Battleground Games Forum

Games Workshop => Warhammer Fantasy => Topic started by: takenogundam1 on July 14, 2015, 01:36:52 PM

Title: Age of Sigmar-Plainville
Post by: takenogundam1 on July 14, 2015, 01:36:52 PM
Hey all.

So now that Ive had a few games of AoS and I think we have all had time to digest the rules, I was thinking maybe its time for a thread to see whos in and available for games. I think if we got this game out in front of people and on the table, it can grow quite well. I'm sure the BG team will help spread the word, we just have to get some games going.

The reality is this: if we want new fantasy models and a fantasy based game thats actually supported,  we need to get people on board. For those who are skeptical about the game, we have to support it if only to make it better. Maybe if Gdubbs sees people want to play it AND want a more serious ruleset, they will produce it. Otherwise Warhammer, in all its forms, will be where Mordhiem, Epic, and Battlefleet Gothic are. So. Whos up for some Age of Sigmar?

*ADDED 07/22/2015 Later in this thread, we are starting to discuss ways the gaming community can balance the AoS game so its something seasoned players can use and have fun with. Your constructive input is graciously accepted!
Title: Re: Age of Sigmar-Plainville
Post by: Frank on July 14, 2015, 03:08:53 PM
I would play but don't use wounds as a balance system
Title: Re: Age of Sigmar-Plainville
Post by: Parker781 on July 14, 2015, 03:13:49 PM
I'm in  :D, I would like to support the system, I think it's got great potential with the faster play and smaller size.
Title: Re: Age of Sigmar-Plainville
Post by: Frank on July 14, 2015, 03:15:15 PM
Can you guys meet at bg today if not what days are good
Title: Re: Age of Sigmar-Plainville
Post by: Parker781 on July 14, 2015, 04:05:46 PM
I can't meet today, but Monday nights are usually my best time to play for the record.
Title: Re: Age of Sigmar-Plainville
Post by: MM3791 on July 14, 2015, 07:57:18 PM
I'd recommend that BG change the sub-forum name from "Warhammer Fantasy" to "Age of Sigmar".

All signs point to tons of AoS models being released week after week to get the game fully up to par, the next WD has info of fire dwarfs riding lava beasts so I think that will be exciting too. The more stuff that comes out, the more people will give the game a second look.

Although I'm pretty busy this summer, I am very interested in the new books and fluff for the 9 Realms and the various new heroes, villians, and factions. I plan on picking up the AoS book this weekend @ BG.

Title: Re: Age of Sigmar-Plainville
Post by: RumHam on July 15, 2015, 06:21:25 AM
I know a few people in Abington have been picking up the starter sets.

 I would be down for a game whenever in Abington.
Title: Re: Age of Sigmar-Plainville
Post by: naptragichen on July 15, 2015, 05:39:37 PM
Hey all, I have played a couple games of AoS and mostly enjoyed it.  I have hopes to play both AoS and 8th as time goes forward.  The AoS matches I played were done using model count and it ended pretty evenly in first Dwarves vs Chaos then Undead vs Chaos.  I'm fairly available to play either system.  I'm playing a AoS tonight at 7 in Abington if anyone else wants to swing in.
Title: Re: Age of Sigmar-Plainville
Post by: takenogundam1 on July 18, 2015, 10:06:44 PM
So far so good. Im glad to see people are commiting. I can play at Plainville most week days between 3pm and 7 or 8pm and weekends whenever.

I noticed a few people mentioned they werent into using wounds as a balance and others mentioned model count.

I tend to agree after playing a few games that wounds doesnt seem to cut it.

What are some ways you have all come up with that seem to work for game balance as far as unit selection?
Title: Re: Age of Sigmar-Plainville
Post by: Frank on July 18, 2015, 10:58:02 PM
Well counter deploying seems to work for me if you put nagash or a big horde I'll deploy a horde In response
Title: Re: Age of Sigmar-Plainville
Post by: Frank on July 18, 2015, 11:00:22 PM
I can play friday-tuesday after 530 and Wednesday-thursday anytime
Title: Re: Age of Sigmar-Plainville
Post by: takenogundam1 on July 19, 2015, 01:42:37 AM
Ill be there on Wed after 3.
Title: Re: Age of Sigmar-Plainville
Post by: MM3791 on July 19, 2015, 04:08:05 PM
This weekend I bought the book, background story is great. It puts all the gods as characters, as the central focus much like Greek Mythology.
Title: Re: Age of Sigmar-Plainville
Post by: Bkyle on July 20, 2015, 10:28:48 AM
if you're using wounds for a little bit of 'balance' I think you have to go in understanding that 4 clanrats still doesn't equal one iron gut.... but they can do a lot more damage than in 8th edition and can unlock a cool battalion rule so the 150 i have painted have actually seen some use in AoS. 

If people are playing next Wednesday (29th) I'm going to try and make it down to BG. 
Title: Re: Age of Sigmar-Plainville
Post by: Frank on July 20, 2015, 06:12:08 PM
Ya I know that but counter deployment helps balance more then most think if u put ten iron guts I'll make Sure I have the rats or goblins to kill it
Title: Re: Age of Sigmar-Plainville
Post by: takenogundam1 on July 22, 2015, 06:32:07 PM
So I had the opportunity for a game today with another player. Unfortunately I didn't actually get to play (thanks X-Wing!), but I did get some pretty solid insight into "Warscroll Only" version of game balance. I feel, it fails worse than "Wounds Only". Just going on warscroll count, which was 5, it ended up being 78 wounds to 40....and a model count of 50 models to 15.

That made me realize both camps are right. We need a balance that utilizes both types of restrictions: Warscroll and Wound. Now, any of us who patrol the interwebs with any regularity know that there are people working on balance systems. Most of these are extremely complicated, some utilizing their own points systems. Others utilize a even more complicated FoC reminiscent of ETC rules: You can only have X Warscrolls each consisting of Y number of wounds, unless you take Z model then its reduced to V wounds....Far too complicated for this game.
Additionally, after playing against Seraphon and Chaos, and playing both of those armies and Undead, I think the community needs to restrain models being brought into the game after deployment.

I propose using a scaled game with a single additional game-wide rule. You and your opponent agree on a game size; Skirmish, Engagement, Battle. You would then follow the rules for that game size:

Skirmish
Max 3 Warscrolls or 30 Wounds, whichever you reach first.
Single Models with more than 10 Wounds may not be used.
Warscrolls may not exceed 20 Wounds. (This includes models added to your army.)

Engagement
Max 6 Warscrolls or 60 Wounds, whichever you reach first.
Warscrolls may not exceed 20 Wounds. (This includes models added to your army.)

Battle
Max 9 Warscrolls or 90 Wounds, whichever you reach first.
Warscrolls may not exceed 20 Wounds. (This includes models added to your army.)

These are, of course templates. We could adjust these as the community feels its needed. This way we can stay away from a forced tournament style of rule additions, while maintaining some semblance of balance. Thoughts?

Lastly, we all seem to miss 8th edition. With that in mind, I feel that it missed the mark on some key points. These were things that unbalanced the game, requiring your friendly neighborhood ETC to come in and attempt to balance. While I really do enjoy AoS and where its going, I do miss the structured gaming of WFB 8th. I am going to start a new post with the expressed intent of making a WFB 8.5. Something that can be agreed on, or at the very least as a discussion to lend some ideas to your own gaming group. Please feel free to jump in there as well.
Title: Re: Age of Sigmar-Plainville
Post by: Parker781 on July 23, 2015, 10:50:58 AM
I actually kind of like your quick comp. It seems like a decent balancer for a pick up game that you can make your squad right at the table much like the base of the game.

For a tournament or some pre-defined list it isn't really deep enough, but that wasn't your intent.

I like some of the organized play comps out there, the Azyr one is a small points driven system really quick to make a list for sure, I like it. My problem is that these comps want to change the rules, not to say to be more like 8th but it does seem like that. The only rule I would change is measure from the base and not the model.

Title: Re: Age of Sigmar-Plainville
Post by: Chase on July 24, 2015, 11:18:42 PM
BG is going to do something official sometime soon.  I failed to get an event together for this Satursday (the 25th) due to being away for the majority of the last week.  :(
Title: Re: Age of Sigmar-Plainville
Post by: Schnee on August 13, 2015, 12:33:19 PM
What is usual day/night for this. I have been looking At the pdfs and it looks very cool. Might get into it.