (or make something just as good), I'd like to see this allowed and fielded.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on March 31, 2011, 08:24:01 AM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TAU TITAN BITCHES!!!
U MUST APPROVE OR AT LEAST FOR NEXT YEAR!!!!
http://www.warseer.com/gallery/data/500/XV101datasheetjpg.jpg

It's like the essence of warseer made flesh!

Which is to say it's pretty awful.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on March 31, 2011, 04:02:27 PM
Hey Ron
When does codex space kitty come out?
will it be out for the mega battle.Ha Ha Ha.

It's still a work in progress...
(http://www.polyticks.com/photo/hikitty.jpg)


so this is where all my dolls' heads and dresses went...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 31, 2011, 06:35:52 PM
I didn't see the tau data sheet have the units stats posted on it.  It gets tuff because crisis suits are a toughness not Armor value unit.  Keeping in that line you'd have their titans be gargantuan creatures.  

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on March 31, 2011, 06:59:51 PM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TAU TITAN BITCHES!!!
U MUST APPROVE OR AT LEAST FOR NEXT YEAR!!!!
http://www.warseer.com/gallery/data/500/XV101datasheetjpg.jpg

It's like the essence of warseer made flesh!

Which is to say it's pretty awful.
Where are the armour values?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on March 31, 2011, 07:05:56 PM
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TAU TITAN BITCHES!!!
U MUST APPROVE OR AT LEAST FOR NEXT YEAR!!!!
http://www.warseer.com/gallery/data/500/XV101datasheetjpg.jpg

It's like the essence of warseer made flesh!

Which is to say it's pretty awful.
Where are the armour values?
It seems to be based strongly on the Warhound data sheet.  I'd suggest 14, 13, 12.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 31, 2011, 10:30:46 PM
Meh, 14-13-12 for AV.

You have to account for its mobility, given that the points are that of the warhound.  It should be more like 13,12,12.  Just because the warhound should have a higher armor value, either that or the point costing is off.  It does not seem right to have the mobility and the stand up power all at the same cost of what a warhound comes too.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on March 31, 2011, 10:51:59 PM
Chase and I were talking today about Megabattle, and he told me of An'ggrath. Anyone have a stat sheet for him for curiosity's sake? (We think it may be in Imperial Armor 7.) Oh, and the big Nurgle daemon too. :)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on March 31, 2011, 11:35:47 PM
Its in imperial armour apocalypse, I have the book but no way to scan it and post it.  I know Rich B., the guy that fields them has the rules but I think its the same situation. 

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 03, 2011, 12:51:09 PM
Alan: I was just looking over some of the articles for spear head, I'm going to lean towards saying no.  Only because I think that not alot of people will know about how spear head works and it will just bog down the set-up and or game wtih a series of "situations" where people my have issues with not understanding how they work.  In essence also not know how to approach them. 

But that is just me being overly cautious about it and by no means is a set no.  I have to go talk to the others and see what they say.  I have no experience with that rule set so I would be going off purely what I would do and how I would deal with them in return.

 I will post a response ASAP for you though, if you could post some persuasive arguements to help sway the discussion it may help.  I do like the idea of it though, seriously I would like to see it.  Just not sure if enough people know about it for it too work.  MAYBE WE NEED A TEST GAME!!!!!!!!!!!!!!!!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on April 03, 2011, 02:51:18 PM
hey, why you no approve my titan????
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 03, 2011, 05:29:00 PM
what titan??

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on April 03, 2011, 06:53:45 PM
Chase and I were talking today about Megabattle, and he told me of An'ggrath. Anyone have a stat sheet for him for curiosity's sake? (We think it may be in Imperial Armor 7.) Oh, and the big Nurgle daemon too. :)

Without ruining IP, the most important stuff about them is:

An'ggrath: WS10, 8 wounds, armor like a Tzeentch Terminator, sacred number time 111 for his point cost.  Flies.

Skabbeithrax: 10 wounds, T9, Normal "Greater Daemon" invlunerable save, sacred number times 111 for point cost.

Let me know if you need more specifics.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on April 03, 2011, 07:27:23 PM
http://www.tralfazsolutions.com/MegaBattle/datasheetEldarWarlockTitan.pdf

Approve this please and thank you!

This one ^
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on April 03, 2011, 08:04:20 PM
Let me know if you need more specifics.
No, but thank you! I just had to know, and they're both awesome. Skabbeithrax is hilarious, T9 and 10 wounds. *shakes head*
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 03, 2011, 11:46:08 PM
Dave you explain to me how you intend to validly represent that data sheet in model form and I will vote yes to it. 

But it had been be a bad ass model, because that thing is stat'd out like an warlord titan and there is enough godzilla attacking tokyo type titan fear running around.  If you have a superbly painted model that looks at least 75% like that picture and is the correct size.... then yes.  And you can not field it as a dark eldar titan, it would have to be a eldar unit.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on April 04, 2011, 02:25:46 AM
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

#1 in essence each data sheet requires a number of units all from the same entry in the same codex all land raiders all russes, all ork killakans exc. though they can have diffrent weapons and gear they have to be the same unit entry.

#2 Each spearhead counts as a single unit for deployment and reserves rolls. (basicly the same as datasheets)

#3 all spearheads gain one special power. As long as atleast two vehicles from the same spearhead. other than walkers are within 4 inches of each other at the start of the shooting phase may fire one additional weapon  if they moved at cruiseing speed. and that weapon can be fired at a diffrent target. (Basicly they all get power of the mechine spirit if they move at cruiseing speed)

#3b Walkers and monsterous creatures are allowed to fire one weapon after running.

Other than the data sheet like deployment and the one special rule granting them additional shooting they are just generic data sheets.

Example Spearhead
Tank Hunter Spearhead
60 points + models

Requires 3 tanks or walkers from the same unit entry

all the vehicles in the spearhead count as one unit for deployment and reserves rules. (the general data sheet rule)

all the vehicles in the spearhead gain the ability to shoot one extra weapon when moveing at cruiseing speeds or in the case of walkers may fire one weapon after running. This weapon may be fired at a diffrent target than the other weapons.

All the vehicles in this spearhead gain the tank hunter universal special rule.

over all I think that even if we decide to drop the special shooting rules from the spearheads they are worth there points and are no more complex to add to the mega battle than any custom data sheet save that the work and values have already been worked out for us.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on April 04, 2011, 02:39:37 AM
If that's the case I'm fine with it if you guys are.  If Kev and Paul give the word, they're in.  If they're in, who wants to rewrite them all?  ;)
Title: General Datasheets
Post by: blantyr on April 04, 2011, 11:42:00 AM
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

Last year I used an official GW Eldar War Walker data sheet.  http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440062_Eldar_Datasheet_-_Shadow_Walker_Formation.pdf (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2440062_Eldar_Datasheet_-_Shadow_Walker_Formation.pdf)  At fifty points plus models, it gives a lot more neat stuff than the proposed general datasheets.  I do suspect that many of the GW data sheets are published to encourage folk to buy a whole bunch of models that otherwise wouldn't sell very well.  Thus, it is well that the generic data sheet proposed is focused more towards the less well loved armies.

Not sure we need the rich getting richer.  If the Tau or Sisters of Battle get a few more formations, cool, but I don't know that the Space Marines need more love.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on April 04, 2011, 07:39:16 PM
Ok so I did a bit of spearhead research as far as the megabattle is concerned alot of the rules about set up and force org charts dosent matter. In most ways it appears to be 17 generic datasheets which all share some common bonuses and restrictions. with 5 minutes work they can be turned into effective general datasheets that could go a long way to helping the less well loved armies have some options.

#1 in essence each data sheet requires a number of units all from the same entry in the same codex all land raiders all russes, all ork killakans exc. though they can have diffrent weapons and gear they have to be the same unit entry.

#2 Each spearhead counts as a single unit for deployment and reserves rolls. (basicly the same as datasheets)

#3 all spearheads gain one special power. As long as atleast two vehicles from the same spearhead. other than walkers are within 4 inches of each other at the start of the shooting phase may fire one additional weapon  if they moved at cruiseing speed. and that weapon can be fired at a diffrent target. (Basicly they all get power of the mechine spirit if they move at cruiseing speed)

#3b Walkers and monsterous creatures are allowed to fire one weapon after running.

Other than the data sheet like deployment and the one special rule granting them additional shooting they are just generic data sheets.

Example Spearhead
Tank Hunter Spearhead
60 points + models

Requires 3 tanks or walkers from the same unit entry

all the vehicles in the spearhead count as one unit for deployment and reserves rules. (the general data sheet rule)

all the vehicles in the spearhead gain the ability to shoot one extra weapon when moveing at cruiseing speeds or in the case of walkers may fire one weapon after running. This weapon may be fired at a diffrent target than the other weapons.

All the vehicles in this spearhead gain the tank hunter universal special rule.

over all I think that even if we decide to drop the special shooting rules from the spearheads they are worth there points and are no more complex to add to the mega battle than any custom data sheet save that the work and values have already been worked out for us.

Lolwut?  Just do a barrel roll.
Title: New Blood Angel Data Sheets
Post by: blantyr on April 04, 2011, 08:29:25 PM
This might not be the right place to post it, but any Blood Angel players might want to visit the GW Apocalypse data sheet page.  There are a few new Blood Angel data sheets.  Fast deep striking land raiders?  Lines drawn in the sand?  Go ahead.  Cross that line.  Dare ya.

http://www.games-workshop.com/gws/content/article.jsp?aId=3400020 (http://www.games-workshop.com/gws/content/article.jsp?aId=3400020)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on April 05, 2011, 02:12:18 PM
So I decided I wanted to have a special character lead my space marines and no one's better qualified than......

Steve D!

That's right, I'm gonna field a Steve D. special character. No joke. Here's the rules, is he kosher?

Steve D: 250 points
WS   BS   S   T   W   I   A   Ld   Sv
6     5     4    4    4   5   4  10     2+/4+



Wargear:   
Terminator Armour
Master Crafted Chainfist
Combi Plasma
Hellfire rounds
Iron Halo

Special Rules   
Eternal Warrior, Chapter Tactics, Combat Tactics, And They Shall Know no Fear, Independent Character

Chapter Tactics: If you include Steve D., then all units in your army exchange the Combat Tactics special rule for the Stubborn special rule.



Title: The Other Emperor Titan
Post by: blantyr on April 05, 2011, 03:35:20 PM
So I decided I wanted to have a special character lead my space marines and no one's better qualified than......

Steve D!

That's right, I'm gonna field a Steve D. special character. No joke. Here's the rules, is he kosher?

He was proposed as a character last year.  I objected on the grounds that we had decided no primarchs, but this was over ridden as the stats for the Emperor were really more applicable than a primarch's.  In the end we deployed him as a player rather than a character.  We might want to reconsider that call this year.

Does the rule about no named character being fielded twice apply if one instance of the named character is a player?  Would this principle also apply to Bryan and the Bryan Marine?
Title: Re: The Other Emperor Titan
Post by: Rob S on April 05, 2011, 03:57:54 PM

Does the rule about no named character being fielded twice apply if one instance of the named character is a player?  Would this principle also apply to Bryan and the Bryan Marine?

 ;D I love it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on April 05, 2011, 04:29:51 PM
Also, I have a Razorback with a multimelta from Forgeworld, but I can't find the book that contains that option and points value (it's merely a rhino chasis with a turret mounted multi melta).

Would it be ok if I fielded it at the cost of a Razorback w/ Twin-linked lascannon upgrade? There isn't a more expensive upgrade option for the current razorback which is why I think it's a fair price.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on April 05, 2011, 06:18:23 PM
So I decided I wanted to have a special character lead my space marines and no one's better qualified than......

Steve D!

That's right, I'm gonna field a Steve D. special character. No joke. Here's the rules, is he kosher?

Steve D: 250 points
WS   BS   S   T   W   I   A   Ld   Sv
6     5     4    4    4   5   4  10     2+/4+



Wargear:   
Terminator Armour
Master Crafted Chainfist
Combi Plasma
Hellfire rounds
Iron Halo

Special Rules   
Eternal Warrior, Chapter Tactics, Combat Tactics, And They Shall Know no Fear, Independent Character

Chapter Tactics: If you include Steve D., then all units in your army exchange the Combat Tactics special rule for the Stubborn special rule.
I like it! :D
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 06, 2011, 12:08:21 AM
I see no issue with the multi-melta upgrade, if you go by the codex a lascannon is always more points.  So, using that value for a the multi-melta should be more than acceptable.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on April 06, 2011, 08:38:54 AM
So if the special character I wrote up ok to use in the megabattle?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on April 06, 2011, 02:32:31 PM
Well if you gonna do that then I need to make a marine about myself then!
Rick James: 275 points
WS   BS   S   T   W   I   A   Ld   Sv
6   4     5    4    4   5   4  10     2+/4+



Wargear:   
Artificer Armor
Master Crafted Relic Blade
Combi Melta
Iron Halo

Special Rules   
Eternal Warrior, Chapter Tactics, Combat Tactics, And They Shall Know no Fear, Independent Character. Rage of the Ancients

Chapter Tactics: If Rick James is included in an army, units may exchange combat tactics for Furious Charge

Rage of the Ancients:  At the beginning of players turn, roll 1d6.  He and any units he attached to gain the follow

1-2:  Unit is considered to be under the Rage USR
3-4:  Unit is considered to be under the Relentless USR
5-6:  Unit is considered to be under the Stubborn USR
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on April 06, 2011, 02:44:18 PM
Well if you gonna do that then I need to make a marine about myself then!
Rick James: 275 points
WS   BS   S   T   W   I   A   Ld   Sv
6   4     5    4    4   5   4  10     2+/4+



Wargear:   
Artificer Armor
Master Crafted Relic Blade
Combi Melta
Iron Halo

Special Rules   
Eternal Warrior, Chapter Tactics, Combat Tactics, And They Shall Know no Fear, Independent Character. 'Sperg of the Ancients

Chapter Tactics: If Rick James is included in an army, units may exchange combat tactics for Furious Charge

'Sperg of the Ancients:  At the beginning of players turn, roll 1d6.  He and any units he attached to gain the follow

1-2:  Unit is considered to be under the Rage USR
3-4:  Unit is considered to be under the Relentless USR
5-6:  Unit is considered to be under the Stubborn USR


Instead of  "'Sperg of the Ancients" it could read special rule: "WHAT WHAT? what?  FINE!"
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on April 06, 2011, 04:07:54 PM
Let's avoid custom characters.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on April 06, 2011, 05:49:46 PM
Let's avoid custom characters.

Chase
ws  bs  s  t  w  i  a  ld  sv
[deleted by global moderator]
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 06, 2011, 07:36:55 PM
I like all the creativity that is happening but lets just try to keep the focus on the models people have to make because there is not a legal model in production.  The date is closing fast and I would hate to see someone post something that could be legal if it just had a little more time to be worked on.

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on April 09, 2011, 01:18:38 AM
i call fateweaver
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on April 11, 2011, 01:26:42 AM
Not sure where to ask questions, but this seems like the place.

I'm looking over the models I have currently, and I'm not sure I could run 4000 points of one army. What about 2000 of two armies?

Also, where are the "rules" for this event? I use the term loosely, because I expect mayhem (if I can make it).
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on April 11, 2011, 03:03:42 AM
http://www.battlegroundgames.com/forum/index.php?topic=2366.0
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on April 11, 2011, 03:38:36 AM
Thank you, Chase, that answers my questions. I'll have to start doing some serious maths.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on April 11, 2011, 08:29:29 AM
Thank you, Chase, that answers my questions. I'll have to start doing some serious maths.

I'm not sure your specific question was answered the rules thread posted.  4000 points all coming from one codex (with the addition of appropriate optional superheavies) and painted in a uniform scheme is encouraged, but in past years has not been mandatory.  Mixing two armies has been allowed, especially if a player just hasn't got 4000 from a single codex.  Both armies should fit with the side they are fighting for.  No interactions between the two armies has been allowed.  (Troops from one army don't ride in the other's transports.  Demons from one army can't be summoned to the other's icons.  Etc...

I don't remember hearing about this this year, but as far as I know the multiple codex thing is still allowed.  Someone might want to confirm.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on April 11, 2011, 11:42:25 AM
Of course it's allowed, it's Apocalypse.

As a reminder, ladies, remember to register your custom models and super heavies for scrutiny!  While fellblades may be ok, shoebox fellblades aren't.  ;)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on April 11, 2011, 11:45:06 AM
Have people used Armorcast Models in past Megabattles before?  I didn't think there'd be any issues with using them, but just wanted to be sure they were okay.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on April 11, 2011, 11:47:43 AM
Quote
• We discourage players fielding models from multiple codices.

I understood this to mean, "Two codices can happen, and if it really, really must happen, we'll still accept your money and let you play."

I don't think it was meant as mafia-style discouragement. "Last year, a guy showed up with mutliple codices and they found him out in the parking lot playing Necrons. It was a shame, a real shame."

Either way, message received.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on April 11, 2011, 12:00:07 PM
Considering most of the rules are done from a "fairness" idea or a community agreement, you would be hard pressed to find someone tell you to no run bloodletters with your world eaters.  Chaos Daemons and Chaos Space Marines are a pair up that are pretty much universally accepted seeing as we never got over the whole codex split. 

Now for my next trick, where it would be acceptable to run 3 codecies together!

Lost and the Damned themed armies are pretty much a staple in the 40k universe but GW found it prudent to remove them.  Running a renegade guard (Imperial Guard codex) with a splash of Chaos Space Marines and Chaos Daemons would also be something that would be ok considering how they tend to run together.

Considering the above listed example was once an army (a personal example), you would be hard pressed to find someone even frowning on such a list because of the care going into it. 

At the end of the day it's about bringing a cohesive force that you put a lot of effort.  The more love and effort you put into a list, the more it will be accepted. 
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on April 11, 2011, 01:43:17 PM
Have people used Armorcast Models in past Megabattles before?  I didn't think there'd be any issues with using them, but just wanted to be sure they were okay.

I'm pretty sure Rob's models are Armourcast.  He's been playing them in the mega battles all along.  If there is any doubt, you can bring em in and get them approved.  I seriously doubt you'd have problems.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on April 11, 2011, 02:25:53 PM
Have people used Armorcast Models in past Megabattles before?  I didn't think there'd be any issues with using them, but just wanted to be sure they were okay.

I'm pretty sure Rob's models are Armourcast.  He's been playing them in the mega battles all along.  If there is any doubt, you can bring em in and get them approved.  I seriously doubt you'd have problems.
Really?  I thought they were from Forge World?  Unless they're one in the same thing (which I didn't think they were), I may be confusing two different names then.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Doomscape on April 11, 2011, 02:36:28 PM
The ork battlewagons I posted a while back are also Armorcast, and were approved.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on April 11, 2011, 04:25:36 PM
Really?  I thought they were from Forge World?  Unless they're one in the same thing (which I didn't think they were), I may be confusing two different names then.

Just above where there the portraits start in the 2009 battle pictures, there are a couple of photos of one of Rob's titans (and Angaroth).  I'm not an expert in who made what titan.  I just vaguely recall Rob's being Amorcast.  Could be wrong easily enough.

http://www.facebook.com/photo.php?fbid=142446580618&set=a.142445495618.147333.68808440618&theater (http://www.facebook.com/photo.php?fbid=142446580618&set=a.142445495618.147333.68808440618&theater)

Found a bit of a history article.  Turns out several companies made resin models for 40K.

http://www.collecting-citadel-miniatures.com/wiki/index.php/Resin_Vehicles_%26_Titans (http://www.collecting-citadel-miniatures.com/wiki/index.php/Resin_Vehicles_%26_Titans)

Rob's model looks like the Armorcast Reaver to me.
.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: tyranid warlord on April 12, 2011, 09:58:31 AM
Hi all
I know the appoc. rules say a chaos SM army can use any data sheet a
SM army can so can Brandan use a Terminus Ultra Land Raider.
Was  told yes but to post it for approval.
Thanks
Dave
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 12, 2011, 06:16:27 PM
Yes yes, any questions as to whether or not your model would be legal is an easy solve.  You can A) post it on here and get a relatively quick response, B) Bring it in the store and state your case as to why the model should be allowed.

Either way is a valid and accepted way to gain entry into the mega battle hall of custom model fame.

P.S. Armorcast was always acceptable, but it needs to be fully painted.  This thread aimed to judge the models people built and want to enter.  The idea is that the community wants the mega battle to be a fun experience with pictures that depict an epic day to remember.  Nothing squashes the memory like a crappy model thrown together with no attempt to be "epic".
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on April 12, 2011, 06:23:19 PM
Keep in mind though, it was discussed with the event organizer that anyone showing up with a model that is un-approved is subject to have the model removed from the table.

This was something that has been stated multiple times, and I was told that ignorance will not be an excuse to "sneak" the shoe-box tank into the game.



Dave:  I don't really see an issue, but you need to make sure that it looks like a Chaos Terminus.  Don't go middle of the road paint it black and think you can break it out next year and go Order on us.  Remember: "Once you go chaos you never go back".....Well techinically "Once you go chaos you can not go back without being considered really lame."
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on April 12, 2011, 06:26:38 PM
I would like to add that just because it was allowed before, doesn't mean it can come back without approval.  Otherwise the popcorn bucket defense laser is a go!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on April 12, 2011, 06:52:40 PM
Otherwise the popcorn bucket defense laser is a go!

qtiyd
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: The_Chef on May 05, 2011, 04:01:34 AM
Seeing as how Disorder has at my reckoning 8ish titans and we poor orderplayers have maybe some baneblades, I submit this, the Mobile Strength Steve D Platform!

400 points. Armor 10 All around. 48" Strength D Weapon.

(http://www2.picturepush.com/photo/a/5592025/220/5592025.jpg) (http://picturepush.com/public/5592025)

Steve, if this bothers you i'll kill the post.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Spooky on May 05, 2011, 01:57:03 PM
I'm assuming I can bring my blue and gold warhound from last year if I decide to (specifically this guy: http://tinyurl.com/3fqsqtr )?

...and that if I were to make more I could bring those too?

Still figuring that out so it's not a definite, but I figured I should check.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 05, 2011, 02:47:51 PM
Yeah, that's fine.

If the others look the same or better you can bring those too.

Remember, the better they look the happier we are.  :)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Spooky on May 05, 2011, 03:12:16 PM
If I bring them, they will look the same or better.

I'd like to get some more details on them, but it will come down to a matter of time.

Thanks!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 05, 2011, 07:54:38 PM
Seeing as how Disorder has at my reckoning 8ish titans and we poor orderplayers have maybe some baneblades, I submit this, the Mobile Strength Steve D Platform!

400 points. Armor 10 All around. 48" Strength D Weapon.

(http://www2.picturepush.com/photo/a/5592025/220/5592025.jpg) (http://picturepush.com/public/5592025)

Steve, if this bothers you i'll kill the post.

8 titans, what gave you that idea? ;)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: The_Chef on May 05, 2011, 09:50:25 PM

8 titans, what gave you that idea? ;)

Nick's Emperor, Sim's 4, Young Mace's Wooden warhound. A banelord, and ?? Stompas.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 06, 2011, 02:25:42 AM
I am quite ok with this.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 06, 2011, 12:20:01 PM

8 titans, what gave you that idea? ;)

Nick's Emperor, Sim's 4, Young Mace's Wooden warhound. A banelord, and ?? Stompas.

Good, so you didn't hear about the fleet of reavers.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 06, 2011, 12:40:32 PM
10 Towers of Tzeentch.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on May 06, 2011, 05:46:57 PM
I've heard reports of a partridge in a pear tree...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 06, 2011, 06:01:26 PM
I've heard reports of a partridge in a pear tree...

WHO TALKED ABOUT OUR SECRET WEAPON?!  DARN IT!
Title: Re: Revisiting Some Of Last Year's Controversies
Post by: blantyr on May 07, 2011, 11:57:28 AM
Tables will be available for at least the 3 styles of play you mention, Bob.  That's a promise.

How is this working now?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 07, 2011, 12:33:52 PM
Incoming pictures of my emperor, once I find my digital camera.
Title: Re: Revisiting Some Of Last Year's Controversies
Post by: Chase on May 08, 2011, 02:59:03 AM
Tables will be available for at least the 3 styles of play you mention, Bob.  That's a promise.

How is this working now?

Hmm, well...  For starters the interest level this year was quite a bit lower than we anticipated.  We've got about 66% of the number we were looking to get.  This, among other things (like the town of Plainville), have complicated things.

We want the Megabattle to feel different from year to year.  If we went to the one 10v10 and two 5v5's I think it would have felt very similar to last year, especially given the table layout we were going to use.

This time around, with 40ish players again and the "big" Ball Room booked already, we wanted to go with something that would be both different than any previous year, and provide players with a game they are likely to talk about for years and aren't likely to play in again.  What came out of this?  A 48'x6' table that will truly provide a mega battle.

Derek and I had a brief conversation about what to do since we've only got 40ish players and we both had the same feeling.  We decided to go with it.

Overall I think it has been very well received.  It provides a different set of challenges, not least of which is the pace that the game will be played at, but that burden falls on us.  I'm going to do my best to make sure we get as many turns in as possible.


The short answer to your question, Bob:  Strategic Redeployment, Flank March, or some other asset that allows you to deploy (or redeploy) where you'd like?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 09, 2011, 10:47:27 PM
Submitted for approval, the model on the left as a Daemon Prince(ss) of Slaanesh. (Actual Greater Daemon of Slaanesh on right for scale.) Paint nowhere near finished, but with so much else to paint before the Megabattle, thought I should know now. Also, I made some tassels out of green stuff just for this picture, an elegant solution to any potential censorship issues.

(http://img683.imageshack.us/img683/1769/ebay024a.jpg)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 09, 2011, 10:49:24 PM
Is the daemon princess from rapetopia 12?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on May 10, 2011, 01:46:55 AM
Is the daemon princess from rapetopia 12?

Nope.  She's the Urban Legend Sophie from Reaper Miniatures. 

http://www.reapermini.com/OnlineStore/sophie/latest/01418

If you need a few more Sophies, let me know.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 10, 2011, 01:51:08 AM
Creeps unite!

I suppose she should be surrounded by a bunch of flesh tone daemonettes and other awful things.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 10, 2011, 01:55:46 AM
Is the daemon princess from rapetopia 12?

Nope.  She's the Urban Legend Sophie from Reaper Miniatures. 

http://www.reapermini.com/OnlineStore/sophie/latest/01418

If you need a few more Sophies, let me know.

This is as shocking as seeing Dave Goss troll.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 10, 2011, 02:06:35 AM
If you need a few more Sophies, let me know.
What I'll need eventually are dancing girls. I'll have four of them around Sophie here, and remove them as wound tokens.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on May 10, 2011, 03:13:49 AM
If you need a few more Sophies, let me know.
What I'll need eventually are dancing girls. I'll have four of them around Sophie here, and remove them as wound tokens.
I'm currently moving.  I have a few dancing girls.  I'll see if I can find them.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Librarian on May 10, 2011, 07:10:33 AM
If you actually intend to use that model you will have to make the tassels a part of the model. The mega battle and battle-ground as a whole are atleast in theory a family friendly environment.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 10, 2011, 10:11:40 AM
If you need a few more Sophies, let me know.
What I'll need eventually are dancing girls. I'll have four of them around Sophie here, and remove them as wound tokens.
I'm currently moving.  I have a few dancing girls.  I'll see if I can find them.

This is the single greatest post in Battleground history.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 10, 2011, 10:13:35 AM
While my vote holds no water, I would seriously discourage using the Sophie models.  I know with Slaanesh comes the thought of doing all sorts of whacky perverted stuff but keep em as thoughts.  I find the usage of models like that creepy and actually bad for the hobby.

Feel free to do what you want of course but that won't prevent people from feeling awkward around such models.  I know I'm not alone in this feeling.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 10, 2011, 11:28:01 AM
If you need a few more Sophies, let me know.
What I'll need eventually are dancing girls. I'll have four of them around Sophie here, and remove them as wound tokens.
I'm currently moving.  I have a few dancing girls.  I'll see if I can find them.

This is the single greatest post in Battleground history.


Damn you for beating me to this. Best post ever.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 10, 2011, 07:35:40 PM
I'm still reeling.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on May 11, 2011, 12:05:47 AM
While my vote holds no water, I would seriously discourage using the Sophie models.  I know with Slaanesh comes the thought of doing all sorts of whacky perverted stuff but keep em as thoughts.  I find the usage of models like that creepy and actually bad for the hobby.

Feel free to do what you want of course but that won't prevent people from feeling awkward around such models.  I know I'm not alone in this feeling.

Rich, you've got some issues to work out there mate. 

Give her a sports bra instead of tassles and that'll stop Rich trying to break out the ones whenever he looks at it.


Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 11, 2011, 12:08:38 AM
While my vote holds no water, I would seriously discourage using the Sophie models.  I know with Slaanesh comes the thought of doing all sorts of whacky perverted stuff but keep em as thoughts.  I find the usage of models like that creepy and actually bad for the hobby.

Feel free to do what you want of course but that won't prevent people from feeling awkward around such models.  I know I'm not alone in this feeling.

Rich, you've got some issues to work out there mate. 

Give her a sports bra instead of tassles and that'll stop Rich trying to break out the ones whenever he looks at it.




It won't stop me from breaking out the 20s every time I look at Rich.

High roller over here.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: blantyr on May 11, 2011, 11:36:45 AM
There are two ways of selling any flavor of fiction: violence and sex.  40K wallows in violence in the extreme.  In Slannesh, you get a bit of sex.  I personally find it amusing whenever anyone who wallows gratuitously in violence, death, immorality, disease, sorcery and blood gets prudish with the sex.  White skinned feminine models are cool, but an attempt to use vaguely realistic skin tones is disturbing enough to cause loss of sanity points?  No 40K player ought to be rejecting an aspect of the game for reasons that it leads people astray morally.  This would be the ultimate hypocrisy.  40K fluff is built on a solid foundation of gratuitous violence and immorality.

I personally find violence more problematic than sex.  The story line behind my Ladies of the Night was created to a great degree to avoid the immorality associated with embracing GW plot lines.  The reason my summoned infantry have realistic skin tones is to emphasize that they are more human and less vile.  This does get me in trouble with fluff nazi.  Does everyone have to be vile? 

Like Rich, I am somewhat disturbed by some aspects of the game, but I feel it wrong to start crusades to make sure other people whose tastes differ from mine can't enjoy the game.

One of my Sophies is a 01406, identical to Urban Legend except for a bikini top.  Ben, if your Sophie gets declined for reason of prudishness, I can lend you a PG rated Sophie.  (She still has a sword.  She can't get a G rating cause she is too violent.)  I don't see anything problematic with your work in progress, though you could possibly be more lavish with your green stuff.

This assumes I can find Miss 01406.  She may be hanging out with those playing hard to get dancing girls.

(http://www.reapermini.com/graphics/gallery/4/01406_G.jpg)

http://www.reapermini.com/OnlineStore/sophie/latest/01406 (http://www.reapermini.com/OnlineStore/sophie/latest/01406)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 11, 2011, 11:55:35 AM
Less arguing, more vulvas.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 11, 2011, 11:56:16 AM
This is a thread about whether models should be used or not.  This is not a thread to justify people's fetishes.

That sophie needs more blood, guts and armor.

I suppose it would be more fitting to just have her skin being worn by a Buffalo Bill look alike.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on May 11, 2011, 12:05:39 PM
Less arguing, more vulvas.

Nothing truer could have been said sir!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 11, 2011, 12:07:02 PM
There are two ways of selling any flavor of fiction: violence and sex.  40K wallows in violence in the extreme.  In Slannesh, you get a bit of sex.  I personally find it amusing whenever anyone who wallows gratuitously in violence, death, immorality, disease, sorcery and blood gets prudish with the sex.  White skinned feminine models are cool, but an attempt to use vaguely realistic skin tones is disturbing enough to cause loss of sanity points?  No 40K player ought to be rejecting an aspect of the game for reasons that it leads people astray morally.  This would be the ultimate hypocrisy.  40K fluff is built on a solid foundation of gratuitous violence and immorality.

I personally find violence more problematic than sex.  The story line behind my Ladies of the Night was created to a great degree to avoid the immorality associated with embracing GW plot lines.  The reason my summoned infantry have realistic skin tones is to emphasize that they are more human and less vile.  This does get me in trouble with fluff nazi.  Does everyone have to be vile?  

Like Rich, I am somewhat disturbed by some aspects of the game, but I feel it wrong to start crusades to make sure other people whose tastes differ from mine can't enjoy the game.

One of my Sophies is a 01406, identical to Urban Legend except for a bikini top.  Ben, if your Sophie gets declined for reason of prudishness, I can lend you a PG rated Sophie.  (She still has a sword.  She can't get a G rating cause she is too violent.)  I don't see anything problematic with your work in progress, though you could possibly be more lavish with your green stuff.

This assumes I can find Miss 01406.  She may be hanging out with those playing hard to get dancing girls.

(http://www.reapermini.com/graphics/gallery/4/01406_G.jpg)

http://www.reapermini.com/OnlineStore/sophie/latest/01406 (http://www.reapermini.com/OnlineStore/sophie/latest/01406)

Can I borrow your Malibu Barbie with the eyes cut out? Clothing optional, as always.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 11, 2011, 12:20:02 PM
In the Grim Darkness of the Far Future, there is only War. Not sex.

The themes of violence and war in this game is more acceptable because we're making war on imaginary aliens, robots, and demons.

Putting flesh colored, mostly-nude looking women on the tabletop in public events of this nature wouldn't be appropriate.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 11, 2011, 12:22:56 PM
In the Grim Darkness of the Far Future, there is only War. Not sex.

The themes of violence and war in this game is more acceptable because we're making war on imaginary aliens, robots, and demons.

Putting flesh colored, mostly-nude looking women on the tabletop in public events of this nature wouldn't be appropriate.

What no naked Barbies?!  :o :o :o :o :o
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 11, 2011, 12:32:02 PM
If you need a few more Sophies, let me know.
What I'll need eventually are dancing girls. I'll have four of them around Sophie here, and remove them as wound tokens.
I'm currently moving.  I have a few dancing girls.  I'll see if I can find them.

Tits or GTFO!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 11, 2011, 03:41:09 PM
In the Grim Darkness of the Far Future, there is only War. Not sex.

The themes of violence and war in this game is more acceptable because we're making war on imaginary aliens, robots, and demons.

Putting flesh colored, mostly-nude looking women on the tabletop in public events of this nature wouldn't be appropriate.

I am inclined to agree. Slanesh is not the god of Sex he is the god of excess. A bloated fat man that wont stop stuffing his face would be a deamon prince of Slanesh. I dont think the model is in the spirit of the game and it seems to bother some of the players on the board.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 11, 2011, 04:08:42 PM
It's important to have facts first. Slaanesh is about sensation and violating mores. Slaanesh says yes when others say no, and his trap is followers are driven to ever-greater extremes because their sensations become dull to old experiences. The appearance of Slaanesh and his daemons is often that of irresistible physical perfection.

If my Fiends and Greater Daemons of Slaanesh make anyone feel uncomfortable in the pants, please leave appropriate coverings behind the counter in Plainville. The mutant hooker from Total Recall has nothing on those models.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 11, 2011, 04:24:01 PM
I hope Rich gives his titan a dick-claw now.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on May 11, 2011, 04:49:56 PM
It's important to have facts first. Slaanesh is about sensation and violating mores. Slaanesh says yes when others say no, and his trap is followers are driven to ever-greater extremes because their sensations become dull to old experiences. The appearance of Slaanesh and his daemons is often that of irresistible physical perfection.

If my Fiends and Greater Daemons of Slaanesh make anyone feel uncomfortable in the pants, please leave appropriate coverings behind the counter in Plainville. The mutant hooker from Total Recall has nothing on those models.

I am confused. have you made this up because you think this is what it is suppose to be or just read some fanfic that gives you this idea.

Slaanesh is the God of hedonism and excess.  This DOES NOT MEAN EVERYTHING IS NEKKID!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Vermillion on May 11, 2011, 05:09:45 PM
If my Fiends and Greater Daemons of Slaanesh make anyone feel uncomfortable in the pants, please leave appropriate coverings behind the counter in Plainville. The mutant hooker from Total Recall has nothing on those models.

That's a red herring argument. Just saying.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 11, 2011, 05:10:51 PM
I hope Rich gives his titan a dick-claw now.

so he's modeling it after me? I'm sooooo honored!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 11, 2011, 05:37:08 PM
If my Fiends and Greater Daemons of Slaanesh make anyone feel uncomfortable in the pants, please leave appropriate coverings behind the counter in Plainville. The mutant hooker from Total Recall has nothing on those models.

That's a red herring argument. Just saying.
What, that the Fiends and Greater Daemons have nothing on the mutant hooker from Total Recall?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 11, 2011, 06:05:09 PM
It's important to have facts first. Slaanesh is about sensation and violating mores. Slaanesh says yes when others say no, and his trap is followers are driven to ever-greater extremes because their sensations become dull to old experiences. The appearance of Slaanesh and his daemons is often that of irresistible physical perfection.

I am confused. have you made this up because you think this is what it is suppose to be or just read some fanfic that gives you this idea.

Slaanesh is the God of hedonism and excess.  This DOES NOT MEAN EVERYTHING IS NEKKID!

Whoa, slow down a bit. Instead of suggesting that I have made things up or using some faulty reference, just simply ask for sources. It's a much nicer tactic and uses fewer words.

Both the previous edition of the Chaos Space Marines codex (because the current one is a flavorless wasteland) and the current Chaos Daemons codex make reference to Slaanesh remaking or gifting his followers as he wishes. So, whatever whim the god of hedonism, excess and pleasure can imagine, so can it be. (Both codices also support what I wrote in the post to cause this question.)

I would think the realm of Slaanesh might encompass a bit of bits, as it were. Now, if you can show me how this *could not* be the case, I'd be very interested to read that.

It may be that some have a hard time imagining how a naked woman could be alluring. I'm not here to judge.

Also, she's not naked. She's totally wearing a belt.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 11, 2011, 06:15:18 PM
Clean it up a bit dude this is a family store! At least give her a scrunchie .
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on May 11, 2011, 09:59:34 PM
Omg I'm trying going to be an asshole. I don't give a fuck what the model looks like. I really don't give a shit about people morals. I don't want to read trash and this isn't about David.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 12, 2011, 01:23:23 AM
I happen to have a copy of the old codex chaos space marines let me recite the book of Slaanesh:

"The hearts of mortals harbor the darkest of desires and it is in Slaanesh that these desires find expression. Every culture imposes limits and standards on its peoples: Slaanesh is the manifestation of the desire to stretch these limits to breaking point, to exceed them, and to wallow in the act of violating every more of civilized society."

"Slaanesh whispers to man in many different voices: each whisper attuned to the most secret desire of the listener. Many desire perfection, weather in intellect, the body, or ability, and Slaanesh will grant these individuals the power and drive to hone their desires to the utmost excellence. The artist will produce works beyond human comprehension, the narcissist hones their visage so that other mortals are driven insane with desire, and the warrior develops such abilities so that a casual gesture may decapitate the mightiest of foes. To the followers of Slaanesh the material world is a riot of colour, sound and sensation. However, their senses soon become accustomed to these levels of stimulation and they are driven to extremes in search of the slightest fulfillment."

"The followers of Slaanesh often exhibit the utmost physical perfection to the naked eye, and on the exterior it may be true that no mortal is capable of such beauty. But the soul of each follower screams in eternal torment as the gifts bestowed by the Prince of Chaos are purchased at a price as high as that demanded by any other Chaos God: eternal damnation. "

"Slaanesh may appaear as male, female, hermaphrodite or androgynous. Which ever form he takes, his physical beuty is such that no mortal may look upon him and resist the urge to submit."

That is exactly how Slaanesh is described in the past Codex. No where does it discuss sex and nudity to worship Slaanesh.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 12, 2011, 02:27:55 AM
So the above interpretation is that nude is entirely excluded from any definition of beauty or physical perfection. I disagree.

An official ruling would end what has become complete silliness. And God help us all if a real, live woman wanders into the Megabattle by accident.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 12, 2011, 02:40:17 AM
actually last year we had a curious group wonder in and some were female
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 12, 2011, 02:48:47 AM
So the above interpretation is that nude is entirely excluded from any definition of beauty or physical perfection. I disagree.

Me too.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 12, 2011, 02:53:42 AM
An official ruling would end what has become complete silliness.

If you paint it up to the quality of the models I saw at the painting social, Ben, it should be fine.  Naked chick models are okay so long as the user has taken time and put in effort to make it clear what it is.

Basically, you can use it if it doesn't look super tacky.  I trust your judgement.

Slapping down a fleshtoned naked chick on a 40k base is a lot different than taking the time to paint up a decent looking "take" on a Demon Lord of Slaanesh (that happens to be a naked chick on a 40k base).
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 12, 2011, 05:00:02 AM
That's fair. I'll post pictures again if she's done in time (a 50/50 proposition at this point). It's good to know if not now then for future events.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 12, 2011, 05:27:27 AM
An official ruling would end what has become complete silliness.

If you paint it up to the quality of the models I saw at the painting social, Ben, it should be fine.  Naked chick models are okay so long as the user has taken time and put in effort to make it clear what it is.

Basically, you can use it if it doesn't look super tacky.  I trust your judgement.

Slapping down a fleshtoned naked chick on a 40k base is a lot different than taking the time to paint up a decent looking "take" on a Demon Lord of Slaanesh (that happens to be a naked chick on a 40k base).

All I read was something about slapping fleshtoned naked chicks...bowwchikkawowow!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 12, 2011, 08:16:30 AM
Ed, NEDM is old news.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 12, 2011, 03:23:50 PM
Enough about game ima spit the truth, I wont stop till I get em in they birthday suits!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 12, 2011, 08:35:04 PM
An official ruling would end what has become complete silliness.

If you paint it up to the quality of the models I saw at the painting social, Ben, it should be fine.  Naked chick models are okay so long as the user has taken time and put in effort to make it clear what it is.

Basically, you can use it if it doesn't look super tacky.  I trust your judgement.

Slapping down a fleshtoned naked chick on a 40k base is a lot different than taking the time to paint up a decent looking "take" on a Demon Lord of Slaanesh (that happens to be a naked chick on a 40k base).

All I read was something about slapping fleshtoned naked chicks...bowwchikkawowow!

Where's the like button?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 12, 2011, 09:06:52 PM
An official ruling would end what has become complete silliness.

If you paint it up to the quality of the models I saw at the painting social, Ben, it should be fine.  Naked chick models are okay so long as the user has taken time and put in effort to make it clear what it is.

Basically, you can use it if it doesn't look super tacky.  I trust your judgement.

Slapping down a fleshtoned naked chick on a 40k base is a lot different than taking the time to paint up a decent looking "take" on a Demon Lord of Slaanesh (that happens to be a naked chick on a 40k base).

All I read was something about slapping fleshtoned naked chicks...bowwchikkawowow!

Where's the like button?

I live for this.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on May 13, 2011, 07:58:34 PM
Wow Paul....ok well nedm is back thanks to meowlta guns and muti-meowlta get with the time brosephstalin.....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 13, 2011, 08:38:50 PM
Lol brosephstalin
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 13, 2011, 08:43:00 PM
Wow Paul....ok well nedm is back thanks to meowlta guns and muti-meowlta get with the time brosephstalin.....

I'm gonna bring back Picard.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 13, 2011, 08:51:03 PM
Wow Paul....ok well nedm is back thanks to meowlta guns and muti-meowlta get with the time brosephstalin.....

I'm gonna bring back Picard.

You can't bring back what never left.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 13, 2011, 08:55:10 PM
I could go back to my roots and bring back "u mad bro"  ;)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on May 13, 2011, 10:22:22 PM
Do you need some gay fuel to drink then you can go back in time with me as you read you brake up letter as Brian peppers lol interanets on your face....deputy dog..you the man now dog!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 14, 2011, 12:26:33 AM
Do you need some gay fuel to drink then you can go back in time with me as you read you brake up letter as Brian peppers lol interanets on your face....deputy dog..you the man now dog!

McFly you bojo
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 14, 2011, 12:40:08 AM
Paul, I'll do to you what BP did to honesty.  >:( <---- angry pirate face
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 14, 2011, 01:01:05 AM
Paul, I'll do to you what BP did to honesty.  >:( <---- angry pirate face

I will beat you silly, Goss.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 14, 2011, 02:43:23 AM
Two questions:

1. Which meaning of the word beat do you intend?  There are three.
2. Is silly describing me, meaning I am a silly Goss, or is it describing how you will beat me in one of the three ways to an extent to which it becomes humorous? which raises a third question.
3. Is it humorous to me or you that you are beating me in one of the three meanings of beatings when you are doing it?

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 14, 2011, 03:19:18 AM
We should play a huge game of 40k now that they've made Apocalypse.  Not just a 3v3 or something.  Make it close to 20v20.  Some mega battle!  Maybe Steve D's hotel will host it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 14, 2011, 03:21:56 AM
We should play a huge game of 40k now that they've made Apocalypse.  Not just a 3v3 or something.  Make it close to 20v20.  Some mega battle!  Maybe Steve D's hotel will host it.

WHOA! lets make it interesting buddy, how about every single person brings a 4000 point army to this battle of mega proportions?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 14, 2011, 03:23:55 AM
We should play a huge game of 40k now that they've made Apocalypse.  Not just a 3v3 or something.  Make it close to 20v20.  Some mega battle!  Maybe Steve D's hotel will host it.

WHOA! lets make it interesting buddy, how about every single person brings a 4000 point army to this battle of mega proportions?

That'd be sweet!  How should we split the teams?  Maybe like... Order and Disorder?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ed on May 14, 2011, 03:40:46 AM
wait but whats a campus?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 14, 2011, 11:07:30 AM
Two questions:

1. Which meaning of the word beat do you intend?  There are three.
2. Is silly describing me, meaning I am a silly Goss, or is it describing how you will beat me in one of the three ways to an extent to which it becomes humorous? which raises a third question.
3. Is it humorous to me or you that you are beating me in one of the three meanings of beatings when you are doing it?



I'm going to punch your head with my fist.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 14, 2011, 07:28:16 PM
Goes stop trolling this threshold its for the submission of Mega battle custom stuff go troll the magic board or something
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 14, 2011, 09:40:08 PM
Goes stop trolling this threshold its for the submission of Mega battle custom stuff go troll the magic board or something

who? What? This threshold hasn't had a serious custom model yet and there's 26 pages!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 14, 2011, 10:26:50 PM
Goes stop trolling this threshold its for the submission of Mega battle custom stuff go troll the magic board or something

Threshold?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 15, 2011, 01:30:44 AM
typo when using my phone, it was supposed to be thread.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 15, 2011, 01:47:27 AM
typo when using my phone, it was supposed to be thread.

Damn autocorrect.  You should look into getting one of those new phones that also has a screen so you can check what you typed before posting.  I have one, it's made a world of difference.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 15, 2011, 03:05:35 AM
im good with what i got
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 15, 2011, 02:56:01 PM
Its all good babe  ;)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Steelwing13 on May 16, 2011, 12:41:26 AM
So... Hi all,  I will be playing on order with Murph's Space marines, the  list is still under development and I am new to 40K only my 4th attempt to start, let's see if this time we succeed.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 16, 2011, 01:16:02 AM
So... Hi all,  I will be playing on order with Murph's Space marines, the  list is still under development and I am new to 40K only my 4th attempt to start, let's see if this time we succeed.

Welcome to the megabattle.  You'll want to post your list and get suggestions in the Order forum so that no Disorder players suggest you take only rhinos.  Nothing but rhinos.

Seriously, do it.  4k points of rhinos.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 16, 2011, 03:29:28 PM
If you gave all the rhinos a searchlight and extra stormbolter it'd be broken!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 16, 2011, 04:28:32 PM
That'd be like, 100 Rhinos -- A Space Marine Rhino Battle Company?!!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 17, 2011, 11:48:08 AM
Murph using his Grey Knights?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 17, 2011, 02:11:03 PM
I didn't even know he had grey knights.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Serring on May 17, 2011, 05:54:26 PM
He has Imperial fists, Chaos Marines, Space Wolves and Grey Knights as far as I know.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 18, 2011, 05:22:23 PM
So...are Spearhead deployments a yay or a nay?

We talked about it earlier then we wandered off topic.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on May 18, 2011, 08:04:40 PM
The answer would be nay.  Not alot of players are familiar with spear head and that would not turn out to be such a big deal if it only added the one special universal rule for the points listed.  But with the multiple firing option and formation.  It would just be easier to save that for a year when everyone would have to time to become familiar with it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on May 18, 2011, 10:17:09 PM
Haven't seen too many pictures of Things being approved. Nothing that new this year huh..

Oh well...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Vermillion on May 18, 2011, 10:31:11 PM
I've got a few things I'm posting, just need to finish up touchups and a couple of last minute decisions.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 19, 2011, 12:01:37 AM
Haven't seen too many pictures of Things being approved. Nothing that new this year huh..

Oh well...

There is still time!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on May 19, 2011, 01:20:32 AM
Do Valks/Vendettas/Etc have to pay extra points to be considered Flyers in Apoc? I can't remember.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Ian Mulligan on May 19, 2011, 01:43:13 AM
Nope. They just are.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 19, 2011, 02:00:03 AM
Nope. They just are.

you think you're so smart don't you with your monocle on.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Opforce3 on May 19, 2011, 02:09:11 AM
Nope. They just are.

you think you're so smart don't you with your monocle on.

you're obnoxious.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 19, 2011, 03:10:24 AM
Haven't seen too many pictures of Things being approved. Nothing that new this year huh..

Oh well...

To much trolling has been going on this thread.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Achillius on May 19, 2011, 12:43:17 PM
Haven't seen too many pictures of Things being approved. Nothing that new this year huh..

Oh well...

There is still time!

Tick Tock.....
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 19, 2011, 02:49:38 PM

Tick Tock.....

on the clock but the party don't stop
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on May 19, 2011, 03:29:03 PM
To "The Powers That Be",

I'm considering using this for my "Supreme HQ" stratagem.  Please let me know what you think.  The Space Marine next to it is meant to help scale it's size.  Once/If I get the green light, it'll be painted.

Thanks!
(http://img18.imageshack.us/img18/6286/supremehq.jpg) (http://imageshack.us/photo/my-images/18/supremehq.jpg/)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 19, 2011, 03:45:38 PM
First, is that a Mike Do I see in the background?

Second, are we talking about the Bastion and the little sensor array next to the marine, or just the array?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rurouni Benshin on May 19, 2011, 04:02:51 PM
1.  Yeah, that's Mike Do. :P

2.  Just the sensor array.  The Bastion just happened to be there when I took the picture.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Moosifer on May 19, 2011, 04:59:55 PM
1.  Yeah, that's Mike Do. :P

2.  Just the sensor array.  The Bastion just happened to be there when I took the picture.

Dont LIE TO US WE KNOW MIKE DOH IS THE ORDERS SUPREME HQ!!!!!!

As for the model, that shouldnt be an issue I would think, I am using the sensor tower from it for my asset...
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: BlankaSmash on May 19, 2011, 08:20:42 PM
I have a couple questions ad I finalize my list of the megabattle:

I built one of my Nobz units using the Black Orks from WarHammer Fantasy.
1) Instead of putting the slugga on that is base, I used a second choppa. Given that a slugga gives me a shooting attack and an additional attack in close combat. and a second choppa would give me an additional attack in close combat, i.e. eliminating the shooting attack(but a second choppa is not actually an option for Nobz). so, because I'm not actually gaining any different advantage and am only taking something away from myself(a shooting attack), would this be allowed?

2)When building this unit, I built the Musician with drum and drumstick. Would I be able to use him as a Painboy? or is that too far of a stretch?

3)I have a Killa Kan with a Kustom Mega-Blasta that is built using other random pieces. Do I just post a pic of it on this thread for approval? or how do I go about getting approval?

thank you,
~~Joe
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 20, 2011, 03:38:08 AM
1. What?

2. Paint it like a medic

3. Sure
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 20, 2011, 03:58:34 AM
I have a couple questions ad I finalize my list of the megabattle:

I built one of my Nobz units using the Black Orks from WarHammer Fantasy.
1) Instead of putting the slugga on that is base, I used a second choppa. Given that a slugga gives me a shooting attack and an additional attack in close combat. and a second choppa would give me an additional attack in close combat, i.e. eliminating the shooting attack(but a second choppa is not actually an option for Nobz). so, because I'm not actually gaining any different advantage and am only taking something away from myself(a shooting attack), would this be allowed?


Sure, and in fact I'm sure you could just use it as a normal Nob.  WYSIWYG is great, but in such a massive game like this, nobody will really be affected by you not representing them having a pistol.  Chase and Derek are the final word on that, though.

Quote

2)When building this unit, I built the Musician with drum and drumstick. Would I be able to use him as a Painboy? or is that too far of a stretch?


Again, for such a simple thing, I don't see why not.  Goss has a good point - maybe paint it like a medic.

Quote

3)I have a Killa Kan with a Kustom Mega-Blasta that is built using other random pieces. Do I just post a pic of it on this thread for approval? or how do I go about getting approval?


If it's a conversion for an actual weapon, I don't believe you even need to do that.  This thread is for people making their own models, making up their own rules, etc.  If we needed to post for each conversion... this thread would be 100 pages long.

You don't need to worry about a lot of this stuff.  Much as some things would make it hard to believe, the megabattle is about having fun.  Worrying about whether or not a weapon that something that, relative to the things that will be on the table, is the size of an ant looks right won't change the dynamic of the game at all.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: BlankaSmash on May 20, 2011, 01:26:26 PM
awesome, thank you both.

this is my first megabattle, so I wasn't too sure on how strict WYSIWYG was so I wanted to double check.

The kustom mega-blasta is built from 3 separate pieces glued together... I think its one of the guns from a lemun russ, the smoke exhaust from a sentinal, and some other random piece. but since it wasn't technically a kustom mega-blasta, I wanted to double check.

thanks guys!!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 20, 2011, 01:48:28 PM
awesome, thank you both.

this is my first megabattle, so I wasn't too sure on how strict WYSIWYG was so I wanted to double check.

The kustom mega-blasta is built from 3 separate pieces glued together... I think its one of the guns from a lemun russ, the smoke exhaust from a sentinal, and some other random piece. but since it wasn't technically a kustom mega-blasta, I wanted to double check.

thanks guys!!

Enjoy the megabattle!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 20, 2011, 03:57:35 PM
Got a question: Can a unit satisfy the requirements for more than one formation/datasheet?

For example, can one of the captains in the "Masters of the Chapter" formation also be the captain for the "Space Marine Battle Company"?

Fluff wise and rules wise it makes sense to me (as long as you follow all the deployment restrictions both of them place on you).

I'm uh, asking for a friend of mine....yeah....I'm totally not going to field that. Nor am I talking about any other possible datasheet combinations.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on May 20, 2011, 05:09:21 PM
As much as I would like to say no, I can't see it in the rules for DataSheets that says you can't. But just remember the restriction this would Impose on yourself as well.

DataSheets, to deploy a DataSheet the entire thing has to go down at once if you run out of time during deployment the entire Datasheet is taken off of the table and put into reserves. This also mens you may NOT deploy half the Datasheet and keep the other half in reserve, everything in it goes down at once or none of it at all.

Datasheets count as a SINGLE reserve choice no matter how many units are in a particular datasheet. For your Example there Mike that means if in Reserve you have the Masters of the Chapter and the Battle Company with the Captain in both you would not be able to have them utilize the Carefull Planning asset you get from the company until your second turn if they are both your only things in reserve. This is because you Have 2 'Units' in reserve and can only bring up to half of your units in on turn one with Carefull Planning and then you may bring the rest of your reserves in on turn 2. The captain would need to be deployed at the same time as BOTH datasheets are deployed.

That stement of Datasheets goes for everyone since every year I have had to remind a bunch of people how datasheets work in reserve and deployment.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 20, 2011, 05:16:33 PM
A given model should only count towards one datasheet, not multiple.

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 20, 2011, 05:30:40 PM
There is a restriction.   Ill dig it up and post it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on May 20, 2011, 05:39:41 PM
I would like to propose the Following for the DE Units of the Razorwing Jetfighter and the Voidraven Bomber.

Voidraven Bomber: Counted as a Flyer/Skimmer and gains the Immpossible Manoeuvres rule.

Razorwing Jetfighter: +10 pts Counted as a Flyer/Skimmer and gains the Immpossible Manoeuvres and Interceptor Rules. (The Ravens that I am tring to replace have both of these rules)


Immpossible Manoeuvres: Minimum of 18in to move as a Flyer instead of 36in (this is standard for every Eldar flyer)

Interceptor: When targeting other flyers the weapons count as being AA mounted.

Since GW will not address the issue of making units that seem as they should be flyers for other armies than the Imperium in Apoc here is my version. I am tring to replace my Raven Fighters which are strictly inferior to the new Jetfighters even if they are stuck in only skimmer mode. I am also not asking to be given Eldar Holofields on these vehicles since no DE only vehicle ever seems to get them.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on May 21, 2011, 12:47:39 PM
Honestly, I can't not find and issue with the rules change Riley.  I have found a few instances of other apocalypse games that have allowed that rule change since the new codex came out and they felt its was a soon to be anounced white dwarf article.

Unless anyone else has a concern I think it should be a go ahead.  Mmmm, you should make your own data sheet with these rules posted on it so you can easily hand it to anyone that asks during the game.  It might save your voice and some time.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 21, 2011, 01:47:09 PM
I think it's fair to do that, but can Storm Ravens have a similar upgrade then?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 21, 2011, 03:30:23 PM
Mike, I believe that is already in the new white dwarf.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 21, 2011, 04:37:42 PM
Mike, I believe that is already in the new white dwarf.

Oh cool, I'll have to pick it up then -- not for me, but my friend :)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Lykosan on May 22, 2011, 03:01:59 AM
Hence why I said all the Non-Imperial units. Sotrm Ravens in one of the white dwarfs was written as they should be treated as having the flyer/skimmer option in apoc, no where was that ever mentioned for any Xenos race.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: cryptoron on May 22, 2011, 11:33:46 PM
 I might like to use the model I made last year as the special character.  It's a lord, the Necron Toxic Avenger, but it's on the bigger base that we painted white on the edge.  Would it be ok to use that this year?  I'd rather not re-base it because of some of the things I put on the base for looks.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Battleground on May 23, 2011, 03:35:12 AM
I might like to use the model I made last year as the special character.  It's a lord, the Necron Toxic Avenger, but it's on the bigger base that we painted white on the edge.  Would it be ok to use that this year?  I'd rather not re-base it because of some of the things I put on the base for looks.

Yup. That model is fine as is, Ron. Any issues that arise in-game about the base size and you can just call Chase or I over to settle it.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 23, 2011, 11:42:46 PM
Wow Rick James, you would jerk.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Vermillion on May 24, 2011, 11:41:36 PM
So posting my custom figures on here, along with some questions for custom rules sets.

So first Tigershark AX-1-0.

(http://i1115.photobucket.com/albums/k541/derelictwinter/P1030184.jpg)

Second Tigershark AX-1-0, tried a few different things with this one.

(http://i1115.photobucket.com/albums/k541/derelictwinter/P1030185.jpg)

Custom Remora Stealth Drone, complete with Seekers.

(http://i1115.photobucket.com/albums/k541/derelictwinter/P1030186.jpg)

Also, rules questions. The Tau have a unit called the DX-42 Technical drone. There are technically no rules for this model outside of one data sheet (normally you can't field it at all, even with forgeworld rules). In the one data sheet the DX-42's have a normal Gundrone statline (without the guns, it's totally unarmed), if it is in base contact with a vehicle then it can repair a weapon destroyed result on a 5+ (The vehicles in the datasheet are immobile, which is why repairing immobilized results don't come up). I just wanted to propose letting Tau players use Technical drones for 20+ points a piece (in squads of 1) and repairing weapon destroyed or immobilized results on vehicles on a d6 roll of 5+.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on May 25, 2011, 02:38:56 AM
0_0
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on May 25, 2011, 02:42:04 AM
Oh, and I'm assuming that my skullhamma is ok, correct? Everybody (including Derek) that has seen it has loved it
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 25, 2011, 04:20:44 AM
Do not assume.  Please post it here or talk to Kevin / Derek for approval.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Vermillion on May 25, 2011, 12:19:43 PM
0_0

Brian, I can't tell if you like what you see, don't like what you see or if you've just discovered the joys of crack cocaine.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on May 25, 2011, 02:39:31 PM
Cocaine is a hell of a drug. [/pop culture 7 years ago]
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on May 25, 2011, 03:56:16 PM
Oh, and I'm assuming that my skullhamma is ok, correct? Everybody (including Derek) that has seen it has loved it

thanks for making an ass out of you and me.  Ass!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on May 26, 2011, 12:29:09 AM
0_0

Brian, I can't tell if you like what you see, don't like what you see or if you've just discovered the joys of crack cocaine.

Oh sorry about that, yes I like it very much and I'm pretty impressed
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Captain Bryan! on May 26, 2011, 12:41:04 AM
Do not assume.  Please post it here or talk to Kevin / Derek for approval.

Here: http://www.facebook.com/photo.php?fbid=219013341451035&set=a.189585701060466.46691.100000271128087&type=1 (http://www.facebook.com/photo.php?fbid=219013341451035&set=a.189585701060466.46691.100000271128087&type=1)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Vermillion on May 26, 2011, 11:57:51 AM
Oh sorry about that, yes I like it very much and I'm pretty impressed

Oh, well thank you. It's amazing what some foam board and acrylic sealant can do. I love the coolant fan on your skullhamma by the way.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 29, 2011, 04:31:22 PM
Can we post stuff pre-paint / can it be approved pre-paint?
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 29, 2011, 05:43:44 PM
I'd like to avoid that in an effort to avoid precedent.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 29, 2011, 05:57:19 PM
Fair enough.  Will paint first.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Logan007 on May 29, 2011, 06:43:51 PM
Wouldn't it make more sense to judge it before it's painted? That way if there are any changes to be made, it's easily done.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 29, 2011, 06:51:28 PM
It also says, "Sure, your model can be painted to look like garbage because we already said it's okay."

Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 29, 2011, 06:53:47 PM
Welp, there goes my plan of having the owner paint it.




*rimshot*
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: the_trooper on May 29, 2011, 06:56:13 PM
*crickets*
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on May 29, 2011, 09:02:49 PM
Wow not even a troll conment from dave goss.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Rob S on May 29, 2011, 10:13:20 PM
It also says, "Sure, your model can be painted to look like garbage because we already said it's okay."



Maybe 2 stages of approval?  This will probably be a better idea for next year.  First - "Looks good.  Paint it to a fair standard and it'll be in."  Then, once it is painted - "Spend a bit more time on it before you put it on the table."
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Chase on May 30, 2011, 03:45:42 AM
Seems reasonable.

The project looks great, Rich.  It'll be fine I'm sure.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on June 03, 2011, 05:30:14 PM
Hmm, no deadline!

Just got my Balrog model in the mail today and can get a simple, decent paint job on it in time for tomorrow. I'd like to clip up the wings a bunch and use him as Skarbrand.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1080185

If I bring the model and it's disallowed, that's a risk I accept.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: jesterofthedark on June 03, 2011, 07:49:22 PM
Is the plan to have it count as just a regular deamon prince??  If so I see no issue as long as you can get it painted up in time.
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Benjamin on June 03, 2011, 08:56:18 PM
3 hours from bits to this. I do alright with deadlines.

Skarbrand (Ladybug pattern :P) mounted on 60mm base.
(http://img97.imageshack.us/img97/6951/skarbrand010.jpg)

I'll throw some grey on the base bit later tonight, but I think it's ready to roll now.

More pictures. http://imageshack.us/g/41/skarbrand005.jpg/
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Spooky on June 03, 2011, 09:59:42 PM
I'm hoping this is kosher as a bunker since it's ink rather than paint, but I thought I'd check (the one on the left is the one I'm asking about, the one on the right is one of the old-school paper guys from yesteryear)... Thanks for considering! For reference the top one does a better job of showing what the color looks like in real life. The bottom one is a little washed out.

(http://i1221.photobucket.com/albums/dd477/Heckscream/Bunker/0603012032a.jpg)

(http://i1221.photobucket.com/albums/dd477/Heckscream/Bunker/0603012032.jpg)
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on June 03, 2011, 11:45:11 PM
Wow not even a troll conment from dave goss.
BIG WHOOP WANA FIGHT ABOUT IT?!
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: Grand Master Steve on June 04, 2011, 02:05:56 AM
Wow not even a troll conment from dave goss.
BIG WHOOP WANA FIGHT ABOUT IT?!


no
Title: Re: [Megabattle] Custom Model / Datasheet / Idea Approval Thread
Post by: GossWeapon on June 04, 2011, 02:20:58 AM
Wow not even a troll conment from dave goss.
BIG WHOOP WANA FIGHT ABOUT IT?!


no

ketchup