Author Topic: Gamenight WFB Tourney July 28th  (Read 3471 times)

Typhon000

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Gamenight WFB Tourney July 28th
« on: June 05, 2012, 01:36:49 AM »
Hey all,

We are going to be hosting a tournament July 28th [changed from the 30th] at Gamenight.net in Hyannis. Armies will be built to the current etc rules, including all changes to the rules and spells. Most armies run at 2400 pts in etc, but some can take extra. The latest ETC rules can be seen here:


Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).[/color]
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Iron daemon, kdai destroyer count as war machines.
Chalice of darkness counts as 2 pd.
Max 3 out of Str. 5 shooting templates, Kdai destroyer.
Chalice or Sorcerer Prophet.
Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos
Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
The Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts
Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 etheral units (incl. Heroes). 0-2 red fury and/or quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).



Hope to see you guys make it out for this one! Please post name and army if you plan on attending. Last time we gave away a battalion to the winner Rhys!
« Last Edit: July 07, 2012, 12:31:23 AM by Battleground »

Rhys

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Re: Gamenight WFB Tourney June 30th
« Reply #1 on: June 05, 2012, 08:22:28 AM »
How set in stone is the date? if you guys can shift it a week in either direction i think there are several of us who could make it. unfortunately, the 30th is the same date as this event that some of us are already committed to.

if you guys can bump it up or back a week, i'll be there with the beastmen.

keithb

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Re: Gamenight WFB Tourney June 30th
« Reply #2 on: June 05, 2012, 10:46:22 AM »
I am in the same situation as Rhys.

Typhon000

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Re: Gamenight WFB Tourney June 30th
« Reply #3 on: June 05, 2012, 02:01:20 PM »
Alright I'll talk to chris and let you guys know.

Rhys

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Re: Gamenight WFB Tourney June 30th
« Reply #4 on: June 09, 2012, 09:39:47 AM »
any word on this yet, Josh?

Typhon000

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Re: Gamenight WFB Tourney June 30th
« Reply #5 on: June 09, 2012, 04:09:14 PM »
Hey guys,

I Managed to get the tournament kicked back to July the 28th. Please let me know if you plan on attending... I hope this date works a little better for you guys...

Josh

JakeM

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Re: Gamenight WFB Tourney June 30th
« Reply #6 on: June 09, 2012, 07:15:21 PM »
Im going to try my best to go. Im sure a lot of the people going to bragging rights will be interested

Typhon000

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Re: Gamenight WFB Tourney June 30th
« Reply #7 on: June 10, 2012, 02:24:36 AM »
Awesome! Just let me know, we have enough space for 16 players.

Rhys

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Re: Gamenight WFB Tourney June 30th
« Reply #8 on: June 10, 2012, 01:05:33 PM »
i'll be going and i'm trying to convince 3 other guys in the framingham area to go as well, i'll keep you posted.

Rhys

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Re: Gamenight WFB Tourney June 30th
« Reply #9 on: June 10, 2012, 04:56:40 PM »
hey josh, i also posted a link on the lost legion's forums and there is a little bit of interest. here's a link so you can keep tabs on who may be coming.

mojo66

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Re: Gamenight WFB Tourney June 30th
« Reply #10 on: June 25, 2012, 04:39:44 PM »
Hello All,

My name is Chris Rebello and I am the manager of GameNight.net. Below is our contact information. If you are coming please contact me as we have openings for 16 players. Thanks.

GameNight.net
1611 Main Street (Route 6A)
West Barnstable, MA 02668
chrisr@gamenight.net
ph: 508 477 1073
fx: 508 539 3111

mojo66

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Re: Gamenight WFB Tourney June 30th
« Reply #11 on: July 02, 2012, 05:27:17 PM »
Is there away to get the subject line changed to July 28th?

Battleground

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Re: Gamenight WFB Tourney July 28th
« Reply #12 on: July 06, 2012, 10:41:26 PM »
Is there away to get the subject line changed to July 28th?

Changed.
« Last Edit: July 07, 2012, 12:31:47 AM by Battleground »
"The final word, then, is the game." - Gary Gygax

mojo66

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Re: Gamenight WFB Tourney July 28th
« Reply #13 on: July 07, 2012, 04:38:11 PM »
Thank you sir.

mojo66

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Re: Gamenight WFB Tourney July 28th
« Reply #14 on: July 09, 2012, 07:13:39 PM »
This is who is coming. There is space for 2 more.

Rhys
Keith Bonneau
Adam Steele
Benjamin Hosking
Matt Cassidy
Josh Rosado
K2
JC
Matt Perry
Tom McMillen
Travis Weyforth
Paul Gates
Josh Hankin
Jake Martin
John Green
Bill Potter?