Author Topic: Floating Kingdom 5th Edition!!!  (Read 79162 times)

KingElthur

  • Heroic Tier Level 8
  • **
  • Posts: 304
    • The Gate Stormers
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #240 on: May 27, 2013, 12:27:53 AM »
6/10 works for me.

The_Chef

  • Epic Tier Level 21
  • ****
  • Posts: 728
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #241 on: May 27, 2013, 03:11:51 AM »
.....Pretty sure I got told I'm covering that night, my boss has a training seminar all day. Will confirm as soon as I know
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Eastie04

  • Heroic Tier Level 8
  • **
  • Posts: 295
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #242 on: May 29, 2013, 10:59:21 AM »
So far June 10th looks good for me as well.

  K

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #243 on: May 30, 2013, 10:34:01 PM »
 :(
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #244 on: June 01, 2013, 03:48:33 PM »
We need to come up with a solution to this.  I'm thinking of perhaps changing from a monday night once a month to a whole day like a saturday, where we play out one whole level, about 9-12 encounters.  Then schedule it again for a few months in the future.  What do people think of that.  Getting to the BG at opening, then playing until you've completed the level or the day ends.
 
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

PhoenixFire

  • Epic Tier Level 30
  • ****
  • Posts: 1049
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #245 on: June 01, 2013, 08:03:07 PM »
We need to come up with a solution to this.  I'm thinking of perhaps changing from a monday night once a month to a whole day like a saturday, where we play out one whole level, about 9-12 encounters.  Then schedule it again for a few months in the future.  What do people think of that.  Getting to the BG at opening, then playing until you've completed the level or the day ends.

 i'd love to do a whole day affair. Our past practice of 2 or maybe 3 hrs a session every other month or longer isn't getting us anywhere.

KingElthur

  • Heroic Tier Level 8
  • **
  • Posts: 304
    • The Gate Stormers
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #246 on: June 01, 2013, 08:40:12 PM »
I like this new proposed plan, however, it can be next to impossible for Murph to get a weekend off, I know, I've lived the life he's in right now. We'll figure something out though.

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #247 on: June 02, 2013, 12:29:19 PM »
I also have days off during the week, are there any weekdays that people can get off.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

PhoenixFire

  • Epic Tier Level 30
  • ****
  • Posts: 1049
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #248 on: June 02, 2013, 06:30:21 PM »
I also have days off during the week, are there any weekdays that people can get off.

My schedule is different every week but i only work two 24hr tours so i've got plenty of weekday availability

The_Chef

  • Epic Tier Level 21
  • ****
  • Posts: 728
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #249 on: June 02, 2013, 11:50:25 PM »
Whats funny is the 10th is probably the only Monday I'll have to work this month. Saturdays are very hard and Sunday is just a flat out No. If worse comes to worse i will end up having to drop. No harm done, work as a chef eats social life, its my 10th year doing it, I am used to things like this happening.
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Pacifist_Farmer

  • Heroic Tier Level 1
  • **
  • Posts: 52
    • Email
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #250 on: June 05, 2013, 04:18:11 PM »
 :-\
So week days are not a possibility for me, and I imagine Kurt will say the same thing.

Weekend days are very tempting, once a quarter might make that actually work.

However the Monday evening thing works for me, because its less consecutive time away from the family. Which is much easier to plan for and deal with.

Is Monday the right night? Is Tuesday better?

Can we do this on the 17th?

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #251 on: June 05, 2013, 10:42:12 PM »
the 17th is Battletech night for me.  After the 10th of june, my next free monday I think is the 8th of July.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Eastie04

  • Heroic Tier Level 8
  • **
  • Posts: 295
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #252 on: June 06, 2013, 02:13:47 PM »
I am in agreement with Micah on those points.

  slight side note, I'm really liking Repairman Jack, Ron.   Just finished the one with The Circle and the Lamb, Lyle & Charlie.  Good books.   

  K

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #253 on: June 07, 2013, 06:35:15 PM »
Just remember, don't go beyond Harbingers without reading the past material.  Otherwise you might be wondering about stuff from his past that gets mentioned without enough explanation.  You might have got a taste of this with the haunted house's backstory, wondering about what exactly happened to cause it. 
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Pacifist_Farmer

  • Heroic Tier Level 1
  • **
  • Posts: 52
    • Email
Re: Floating Kingdom (Drew, Murph, Kurt, Micah)
« Reply #254 on: June 10, 2013, 09:07:19 AM »
So no DnD tonight.

Next possible game date 7/8.

Is that right?