Author Topic: Battletech Merc Campaign  (Read 35101 times)

The_Chef

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Re: Battletech Merc Campaign
« Reply #15 on: December 17, 2009, 05:44:10 PM »
Well guys, I think that could have gone slightly better. that river really took a bit of movement for us without jumpjets to get across giving the Falcons a couple of turns to light us up.  That fast mech that got behind the rifleman took out one of our heavy hitters pretty quickly and use of cover really made for some difficult shots.  I think next mission that perhaps more of a surround and nuke policy might work better? I noticed that most of us seemed to pick one enemy mech and essentially duel with it. Much to the demise of cookies mech.  Comapny Command can certainly take or scrap my plan as they see fit.  Additionally I've finally played enough battletech i'm finally starting to get it all, much like my learning curve for fantasy.
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Imp

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Re: Battletech Merc Campaign
« Reply #16 on: December 18, 2009, 04:58:52 PM »
since we had a hiccup with pay from the first mission and we didn't have time to do everything last time.  here is what i am going to do.  I have the totals of everyone's pays.  please either email, or txt me your Repair totals from ALL 3 MISSIONS[/u]  and i will tell you how much you have left over or how much you owe.

the three Mechs that were destroyed first game will not count against you, so Murph, Tim and Riley only need repairs from the last 2 missions, everyone else all 3.

in the next month get together with earl via someway to figure out all your repair costs please. 

Make sure you tell atleast one person about this, i know not everyone can/does check the board but i would like to have everyone repaired and ready to go before we start.  We are going to try and streamline out time at BG and get alot of the repairs/money and other things done because we have a month between games, it's plenty of time to get ahold of earl or myself
Children yet, the tale to hear, Eager eye and willing ear, Lovingly shall nestle near.  In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die: Ever drifting down the stream --Lingering in the golden gleam --Life, what is it but a dream?

The_Chef

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Re: Battletech Merc Campaign
« Reply #17 on: January 10, 2010, 03:24:34 AM »
Guys, just a reminder! You need to talk to Earl or Adam about repair totals. Please get this done so that its not a hold up!
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Earl

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NExt Mission
« Reply #18 on: January 15, 2010, 07:54:31 PM »
Alright after the failed attempt at head hunting. Now Sigma is kicking the Lryan regular units asses back and they need to find a way through the god forsaken jungle. The Lyrans have found a job for you.  Something that requires a bit more finesse.  There is a bridge crossing at a point in the river that showed up over night, and from what the pictures from orbit say there's not much around it in the jungle.
    Your job then gentlemen is to go in and see whats there. If there's anything take it out and hold the bridge. If you can't hold it as a last resort blow it and report to base we'll find another way around. Hopefully by that time the Falcons won't have completely taken the base located just outside the city where the worlds telecom industry was located.
     Good luck Gentlemen. They are really counting on you for this one.

cryptoron

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Re: Battletech Merc Campaign
« Reply #19 on: February 02, 2010, 07:47:03 PM »
OK, it was hella fun!  But, I think I posted on the wrong subject (see other post).  When's a good time to talk Mechs? 
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cryptoron

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Re: Battletech Merc Campaign
« Reply #20 on: February 03, 2010, 05:53:37 PM »
Hey Earl, what size Mechs are open, and are they limited to inner sphere or are Clan Mechs allowed?
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Lykosan

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Re: Battletech Merc Campaign
« Reply #21 on: February 04, 2010, 09:09:06 AM »
Inner Sphere and Clan are allowed, just be aware when maintenance time comes around Clan Tech is a little more expensive to maintain and repair. As far as Size of Mechs go, Light Medium Heavy and Assault are open to choose from as far as I know. Are you free on Monday night Ron? Earl is down the Store on Monday nights for our Monday Night game in the backroom, we get there usually around 5:30 or so and you could go over Mech choices and such then if you wanted.

cryptoron

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Re: Battletech Merc Campaign
« Reply #22 on: February 04, 2010, 10:25:50 AM »
I should be able to swing by for a short time on Monday.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Earl

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Re: Battletech Merc Campaign
« Reply #23 on: February 04, 2010, 04:09:37 PM »
Cool I'm bringing most of my TRO's so you can pick tak e alook through them and have a mech for Wednesday. Should be all sorts of fun.

cryptoron

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Re: Battletech Merc Campaign
« Reply #24 on: February 10, 2010, 10:17:50 AM »
I think I'd like to start with the Caesar.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Earl

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Re: Battletech Merc Campaign
« Reply #25 on: February 10, 2010, 12:22:57 PM »
The Caesar is fine there are two loadouts that are available.

Caesar 4S
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 5 LT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             Light Fusion Engine          280                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double                       12(24)                    2.00
    Heat Sink Locations: 1 LA
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           19       
                                             L/R Leg     15           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         7.00
2 Medium Pulse Lasers                        LA        8         2         4.00
2 ER Medium Lasers                           LT        10        2         2.00
Heavy Gauss Rifle                            CT/RT     2         2/9      18.00
@Heavy Gauss Rifle (12)                      LT        -         3         3.00
                                            Free Critical Slots: 5

Caesar 4R
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Engine                    280                       8.00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double                       13(26)                    3.00
    Heat Sink Locations: 1 LT, 1 RA
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 215                 12.00
    Armor Locations: 1 CT, 7 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Snub-Nose PPC                                RA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
2 ER Medium Lasers                           RT        10        2         2.00
Gauss Rifle                                  RT        1         7        15.00
MASC                                         LT        -         4         4.00
ER Medium Laser                              CT        5         1         1.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 1

Whichever looks niftier to you you can take any questions post'em.

Earl

cryptoron

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Re: Battletech Merc Campaign
« Reply #26 on: February 11, 2010, 11:24:21 AM »
I like the 4R best.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Earl

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Re: Battletech Merc Campaign
« Reply #27 on: February 11, 2010, 11:43:56 AM »
Alright that's the sheet that'll be waiting for you Wednesday.

Earl

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Re: Battletech Merc Campaign
« Reply #28 on: February 18, 2010, 10:17:52 AM »
    Good Job you managed to hold the bridge against heavy resistance. You did it without losing any personnel. Gamma Galaxy's 7th Falcon wont be the same without the Trianary that you guys took out.  From what we saw the fighting was hard and bitter across that river. That Bridge is going to be a lot of use moving material across the bridge under cover of the Falcons Air Support elements. Good job.
   Now we can make the push towards the city and its space port. The Falcons advance is has been stopped cold and they are reeling. That is what is up next rearm and refit gentleman and quickly the next stop is the edge of the city where we push these bastard Falcons off the planet. Get ready

Imp

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Re: Battletech Merc Campaign
« Reply #29 on: February 22, 2010, 04:10:13 PM »
Alright listen up.

Starting next mission we are going to be Organized into Lances and structured into a fighting unit.  the roster will be as Followed.  it will be up to out CO to assign Call signs for Each Lance, so for right now they are simply numbered.

Lance 1
Lieutenant - Conri Riley (Riley)
Sergeant Major - Kurt Louden (Adam)
Pilot - Misunwahya (billy)
Pilot - Murdock (Ron)

Lance 2
Sergeant - Ragnar O'Brien (chris)
Pilot - Goro Matsu (cookie)
Pilot - (NEEDS A NAME) (Murph)
Pilot - Robert (Tim)

Lance 3
Sergeant - Laylah Drakmorr (NPC)
Pilot - (Needs a name) (JT)
Pilot - Pietoor Reese (NPC)
Pilot - Rita Abbot (NPC)

Lance 4
Sergeant - Markus Ward (NPC)
Pilot - Jack Adey (NPC)
Pilot - Kendell Osborn (NPC)
Pilot - Alex Helmer (NPC)
« Last Edit: March 02, 2010, 02:31:16 PM by Imp »
Children yet, the tale to hear, Eager eye and willing ear, Lovingly shall nestle near.  In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die: Ever drifting down the stream --Lingering in the golden gleam --Life, what is it but a dream?