Author Topic: Zombie Crawl - Necromunda  (Read 83253 times)

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Zombie Crawl - Necromunda
« Reply #285 on: October 21, 2011, 01:39:39 AM »
In for one.

Lykosan

  • Epic Tier Level 22
  • ****
  • Posts: 762
Re: Zombie Crawl - Necromunda
« Reply #286 on: October 22, 2011, 06:32:53 AM »
Down to Die

Commissar Grey

  • God
  • *****
  • Posts: 1096
Re: Zombie Crawl - Necromunda
« Reply #287 on: October 23, 2011, 10:32:59 PM »

  Welcome to Zombie Crawl VII.

The following is the information needed for character generation.

Characteristics.

M - Move.  How far a model can move in inches in a turn.
WS - Weapon Skill.  How good a model is in hand-to-hand fighting.
BS - Ballistic Skill.  How good a shot a model is with a ranged weapon.
S - Strength.  How strong a model is.
T - Toughness.  How easily a model can withstand a hit from a weapon.
W - Wounds.  How many times a model can be wounded.
I - Initiative.  Represents a model's alertness and reation speed.
A - Attacks.  The number of attack dice rolled in hand-to-hand fighting.
Ld - Leadership.  Represents a model's raw courage and self-control.

Everyone starts with one character with the following profile:

M  WS  BS  S  T  W  I  A  Ld
4   3   3    3   3   1  3  1  7

You have 4 points to adjust your profile and/or buy skills.

The maximum increase of the frofile is:

M  WS  BS  S  T  W  I  A  Ld
4   6   6  4  4  3  6  3  9

Each skill costs one point.

Skills

Specialist - Allows amodel to be armed with a special weapon.
Heavy - Allows a model to be armed with a heavy weapon.
Hip Shooting - Model can run and shoot with a -1 to-hit modifier.  CANNOT be used with a heavy weapon.
Bulging Biceps - Model armed with a heavy weapon can MOVE and shoot with a -1 to-hit modifier.
Gunfighter - Model armed with pistols and hand-to-hand weapons ONLY can shoot with two pistols in the shooting phase.
Crack Shot - Model can re-roll the Injury dice.

Models can be armed with weapons chosen from the Hand-to-hand, Pistols and Basic weapons lists.

Weapons

Hand-To-Hand Weapons
Knife, Chain, Club, Sword

Pistols
Autopistol, Bolt Pistol, Laspistol, Stub Gun

Basic Weapons
Autogun, Boltgun, Lasgun, Shotgun (with Scatter and Solid shells)

Special Weapons
Flamer, Meltagun, Plasma Gun

Heavy Weapons
Heavy Bolter, Heavy Stubber

If you have any questions I will answer them a quickly as I can.
Thankyou.
   John

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Zombie Crawl - Necromunda
« Reply #288 on: October 24, 2011, 12:43:10 AM »
For rules and stats, are you using the Necromunda rulebook available here?
http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=1100011&section=&aId=5300010

Or is the Zombie Crawl modified in some way?

ErykKroogar

  • Newbie
  • *
  • Posts: 24
Re: Zombie Crawl - Necromunda
« Reply #289 on: October 24, 2011, 04:08:51 PM »
Any room left for more players?

Thanks,
    Erich

Vermillion

  • Paragon Tier Level 12
  • ***
  • Posts: 436
    • Shinobi Tactics: Your daily dose of Ninja goodness.
    • Email
Re: Zombie Crawl - Necromunda
« Reply #290 on: October 24, 2011, 05:36:40 PM »
Do particular weapons cost points or is it just filling hands with appropriate weapons that you have access too?
Good men hear the call; Great men answer.

Commissar Grey

  • God
  • *****
  • Posts: 1096
Re: Zombie Crawl - Necromunda
« Reply #291 on: October 24, 2011, 07:43:53 PM »
For rules and stats, are you using the Necromunda rulebook available here?
http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=1100011&section=&aId=5300010

Or is the Zombie Crawl modified in some way?
Yes, those are the rules I use and I do modify them for "special circumstances" that occur during the game.

Commissar Grey

  • God
  • *****
  • Posts: 1096
Re: Zombie Crawl - Necromunda
« Reply #292 on: October 24, 2011, 07:45:26 PM »
Any room left for more players?

Thanks,
    Erich

Yes, there is always room for more.

Commissar Grey

  • God
  • *****
  • Posts: 1096
Re: Zombie Crawl - Necromunda
« Reply #293 on: October 24, 2011, 07:50:33 PM »
Do particular weapons cost points or is it just filling hands with appropriate weapons that you have access too?

If you want a special or heavy weapon, you have to use one point to buy the Specialist or Heavy skill.

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: Zombie Crawl - Necromunda
« Reply #294 on: October 24, 2011, 07:52:28 PM »
This is gonna be AWESOME!   ;D
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: Zombie Crawl - Necromunda
« Reply #295 on: October 24, 2011, 07:53:09 PM »
Pro Tip: Bring a tape measure.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Commissar Grey

  • God
  • *****
  • Posts: 1096
Re: Zombie Crawl - Necromunda
« Reply #296 on: October 24, 2011, 07:55:44 PM »
Pro Tip: Bring a tape measure.

... and dice.  D6's to be precise.   ;)

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Zombie Crawl - Necromunda
« Reply #297 on: October 24, 2011, 11:08:34 PM »
So a player should bring a tape measure, dice, a statline, a mini and a desire to have fun. Anything else?

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: Zombie Crawl - Necromunda
« Reply #298 on: October 24, 2011, 11:49:17 PM »
That seems like it.  Some of us will show up with only one of the above.  :)
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

ErykKroogar

  • Newbie
  • *
  • Posts: 24
Re: Zombie Crawl - Necromunda
« Reply #299 on: October 25, 2011, 12:30:59 AM »
Any recommendations from the old hands?  I was looking at heavy weapons, but in reading back through the thread I saw that someone ran out of ammo after 1 shot with a Stubber! 

I assume the smaller weapons have an easier ammo roll?