Author Topic: Warhammer Fantasy Doubles Event (5/2/2010)  (Read 5678 times)

Chase

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Warhammer Fantasy Doubles Event (5/2/2010)
« on: April 08, 2010, 02:58:46 PM »
Battleground Games & Hobbies

Format: Doubles (2v2) 1250 points per person
Date: May 2nd, 2010 a SUNDAY
Time: Please be here no later than 10:00am.  Set up at 10:30.  Dice roll no later than 11:00am.
Entrance Fee:  $20.00 per person / $40.00 per team

The event will be capped at 20 teams.  Please contact me or the store to sign up if and only if you can commit to playing on May 2nd.

Pre-registration is highly encouraged and may end up being required.



RULES FOR WARHAMMER FANTASY TOURNAMENT

(please note that specific rules governing how the Team aspect of the event works will be posted soon)

Rule Books:
The Warhammer Fantasy Seventh Edition Rules will be used.

The following is a list of legal army choices:
Warhammer Armies: Bretonnia
Warhammer Armies: Warriors of Chaos
Warhammer Armies: Daemons of Choas
Warhammer Armies: Beastmen
Warhammer Armies: Dark Elves
Warhammer Armies: Dwarfs
Warhammer Armies: Empire
Warhammer Armies: High Elves
Warhammer Armies: Lizardmen
Warhammer Armies: Ogre Kingdoms
Warhammer Armies: Orcs & Goblins
Warhammer Armies: Skaven
Warhammer Armies: Tomb Kings
Warhammer Armies: Vampire Counts
Warhammer Armies: Wood Elves
Warhammer Armies: Chaos Dwarves


MODELS AND POINTS:
 
1. Each player must bring an army consisting of 1250 points or fewer.

2. ForgeWorld rules and models that go with them will not be allowed for this event.

3. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent.  Each round will last 2 hours.

• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). A BYE will be awarded the maximum possible points each round.

• You will not play the same team twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.

• Each game will be played on a 4' x 6' board

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be
filled in properly to ensure that matchups and points totals are correct. Once Results Sheets are
completed they are to be turned in at the head table so the scores can be entered into the
computer.


BATTLES:

The Seventh Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will
be called; all players will need to finish their game immediately, and no additional time will be
provided. For each game, players will play a scenario. Each scenario has a set list
of Special Rules and other information. Players will be informed at the beginning of each round
as to which scenario will be used.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table


Awards will be given out to:
Best Overall Team
Second Best Overall Team
Third Best Overall Player (only awarded if the turnout is large)
Best Painted (this will not affect your overall score and can be awarded to anybody independent of other awards)


"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #1 on: April 08, 2010, 03:14:58 PM »
Doubles Specific Rules:

*All Models must be properly represented where ever possible, if a unit being used does not have a model put out by GW a suitable conversion piece may be used.  This must be pointed out and explained to your opponent before the game starts.  (Preferably during deployment)

*All Rules disputes will be resolved by a ruling from a judge if the rule book does not provide a suitable answer.

Slow Play Penalty: Any game that fails to complete at least 3 turns will result in a 0 point loss for both teams.

Team- In regards to the following rules, any reference to teams means both players as one unified force.

Army Composition: Each players army composition is as follows, with the exception of High Elves.

1-2 Characters

1+ Core Choice*

0-2 Special Choice

0-1 Rare Choice

 

*There is also a floating Core choice that must be taken by one of the two players, effectively making 3 Core choices in the force.  This requirement is waived if Both players are fielding High Elf armies.

 

High Elf army composition:

1-2 Characters

1+ Core

1-3 Special

0-2 Rare


Special Named Characters and Champions: Are allowed in this tournament. Each character can only appear once in a team.  This means that characters with multiple profiles (i.e. Manfred the acolyte and Count Manfred) can not appear more than once per team.  Special characters that change the composition of the army only apply to both players if they are both of the appropriate race.


Additional Character Rules: One character from the combined armies may be a Lord Choice.  This does not mean that each player gets a lord choice – there is one lord level character available per team.

The General: There is one General for the team, this is selected using the normal rules for picking a General. (The model with the highest leadership, in the situation of a tie the players must pick one from amongst their characters.)  This and the Lieutenant must be list as such on the army roosters submitted to the event.

The Lieutenant: The player whose army does not contain the general must nominate one character as the lieutenant.  The lieutenant follows the same rules as the general, with the following exceptions:

The Lieutenant’s leadership radius is 6”, not 12”

The Lieutenant awards an additional 50 victory points if he is killed, not 100

Exception: the lieutenant may be a character that is normally not allowed to lead an army (i.e. Dwarf Slayers or an Ogre Butcher), but other units may not use their leadership, unless they have joint the unit as normal.

 

The Magic Phase: Armies are considered one force for the event.  Therefore, they generate 2 power dice and two dispel dice at the beginning of the magic phase.  Forces consisting of at one(or two)  dwarf player generate four dispel dice.

Vampire Counts Armies: The rules regarding the general in the Vampire Counts
army book for marching and crumbling apply to whichever character is deemed to lead their
portion of the force (i.e. it could be either the general or the lieutenant). The radius for
marching is always 12” from the Vampire Count leader. All other requirements remain the
same (i.e. Vampire Count Army’s must be lead by a Vampire).

Tomb Kings: Doubles forces that include Tomb Kings must have a hierophant and a Tomb
Prince/King. Please make sure the submitted army lists identify the hierophant.

Vampire Counts and Tomb Kings Magic: Vampire Counts and Tomb Kings may target units
in the other player’s faction with their magic, following the usual rules. However, Lord of the
Dead provides no bonus to the Vampire casting the spell if a Tomb King Skeleton unit is
targeted (i.e. NO +1 to cast and the unit size cap is NOT removed).

Wood Elves: All scenarios count as pitched battles for the placement of their free wood.
Players are required to bring their own wood. If a team is unable to bring an adequately
sized and modelled wood they will not be allowed to place one. A maximum of one
additional wood may be used per team.

The Battle Standard Bearer: There can be only one between the two armies, in the same
manner as the lord choice rule. If the team features Bretonnians, then the army standard
must come from that force. (If the army is double Bretonnians, one player takes that Battle
Standard, not both.


Magic Items: Team members cannot take duplicate magic items, with the normal exception
of Dispel Scrolls and Power Stones.

Magic Movement: If either spell has language that restricts the number of times a unit can
move magically, a unit is restricted to that number of magic moves as its maximum.
 
Panic Issues: Allied units cause panic to their ally's units as well as their own.  Exceptions are noted in individual army books. ( Gnoblars don’t cause panic, Skaven slaves only don’t cause panic on skaven units.)

Other Limiting Restrictions (0-1 restrictions, max one per army restrictions, etc) - Other than
Special Characters (dealt with above), all limiting restrictions are considered on a per player
basis. Therefore a dual Bretonnian force could include one unit of Pegasus Knights each.

Each Team is considered to be one force for the duration of the Tournament.
This means that many abilities are shared, provided the wording of the specific rule allows it. For
example, Warshrines of Chaos and Cauldrons of Blood target “friendly units” so they may
benefit any unit in a coalition. The Anvil of Doom, on the other hand, has the ability to allow
“Dwarf” units to move, not any unit. The Helm of Commandment allows an “Undead” unit
to use the bearer’s Weapons Skill during the close combat phase, so any model with the
Undead rule may use the ability.


« Last Edit: April 12, 2010, 01:47:08 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Poo the Great

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #2 on: April 09, 2010, 06:22:53 PM »
Are there any restrictions regarding teams? Say for instance can a High Elf player ally themselves with a Dark Elf player, in other words to the teams have to make sense?

Chase

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #3 on: April 09, 2010, 09:49:05 PM »
Nope.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

JaredB

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #4 on: April 11, 2010, 12:42:42 PM »
1-1 Rare Choice

Does this mean each player must have a rare or should it be 0-1?

Poo the Great

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #5 on: April 11, 2010, 06:10:37 PM »
I believe the intent was 0-1 so we may field one per side, i hope :o

Also, as for painting, is it whole army/individual model/unit/etc...?

JaredB

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #6 on: April 12, 2010, 11:25:17 AM »
Found out it should be 0-1 per player. At 1250 per player everyone can take 1, so 0-2 per team

Chase

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #7 on: April 12, 2010, 01:47:41 PM »
Fixed.  I'll post the answer to the painting question in a few hours.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

jesterofthedark

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #8 on: April 15, 2010, 01:51:05 AM »
who's planning on showing up for this event??

Poo the Great

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #9 on: April 15, 2010, 09:18:39 AM »
Paul and I plan on bringing the pain double elf style

Lykosan

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #10 on: April 15, 2010, 10:56:31 AM »
Skarsnik has contacted Ikit-Claw for employment and has paid enough Warpstone to guarentee the arrival of Skaven assets. All that remains is for the green-things to provide more and they will actually stay and maybe fight.



Me and Jay are planning on playing.

jesterofthedark

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #11 on: April 15, 2010, 01:04:32 PM »
Now I must find a friend to help me raise my bones to glory.  Zombies for the win!!!!

Chase

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #12 on: April 15, 2010, 02:03:56 PM »
I hear that Cookie and Mike Dotson are planning to play together.

If you guys know of any websites to post this on, go for it.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Poo the Great

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #13 on: April 15, 2010, 02:31:47 PM »

Chase

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Re: Warhammer Fantasy Doubles Event (5/2/2010)
« Reply #14 on: April 15, 2010, 08:49:20 PM »
As far as painting goes, we will be judging each players 1250 points as a whole.  The award will be given to an individual, not the team.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel