Battleground Games Forum
Games Workshop => Warhammer 40K => Topic started by: the_trooper on July 09, 2008, 10:17:19 AM
-
So, we going to try and top the awesomeness that was past megabattle? We could surpass the other megabattle as some of us have demonstrated the ability to field past 12k all by ourselves.
I would be ok with fielding enough to break the 100k points mark. ;)
-
showoff
-
Don't tempt me boy, I hear FW is building a chaos reaver. ;D
-
I swear your first kid is gonna be one spoiled kid once he learns how to talk, "But Dad you allways buy new toys for yourself, why can't I have this one?"
-
ive solved that problem by creating alternatives that cost 1/1000 of the original.
examples:
ork thunderhawk for less than 1.00
chaos reaver titan for free
chaos warhound titan for free
ordinatus armageddon for free
ork hydra tank for free
come on people, get thinking, find some spare parts and make some cool stuff and you can be like grandpa rich and I.
-
I am not that old!
Kids these days... GET OFF MY LAWN!
-
Well I am working on 3k for Guard, hopefully chaos guard (inq with chaos termy armor and the like). On top of that I will have my 3k of marines so I got 6k of stuff. Plus I want to scratch build a shadowsword and maybe buy a vulture/flyer
-
I'm of course going to be there. =|
-
I really want to be in this years mega battle,...i missed last years, and depending on the date of the mega battle (i think its in like january?)
i can probably get up to 8k in points maybe more.
My goal Army by next Mega Battle:
Eziekl Master of Librarians
Azreal Company Master
Tech marine with servotors
4 Deathwing
1 Venerable dreadnaught
5 Tactical squads (10 man each)
3 Veteran Squads (10 man each)
Full Raven wing
4 Rhinos
2 Predators
2 Landraiders
1 Whirl wind
1 Razorback
1 Seige dreadnaught
-
Play many games, Eric. Play Apocalypse, play 2000, play 1500. Use everything in that list multiple times in multiple settings and get a feel for how everything works alone and how it can be supported. When you are playing a game of such grand scale, you need to be able to look at each unit and instantly realize what it can do with that you're given in a turn. The size hasn't been determined yet (I'd like 4-5k per player... or per me), but until then use everything you've got as you've been doing and keep at it.
-
The Guard are ready, and being reenforced as we speak. Of course there is some complaining from the ranks it took a few more months to finish cleaning the chaos slime and puppy hairs out of our tracks from the last battle...
One down, months of trash talking to go..
-
My 6k of Griffons and allied sisters are always up to a battle.
-
What was that? 12,000 points? Yeah I think i have that. In Terminators! ;D Seriously, my wolves are huge.
-
What was that? 12,000 points? Yeah I think i have that. In Terminators! ;D Seriously, my wolves are huge.
Dude that's trash. Utter and total trash. 12k of Termies should be banned without a doubt....unless they're rainbow league termies.
Steve you gonna bring the 'hawk again? That thing brought serious carnage.
-
wait til you see what the orks have for you guys
-
Topping the previous year should always be our goal, both in terms of points fielded, people playing, and table decor. I'd like to pull out all the stops and make a really nice table for the next one. I liked last years, but we can do way better.
Maybe we should start kicking ideas around for what the table should look like. Something challenging...
-
Mike and I saw the best table layout.
On one side was a ruined city in flames. On the opposite side was a city that looked almost elf like in it's majesty. In the middle was a huge cross bridging the two.
Now, I don't know if those nut jobs on the corner of 136th street in NY knew what they were inspring but we were inspired. We were going to ask them if we could have their poster. It just seemed like such an epic 40k table. I'll keep digging for an image and post it.
-
Well if it's an epic 40k table, then it would be a lot easier to build than a 28mm scale one don't you think? :P
I think a cool idea would be to continue the story set by last year's battle. I can't think of many ideas at the moment that would do that, but if we could keep it like an annual battle that has ties to those before it I think we would feel a lot cooler when we beat the chaos scum again.
-
What I would like to see is maybe assaulting a mountain fortress in some valley or the like. You know assaulting the walls, blowing them up and swarming the center of the fortress or something.
Either that or a complete City Fight in a Hive City where capturing certain objectives allows for additional reinforcements to be flanked march from another side of the table or from reserve.
-
What I would like to see is maybe assaulting a mountain fortress in some valley or the like. You know assaulting the walls, blowing them up and swarming the center of the fortress or something.
Either that or a complete City Fight in a Hive City where capturing certain objectives allows for additional reinforcements to be flanked march from another side of the table or from reserve.
Both sound real good. The first one sounds like it'd be great for a Fantasy mega battle (Invade the Dwarven Stronghold). There's enough stuff out there that a true City Fight could be done as well.
The table last time looked spectacular. If the new table was made to be modular, to so speak, with the old one that'd be nice. That way people could mix and match (at least some) parts from the two for games. Talk about reusability.
-
personally i'd like to see an entirely rural area. not all jungle or woods, but not the standard grey rubble with buildings everywhere. some forest/jungle here and there, a small suburban cityish area, some outlying bunkers, but overall no huge buildings. just alot of green. it'd be a nice change
-
I thought you were bringing the green?
I think there should be impassible walls (3 feet tall) and have them be the walls to the hive. ;D
-
My tyranids are 2700pts and growing with much more in the works,
lots of big stuff
-
2008's Megabattle has been, in my opinion, the most fun event of the year.
I am very much looking forward to 2009's Megabattle and it being bigger and better.
With that said, when are you guys going to organize another "smaller" Megabattle like the one you had at the end of June? How many points were on that table, 50k?
-
Yeah, it was 50k. I think the nid plays are trying to hatch something.
-
yes rich, i will be bringing quite a bit of green, but im still a fan of non-city tables
-
How about a Vraks them? The green wouldn't last long from all the fires / shelling / orbital bombardment...
Google Image Search: Paschendale.
-
If we're going to go for some Historical inspiration, how about a scenario with both city and Lots of green. oooh and a bridge.
Google search for Operation Market Garden or even just Arnhem. Picture a bridge surrounded by city on both ends. On one end "The Good Guys" surrounded by the "baddies" and then Goodies tear assing up the board to meet up with them. More Baddies in the way of course.
The overall goal, possession of an intact bridge...
Ryan and I've been kicking this scenario around. It should give a good mix of city, trench, and even open fields to a certain extent.
-
Oooo, that would be a good one. Lots of variety in terrain and would have immense potential for awesome.
-
I don't wanna be a downer to bring this up, but someone has too.
I for one had a ball at the mega battle and am all for uping the points but I dunno if anyone should be aiming for the 12k per player tier. I mean just to think of the set-up time and the fact that this time around there is soo much interest.
I am also for limiting the number of super heavies. I mean don't get me wrong but I think its a little depressing for those that can't get their hands on 6 titans or have the ability to throw together super heavies like paul.
I am throwing my vote for some epic units though, seeing a heirophant or an emperor titan throw down would just be cookies after a diet.
-
12k a player is a bit nuts (and all but impossible save for the few crazies among us) but 5-6k player would be more manageable.
-
Why not set a goal size per team and then divide that up by the likely number of players for each team. Then see if the players who intend to sign up for each team have enough (or can get enough in time) points to fill that out. If not then another team member could fill the void.
For example, say the game will be a 100k game. Each team gets 50k. If it looks like each team will have 10 players then each player would get 5k. If a player can only muster 3k then the team gets 2k to divide up as wanted.
I thought, but am probably wrong, that was the original behind the scenes train of thought for the last game.
-
Well im in of course with my guard (probably around 6000pts) i just need to get painting.
As for ideas for the next megabattle, i do like pauls idea of simple grassy areas, with some buildings, sorta "farmlandish". It seems like every game involves someone attacking a city or something involving a ruined city. Its starting to get a bit boring.
-
Well im in of course with my guard (probably around 6000pts) i just need to get painting.
As for ideas for the next megabattle, i do like pauls idea of simple grassy areas, with some buildings, sorta "farmlandish". It seems like every game involves someone attacking a city or something involving a ruined city. Its starting to get a bit boring.
Steve D and I were talking about this yesterday. I said that for gaming you only need hills and forests for terrain. He countered that's only in Fantasy and in 40k you need buildings/cities too. He said he's never seen a 40k table that didn't have at least a ruined building on it.
I think the Operation Market Garden theme is quite good actually. Lots of potential and different types of terrain. Would be really interesting and I bet it'd look incredible.
-
the original and current plan is to set a point limit per side and then divide amongst the player. But there are those that could field the 12k and sadly if that happens they would have a tuff time dividing their attention between opposing players for combat and shooting purposes. I think everyone has a story from the last mega battle about waiting for a player to get to them. Not having one guy bulk the points in a way cuts that down.
-
I'd also like to see the occasional open field battle. Different stores have different terrain collections. BG seems slanted towards city fights more than most, perhaps because the hill and forest terrain pieces are beat up pretty bad. An effort to create an interesting woods and hills mega battle might be good for the terrain collection.
I'll also second a notion to avoid a few players with many more points than other players in a hope to keep the game moving.
-
I completely agree with you guys. I'd love to see a more open area. The terrain for open lands is fairly damaged, but a few days of repair would fix that right up. Just a repaint of the brown on some the stacking hills and a bit of flocking on some messed up ones. There's quite a few War Torn Worlds pieces that go great with the "random hills" terrain (Probably because they're the same type. Heh).
A full out farm/valley fight would be awesome, but failing that what would also be cool would be a thinning of terrain from a central point. Most of the last megabattle was a dense city and everything outside was very light. If we started at a dense city and gradually opened the field up I think it would make for a cool effect, even if one side wasn't just assaulting the city.
On the topic of points, I also agree that many people having smaller points would be great (and means I don't need to buy more titans... though I could always build some Skitarii). Preparing now is definitely a good idea.
-
This is why saturdays or fridays Ide like to launch operation terrain club.
-
I know terrain club discussion belongs in the terrain club thread but I feel the need to pipe in and say that I don't see how terrain club can work on Fridays or Saturdays. Fridays are FNM and Saturdays are the busiest day of the week at the store when Derek makes all his money.
I think, and am probably wrong, that Derek recommended a different day for terrain club. But, I agree that a terrain club could greatly help with the terrain for the mega battle and all other major events at the store.
EDIT Found it
People who feel like they would like to participate should post here in this thread. At the moment I think that Monday nights or Thursday nights would be the most conducive for productivity at the store. The goings-on for those two nights should not be disruptive to terrain club meetings.
D.
-
What about something like a WWI ish type battle where there are trenches going everywhere, lots of open field with debris of dead tanks/men in it.
The biggest issue I have with these "big open field battles" is that it really caters to the really big stuff so they can wipe out infantry by units at a time while their void shields and structure points give them a leg up in the battle.
Personally I really like the super heavies, but I would like to see the next megabattle (not jan one) be just datasheets and stuff from the regular old codecii. A massive battle like that would be great and more fulfilling because everyone has the units from their codecii but not everyone has super heavies
-
im glad noone listened to my sentiments about super heavies earlier, and now that i have some, people dont want them to be used. i manned up, everyone else should too. c'mon people
(http://www.geocities.com/primarch_ultra/DSCN6333.jpg)
-
Impressive looking but way to stretch the board. Maybe resize pic please?
What is that thing anyway and where is this event, shown in the pic, taking place?
-
im glad noone listened to my sentiments about super heavies earlier, and now that i have some, people dont want them to be used. i manned up, everyone else should too. c'mon people
Disagree. As long as it does not go crazy like imaged above I see no problems. Apoc was made so people could use Super heavies freely and VDR with concent. Besides this coming from the dude who ignored other things to make 2 Titans, 2 Orbital Lasers, and a cannon of doom?
-
I know where you can put that thunderhawk Steve and i'd tell you to but it probally wont fit. So i shall devise some nefarious SpaceWolf Like thing of doom. RILEY! get over here! We must plot
-
I know where you can put that thunderhawk Steve and i'd tell you to but it probally wont fit. So i shall devise some nefarious SpaceWolf Like thing of doom. RILEY! get over here! We must plot
You forget Murf. Steve will be playing Chaos, right Steve?, in the next mega battle. There is no thunderhawk for him this time. It'll be unfortunate because I remember the good guys relying on it quite a bit in that sector last game.
-
lol, glad to see this conversation hasn't devolved into a name calling contest of those without super heavies using the term chessy and those with them to label the titan less whinners.
I think a fair choice may in fact be to allow only one super heavy for every player on a team. That way 5 team memebers= 5 biggies. That would kinda of make it even, because I am pretty sure there will be players on both sides that could field more and players on the teams that don't have any.
-
I think a fair choice may in fact be to allow only one super heavy for every player on a team. That way 5 team memebers= 5 biggies. That would kinda of make it even, because I am pretty sure there will be players on both sides that could field more and players on the teams that don't have any.
I feel a bit singled out. :(
-
lol, glad to see this conversation hasn't devolved into a name calling contest of those without super heavies using the term chessy and those with them to label the titan less whinners.
I think a fair choice may in fact be to allow only one super heavy for every player on a team. That way 5 team memebers= 5 biggies. That would kinda of make it even, because I am pretty sure there will be players on both sides that could field more and players on the teams that don't have any.
Cheesy Pen 15's what now?
I agree with you in Theory Kevin, but when it comes to board layout that is where we will start to hit a snag. The problem also becomes those who do NOT have the super heavy vs those that do. Am I trying to scratch build something? You bet I am but if I cant play it I will not be disappointed, modeling is half the fun.
Also it will be more like 10-12vs 10-12 again if not more. Though I cant wait for you to bring out the rocket again, I have a surprise for it!
-
I think a fair choice may in fact be to allow only one super heavy for every player on a team. That way 5 team memebers= 5 biggies. That would kinda of make it even, because I am pretty sure there will be players on both sides that could field more and players on the teams that don't have any.
I feel a bit singled out. :(
You...? never. :P
-
it is a bit discouraging to face a superheavy when you dont have your own. But i have to say watching most of an army get thrown by Kevin's big Mek thingamajjiger was fun
-
it is a bit discouraging to face a superheavy when you dont have your own. But i have to say watching most of an army get thrown by Kevin's big Mek thingamajjiger was fun
If I get my way, most Imperial forces will find a titan backing them up next megabattle.
-
And if I get my way, Chaos will have a couple Titan Hunter Squadrons as well.
-
I should throw everyone for a loop and buy/speed build/paint those Grey Knights I have been thinking about.
-
Then maybe this time we will have Grey KNights that come to fight Demons this time not necrons :P
-
/\/\/\/\/\ EDIT: OH SNAP!
Original post:
Ok, no one have a heart attack. The guardian of the skull throne, the lord of the bloodthirsters will be making an appearance. I was just kidding.
On the topic of superheavies.
This is apocalypse, not combat patrol. Let's not be sissies but at the same time, let's all show we are not compensating for other areas we lack.
One way to outline it-
Different tiers of superheavies. Not all superheavies are created equal.
Malacadors, Macharius, Brass scorpions are lesser superheavies and cannot compete against a Reaver Titan.
I saw a pretty good list written up which I will borrow and post up here in a bit.
-
im gonna bring alot of superheavies this time, provided im on chaos again (using orks) but if all the imperials switching over make the imperial side down a lot, im gonna have to go imperial. regardless, the imperial side will have alot of superheavy backup. a know more than one baneblade with be there, rob will have at least 4 or 5 titans, most likely a warlord by then. if the teams are balanced on superheavies, player by player balance is irrelevant.
-
It was chaos that was lacking in players last game. The few coming over to the disorder side shouldn't tip the boat so much.
-
My opinion on superheavies would be that if you can justify bringing them then go ahead. None of the, I have 2 tanks so i think i should bring a baneblade BS. Or, my small marine scout for decided to join up with a titan... Yes its fun to have big stuff, but when the big stuff is the majority of what you have then it's not so fun and pretty lame for everyone else, and doesnt make much sense. Games that take into account fluff and theme are so much more enjoyable and cool.
Also as cool as superheavies are there are so many more vehicles/tanks/monstrous creatures/models, etc... that are not superheavies and just as cool if not cooler than most superheavies, people should take a look through the Imperial Armour books.
-
If I could field an armored company of all the strange FW variant Leman Russes, I would in a heartbeat without superheavies (except maybe a Stormsword).
Buuuut, I can't. So I'm hoping we can come to some sort of agreement over superheavies that let's me use my titan legion. =] After how, how uncool would it be to not use it?
-
Rob, you have 6 months to do it. Make that excuse 5 months from now. :P
I agree with Dave's sentiment about the fluff requirements for superheavies and I don't think there were any real eggregious violations of fluff last time- save for the redeemer force going after the necrons. ;)
-
it is a bit discouraging to face a superheavy when you dont have your own. But i have to say watching most of an army get thrown by Kevin's big Mek thingamajjiger was fun
Hey, being the one that was being tossed around that's not as funny as you'd think. Well, actually it was.I still have yet to fire that Dreadnought.
I personnaly don't have and problems w/ super heavies. I don't have any, but if someone wants to put their points into one than let them. War is not always fair in real life and why should it be so in a game?
-
I totally agree that last time the superheavies were balanced out, but for some reason this time everyone seems to be building something that they want to take.
Also my arguement on superheavies wasnt that it wasnt fair if people took them, yes i agree that war isnt fair, but in reality on the battlefield is there is something so big and monstrous almost always there are the men and machines backing it up.
-
I agree with Dave's sentiment about the fluff requirements for superheavies and I don't think there were any real eggregious violations of fluff last time- save for the redeemer force going after the necrons. Wink
An easy mistake to make. I mean, a novice may mistake shiny metal skele-bots for demons. Right? ...right?
-
Pay no attention to the warp gate spewing forth warp spawned monsters or the giant winged harbinger of doom behind the curtain.
-
or the giant winged harbinger of doom behind the curtain.
Pay no attention because he for the most part died. =D
-
He was coming for your titans with 7 wounds left.
-
He was coming for your titans with 7 wounds left.
We'd see how long those lasted once I actually saw him as a threat.
-
YAY! That means my poor poor Infantry was a bigger threat than Angrath!
-
As is aid before super heavies are part of the game. There are plenty of non super heavies that can deal with them. Also foor the love of peat the sides seem balanced. Im not sure why paul thinks the entire store will be chaos.
-
mostly cause like 10,000 pts is going to the other side. making it less likely that i will fill that gap of pts with my own stuff ;D
-
Oh i see now.
-
Steve, I am hearing I will not be able to shoot down your thunderhawk this time around... say it ain't so.
-
I was at BG last night and was talking with a few people about ideas for this years megabattle. We mostly discussed the fear people seem to have about the super heavies.
The sides will surely be even when it comes to things of epic nature and as people have already mentioned, they can be felled by conventional anti tank weapons.
Something we did talk about, which Mike Do brought up last year but we ignored because he is short, was forcing superheavies to start on the table unless their rules force otherwise (trigons, daemons, thunderhawks, that stupid tau costs-more-than-most-used-cars-flyer). So all titans, baneblades, ig super heavies, brass scorpions, plague towers... etc have to eat a vollies of fire from turn one, makes them a bit more "reallistic" in how they would be manouvered in the 40k universe and remove their ability to *ahem* flank march to epic ridiculous proportions.
So here I propose, as a seemingly unanimously supported idea, having all superheavies start on the table unless their rules specify otherwise as a house rule for the annual megabattle.
-
So here I propose, as a seemingly unanimously supported idea, having all superheavies start on the table unless their rules specify otherwise as a house rule for the annual megabattle.
I am a huge fan of this idea.
D.
-
Datasheets.
Last Megabattle we decided, for reasons of balance to not use homebrew datasheets- only GW ones. I agree with this still but places with good reputations in the 40k community like Bell of Lost Souls and others have come up with pretty balanced datasheets for people to use. Rules for gargants and other epic based models come to mind here.
So here I propose a lightening of the restriction on datasheets with the requirement of first team approval and then the opposition's approval at latest, one month prior to the megabattle for all non-GW datasheets. So exercise planning and restraint if you want to do a custom datasheet. No long dead primarchs or emperors running around. ::)
-
I like that idea, having your team approve the custom data sheet or an existing one helps cut down on the choas of the opposing team arguing over 15 data sheets a week before the game.
We should also probably think about having an informal leader on each side. I say informal so no one feels the responsibility for the team, but rather just someone you can bring something too. Kinda like Dike D. did for us last year.
O, and Riley brought up a good point last night. Named characters should be limited to one of each. Like Marius cannot lead the ultra marines with the help of his twin brother marius. lol.
-
Both are great points and I agree completely. If you have the support of your team for a custom datasheet, than you can let the other team agree to it , or not. There's some really balanced customs out there I've seen.
And the named characters are actually in a codex, or two I'm sure. Atleast w/ Eric and I; we'll have to talk as to which Dark Angels we will have running our army. I know it's in our codex about only having one named character.
One question I am curious about though are characters, or monsters w/ just unreal powers.Example are the masters of the chapter, which cost a pretty good amount. Is it do-able for more than one imperial player to use them? Say I bring mine and Micah uses some for his bloods. That'd greatly upset the assests. Technicially it'd be different chapters and do-able, but somehow it just adds alot to the fight to keep track of.What are others thoughts on this?
-
we had two masters of the chapter data sheets in use last year. Micah and his buddy from new york. I really can't see an arguement for making a ruling only one player can take that data sheet as long as its different chapters.
One good reason to allow it, gives chaos one thing to shout back when Order yells cheese on our super heavies. lol
-
im not so sure how i feel about the "all superheavies start on the table" idea. whoever gets first turn nukes the other sides superheavies, as evidenced in the last megabattle when i lost a reaver and a warhound titan without either one getting a single kill. it ruins the fun for people who spend alot of time making huge, awesome models and then having to watch them immediately go down in flames.
-
I'd say that the idea of Super heavies on the table is going to change the dynamic of the game. There's nothing like have SH in reserve and coming on to helps save the day. I find myself having to side with Paul on that one.
Sheesh, what is the world coming to?
-
well not to be a downer, but In the mega battle last year my stompa survived the game and Ron's pylon didn't drop till like turn three thanks to some lucky rolls from the thunderhawk.
I know what your saying but in all fairness, we need to find a happy medium. I know rich suggested a classification of titans. Like a warhound being a lower level titan or the baneblade, maybe they could use something to come in late but the reavers or even an emporer would be able to be seen coming from so far away enemy artillery would blast it. So deploying it first turn should be a happy medium.
I know the data sheet for the trigon involves it deep striking but it is unable to charge the turn it comes in, its ravener back up may charge but those are normal game units not really to upsetting.. So thats like deploying it with a giant bulls-eye on its butt.
-
What is to stop a reaver or warlord titan from flank marching?
-
What is to stop a reaver or warlord titan from flank marching?
Love is, Rich, love is.
-
its true
-
And what if we get into a spat the night before? HMMMMMMM?
-
Ok, so a tier based system for superheavies was talked about a little before Rob brought his emotions to the table.
Shamelessly stolen from a certain afeinman-
Class 1: not-quite-super, like the Malcadors. Things with 2 or fewer structure points, no "big" guns. Essentially the same as 2 tanks. I barely count these.
Class 2: 'lesser' superheavies, like Baneblades. 3-4 structure points, one "big" gun plus a bunch of other guns. As useful as a tank company for some, more like an artillery company plus a few infantry squads for others.
Class 3: 'greater' superheavies, like Scout Titans, Hierodules, etc. Multiple "big" guns, 3-6 structure points+shields, etc. More effective than a tank company; dominate the battlefield, but you have a hope of killing them.
Class 4: 'ridiculous' superheavies: 6+ structure points or 8+ wounds, many big guns, usually >1000 points, like Warlord Titans. These are game-changers, completely dominating the battlefield in every way, and nearly unkillable except by concentrated class 3 or class 4 fire.
Now, now superheavies fall into these tiers nicely and obviously where as some do not. A plague tower for instance is killy but nowhere near as terrifying as a warhound.
We could tailor the starts on the board along these lines although it seems like splitting hairs and I do think the opposition should have a good swing at the superheavies from the get go.
-
ok what if I just deploy my superheavies first turn and everyone else can hid their's if they wish. But in return all players have to give me high fives and tell me how cool my stuff is. Do this and I shall promise not to cry over the junk piles they have been shot to after the enemies shooting phase.
;)
-
I've long been a proponent of having all superheavies start on the table (where applicable -- things like thunderhawks don't really count). On the other hand, I suppose there is something to be said about keeping an ace up your sleeve...
How about this: Each side may keep a maximum of 2 superheavies/gargantuan creatures in reserve, which includes superheavies like thunderhawks even though they would be in reserve anyways.
Mike D.
-
Well, I guess that screws up the disorder side. :P
-
Okay I need to understand something here.
Why don't people want super heavies in reserve?
I just don't understand the problem. The game is designed to work with a bunch of stuff not on the table so that this would this be a problem.
If I'm missing something maybe I'll be more inclined to agree.
Cheers,
A
-
There was much sadness at the beginning of this thread (RTFT ;)) about superheavies in an apoc game.
-
And the non-sarcastic response now that I have time:
It was an idea to alleviate some of the fear people had about too many superheavies on the table. People are concerned that their smaller forces will not stand a chance against titans and other beasties.
I personally think that fluff be your guide in limitting superheavies but to better balance the threat of flank marching titans or last minute depoying to obliterate the opposition when they are weakest (kicking while down) I do not oppose the idea of all superheavies start on the board.
-
There was much sadness at the beginning of this thread (RTFT ;)) about superheavies in an apoc game.
Dumb ass, the beginning of the thread was about # of super heavies, we're now onto making sure they all start on the board slightly different ... :)
-
Now we're onto the serious response ;) . we have x number of turns. So I would propose the following mod. If Kept in reserve super heavies must be the first things to enter the board from reserve. This will bring them on much earlier in the game and represents the reality of "Operation get behind the BaneBlade"
Cheers,
A
-
How do you feel about lmitations on Flank March in regards to superheavies?
-
dont let them flank march, make them the first reserves to come out, whatever. as long as i dont have to have all my big stuff on the table turn 1...
-
How do you feel about lmitations on Flank March in regards to superheavies?
I'm perfectly fine with ruling that superheavy vehicles simply cannot flank march. For most cases, it makes perfect sense and in all others reasoning can be found. I'd also prefer to not start with all superheavies on the table (though I might).
On the topic of number of superheavies in general, anybody who knows me knows my vote. I'll just sit back and see what decisions are made.
-
Just so I can get an idea here... How many players and superheavies did we have last year? How many players and superheavies do we figure we will have this year? The event is like 5-6 months out, so I'm just looking for a best guess at this point.
If I had to guess, I'd say last year + 5-10 players (we have a lot of new blood playing 40k right now). Superheavies, who knows? I can't remember how many we had last year.
-
Ok, so everyone that is planning to bring a superheavy sound off then.
I plan on 1-2 gargantuan creatures.
3 not so super heavies. (Brass Scorpion, Plague Tower and Shadowsword.)
So... 4-5 superheavies. As of right now.
EDIT:
I would advocate for a 6000 point per player cap, btw. ;)
-
I plan on two super heavies. That's it.
Oh yes and I would be fine with a 6k limit :)
Cheers,
A
-
Give me a points limit, in increments of 250, and I'll give you my superheavy count.
-
If I can't join the fight, I can at least offer my services at terrain making.
John
-
Well my vote is simple and to the point..no super heavies. Atleast not right now. I'm the meat shield, probably just like last year. Who knows though. ::)
~Doug
-
Unlike last year, only troops can claim objectives making troops more vital than before.
-
well last year I brought just the big mek stompa, but given the calls for bigger better orky fun I could start working on a gargant. But my real motivation to go that road begins with whether or not a warlord will be waving his cannon at us from the enemy deployment zone.
Other than that, I dunno what I'll bring depends on the points. but worst ork type case, 1 big mek stompa, 1 slashy stompa, 1 gargant. But like I said if the team calls for more stompa fun I shall obey. Because is all truth orks love to do two things, blow stuff up and be taken off the board in groups of no less than 10 at a time. We're squishy ;)
......Unless I play tau. AHHAHAHA, I'm not playing tau. Can't resist the urge to throw tanks around again.
-
But my real motivation to go that road begins with whether or not a warlord will be waving his cannon at us from the enemy deployment zone.
It will be waving 4 cannons at you. 4 very big cannons.
-
Well as i don't have any super heavies to begin with, I'm not too worried about it. That's a good point though, about troops being the only units to occupy objectives. I also all for making a bridge scenario. I could use all the help i can get, ahem...John. Let our terrain making skills unite!
Ryan
-
well, i plan on using orks. and i intended on bringing as many superheavies as i could build. seeing as i have a great gargant (which i sincerely doubt i'll be using, way too big), 2 stompas, a looted baneblade, an ork landa (thunderhawk), and a pulsa rokkit all made in the span of about a month, god knows what i'll have by the acutal mega battle. dont worry though, ive got 300 or so infantry to back them up.
-
I wonder if the Dies Irae will be making planetfall in time for this...
-
I dunno but my Webway Assault will be ready to take slaves.
-
Does this mean I need to build myself a superheavy too? honestly. Sims? let me borrow a titan?
-
There is no whining in 40k! Only arms build ups.
-
trust me when i say rob and i know about arms build-ups.... we're competing in 3 different games, and with 2 different armies in 40k alone. i'm the soviets ;D
-
It explains the love affair of Orks. *rimshot*
(I grew up during the cold war, bite me)
-
Anyway, it balances out due to the points. So i think we were originally talking about the scenario. What do you guys think about the Bridge too far type scenario?
-
i was talking to derek, and we both were pretty fond of lining up a whole ton of 6x4 tables and just going at it.... just a thought
-
i was talking to derek, and we both were pretty fond of lining up a whole ton of 6x4 tables and just going at it.... just a thought
You mean like a 4 x 30 table?
-
more like 12x12, last year's fight was over a city suspended over a lava river. The river story gave us a good reason to put a 4 ft gap for people to walk through to access the various parts of the board.
-
So the points per, person is 5000 right? if so heres my list.
Azreal 225
Belial 130
Ezekiel 170
3 squads of Deathwing Terminators 705
Scouts (5) 110
5 full Tactical Squads 910
Combat Squad 115
Landraider 285
4 Full Assault Squads 1000
RavenWing Bikers
+Attack Bike 185
Landspeeder 100
2 Devastator squads 415
Predator 180
Predator 150
Then +180 for the Deathwing Redemption Force
TOTAL: 5000
;D ;D ;D
-
more like 12x12
Better be spaces. We could barely do an 8x12 without using sticks to move figures in the middile.
-
There is a preliminary table design in the works.
The Megabattle table (in its current form, subject to large amounts of change) is a river senario involving a bridge and a large lake. The table is going to be "U" shaped instead of "H" shaped with the bridge itself being on the table that connects the longer "legs."
-
Here is an example of what we've been talking about as a table theme/concept. It's early, and this may change 5,000 times, but at least it's a starting point that addresses some of the changes that people said they would like to see (less cityscape buildings, more openness, a huge bridge, etc.).
Ideas or features that you'd like to see on the table are more than welcome. This discussion has been very productive so far.
As you can see, the image contains spacing for 30 people (last year we had 23), and it looks doable. 30 people at 3500 pts would make a total of 105,000 points. This would beat last year by 7 people and almost 30,000 points.
(http://www.battlegroundgames.com/images/forums/megabattle2009_rough.jpg)
-
Well as i don't have any super heavies to begin with, I'm not too worried about it. That's a good point though, about troops being the only units to occupy objectives. I also all for making a bridge scenario. I could use all the help i can get, ahem...John. Let our terrain making skills unite!
Ryan
Ryan,
Sounds like a bridge will be in order for the Megabattle. We could work on it together. I have an idea I would like to discuss with you. Towers, flying buttresses and all things Gothic.
John
-
So at what point do we break down to our respective teams to discuss really really preliminary plans? I know i have an asset and a datasheet in mind.
-
Data sheets, ooo goody goody!
Team break out might be a bit early but I know that 105k points is gonna be ruckus as will all the titantic loving from elsa's daemon army, um I mean Rich's Daemon Army...
-
The gods care little for who brings the pain, or pays for it. ;)
-
The map looks pretty sweet but I've a question. I know I'm not playing but it seems to me like there may be a lacking of cover in the bottom portions of the table. Those oval shapes I'm guessing are hills and that's all well and good. But, there's a lot of wide open spaces too.
Does that pose a major issue for players? Will there be other terrain, not shown, on the table such as trees, bocage, craters, etc?
Here is an example of what we've been talking about as a table theme/concept. It's early, and this may change 5,000 times, but at least it's a starting point that addresses some of the changes that people said they would like to see (less cityscape buildings, more openness, a huge bridge, etc.).
Ideas or features that you'd like to see on the table are more than welcome. This discussion has been very productive so far.
As you can see, the image contains spacing for 30 people (last year we had 23), and it looks doable. 30 people at 3500 pts would make a total of 105,000 points. This would beat last year by 7 people and almost 30,000 points.
(http://www.battlegroundgames.com/images/forums/megabattle2009_rough.jpg)
-
who needs cover? man up people!
-
Considering that even other troops give cover, I have a feeling there'll be more 4+ cover saves on that map than there were in the last megabattle.
-
cover is nice and all but considering the amount of units that people are gonna field. We have to be realistic, we don't want all the swarm armies sitting on each other.
-
actually I'm okay with swarm armies sitting on each other. It's what they do.
And of course I have the pie plates to serve up swarm stew....
-
There will be plenty of cover. I have some plans for things I'd like to build on the two lower "legs" of the table: a great BIG tower on each side. Also, there will be some forested areas. One other item of note is that those hills on the map are really, really big; remember that each rectangle on the table represents a 4 x 6 table. Those hills will function as cover if we build them close to that size.
D.
-
There will be plenty of cover. I have some plans for things I'd like to build on the two lower "legs" of the table: a great BIG tower on each side. Also, there will be some forested areas. One other item of note is that those hills on the map are really, really big; remember that each rectangle on the table represents a 4 x 6 table. Those hills will function as cover if we build them close to that size.
D.
I offer my services for terrain making again. Let me know what you need done and when you want to start production.
John
-
There will be plenty of cover. I have some plans for things I'd like to build on the two lower "legs" of the table: a great BIG tower on each side. Also, there will be some forested areas. One other item of note is that those hills on the map are really, really big; remember that each rectangle on the table represents a 4 x 6 table. Those hills will function as cover if we build them close to that size.
D.
Considering the immense size of those hills, I would love to see things on the hills themselves. Bunkers and buildings to trenches, I think it would be awesome for the hills to house their own fortifications. Not being that much into the terrain building, though, I don't know how much of an undertaking that would be.
-
There will be plenty of cover. I have some plans for things I'd like to build on the two lower "legs" of the table: a great BIG tower on each side. Also, there will be some forested areas. One other item of note is that those hills on the map are really, really big; remember that each rectangle on the table represents a 4 x 6 table. Those hills will function as cover if we build them close to that size.
D.
Are we talking a Mt Suribachi here?
-
actually I'm okay with swarm armies sitting on each other. It's what they do.
And of course I have the pie plates to serve up swarm stew....
you've got 5 months son. count them dearly.
-
actually I'm okay with swarm armies sitting on each other. It's what they do.
And of course I have the pie plates to serve up swarm stew....
you've got 5 months son. count them dearly.
What is the world coming too? no respect for their elders..
-
well, i shouldnt be suprised by a smarmy age-related retort. i just expected something worse. reardless, i guess i have to prove the lack of relevance between age and ability with silly tupperware robots. lots of em.
-
HAZA they have a burp seal to know their air tight.
-
well, i shouldnt be suprised by a smarmy age-related retort. i just expected something worse. reardless, i guess i have to prove the lack of relevance between age and ability with silly tupperware robots. lots of em.
Excellent, I know how much you hate surprises and would hate to dissapoint :)
As for the robots, I've got to say your talent and\or ability is certainly not in question. No-one wields those converted playroom relics like you. It's almost a right of passage to finally give up ones nightlight and Chalk bucket and make them into fantastic looking weapons of Orky destruction, good for you!
Cheers,
A
-
if i had half the stuff i had as kid now, i cant say i wouldnt need a pickup truck to get to BG with it all.
-
I knew i should have held on to all that G.I. joe stuff
-
I think its time for me to raid my little cousins legos and build a titan just for laughs
-
I like the map Derek came up with. Also gives me some idea of what direction to go for terrain making. Just the dimensions of the board, it will swallow my small force up! Need to find some nice buildings to hide in a fortify.
-
I'm building transports, ork trukks as far as the eye can see.
I'm also taking a new strategic asset, its called global warming. Basically I have a whiny kid yell at me for the pollution my trukks are spewing. The benifit he gives my army cover waving his green planet poster. haha.
-
I'll build 3500 points of CSM dreads just to have them all shoot and kill each other. It will be humerous indeed.
-
by looks of things, i guess you skipped english class to go fix some guy's car.