Author Topic: June Release: Eldar  (Read 6109 times)

Chase

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Re: June Release: Eldar
« Reply #30 on: May 21, 2013, 02:33:19 AM »
Matt Robinson's.  He doesn't play much and seems to prefer modeling most of all.  He does a good job.
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the_trooper

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Re: June Release: Eldar
« Reply #31 on: May 21, 2013, 08:37:57 AM »
Is that a 3 pack of marine bikes for $40?  Not bad actually!  They were $15 for one right?

I agree this actually has me somewhat interested as a bike squad seems reasonable.

jhobin

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Re: June Release: Eldar
« Reply #32 on: May 21, 2013, 09:02:31 AM »
If Eldar jetbikes remain Troops that is a good buy assuming its three model's.

I think you'll see a lot of gundam models or action figure conversions for the wraith knight.
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andalucien

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Re: June Release: Eldar
« Reply #33 on: May 21, 2013, 10:13:19 AM »
Man... I don't know if anyone else had the same reaction to that comparison between the colossal and the riptide.   But it made me think, "and THAT's why I play 40k and not Warmachine".
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MM3791

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Re: June Release: Eldar
« Reply #34 on: May 21, 2013, 11:04:03 AM »
Well, isn't a dreadnought also "undead" in exactly the same way as a wraithnight (or a Wraithlord)?   And, having a living pilot inside sure makes it sound more like a vehicle.   After all, Sentinels, Vendettas, Rhinos, and Leman Russes all have living pilots inside as well.

Actually I vaguely remember from high school (before i stopped playing for 15 years) that what we call a "Wraithlord" now used to be called an "Eldar Dreadnought"?

It's kind of funny... they still count a Soul Grinder as a walker, and  Soul Grinder actually IS half alive.  It's more like a monstrous creature than any of these constructs IMHO...

Its not just whether if its alive or not, but also the material too.. you can't compare Eldar Wraithbone and Tau nano-technology to WW1 style Imperial tech. Walkers and Monsters have different pros and cons and are affected differently by many different weapons.. however with hull points they are a bit more similar. Man and machine power have always been an important theme to the Imperium, the Imperium (especially the Space Marines) have always been known to slay monsters, not tame them. This further ties them into the whole "Medival Knight" mythology. Space Knights slaying monsters is also a major them of 40k as a whole.

Chase

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Re: June Release: Eldar
« Reply #35 on: May 21, 2013, 02:09:31 PM »
Any more Eldar rumors or leaked pictures?

It drives me CRAZY that I need to "preorder" stuff in order to get any of it without having any idea what the models do or look like.

I think I'm just going to take the max and lower it all next week, if need be.
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NateT

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Re: June Release: Eldar
« Reply #36 on: May 21, 2013, 02:18:51 PM »
Hell, some well-modeled gundam-esque non-GW conversions might be really neat!  In Epic, there were little mini-titans called knights.  Some of them were actually quadrupeds.  Pretty neat looking... Who is going to convert one of those?

Edit to include link with examples:
http://bloodofkittens.com/wargaminghub/2013/05/08/rumores-caballeros-eldar-posibilidad-o-deseo/
« Last Edit: May 21, 2013, 02:23:43 PM by NateT »

jhobin

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Re: June Release: Eldar
« Reply #37 on: May 21, 2013, 02:19:01 PM »
Most recent rumors gleaned from the newest White Dwarf:

White dwarf rules:

- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).

- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).

- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.

- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow

- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)

- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW (no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.

- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.

- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9

- Reapers have Slow and Purposeful

- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.

- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.

- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).

If you go here:
http://www.dakkadakka.com/dakkaforum/posts/list/2130/463557.page

Around page 72 there white dwarf pic's. I'd look quick they'll probably be pulled by days end
« Last Edit: May 21, 2013, 02:21:47 PM by jhobin »
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Grimwulfe

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Re: June Release: Eldar
« Reply #38 on: May 21, 2013, 02:19:11 PM »
Here you go Chase everything you want to know.

http://www.dakkadakka.com/dakkaforum/posts/list/463557.page
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MM3791

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Re: June Release: Eldar
« Reply #39 on: May 21, 2013, 03:06:18 PM »
Wow looks like a massive overhaul, especially with the psychic powers.. finally now they are getting the justice they deserve.

andalucien

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Re: June Release: Eldar
« Reply #40 on: May 21, 2013, 03:17:47 PM »
Runes of Warding...

Nana na na, nana na na, hey hey hey, goodbye.

Right?
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Grimwulfe

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Re: June Release: Eldar
« Reply #41 on: May 21, 2013, 03:20:26 PM »
I believe the rumor is it is still in the game however no longer board wide.
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MM3791

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Re: June Release: Eldar
« Reply #42 on: May 21, 2013, 03:47:36 PM »
Boardwide magic defense and frantic mage hunting defines the Warhammer Fantasy genre, I always thought it was interesting that Eldar had that ability since it mimicked fantasy tactics.. it also made the Farseer a huge threat without being a physical threat, hopefully they don't remove it.
« Last Edit: May 21, 2013, 03:51:47 PM by MM3791 »

andalucien

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Re: June Release: Eldar
« Reply #43 on: May 21, 2013, 03:53:08 PM »
It's probably OK in fantasy because nearly every army has it, and the idea that spells can be globally resisted is baked into the magic system.   Imagine if there was only ONE army in fantasy that had any dispel dice.   Just not fun, makes for rock-paper-scissors gameplay.   I hope it's gonzo (except in a much more limited form).
Name:  Matthew Forsyth
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Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

MM3791

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Re: June Release: Eldar
« Reply #44 on: May 21, 2013, 03:54:45 PM »
Yea but unlike Fantasy, everything in 40k is a lot faster and more easily catchable. It makes up for the fact that Farseers don't usually like being close to the main battle line.