Battleground Games Forum

Games Workshop => Warhammer 40K => Topic started by: Chase on December 07, 2013, 10:23:36 PM

Title: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Chase on December 07, 2013, 10:23:36 PM
(http://www1.picturepush.com/photo/a/5115159/img/5115159.jpg) (http://www.battlegroundgames.com/forum/index.php?board=6.0)

Battleground Games & Hobbies - Abington and Plainville


(http://www2.picturepush.com/photo/a/13906390/640/13906390.jpg) (http://picturepush.com/public/13906390)


Join us for our Walkers in a Winter Wonderland event at both the Abington and Plainville locations!



Format: Walkers in a Winter Wonderland
Date: December 22nd, 2013 a Sunday
Time: Please be here no later than 4:00pm.  Set up at 4:15pm.  Dice roll no later than 4:30pm.
Entrance Fee:  FREE!

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Google Maps - Abington (http://www.google.com/maps/place?cid=17376977035197105973&mid=1317146045)
Google Maps - Plainville (http://goo.gl/maps/PiI1m)



RULES FOR WALKER IN A WINTER WONDERLAND:

Rule Books:

This is an abstract event and follows SOME rules from the 40k rulebook, but is mainly based around HAVING FUN.

The Warhammer 40,000 Sixth Edition Rules will be used.



MODELS:

Each player must bring a Walker.  Any Walker is fine.  Superheavy Walker are discouraged based on size.


HOW WALKERS IN A WINTER WONDERLAND WORKS:

Objective:  Kill Walkers.  Collect Candy Canes.

At the end of the event the player with the most Candy Canes wins.

The event will be run as a "free for all" with each player fighting for himself on the same table.

Players will have 60 seconds to resolve their turn.  Don't think, just kill.


• Each player deploys their Walker anywhere in one of 6 locations on the table, determined by a die roll.

• Players will roll randomly to determine deployment order.  Highest roll will place last and go first.

• All Walkers (regardless of type) start the game with 5 hull points.

• When a Walker reaches 0 hull points it is destroyed.  When a Walker is destroyed it drops a Candy Cane.

• Movement: Walkers always move 6” in the movement phase.

• Shooting: During the shooting phase each Walker may fire 2 shots.  Roll 2 D6.  The shots hit an enemy vehicle on a die rule of a 4, 5, or 6.  For every shot that hits a vehicle, roll a D6.  On a die roll of 5 or 6, that vehicle loses a hull point.

• All Walker guns have a range of 36 inches.

• Assault: If a model ends its assault move in contact with another model roll a D6.  On a roll of 5 or 6 the model has successfully assaulted the enemy Walker and it loses 1 hull point.

• Walkers can move freely out of an assault / melee / whatever 40k calls "being locked in combat."

• To recover a Candy Cane your Walker must be base to base with it at the end of your turn (yes, you may assault Candy Canes).  If you reduce the enemy Walker to 0 hull points on an assault you may immediately recover the Candy Cane.

• When your Walker is destroyed it is removed from the table and then can redeploy at the start of the next player turn.  It will respawn anywhere in one of the 6 deployment zones, as determined by a die roll.  Also, you lose 1 Candy Cane you may have recovered, minimum 0.




What You Need to Bring with You:
-Your (hopefully painted) Walker
-Dice
-Tape measure


Awards:  The winner of the event will be given a non-super heavy Walker of their choice.




(http://www2.picturepush.com/photo/a/4312675/640/4312675.jpg) (http://picturepush.com/public/4312675)
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Battle-Bruvah Sillynoah on December 08, 2013, 05:50:54 PM
I just got enough money to get a sentinel!  :D see ya guys there!
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: The_Chef on December 08, 2013, 11:56:57 PM
(http://thepoptopshop.com/osc/images/ChuckNorris.JPG)

Well I found my Walker.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Benjamin on December 09, 2013, 12:13:46 AM

• Assault: If a model ends its assault move in contact with another model roll a D6.  On a roll of 5 or 6 the model has successfully assaulted the enemy Walker and it loses 1 hull point.

Are they going to be considered "locked in Assault" if both are still alive?
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Chase on December 09, 2013, 05:37:35 AM
I forgot to add the part about being able to freely move away from assaults.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Sir_Prometheus on December 09, 2013, 06:25:55 PM
So, if I'm to understand this, nothing about the walkers stats or weapons has much to do with anything. 
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Chase on December 09, 2013, 07:02:50 PM
Correct.

Bring your favorite 40k walker model, roll some dice, have some fun.  That's all.  No advantage or disadvantage whatsoever for bringing X vs Y.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Thomas callahan on December 10, 2013, 03:05:05 AM
i love BG events like tanksgiving and the monster mash, but the fact everything is the same no matter what just doesnt sound fun and worth sunday time and a half :(
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Benjamin on December 10, 2013, 08:20:18 AM
Walkers should all have bases of 60mm. (Bigger bases would confer an advantage when it comes to assaulting.)
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Typhus on December 10, 2013, 10:31:56 AM
Welp, guess this a good a time as any to bring out the Decimator.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Pat.H on December 10, 2013, 01:33:35 PM
So are walkers locked in combat or can they move freely after an assault.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Chase on December 10, 2013, 02:07:34 PM
They can move freely afterwards.  I'll edit it now.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Sir_Prometheus on December 11, 2013, 02:07:46 PM
This even isn't really my thing, but I found the logo you shoudl be using:
(http://th02.deviantart.net/fs71/PRE/i/2013/337/d/0/dreadnought_by_postaldude666-d6wlrbj.jpg)
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Pat.H on December 17, 2013, 07:23:01 PM
I should be there this Sunday at Plainville. I'll probably be there earlier if anyone wants to get a game of 40k in before the event starts. I can also bring a box of killa kans in various stages of assembly and painting if anyone needs to borrow a walker. I have really got to get around to magnetizing these things.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Mbrenizer on December 18, 2013, 07:42:33 AM
I'll plan on getting there early, too. I'm new to the store ( and haven't been playing 40k long) and would like a game.

Interested in showing a rookie how it's done? 
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Pat.H on December 18, 2013, 08:59:00 AM
I'll plan on getting there early, too. I'm new to the store ( and haven't been playing 40k long) and would like a game.

Interested in showing a rookie how it's done?

Sure no problem. I should  be there around 12:00.  What army do you have.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Mbrenizer on December 19, 2013, 08:09:58 AM
I'll get there as soon after 12 as I can. I have a bunch of different armies. Sadly, my newest space marines have a fresh paint job but haven't seen any actions, so I'd prefer to play them. But it's been long enough since I've played, that I'll play anything. I can bring Marines, Blood Angels, Eldar, Chaos Marines, Tyranids, or Gray Knights.

How many points do you want to play (and finish in a couple hours)?  I can do up to 2000 points in any of those armies. I collect and paint more than I play...
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Pat.H on December 19, 2013, 09:50:14 AM
I'll get there as soon after 12 as I can. I have a bunch of different armies. Sadly, my newest space marines have a fresh paint job but haven't seen any actions, so I'd prefer to play them. But it's been long enough since I've played, that I'll play anything. I can bring Marines, Blood Angels, Eldar, Chaos Marines, Tyranids, or Gray Knights.

How many points do you want to play (and finish in a couple hours)?  I can do up to 2000 points in any of those armies. I collect and paint more than I play...

Bring whatever you want I'm up for anything. Ill see you then.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: King of the Elves on December 22, 2013, 03:15:29 AM
Chase, a few questions:

 -Can your walker shoot, then advance/ assault?
 -Can your walker run 6+D6 inches instead of shooting
 
Thanks!
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Sam on December 22, 2013, 04:43:37 PM
Walkers are vehicles, so they benefit from the Relentless special rule. They can shoot and still charge in the assault phase, as long as they charge the vehicle they shot at.

Walkers can run D6 inches instead of shooting, as per the normal rules.
Title: Re: [Battleground] Walkers in a Winter Wonderland - 12/22
Post by: Battle-Bruvah Sillynoah on December 22, 2013, 07:43:10 PM
Good Game, everyone, good game.   ;D