Battleground Games Forum

Battleground Games & Hobbies => Painting & Modeling => Topic started by: Grand Master Steve on July 06, 2008, 07:13:50 PM

Title: Modeling night?
Post by: Grand Master Steve on July 06, 2008, 07:13:50 PM
I was wondering if the store set aside some time and table space for modeling on weekend since sometimes fridays and saturdays magic players kick us painters off the tables  :-[ Also what about making more terrain for the store. The ruined city stuff is nice but what ever happened to the snow world, the desert? I thought we could make a deamon world using rods to make "floating" terrain and make a deamon gate peice with that disc i got a while back.
Title: Re: Modeling night?
Post by: Jonathan on July 06, 2008, 07:25:51 PM
More terrain for the store would be awesome.  I'm guessing an issue has been sustainable interest for a terrain/painting club.  I'm probably wrong but I've seen interest flare up before with a lot of hype and then die out.  Someone who has been at the store longer can comment on that.

If more terrain was made it'd be really nice. I know there's the Egypt stuff already that could be expanded (yay Tomb Kings).
Title: Re: Modeling night?
Post by: Dark Angel Cadaver on July 06, 2008, 10:20:39 PM
i know that i have some stuff im working on terrain wise, i plan on giving to the store
Title: Re: Modeling night?
Post by: Battleground on July 07, 2008, 02:48:48 AM
A terrain club is so long overdue at Battleground, I don't even know what to say about it. We've talked several times about getting one going but it needs dedication from someone other than just me. A trio of leaders with good organizational skills in addition to terrain-making skills would be fantastic. I would be a very active participant in a club that gets going, but running the store needs to remain top priority for me. As such, there will often be nights that I am unable to donate my time.

Of course, Battleground would cover the cost of all terrain made for the store, and I have some nice ideas on rewards for consistent participants in the club.

People who feel like they would like to participate should post here in this thread. At the moment I think that Monday nights or Thursday nights would be the most conducive for productivity at the store. The goings-on for those two nights should not be disruptive to terrain club meetings.

D.
Title: Re: Modeling night?
Post by: Jonathan on July 07, 2008, 02:55:41 AM
Do I hear Steve volunteering?   This is something interesting to me but I know I don't have the time, or skills, to regularly dedicate.  I'd be willing to partake on a semi-semi-regular basis though doing odd-jobs and basic (i.e. unskilled) tasks to assist.
Title: Re: Modeling night?
Post by: Rob S on July 07, 2008, 12:36:16 PM
I would, as always, love to participate.  My terrain making skills are on par with my painting skills though, so hopefully I'd be able to improve enough with a little practice to make good pieces.  :P
Title: Re: Modeling night?
Post by: Moosifer on July 07, 2008, 02:25:14 PM
I have monday nights availible, Rich and I tried to do painting nights on mondays but someone had college or some stuff.

I have the ability to get lots of cardboard from work (WB Mason Boxes) and would be willing to donate some for the cause
Title: Re: Modeling night?
Post by: the_trooper on July 07, 2008, 04:30:38 PM
A terrain club is an excellent idea.  Time is what is lacking most for me, I am afraid.  But a rotating terrain club I may be able to help out.

If there is a core to the club with members meeting on a regular basis while people like myself helping out every other session, could work.
Title: Re: Modeling night?
Post by: Grand Master Steve on July 07, 2008, 08:07:04 PM
Yeah ide volunteer but the problem is I got a conflicting schedual. Im ony usualy availbale friday and Saturday nights.  :-\ but otherwise yeah ide definently volunteer to lead the way i guess os the way to say it.
Title: Re: Modeling night?
Post by: Matt Thomas on July 12, 2008, 09:02:07 AM
I would love to see a terrain night but with all the things I currently have going on I can not dedicate a reasonable amount of time to it.
I also am not experienced at building terrain.
Title: Terran related
Post by: Warpedfuzz on July 12, 2008, 06:55:41 PM
I grabbed some funky bendable track from work and thought it'd be great terran, so I'm gonna give it to the store. It'd be either a metal hallway-type thing, or an entrenchment of some kind. Someone remind me it's in the car though please.   ::)
Title: Re: Modeling night?
Post by: Jonathan on July 12, 2008, 11:35:22 PM
Does it count if I remind you now?  Lord knows i won't remember when I actually see you.
Title: Re: Modeling night?
Post by: Grand Master Steve on July 13, 2008, 01:57:11 AM
Sooooooooo are we going to try for a terrain night then? im confused.
Title: Re: Modeling night?
Post by: Jonathan on July 13, 2008, 02:04:54 AM
I think the answer is yes but the problem is nobody, who is interested, can commit to a night to do this on a regular basis.  And, on top of that, the willing do not have the skills but are eager to help in any way possible and to learn.

Hope I summed things up properly.  Does this answer your question Steve?  /me hopes
Title: Re: Modeling night?
Post by: Grand Master Steve on July 13, 2008, 01:24:25 PM
I am a quick study when it comes to techniqe. Any way if Friday or Saturday is used FNM doesnt take up the back room so maybe the club could gather there? I really want to get some more terrain made up but my scedual is very restricting since I work so much.  :(
Title: Re: Modeling night?
Post by: Battleground on July 13, 2008, 02:45:46 PM
I am a quick study when it comes to techniqe. Any way if Friday or Saturday is used FNM doesnt take up the back room so maybe the club could gather there? I really want to get some more terrain made up but my scedual is very restricting since I work so much.  :(

Fridays, after say 6 PM, are just sort of a terrible night for a terrain club to meet at the store. Friday Night Magic can totally consume the store (including the back room and the front tables). I do not want to see the modeling group try to compete for this space. Additionally, I would never be able to participate, as this is always my night to run the tournament and the store.

Saturdays are also a tricky day. The main problem is that I will hardly ever be able to attend, as I am usually away from the store. A lesser problem is that Saturday, not surprisingly, is also a day that can be a fierce competition for space - not a good day for a group of people to spread out to talk about and/or work on terrain.

On the other hand, if Saturday would be the only day a person could participate in a terrain club, that person could still contribute to whatever projects are currently being worked upon by the group. For example, if we were building hills or trees, you could come in and work on your own to help complete the project.

Mondays, Tuesdays and Thursdays would be the best days of the week to meet and work on projects as a group. Tuesday nights create some space competition because of D&D minis but nothing we couldn't handle. Also, I am always here that night, and since there doesn't seem to be anyone else able to commit to a weekly or bi-weekly schedule as a club leader, it should probably fall on a night that I am consistently present.
Title: Re: Modeling night?
Post by: Jonathan on July 13, 2008, 03:16:12 PM
Roger.
Title: Re: Modeling night?
Post by: Grand Master Steve on July 13, 2008, 11:47:39 PM
Im going to see if I cant get every tuesday as a mid shift getting me off work around 8 maybe earlier.
Title: Re: Modeling night?
Post by: Jonathan on July 14, 2008, 12:04:31 AM
Im going to see if I cant get every tuesday as a mid shift getting me off work around 8 maybe earlier.

That'd be sweet for you.  But, don't forget about needing a Thursday mid-shift off coming up soon for D&D.

Anyone else able to come on Tuesdays?  Unfortunately that's one of two days that never work for me.  The other is, invariably, Saturday.  :(
Title: Re: Modeling night?
Post by: the_trooper on July 14, 2008, 11:07:38 AM
Currently, Tuesdays and Thursdays are my free nights during the week.
Title: Re: Modeling night?
Post by: Ian Mulligan on July 14, 2008, 11:20:42 AM
I've been working on some pieces for my table at home. While I have the stuff out, I'll pump out a few extras of whatever I make and donate them to the store. They're designed with Warmachine in mind, but should be fine for other games, too.

Unfortunately, I'm not really interested in a terrain club. I find I don't work well with others on creative projects.
Title: Re: Modeling night?
Post by: Warpedfuzz on July 14, 2008, 04:44:50 PM
 I was looking around the GW website some and found some intersting ideas for terrain. Maybe we could use some of these.  The choas inspired ones are kind of cool.

http://images.google.com/imgres?imgurl=http://uk.games-workshop.com/spacemarines/blacktemplars-ruined-keep/images/p5.jpg&imgrefurl=http://uk.games-workshop.com/spacemarines/blacktemplars-ruined-keep/1/&h=373&w=570&sz=56&hl=en&start=151&um=1&tbnid=5feTJh6ou7TSzM:&tbnh=88&tbnw=134&prev=/images%3Fq%3Dterrain%2Btables%2Bfor%2Bwarhammer%2B40k%26start%3D140%26ndsp%3D20%26um%3D1%26hl%3Den%26sa%3DN
Title: Re: Modeling night?
Post by: Grand Master Steve on July 14, 2008, 10:21:33 PM
Thats a bit tougher for beginners, plus the terrain isnt moveable a static table is not much fun. Its easy to make non static terrain for example a Chaos gate.
Title: Re: Modeling night?
Post by: Jonathan on July 15, 2008, 12:57:22 AM
Warpedfuzz: That table looks pretty sweet and I like it a lot.  But, I theoretically have a problem with terrain clubs making tables instead of terrain pieces.  A table, while nice, is finite as Steve D stated.  Terrain pieces are modular, usually, and long lasting.  No matter what the table is the terrain piece can be used.

I know that a table will need to be made for the 40k Mega Battle and a terrain club, should it exist, will be heavily involved in the making of that table.  But how does this sound...inventory all the terrain pieces the store has.  See what ones need to be replaced, need to be repaired, and need to be destroyed.

Repair the damaged, replace the destroyed, and after that is done brainstorm ideas for what terrain pieces are missing.  Then make the missing pieces.  Talk with the main gamers for the major games.  Talk with Ian for Warmachine.  Talk to the slew of 40k kids.  Talk to John for War at Sea.  Talk to Sims for BFG and etc.
Title: Re: Modeling night?
Post by: Rob S on July 15, 2008, 01:01:22 AM
You can just talk to me for no reason as well.  I enjoy talking to people.
Title: Re: Modeling night?
Post by: Jonathan on July 15, 2008, 01:03:56 AM
You can just talk to me for no reason as well.  I enjoy talking to people.

LOL.  I saw this and for a second thought "is this the Hey Cookie thread"?  I am now amending my previous post to say "Talk to Sims."  Better?  :P
Title: Re: Modeling night?
Post by: Matt Thomas on July 15, 2008, 02:30:51 PM
If this is going to go anywhere someone needs to volunteer to be in charge of it. I think that was made clear at the beginning. The requirements are:

1. Knowledge of terrain making
2. Able to dedicate to consistently showing up.

So far as I know, nobody here has been able to meet that which is why we do not already have a terrain night.

So unless someone wants to volunteer I think discussing what to build is more than a bit premature.

As for myself, I have some terrain I would like to build and donate but I am with Ian in that I will be doing it on my own, with my own schedule and then bringing it in.
Title: Re: Modeling night?
Post by: Jonathan on July 15, 2008, 10:24:07 PM
So unless someone wants to volunteer I think discussing what to build is more than a bit premature.

I concur, to a degree, but note the below (not that I think this should fall onto Derek's shoulders alone).  I agree that if someone else with the skills and the time is willing that they should head this up.  If I had both of those I'd gladly do that.  I'll hold off on my daydreaming until something more concrete is established.

Also, I am always here that night, and since there doesn't seem to be anyone else able to commit to a weekly or bi-weekly schedule as a club leader, it should probably fall on a night that I am consistently present.
Title: Re: Modeling night?
Post by: Grand Master Steve on July 16, 2008, 12:43:16 AM
I already stepped up to volunteer. I just need blue prints of sorta and i can build it.
Title: Re: Modeling night?
Post by: Matt Thomas on July 16, 2008, 08:51:02 AM
I already stepped up to volunteer. I just need blue prints of sorta and i can build it.
Did you manage to get Tuesday nights off?
Title: Re: Modeling night?
Post by: jesterofthedark on July 16, 2008, 12:27:13 PM
I agree that table posted in the link looks like it would be a fantastic piece.  I do not think it should be an entire table though.  In pure game terms I think its a little open.  But if it was a little smaller it could be a nice add in, a ruined temple of some kind. 

but I see what everyone is saying about working on pieces not whole boards. 
Title: Re: Modeling night?
Post by: Steelwing13 on July 17, 2008, 10:55:46 AM
All right, enough lurking for me, I can help with layouts and designs with my drafting skills and CAD programs. If you want actual plans for structures, tables and such with both precise measurements and/or guesstimates I am your man.  I really want to see some more pieces myself, and since I am planning to be playing Star Wars Minis on a table rather than a map I am interested in seeing more sci-fi terrain and compartments that could be linked together almost like dwarven forges items to make dungeons, ships, castles, ruined cities.  If this sounds good to everyone I can probably commit to the first and third Tuesdays of every month starting in November(after my wedding).  I will try to pop in when I can prior to that.  Some one let me know when you plan to start this effort and count me in. ;D

May The Force Be With You!
Title: Re: Modeling night?
Post by: Hierophant on July 18, 2008, 09:51:15 AM
My next money sink is probably going to be Warhammer Fantasy, so I'll want terrain available for that, I'd be willing to help when I can.  My problems are I usually play in the D&D tournament Tuesdays and my painting and modelling skills will probably relegate me to the role of pizza runner and art critic  :P

-Adrian
Title: Re: Modeling night?
Post by: Rob S on July 18, 2008, 03:45:20 PM
My next money sink is probably going to be Warhammer Fantasy, so I'll want terrain available for that, I'd be willing to help when I can.  My problems are I usually play in the D&D tournament Tuesdays and my painting and modelling skills will probably relegate me to the role of pizza runner and art critic  :P

-Adrian

Everybody has their place. ;)
Title: Re: Modeling night?
Post by: Grand Master Steve on July 22, 2008, 02:41:25 AM
So far I may have tuesday nights free now but its not written in stone and it may not be EVERY tuesday night. Oh teh difficulties of the hospitality buisness.
Title: Re: Modeling night?
Post by: Steelwing13 on July 22, 2008, 09:39:24 AM
I may as well get started myself, what kind of terrain would you like me to draw up, I am interested in some buildings that can be layed out floor by floor or stacked to make a taller structure. Just through me some feed back and I'll start drawing and estimate a materials list.  Also who is capable of what particular talents, ie: molding, sculpting, carving, painting, anything else I have not thought of.
Title: Needed Terrain
Post by: Matt Thomas on July 22, 2008, 05:01:38 PM
I think the first thing the store actually NEEDS is new trees.
Derek will need to get the supplies. But I think that is one of the top priorities for new terrain.

A nice way to store the trees would also be good. Some ideas are:
Magnets in the bases and stick them to a metal sheet (cookie sheet).
Cut out some pink insulation and make stackable trays of trees.

I am willing to work on these if other people want to work on other things.
Title: Re: Modeling night?
Post by: the_trooper on July 22, 2008, 05:56:38 PM
Very true.  We are hurting for trees.  I'll look into the rubber mats that trees are residing on.

Wait...

Are you going to do the individual trees or bases with a "forest" on them?  I find the rubber mats that vaguely resemble fake puke work great for forrest bases as the trees are completely seperate.

Do you know what I mean?
Title: Re: Modeling night?
Post by: Matt Thomas on July 22, 2008, 07:04:50 PM
Personally I prefer the individual trees (currently many are on medium GW bases) with a variety of things to place them on. They can be used with rubber mats, press board cutouts, layered hills, felt, etc.
For bases I like the layered hills, and wood cutouts because they take the same flocking as the tree bases so they make for a seamless look.

I think that makes for the most versatile terrain.

It would be nice to see the rim of the GW base get 'flocked' as well as the top. That would make the trees blend in very well with the base of the forest.

We could also use another table that is NOT a lava theme. Perhaps the back side of an existing one.
Title: Re: Modeling night?
Post by: Jonathan on July 22, 2008, 07:13:25 PM
Awhile back I compiled and shared a cook book, so to speak, of how to easily make trees the ways the experts do in model railroading.  I gave that to Derek and hope he still has it.

I found it from Model Railroader magazine when they did a big push on terrain making.  Model railroading terrain techniques are very useful, as you know, to gamers.  I'd suggest looking at that before deciding how to go about doing trees.

You can see the pdf here: http://wargamingforums.com/downloads/makingtrees.pdf
Title: Re: Modeling night?
Post by: Ian Mulligan on July 22, 2008, 08:03:11 PM
I encourage all interested in making terrain to check out terragenesis.co.uk
Title: Re: Modeling night?
Post by: Jonathan on July 22, 2008, 08:17:52 PM
Yeah that's a great site.  Kudos for remembering it and reminding me about its existence.  Thanks!
Title: Re: Modeling night?
Post by: Grand Master Steve on July 22, 2008, 10:36:31 PM
With tress you have to keep in mind the way GW also uses them. True line of site applies when it comes to forest features so they would have to be alot of trees to block models that are "hidding" in a forest. Warmachine and Hordes players dont have that problem.
Title: Re: Modeling night?
Post by: Jonathan on July 23, 2008, 01:32:26 AM
With tress you have to keep in mind the way GW also uses them. True line of site applies when it comes to forest features so they would have to be alot of trees to block models that are "hidding" in a forest. Warmachine and Hordes players dont have that problem.

There could be two types of trees.  Those appropriate for Warmachine and those for GW.  I know there's an overlap but people who play the respective games would know better than I.
Title: Trees
Post by: Matt Thomas on July 24, 2008, 08:47:06 AM
Right now as I understand it the 40K rules are a bit broken.
Someone more familiar with the game might be able to determine what is needed for 40K forests to work properly.

As for the model train paper I am not sure we need that level of detail. Pine cones  might be going a little far for terrain that is handled regularly but it is a neat article.

Ian, thanks for the link. That looks like a great resource.
Title: Re: Modeling night?
Post by: Ian Mulligan on July 24, 2008, 09:57:15 AM
No Quarter! has a number of excellent articles on terrain making, as well. I have some back issues I could lend to the store if there's interest and I can find them.
Title: No Quarter!
Post by: Matt Thomas on July 24, 2008, 11:18:34 AM
I like the No Quarter articles. They have very specific instructions and cover a wide verity of terrain.

I think the key here is actually getting something off the ground before worrying about specifics like where to get directions/ideas for specific pieces. If Steve wants to head things up I suggest he post the first date and what he will need for supplies form D.

Again I would start with trees which are fairly strait forward.

Then again I am not intending to be heavily involved in this if at all so perhapses I should go away now.
Title: Re: Modeling night?
Post by: Jonathan on July 24, 2008, 01:23:07 PM
I agree regarding the pine cones.  I'm thinking more of the scratch built trees.  Their instructions for those seem easy enough to make a bunch of trees of varying heights and then merge them as a forest or as singular articles of foliage.

Just tossing it out there and whatever type of trees are chosen you are right, trees are the way to go first.  You Warmachine guys really need them.
Title: Re: Modeling night?
Post by: Grand Master Steve on July 27, 2008, 02:04:26 PM
General concsnes seems to be trees. Easy way would to be to use lots of the Citidel ones but that would get priicy even though they are great forest terrain.
Title: Trees
Post by: Matt Thomas on July 27, 2008, 05:03:15 PM
I am not a fan of the Citadel trees. I would prefer to see something like woodland scenics. They should have kits for building various sizes. Grab some foliage, some pre-made spruces and go.

Of course you could always hand build but I am not sure it would be that much less expensive.

One idea I had was using the Gale Force 9 medium magnetic bases for the trees for storage. However I am not sure how flexible they are so they may not work on the table.
Title: Trees ARRRRGGG!
Post by: Matt Thomas on July 29, 2008, 10:59:46 AM
My recent experience trying to spruce up the existing trees leads me to believe that the bets approach is to make new trees. When the clumped foliage falls off (or you pull it off) it leaves a fair amount behind and I think the glue was having trouble sticking to it.

That would require
Clumped foliage (light and medium green are the way to go)
Medium GW bases (40mm?)
Armatures (of whatever hight/s we decide on)
One or two glue brushes
Time and effort

We already have:
Tacky glue
White glue
Base flocking

Also. I [long list of expletives redacted] hate trees. They are a much bigger pain in the [more expletives redacted] than I thought.

In addition while I am willing to help fix up some trees and things I do NOT want to run any kind of terrain club. This is just information for Steve.

Steve, let us know when you are having your first terrain 'club/group/pizza-fest' meeting.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 11:04:23 AM
I'll make some trees.  I hope to go by Pearl and that other craft store in Fenway this weekend.

All hail Steve our new terrain club leader!
Title: Re: Modeling night?
Post by: Matt Thomas on July 29, 2008, 11:15:53 AM
You planning on scratch building? I figured getting some woodland scenics armatures would be easier even if we paint them.

We could add two shades of brown paint to the supplies list.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 11:28:43 AM
I have never made them before but figured scratch building would be cheaper.  I honestly have not tried to make any yet.

The problem with the GF9 magnetic bases are the lack of grip and that they are based on strip magnets so it would be harder to store reliably.
Title: Re: Modeling night?
Post by: ghost03 on July 29, 2008, 12:45:20 PM
Its probably infinitely easier to buy some trees, 1. They look nicer, 2. Their already built (no work to frustrate you). 3. Saves time on building

Seriously Michaels, A.C. Moore probably any other craft store sells little hobby trees (i have seen them!!) Also these will most likely hold up much better than any wire/armature tree w/foliage glued on.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 12:51:37 PM
Dave, you are slowly becoming my personal online sense of reason.

I'll check them out.
Title: Re: Modeling night?
Post by: Ian Mulligan on July 29, 2008, 01:15:17 PM
Id go to Minutemen Hobbies for the trees. It's always nice to support another hobby store.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 01:16:27 PM
Where are they located?
Title: Re: Modeling night?
Post by: Jonathan on July 29, 2008, 01:26:30 PM
Where are they located?

http://www.minutemenhobbyshop.com/

Braintree on Elm St.
Title: Purchasing Trees
Post by: Matt Thomas on July 29, 2008, 01:50:26 PM
The purchased trees ARE armature trees with clump foliage. And they are more expensive than building from bulk armatures unless you only need 6 or less.

This is Deric's money we are talking about and pre-built trees aren't exactly a 'terrain club' activity as they only need to be glued to bases and flocked. If Deric wants to do that one of us can do it all in a couple hours max.

As for the magnetic bases I agree. Bad idea on my part. Deric suggested cutting out foam insulation into pockets for individual trees so people put them away carefully.
Title: Trees
Post by: Matt Thomas on July 29, 2008, 01:52:12 PM
If purchasing trees Minuteman is a good way to go.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 02:25:05 PM
I'm going there tonight.

To be honest, I was planning on seeing what they had and donating them to the store anyway.  I have used BG's terrain in the past and since I can't donate the time, I'll donate trees.
Title: Re: Modeling night?
Post by: Ian Mulligan on July 29, 2008, 02:33:08 PM
Rich is a saint.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 02:43:34 PM
It's the least I can do now that you guys showed me a modelling place down the street from my place.  :P  Hell, now I don't have to brave Cambridge or Fenway for the stuff I need.  You have no idea how much this makes me happy.  After hobby town closed I felt lost and confused....
Title: Tree Stuff
Post by: Matt Thomas on July 29, 2008, 03:35:49 PM
BTW I agree with the Minuteman Hobbies point. It would be nice to support another local store so if we need either Woodland Scenics supplies (armatures etc.) or completed trees I suggest using them. They will order whatever we need if it is not in stock.
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 08:04:57 PM
I just got back from Minuteman Hobby.  He is a good guy, a Mopar guy.  ;D

I picked up the Woodland Scenics "Learning Kit Trees LK953" it said "You can do it!" and I believe them!  So I'll see how these are and go from there.

He also had a wide selection of premade trees.  Good stuff. What kind of trees are we lookng for?
Title: Re: Modeling night?
Post by: Jonathan on July 29, 2008, 08:23:19 PM
I'll be in the store tomorrow night to play War at Sea.  If you're there I'd love to see what he kit looks like.

I read a lot about Woodland Scenics in Model Railroader Magazine (a great mag for terrain) and would love to see what the kit looks like.  I could be wrong but I think inasmuch as trees are generally wanted that the Warmachine gang are of dire need.  Should ask them (i.e. Ian and Matt).
Title: Re: Modeling night?
Post by: ghost03 on July 29, 2008, 09:06:18 PM
Quote
This is Deric's money we are talking about and pre-built trees aren't exactly a 'terrain club' activity as they only need to be glued to bases and flocked. If Deric wants to do that one of us can do it all in a couple hours max.

I assumed the main point of a terrain club was making quality terrian for the store, not happy social hour. Also wouldn't being able to do it in a couple of hours be a good thing that means you can finish the trees and get something else worked on. Who wants to make trees for countless hours anyway?
Title: Re: Modeling night?
Post by: the_trooper on July 29, 2008, 11:43:12 PM
As a side note:

Depending on how crappy it is to make our own trees, it's about 14 bucks for a kit with enough armatures to make 18 trees both deciduous and pine.

How many trees do we need and I assume we will be having trees seperate from the mats that define area terrain?

Jonathan, what time would you be at BG until?  I have class tomorrow night until 10.
Title: Re: Modeling night?
Post by: Commissar Grey on July 30, 2008, 12:02:18 AM

I have some woods I made YEARS ago with metal and plastic armature trees.  The metal ones have more realistic details, but the plastics were cheaper.  They came out pretty good and are based on hardboard for "woods" terrain.  I can bring them with me the next time I plan to be at BG if you're interested.

   John
Title: Re: Modeling night?
Post by: Jonathan on July 30, 2008, 01:01:28 AM
As a side note:

Depending on how crappy it is to make our own trees, it's about 14 bucks for a kit with enough armatures to make 18 trees both deciduous and pine.

How many trees do we need and I assume we will be having trees seperate from the mats that define area terrain?

Jonathan, what time would you be at BG until?  I have class tomorrow night until 10.

I should be there pretty late but don't make a special trip just for me.
Title: Re: Modeling night?
Post by: ghost03 on July 30, 2008, 12:34:28 PM
Just an idea, but i was thinking it would be more sensible to map out an idea for a table, yes a 6x4 table, (you dont even have to make it) then make enough terrain suitable for said table. That way the terrain blends into a sensible array of a table instead of a miss matched bunch of terrain.

Also things might go a lot smoother if people had some direction into which they made terrain instead of everyone going their own way. Thats why I proposed to come up with a main theme or idea. 
Title: Re: Modeling night?
Post by: Matt Thomas on July 30, 2008, 01:48:53 PM
The theory is that Steve D. would organize the terrain sessions. Yes consistent terrain makes sense, but so does hitting the easiest, most common items first.

We need far more terrain that one 4x6 table. It makes more sense in my opinion to figure out what terrain you are making (being consistent in theme when appropriate) ex. trees. Then make enough for several tables and some extras so the store has what it needs for multiple games.

Do the common items like trees, forest templates, raised hills, rough terrain, etc. first then worry about themed items that only fit a limited number of games.

Honestly this entire thread is pretty much BS until someone (Steve said he would) steps up and organizes the club/night, AND a number of people commit to consistent participation.
Until that happens this is all just collective BS.
Title: Re: Modeling night?
Post by: Jonathan on July 30, 2008, 02:30:13 PM
Honestly this entire thread is pretty much BS until someone (Steve said he would) steps up and organizes the club/night, AND a number of people commit to consistent participation.
Until that happens this is all just collective BS.

Your honesty is sobering.  I like it!  I believe the onus is on Steve D to set the pace.

So, Steve what's the plan?
Title: Re: Modeling night?
Post by: Grand Master Steve on July 31, 2008, 02:35:52 AM
Well.... its hard to say. My schedual is fluxuating again. The only day I can 100% Guarantee i have off is Saturdays and I dont mind working by myself saturday mornings. The point here is to get terrain made for the store not social lets paint time and it turns into nothing.
Title: Re: Modeling night?
Post by: the_trooper on July 31, 2008, 03:25:03 PM
Weekly assignments that can be given out on Saturday mornings / worked on during the week independently or in groups.

If I can install the starter in my truck fast enough tonight, I'll come in with the tree stuff so people can oogle it.
Title: Re: Modeling night?
Post by: Grand Master Steve on August 03, 2008, 01:45:01 AM
Alright im not sure if a "club" is really going to work out nore can I lead such a group. I admit im trying to bite more then I can chew off. I think people which seems to be the case with some should just bring projects in or work on them when your at the store and nothing is happening. All and All store use/supplies is up to Derrek. If any one else would like to take the reins and lead I wont be offended if anything ill be happy. A thought was brought to me this evening, if we do have a club of some sort, set a reliable date with some one that can lead, we can give back to Battle Grounds as a community what Derrek has given us in his time, space and patience.
Title: Re: Modeling night?
Post by: Battleground on August 03, 2008, 01:33:47 PM
I will try to put together some model club "tasks" and a place where the materials for said tasks can be found. All I ask is that if people are going to work on it on their own time, please, clean up after you're done, and carefully put back the supplies as you found them.

Thanks!
D.