Battleground Games Forum
Miniature Games => Other Miniatures Games => Topic started by: Earl on February 14, 2014, 12:00:25 AM
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This is an idea for a campaign I've had for a while now. The rules will follow the post. It will start on March 1st, this will everyone time to assemble forces and find a faction they like as well as make sure the factions aren't overloaded one way or the other.
Faction Options- Inner Sphere- Lyran Commonwelth, Federated Suns Capellan Confederation, Draconis Combine, Free Worlds League
Clans- Rasalhague Dominion, Raven Alliance, Nova Cat, Wolf, Wolf-in-Exile, Jade Falcon, Sea Fox, Hell's Horses
Republic(units avaiable)- Highlanders, VII Hastati Sentinels, III Princeps Guards, VIIII Triarii Protectors
Rules-
Each player chooses faction of either Inner Sphere, Clan or Republic origin. The Inner Sphere Powers are Lyran Commonwealth, Draconis Combine, Capellan Confederation, Free Worlds League, Federated Suns, Mercenary commands have to choose an Inner Sphere or Republic power to work for. Clans powers are Wolf Empire, Wolf-in-Exile, Sea Fox, Rasalhague Dominion, Raven Alliance, Hell's Horses, Jade Falcon. Units from the Army of the Republic of the Sphere like the Highlanders will be allowed. Periphery powers will be allowed though no Homeworld Clans will be.
Each player will start with a stable of mechs, vehicles and Protomechs, the number of which will depend on the units origin. Those of Inner Sphere and Republic origin will start with a Company of mechs (12), while Clans units will start with a Binary (10). 1 mech slot is equal to 2 vehicles or 5
Protomechs. No more than ¼ of the unit may be Assault mechs. Players will choose a Military Unit from their respective power and use that Units Technology rating, A-F for IS units, the different Units for the Republic, and Front Line or Second for Clan. The force will then be chosen from its prospective Rand Assignment Table in Field Manual 3145. Units that do not appear on that RAT but do appear on the same table in Field Manual 3085 can be taken.
All Omnimechs start in the Prime Configuration.
Pilots should have names and all Pilots will all start a Gunnery 4 Piloting as piloting ratings can change during the campaign. Pilots are confined to the mech they start in unless it is destroyed, they can pilto another mech if either A. the pilot of the mech died or B. the mech is newly purchased.
Each Unit will be given 1,000 Warchest points these will be used to repair, rearm, replace/by new mechs/vehicles/protomechs, heal personnel, and improve Pilot statistics. Mechs bought will come from the units RAT either from 3085 or 3145. All of this will use the rules in The Chaos Campaign. The Points will also be used to “buy” into games either attacking or defending. Simulating the cost of transport and upkeep for the unit. To convert from Warchest Points to Support Points players will multiply their Warchest Points by 5.
The Game
There will be a map for the game and each faction will be given control over an old Republic of the Sphere Prefect which they will attack from and defend from invading forces.
Each month each player will choose a planet to invade, Sending it in to Earl, by either Email or Pm on the Battleground Forums, this will need to be in by the last day of earch month. On the first these will be posted on a thread in the forums. Then it is up to the two players to set a date for their game if any.
When a world held by a player is invaded they have two choices either they can defend it or let it be taken. If they let it be taken then no game is played. If not then a battle happens. The two players will determine a Battle Value(BV) and make their force accordingly. The BV will be determined as shown in the program Solaris Skunkwerks. Forces may be less bt not more than the agreed up on BV.
The mission will be built by both players using the rules in Wars of Reaving. The only options that may be taken from the Addition Options table are : Bad Weather, Excessive Force, Hidden Secrets, Rough Terrain and Setting the Stage. Additionally the Objective Master of the Bid may not be taken by Inner Sphere Units. The buy in for attacking Forces is 450 Warchest Points while the buy in for defending players is 300 Warchest points. After the mission is fought the winner gains control of the planet while the loser is ejected.
Players may be pushed out of the campaign in two ways. The first being losing all Territory in the Remnant or going into Warchest Debt for two consecutive turns. The unit is considered untenable by their backer and recalled or let go of their contract.
Support Point Costs
Repairs
Repair armor Mech = Tonnagex2*
Repair Armor on Vehicle = Tonnage*
Repair Protomech = Tonnagex5*
Repair Battle Armor = No. of suitsx5*
Reconfigure Omnimech/vehicle = Tonnage/10*
Rearm Unit = 20
*Clan and Mixed tech cost 1/4 more to Repair
Healing
Heal Mechwarrior = 50 per box
Heal Vehicle Crew (Commander hit, Crew Stunned crits only) = 250
Heal Infantry(NOT Battlearmor) = 20 per individual Box
Purchases
Purchase Mech(Standard Rules) = Tonnage x 20*
Purchase Mech(Introductory Rules) = Tonnage x 10*
Purchase Vehicle = Tonnage x 10*
Purchase Battle Armor = No. of suits x 25*
Purchase Protomech = Tonnage
*Clan and Mixed tech forces pay 1/4 more
Hiring New Pilots-
Mech-30
Vehicle Crew-20
Battle Armor Pilot-5
Protomech- 75
Pilot Improvement
Mechwarrior Gunnery Skill = 500
Protomech Gunnery Skill = 500
Battle Armor Gunnery Skill = 500
Vehicle Gunnery Skill = 250
Mechwarrior Pilot Skill = 300
Vehcile Pilot Skill = 200
Battle Armor Anti-Mech skill = 500
Things you will need for the game at least 4 mechs, as Battletech isn't WYSIWYG as long as you tell your opponent what it is supposed to be you're fine. Pair of six sided dice, more dice are useful for denoting movement and fire modifiers. A Pencil and the sheets for your mechs. I will be making sure people get access to the necessary Random Assignment Tables to choose their forces.
Any questions can be PMed to me. This post may change as people point out things I've missed. But wont change after the Campaign starts without discussion.
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Wolf's Dragoons, Spider's Web Battalion. Working for the Combine.
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Interstellar Executive Solutions (Mercs), Working for whomever...
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I had a few questions...
1) Is there going to be salvage or the possibility of salvage depending on the misson?? If there is salvage is it just for points or can a player have the possibility of repairing and fielding said mech?
2) Can we use any varients of the options listed in the technical readout? Or can we later adjust the mechs to any of the listed varients? OR can I just put guns all up in my mech?
3) Can there be a house rule that PPC's only count the hit if you declare the PP-touch?
4) Farm Mechs? and get I get mad props for using it? Like a bonus 5 WC points because I won and planted some grain while winning??
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3) Can there be a house rule that PPC's only count the hit if you declare the PP-touch?
This STILL Lives on. Also, if i can get the money together to purchase Mechs, I am in for Clan Wolf in Exile.
EDIT: Money not forthcoming. No mech campaign for me. There are too many bills that got shuffled in the 2 month limbo
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1.) salvage is just used for points to up your WP
2.) You have to use a Cannon Variant that your faction as access to. if it says so in any of the 3145 tros and you can show it to me then its cool.
3.) Maybe but is usally comes up anyway.
4.) if you really want to you get props and a lower bv so its up to you. no extra wp for farming though this is Battletech not Peacetech
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8)
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Highlanders. Because there can be only one.
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Clan Ghost Bear, Omega Galaxy, 5th Bear Guards
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Vinson's Vigilantes (Merc) Hired By Bannson's Raiders
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Clan Jade Falcon - Delta Galaxy (Gyrfalcon Galaxy) - 1st Falcon Striker Cluster (Front Line)
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CRAP, I missed 3/1, can I still get into this?
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Yes you can. If everyone can make it down to the shop on 3/19 a Wednesday at 7 pm (ill probably be around before that if you cant ake it later and there till about midnight if you can) I'll give big schpeel and we can set everything up.
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ok After a little fluff based research I am going to go with clan Sea Fox.
also Interstellar Executive Solutions may be the greatest name for a mercenary company ever.
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Rules-
Players will choose a Military Unit from their respective power and use that Units Technology rating, A-F for IS units, the different Units for the Republic, and Front Line or Second for Clan. The force will then be chosen from its prospective Rand Assignment Table in Field Manual 3145. Units that do not appear on that RAT but do appear on the same table in Field Manual 3085 can be taken.
Does "The force will then be chosen from it's prospective Rand Assignment table in Field Manual 3145" mean we will be rolling up our forced on 3/19/14 when we all meet or is that simply the list we can choose/customize our forces based upon?
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That's the list you can choose from, based on whether for you the unit is Front Line or Second Line. So no rolling.
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Going with Clan hell's horses
I do have a few more questions. I have gotten solaris to work but some equipment is missing and their vehicle design program is missing the page template. So its like a connect the dots when you print preview.
One question I had was how do you tell if something has a transport capacity?
Second, I was going through the Total Warfare book to brush up on how things work and i can not for the life of me locate the rules for artillery. I just found a blurb about it being able to fire directly/indirectly. If you chose to fire indirectly you need a spotter/TAG. If you have a spotter both it and the artillery fire at +1. If you TAG you light the target and it is hit, but then it says to roll to hit and if successful deal full damage to the hex and secondary to surrounding hexes. If you miss deal just secondary damage. I'm just confused on the procedure here.
Also how does skill factor into a units overall total BV?
And if we lose a pilot and attempt to recruit a new one, with the new guy start at 4/4 or can they be veterans?
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Okay firs what equipmnt is missing, heat sinks?
Carrying capacity can be found under troop compartment and it then gives a tonnage which is the weight of the troops it an carry.
Artillery is in Tatical Operations and not in Total Warfare where it goes into the rules in more detail.
In the Techmanual it gives the matrix for this. But since it and SSW give different numbers were going with how SSW does it. A 3/4 pilot usually multiplies the bv of the unit by 1.5, but for some reason SSW does 1.22 unless we missed something.
And all recruits will be 4/4.
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I have my list where should I send it too ?
PM on here or email it? Let me know what you think, I took into account the information you gave me.
Also, in SSW do I have to create and load MASC because it doesn't show up under equipment.
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Email or PM is fine a written/typed up copy would also be good.
MASC is an option under engines in SSW the first page there, not where you get your weapons and such.
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Where can we print out battlearmor sheets. The suits I'm planning to use have modular weapon mounts and I can't find what the primary weapon configuration is.
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Check the TRO they were printed in, I shared the sheets with most people. Also there is no real primary one.
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This is the Month #1 Battle Roster
Attacker Defender Planet
Cale Kevin Second Try
Josh Chris Addicks
Earl Dan Sky
Ron Uggh Ronel
Tim Adam Graham IV
Please post battle results (winner/loser/ changes in War Chest)
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Battle result for the planet of Skye. 12k BV, no extra objectives.
Attacker Earl was pushed back by the defence of the Raven Aliance.
Altough mostly out matched by tonage, Earl put up a well fought battle with four mechs and two points of armor. The mech battles were intense and costly for both sides. Two of my five mechs left the feild with masive damage. Earl had two mech's that could not continue the fight. One left on it's own power, though without arms, and one did not leave due to loss of it's engine. With the battle armor out of ammo or close to it, my three remaining mechs took victory.
Raven Mech list and damage sustained:
Omen (85ton) External Damge, replace ammo
Cauldron-Born Prime (65) No Damage, Replace ammo
Rifleman IIC (65) External Damage, Pilot Hit x1
Vulture Mk IV Prime (60) Internal and External Damage, Pilot Hit x1, Engine hit x2, Replace ammo
Uller Prime (30) Internal and External Damage, Engine hit x1, Replace ammo
I will post current war-chest soon, battle damage costs are being reviewed by Earl.
Good game.
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Hey, this message is for Adam. This is Tim, your opponent for this month. Feel free to add me on facebook (Tim Malley) or just contact me through this thread. My best nights for a game would be Tuesday, Wednesday, or a weekend night. Let me know. Fair warning, it has been a long time since I have played.
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Hey Tim i talked to Shaun earlier i had to back out of the campaign, sorry mate but good news you get a free pass from the crushing i would have given you hahaha
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Adam out? RILEY IN! BOOM !
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You just have to convince riley
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hey I was going over the repair/resupply costs from the chaos campaign.
I can not find a section for healing a pilot that suffered a hit?
Also I remember you said skill improvement was something along the lines of 1300 for gunnery? Could you just clarify that for me, I found the way they do it in chaos campaign and it doesn't sound close.
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O also, should we post any changes to our forces here? Or just pm them to your directly? I.E. Omnimech reconfiguration or sale and purchase of new mechs?
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Earl, can you post the campaign documents here so we can download them.
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First post what you buy replace here or pm either is fine and later(as in like 15-30 minutes) I'm posting the revised Support point costs for things. Sorry for the delay I've been fighting a gnarly chest cold.
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New Warchest Costs posted. Post your repairs and purchases here please
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Can you improve the skill of a mech pilot who has not fought yet? Or only the
ones who have seen action.
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Also, is the amount gained for selling a captured mech the same as purchasing one of th same tonnage?
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MEMO
TO: AFFS High command
FROM: Kyle Murdock, CEO Interstellar Executive Solutions
DATE: 3/31/3145
RE: Operations on planet Ronel
Sir,
As per our contract IES forces have successfully concluded the capture of planet Ronel. Also we
have successfully completed the secondary goals of eliminating the commander of the enemy clan forces
Operating on Ronel (Please see supplemental documentation regarding sale of his captured Mech), and
capture of the strategic location designated "Site 213". We hope you find our product satisfactory and hope to
continue a favorable business partnership.
Sincerely,
Kyle Murdock
CEO IES
"If the question is Firepower. The solution is IES."
Supplemental.
Cost of invasion=-450wcp
Winning. +500wcp
Headhunter. +200wcp
Take the hill. +350wcp
Total: +600wcp
Repairs:
Dervish.100sp
Caesar. 140sp
Battlemaster. 170sp
rearm Dervish and Caesar. 40
Heal pilot 2 boxes. 100sp
Repair captured mech. 225sp
Total cost: 785 sp
Sale of captured mech 2500sp
Total after sale-repair cost= 1715sp=343wcp
IES Total after battle +600wcp + 343wcp= +943wcp
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Only the ones that have fought. And sale price is the same as purchase for equipment. Also could everyone PM me their starting unit choices.
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I am also spending 400wcp to increase the gunnery of the 4 mech pilots I just used
to gunnery 3.
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...And 100 wcp to increase the gunnery skill of the battle armor used.
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One last thing ( this would be easier if I could use a computer instead of my cell phone)
Did we start with 1000 or 2000 wcp?
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2000 Warchest points to start.
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Oops forgot to add the cost of the two additional objectives. -50wcp to my total.
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for the protomech upgrades is it per mech that is 500 or for the point it is 500??
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5th Bear Guard Omega Galaxy
The Trial against the Ravens for their world was unsuccessful. Minimal Material loss no personal loss.
Track cost-400 wp
Repairs-
Karhu-146 sp
Mad Dog G-150 sp
Mad Dog F- 150 sp
Re arm all x3 -60 sp
Gunner skill and Pilot Raises
Karhu both- 800 sp
Mad Dog- 800 sp
Mad Dog -800 sp
Omni Configs-
Mad Dog- 8 sp
Mad Dog-8 sp
Karhu-9 sp
Purchases
Grizzly 2- 1580
Golem BA Points x 3-375
Eldingar Hover Sleds x 4(1 suport version) - 2600 sp
Hires
BA Pilots x 3 - 113 sp
Vehicle Crews x4 - 300 sp
Sales
Viking IIC-2250 sp
Mad Dog-1500 sp
Beowulf IIC-1130 sp
Kodiak 2-2250 sp
Karhu-1625 sp
End result-1769 Warchest Points
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Costs were updated with new Pilot costs. Note Clan Pilots DO NOT incur the usual 25% increase because all pilots start at 4/4.
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Earl, you spent 700 on each of your mechs to raise their skills. The costs you put up would be 800 (500g+300p). Mistake or should one of the costs be less?
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Message to: Wolf's Dragoons Command
From: Spider's Web Battalion
Location: Addic
Clan Sea Fox attack repelled. Material losses heavy. Personel casualties negligible. Enemy force 100% crippled or destroyed.
Repairs and rearm underway.
End Transmission
Track cost: Defend -300wcp
Completed Primary Objective: +500wcp
Repair costs:
Sunder Prime - Repair and rearm 200sp
-pilot heal 2 hits 100sp
Masakari Prime - R&R. 233sp
-pilot gunnery increase. 500sp
Avatar Prime - R&R. 160sp
-pilot heal 1 hit. 50sp
-pilot gunnery increase. 500sp
Black Hawk KU Prime - Repair. 120sp
-pilot heal 1 hit. 50sp
-pilot gunnery and pilot increase 800sp
Total Support Cost. 2713sp
Final Warchest: 2000-300+500-(2713/5)=1657wcp
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game 1 summary
Stone Lion's 40th Iron Guards reporting:
Clan Jade Falcon incursion of planet Second Chance was met and repelled. While forces were repelled a significant measure of losses were suffered by the 40th. Unable to pursue, the 40th fortified their position. Currently requests are being submitted for repair and replacement units to help defend the planet. Summary of losses to follow.
Game 1: 12000 BV
Objectives: Primary Objective not achieved: 500 wcp (not collected)
Secondary Objective: Head Hunter Personal +200 (achieved)
Tertiary Objective: Strategic Victory withdraw +600 (achieved)
Repairs:
Jupiter: 225 sp
Mad Cat IV: 187 sp
Incubus II: 75 sp
Ares: 44 sp
Minotaur: 11 sp
Replacements:
Ares: 500sp
Minotaur: 56sp
Rearming:
Jupiter: 20 sp
Ares: 20 sp
Pilot healing:
Minotaur Pilot: 50 sp
Total cost: 1188 sp (238 wcp)
Gains: 262 wcp= (200+600)-300-238
Improvements:
Jupiter: Gunnery -500sp
Mad Cat IV: Gunnery -500
Incubus II: Gunnery -500
Minotaur: Gunnery -2500
Ares: Gunnery -250
Ares: gunnery- 250
Total: 4500 sp = 900 wcp
Bank= 1462 wcp
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my mistake was figuring things out and used the wrong numer 300 is correct
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I'm sorry, is there a limit to the objectives we can take in a given game? Other than the restriction of one of each of the types of objectives, i.e. Headhunter: personel.
Also, did you update the pilot purchasing?
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I did It should be 300, and yes you can only take three additional objectives
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ok I have figured out the math on how the improved scores change the unit's battle value.
Piloting increases the cost of the unit my 15%
Gunnery increases the cost of the unit by 20%
and the new value get is based off of the current battle value not the original value.
Example, Jupiter starts at 2784+ 418 (15%)= 3202, improving the gunnery +1 is 640, that is 20% of the current value so the finale Battle Value is going to be 3842.
If someone you are checking my math will not I'm not including the .000, this is because as Earl has pointed out Battletech rounds up or down as it should.
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lesson learned, math is hard and good gunnery costs a lot. :(
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Warchest tally Ravens
2000-300+500 = 2200WC
Costs:
Rifleman 163 Repair 50 Pilot heal = 213SP
Vulture IV 150 Repair 20 Ammo 50 Pilot heal 6 Omni Change 500 Gunnery = 726
Uller 75 Repair 3 Omni Change = 78
Omen 213 Repair 20 Ammo 500 Gunnery = 733
C-Born 20 Ammo 7 Omni Change 500 Gunnery = 527
Total SP cost 2277
WC Cost 456
New WC total 2200 - 456 = 1744
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April machups
Kevin-Tim
Dan-Josh
Chris-Cale
Ugg-Ron
Earl-Mike/by
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is there a limit to how much one mech can improve after one game?
Also, for improvements is it an improvement for each game played? Can a mech that has participated in a fight only improve after a match it was involved in or once deployed can be improved as much as desired after later games?
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You can only improve stats by one after each game. And for ease of book keeping only after a mission they take part in.
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Game 1 summary
1st Falcon Strike Cluster reporting:
Assault on planet Second Chance was met and repelled by the Hell Horse Scum. While forces were repelled a significant measure of losses were suffered by the enemy.
Summary of losses to as follows:
Game 1: 12000 BV
Objectives: Primary Objective not achieved: 500 wcp (not collected)
Secondary Objective: Head Hunter Personal +200 (not collected)
Tertiary Objective: Strategic Victory withdraw +600 (achieved)
Repairs:
Cougar H
Repairs: 87.50sp
Rearm: 20sp
Reconfig Omni into Cougar Prime: 4.375sp
Black Hawk S: Repairs: 125sp
Sun Cobra: Repairs: 137.5sp
Rearm: 20sp
Flamberge A: Rearm: 20sp
Reconfig Omni to Flamberge Prime: 8.75sp
Gunnery Improvement: 500sp
Mad Cat MkIV
Repair: 187.5sp
Rearm: 20sp
Pilot Healing: 100sp
Starting wcp = 1000 (5000sp)
Gains: +600wcp
Losses: -450WCP (Attacker)
-1230.625sp (Repairs, Rearms, Healing, Gunnery Increase)
Final Totals: 4519.375sup = 903.875wcp (904wcp)
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Sorry This Took So Long
Begin Transmission
Sent 4/29/2145
Hello Cousin Billy! How is the big city life treating ya, fast cars and movie stars and all that!, Me boy Zakariah just loves tellin everyone he meets about his big city uncle and all the glitz and glamor of your life. the boy even takes after ya so good at his lessons. But I aint writen ya ta tell ya how great ya are because boy do I have a story for ya.
So me and the boy we was out in the west fields the ones just before the big old lake, ya know the one. So we was out there checking on so of the equipment we got out there when we saw the dambdest thing a real honest mech fight, and it wernt like those solaris fights your dad had on file this was two groups right ready to kill each other.
Ok so we was a good ways away and even with the binoculars it was a bit tough to make out the details the boys got better peepers than me and says one side had some sorta animal on it, said it was a possum or mabye a weasel!. Right so these two groups just barely met and they started attacking each other and they was furious and huge I swear on my mama's grave one of them musta been 100 meters tall!!
Those two they was fighting like nothing I ever imagined lazers and cannons we was a long ways off and even there it was almost deafenin. It didnt last long the two sides blasting away like there werent no tommorow. Zak Swears he saw one of them shoot the head off another they done tore each other appart a few minutes after it started they where all just smokein ash, and melted metal, we saw one or two of them run away but it didnt look like nether of them really won the day. Though I suppose me and the boy won seein somethin like that and livin to talk about it. Right after it was over me and the boy ran off to tell people, when we got back there a bit later someone had come and cleaned most everything up, we even went down to the battle field and most everything was gone, zak and a few of the local kids did find a few bits of scrap and some shells from some guns but that was all the proof we had, cept of course a few pictures the boy got, but there mighty far away and blurry.
well cousin figured you would want to hear bout something like this it was one heck of a thing to see, the boy's excited wants to be a mech driver when he growns up but me I guess I hope I never see a battle that close again.
Talk To ya Later
Cousin Jeb
End Transmission
So The first weeks battle was brutal to say the least a 100% kill ratio on both sides
I attacked Chris at Addicks.
Started with 2000 WCP
Attacking Cost -450 WCP
A Tie battle +500 WCP
Then Repairs and Healing
Goshocwk 2
Repair 112.5 SP
Tiburon
Repair 52.5 SP
Heal Warrior 250 SP
Increase Pilotig & Gunnery 800SP
Nova
Repair 125 SP
Rearm 20 SP
Heal Pilot 150 SP
Reconfigure 5 SP
Increase Piloting & Gunnery 800 SP
Jupiter
Repair 250 SP
Rearm 20 SP
Heal Pilot 200 SP
Purchase Elementals x 5 156 SP
Purchase Thunderbird BA x 5 156 SP
Hire Pilots for the above x 10 50 sp
Sell Wendingo -1250
Sell Tiburon - 875
Total 1022 SP
Started 2000 WCP
Cost of track -450 WCP
Tie +500 WCP
Repairs, Sales and Training -205 WCP
Ended 1845 WCP
Would have been alot worse but I deflected most of the cost of the repairs and upgrades by selling 85 tons of mech and replaceing them with 3 tons of battle armor.
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If your mech is "cored" but you still control the map at the end of the game
do you have to buy a new one or can you just repair it?
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The mech is destroyed if it is cored and not taken out by engine hits. So you have to buy a new one.
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ok
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MEMO
TO: AFFS High command
FROM: Kyle Murdock, CEO Interstellar Executive Solutions
DATE: 5/6/3145
RE: Second Battle for Ronel
Sir,
In accordance with our contract IES forces were stationed on Ronel to protect assets that were recently acquired. This appeared to be more than just good procedures however as Clan forces commenced a counter attack. The purpose of this counter attack seemed at first to retake the planet but as IES was able to hold off the assault, the Clan tactics seemed to change to inflicting as much damage upon our forces as possible. Unfortunately they succeeded in destroying three quarters of our forces before being finally defeated. Ronel, however is still under AFFS Control. We would like to make honorable mention of Lt. Charlotte White who was the last mechwarrior standing after a particularly vicious fight. Her AWS-9Q Awesome "Flutter-by" was damaged but proved up to the task of holding off the last of the Clan forces. As always I hope you are satisfied with our work and hope to continue working for you.
Sincerely,
Kyle Murdock
CEO IES
"If the question is Firepower. The solution is IES."
Supplemental,
Warchest prior to battle: 2393
Cost of defending: 300wcp
optional objectives x2: 100wcp
TOTAL COST PRIOR TO BATTLE: 400wcp
Cost of Battle:
Awesome
rearm-20sp
repair-160sp
heal pilot-50sp
Jagermech
Repurchase-1300sp
Heal pilot-50sp
Hunchback
Repurchase-1000sp
Battlehawk
Repurchase-600sp
TOTAL SP COST: 3180sp (636wcp)
TOTAL COST OF BATTLE: 1036wcp
Tie (50%of enemy destroyed): 500wcp
Domination "Bring the pain": 750wcp
TOTAL GAIN: 1250 WCP
Net gain (Total gain-total cost)= +214WCP
TOTAL Starting WCP + Net Gain for battle= 2607
Training 4 pilots +1 Gunnery=400wcp
TOTAL WCP after training = 2207wcp
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Mission Report: Scouting Foray
Summary: While patrolling the northern wastes the 40th Iron Guard encountered a scouting unit from the Free World's League. During the ensuing conflict the 40th was able to repel the attackers with minor damages.
Following is a summary of repair and re-arming costs:
Jupiter 225sp
Minotaur 34sp
Jupiter 20sp
Total: 269 sp = 54 wcp
Mission run down: Defender- 300wcp
Head Hunter- +25 wcp
Take the hill- +25wcp
Dominance- +25wcp
additional weather- Freezing Temperatures -40*
Total Track Cost: 375wcp (is bad weather a +100 cost to the track? or an additional 100wcp?)
Total Gain from mission objectives: 1350wcp (maybe 1450?)
Upgrade: Jupiter- Piloting 300sp
gunnery 500sp
Minotaur- Gunner 500x5=2500sp
Total Cost: 3300sp = 660wcp
Total Reserves after battle: 1286+1350-1089= 1547wcp
Unsure how the weather element works out for the end of game bonuses. The page states its +100 and +300, Not sure how that equates to wcp. Only because part of the chart refers to -100 for bonuses given to your opponent. Earl Please bring me the light of knowledge to steer me from my darkness of ignorance.
*this part got cut off, but after the game I sold off the Parash to purchase a second Incubus II.
Parash sold off- 875sp
Incubus II purchased - 700sp
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P.P.S- The extra P is for PPC, THE TOUCH!!!!!!!!!!
I shall be unable to make it wed, well maybe I can make it. Depends on my sitter, the wife is working late so if my son's aunt wants to take him I'm gaming. If not I'm finger painting with the future Mech warrior supreme, MY BOY!
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+100 to the track cost and +300 to the WP bonus. Thus I have spoken and thus it probably shall be unless im wrong wich im probably not. that applies for both people for the record
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its +100 to the cost? That is what confused me, some of the other options have a negative in the war track cost column. For example the fire from above, its says -200 to give your self orbital attacks it also have a -500 under WP rewards. So, this reduces the mission cost, gives you the orbital shots, and reduces your reward?
And by the same logic the weather modifier adds +100 to the mission cost, a random weather effect and nets you a bonus +300 to your winnings?
sorry, I'm just confused by how it works and I don't want to do it wrong and give myself bonus wcp because I misread it.
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yes and yes. The orbital Bombardments woud only add to you. But the weather would add for everyone. You have it correct there.
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I will be late tonight. If im not there for the picks do a random pick for me (but make sure it's not Ugg, I've fought him twice already).
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Message to: Wolf's Dragoons Command
From: Spider's Web Battalion
Our assault on Clan Jade Falcon was successful. We inflicted significant damage, but we were unable to eliminate all forces. We did eliminate their commander. Minimal material losses sustained. No casualties. We received the Annihilator and the lance of tanks. Sgt. Ericson's Masakari will be replaced with the Annihilator. Per orders, Cpl. Cho and Pfc. Hendriks will be transfered to Wolfsbane Battalion.
End Transmission
Track Cost
Attack: 450 wcp
Bad Weather: 100 wcp
Rough Terrain: 100 wcp
Setting the Stage: 200 wcp
Secondary Objective: Headhunter: Personal: 25 wcp
Secondary Objective: Dominance: Bring the Pain: 25 wcp
Secondary Objective: Strategic Victory: Withdraw: 25 wcp
Total Track Cost: 925 wcp
Track Rewards
Primary Objective Success: 500 wcp
Bad Weather: 300 wcp
Rough Terrain: 400 wcp
Setting the Stage: 400 wcp
Headhunter: Personal Successful: 200 wcp
Strategic Victory: Withdraw Successful: 600 wcp
Total Track Rewards: 2400 wcp
Net Warchest Gain: 1475 wcp
Support Costs
Atlas R&R: -275
Atlas Gunnery Increase: -500
Black Knight Gunnery Increase : -500
Black Knight Piloting Increase: -300
Jackalope Repair: -75
Jackalope Gunnery Increase: -500
Jackalope Piloting Increase: -300
Captured Flamberge Reapair: -175
Sell Flamberge: +1750
Sell Masakari: +2125
Sell Sunder: +1800
Sell Arctic Fox: +600
Buy Annihilator C II: -2500
Buy Schiltron Tank: -800
Buy 3 Fulcrum III Tanks: -1500
Hire 4 Tank Crews: -80
Total Support Costs: -1230
Ending Warchest: 1657-925+2400-(1230/5)=2886
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So.... Who has what going where this week?? Sorry I missed last meet up, but the wife had the night shift and I had to pick her up. I know Ron and I are facing off, but who else is fighting?
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you ron, dan josh, ug cale, chris tim was what i think the order was
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MEMO
TO: AFFS High command
FROM: Kyle Murdock, CEO Interstellar Executive Solutions
DATE: 5/31/3145
RE: Recon in Force against Stone Lions
Sir,
As per contract we engaged in an assault on Stone Lion positions on the planet designated #4482.
We found Stone Lion forces to be mainly Protomechs supported by light mechs with a commander in an Assault (See attached battle intelligence report). However the assault did cost us, mostly due to a miscalculation in "Drops" which caused our combat vehicles to arrive alone and well ahead of the mech force. The vehicle crews fought valiantly, and held off the Stone Lions as much as possible. When the Mechs arrived we were able to collect the wounded and retreat with only the loss of one mech. Unfortunately, half of the vehicles were destroyed.
Sincerely,
Kyle Murdock
CEO IES
"If the question is Firepower. The solution is IES."
Battle Report:
Starting WCP= 2207
Attack-450
Headhunter(200)-50
size up the opposition(500)-50
Bring the pain(750)-50
Loss=0
Completed:Size up the opposition=+500
Total for game=-100
Total WCP(before repairs and improvements)=2107
Support Costs:
Purchases (Battlemaster, Demolisher II, Tetsudo)=3450
Repairs (Fulcrum, Pegasus, Hunchback, Awesome, Spider, Dervish)=515
Rearm(5 Units)=100
Healing (three mech pilots)=150
Training (3 vehicle crews +1 Gunnery)=750
Total SP spent= 4815 SP = 963WCP
TOTAL AFTER ALL=2107-963=1144 WCP
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Mission Report: The following is a formal submission of the events having occurred during a training mission over seen by commander Aenerion. The following has been taken as a dictation.
Sir,
As ordered we have begun inter-grating battle armor as a tactical option for our smaller scouting forces. Deploying with reserve armor on loan to us from the 49th division, the 401st early engagement forces ran scouting and emergency insertion and evacuation runs. I could not have been more pleased with the performance of the 49th's gnome pilots.
During the exercise our forces came into contact with a forward scouting unit with IES markings, they seemed to be the forefront of a larger force. Luckily, our unit with the 49th's assistance was able to over come the majority of the first wave before mech forces arrived to support them. Losses where minimal, only one of our minotaurs was beyond repair, and I regret to report that one of the 49th's gnome units was annihilated during an artillery barrage. As for repairs, we did suffer heavy damages to all units.
I am glad to report despite our losses, we were able to inflict back damages two fold to our attackers. As a result we were able to repel their forces and able to claim their lead mech, a battlemaster, a a trophy. Despite heavy damages I believe the unit can be repaired and put into commission.
Thank you,
Commander Aenerion
Battle Report:
Mission Primary objective: destroy/cripple 50% of enemy forces: Achieved 500wcp
Additional Objectives: take the hill (cost 25) : Achieved 200
Head hunter, Personal (cost 25): Achieved 350
Strategic Victory, withdraw (cost 25): Achieved 600
Additional Options: Setting the stage (cost 200): 400
Total Cost of Mission: 300+75+200= 575wcp
Rewards Achieved: 500+1150+400= 2050wcp
Mission Costs (upgrade, repairs, purchases)
Re-arming: Jupiter: 20
Ares: 20
Repairs: Jupiter: 250sp
Incubus II (A): 75sp
Incubus II (B): 75sp
Ares: 50sp
Minotaur: 36sp
Battlemaster: 170sp
Purchases: Minotaur (1): 45sp
Epona Pursuit Tank (2): 1250sp
Tundra Wolf: 1875sp
Gnome Battle Armor: 156sp
Pilots: Vehicle Crew (2): 40sp
Battle Armor Pilots (5): 25sp
Improvements: Protomech: Gunnery (5) 2500sp
Incubus II (A): 500sp
Incubus II (B): 500sp
Ares: Gunnery 250sp
Cost:7837sp (1567wcp)
Selling: Thor: 1750sp
Loki: 1625sp
Dasher II: 1000sp
Battlemaster: 1700sp
Payment: 6075sp: 1215wcp
Total: 3265- 2142= 1123 profit.
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:::Priority Delivery:::
From:: OvKhan Elis Sennet, 3ed Aimag Fox Khanate
To:: SaKhan Ayla Hawker, 1st Aimag Fox Khanate
Subject: A Two Fold Denial
This Package is being sent by the fastest courier possible to keep you, My Sakhan informed of recent boons and curses in the Mercantil and Military matters of the 3ed Aimag. We recently came under attack by not one but two forces deployed by our fellow clans to claim our worlds, the near simultaneous nature of these attacks required a level of finesse to deal with, Knowing we could not fully defend both worlds I divided my forces sending the majority of my ships to one planet and only a single ship to the other, it all relied on a simple deception, convince one of our opponents that I had resources sufficient to decimate his fleet and then offer them a battle of champions a simple trial of refusal. The other world instead received the rest of the mechwarriors leaving it well defended indeed though it too carried risk, with no space based assets to call upon I was relying on the Jade Falcon commanders to land and fight it out with honor.
I regret to inform you that my ploy both succeeded and failed in equal measure, my fleet convinced them to face my champion, unfortunately with only a single NOVA for defense, the Warrior was vastly outmatched in both personal skills and firepower, a rare situation for a Nova pilot to find themselves in, and she was defeated.
The much larger defensive battle was successful, the Jade Falcon where driven back with no serious losses, though it was close. Details of our damages follow this report.
On a more positive note the chaos and battles raging across the inner sphere have done wonders for profits infact as I was writing this report a order was placed by the Jade Falcon for replacement parts needed due to the above mentioned battle, we may not win many worlds in this war but with the credits we make supplying the forces involved we may be able to just buy a few when its over.
loyally yours,
OvKhan Elis Sennet
1st Battle Starting Warchest 1845
Defender -300WCP
Head Hunter -25wcp
Nova
Repair Armor -125 sp
Heal 1 Damage -50 sp
Increase Gunnery -500 sp
Final Cost 675 sp = 135 wcp
1845 wcp - 460 wcp = 1385 WCP
2ed Battle Starting Warchest 1385
Defender -300 wcp
+100 Bad Weather
+300 Bad Weather Success
-25 Head Hunter Commander (failed)
-25 Size Up Opposition (success)
+500 Size up Opposition (Success)
-25 -1 Deployment roll modification
-847 wcp Repairs, Rearms, and Training
Final Cost -322 wcp
Mad cat 4
Repair 188 sp
rearm 20 sp
heal 1 50 sp
Gunnery 500 sp
total 758 sp
Jupiter
repair 250 sp
rearm 20 sp
gunnery 500 sp
total 770 sp
mad cat 2
repair 225 sp
rearm 20 sp
gunnery 500 sp
total 745 sp
Tiberon
repair 88 sp
total 88 sp
(note: didn't duel anyone a heavy mech skid on cement into it when dueling the mad cat 3)
Hunchback
Gunnery 500 sp
total 500 sp
Gawshawk 2
repair 113 sp
heal 1 50 sp
Gunnery 500 sp
total 665 sp
Mad Cat 3
repair 138 sp
rearm 20 sp
heal 1 50 sp
gunnery 500 sp
total 708 sp
total 4232 sp = -847 wcp
Final War chest 1063
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MEMO
TO: AFFS High command
FROM: Kyle Murdock, CEO Interstellar Executive Solutions
DATE: 6/23/3145
RE: Assault on Clan Ghost Bear
Sir,
As per the contract recently signed we engaged Ghost Bear Forces on planet designated Target #45. Also were were able to capture the Commander of Ghost Bear units in the field, however, Clan forces were also able to capture ours. While this resulted in a prisoner exchange between the two commanders the Intel gathered in the fight was very valuable. Several units were able to penetrate deeply into Clan territory and return. Also we were able to withdraw with most of the units still intact. (See following document for repair costs). Also we are selling Lt. White's Awesome and replacing it with a Hellstar, a far more capable mech.
Sincerely,
Kyle Murdock
CEO IES
"If the question is Firepower. The solution is IES."
Battle Report;
Battlemaster: Repair (170), Heal Pilot x4 (200), Reload (20)=390
Dervish: Repair (110), Reload (20)= 130
Caesar: Repair (140), Reload (20), =160
Pegasus: Reload (20)=20
Fulcrum: Reload(20)=20
Infiltrator BA: Reload (20)=20
Cardinal: Replace= 625
TOTAL= -1365 SP
Sell Awesome= +1600
Purchase Hellstar= -2375
Improve Piloting *Mech(X4)= -1200
TOTAL COST= -3340 or -668 wcp
Battle Values;
Attack= -450.........................Tie(loss)
Headhunter= -50....................Win(200)
Size up opposition= -50...........Win(500)
Withdraw= -50.......................Win(600)
TOTAL GAIN= +700
Beginning WCP= 1144wcp
Gain= 700wcp
Loss= -668wcp
TOTAL ALL AT END= 1176wcp
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Raven Alliance Battle Reports Games 2-4
Total War Chest Points to begin 1744
Game #2 Attacking Clan Ghost Bear
Outcome - Win
Attack (450) Success 500
Bring the pain (25) Success 750
Vitory Withdraw (25) Success 600
Mech Salvage "Karhu"
Lost Vehicle ("Cizin")
Repairs and upgrades
Pilot hits x 1 (50)
65 Karhu (163)
65 Uller (163) (20)
60 Vullture Mk. IV (150) (20)
85 Maurader IIC (213) (20)
Total (799) sp = (159.8)wc
3 Pilot Gunner Increase (300) wc
Sub total (459.8)wc
Sold Mech "Karhu" 325 wc
Mission Buy-in (450)(25)(25)
Mission Sucsess 500 750 600
Total = 1215.2 wc
Game #3 Attacking Clan Sea Hawk
Outcome - Win
Attack (450) Success 500
Headhunter Commander (25) Success 200
Repair
60 Vulture IV (150) (20)sp
(34)wc
Total 191 wc
Game #4 Defending agianst Wolf's Dragoons
Outcome - Loss
Deffend (300) - Fail
Size up the opposistion (25) - Fail
Bad Weather (100) - Fail
Lost Mechs
"Omen" "Rifleman" "Jaguar"
Lost Vehicle
"Gossamer"
No Repairs
Pilot Hits x 5 (250)sp (50)wc
2 Pilot Gunnery (200) wc
Subtotal = (675)
Mechs Bought
100 "Kodiak 3" (2500)sp
65 "Rifleman IIC" (1625)sp
35 "Jaguar" (875)sp
(1000) wc
Total (1675)wc
Current Warchest
1744 + 1215.2 + 191 + (1675) = 1475.2wc
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MEMO
TO: AFFS High command
FROM: Kyle Murdock, CEO Interstellar Executive Solutions
DATE: 7/23/3145
RE:Defense of Planet Ronel
Sir,
I must regretfully inform you of the loss of planet Ronel to forces of Clan Snow Raven. Although valiantly fought, the forces there were overwhelmed. I must also inform you of the loss of Lt. Charlotte White, who gave her life in the battle. Battle data and intel on attacking forces was collected and will be transmitted along with this message.
Respectfully,
Kyle Murdock
CEO IES
"If the question is Firepower. The solution is IES."
Battle Report;
Hellstar Destroyed
Battlehawk Destroyed
Hellstar Repurchase--------------------------------------------(-2375)
Caesar Repair/heal pilot hits (X3)/rearm---------------------(-310)
Dervish Repair/Rearm-----------------------------------------(-130)
Improve Gunnery (Lyssa McHenry,now piloting Hellstar)---(-500)
Sell Battlemaster----------------------------------------------(+1700)
Purchase Stalker II---------------------------------------------(-1700)
TOTAL----------------------------------------------------------3315SP or -663WCP
Defending: -300/loss
SV Withdraw -50/achieved 600
Size up Opp -50/ achieved 500
Total Gain:700
Starting WCP: 1176 +700 (gain)-663 (spent)= 1213 TOTAL WCP AFTER GAME
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Did we pick opponents last week? Not sure what happened. ???
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Sorry I have missed the past two meetings, I have been dealing with my son having more than a few health issues. I have been checking the boards and touching base with cale to see where I am at. Just bad luck these issues have come up on tuesday or weds nights.
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Is there plans to do this again? Im new to bt and would like to join. Oh and is this 3d or grid BT?
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The campaign fell apart, though I will probably see if i can get somtehing like it going again