Author Topic: Warhammer 40k 6th Edition Rules Questions  (Read 34238 times)

tilarium

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #30 on: July 02, 2012, 03:31:30 PM »
Really, the only major change they did that I don't like right now is that flyers are virtually unstoppable, especially MCs.  I've sure, in time, as new codices come out that it'll change, but until then it's going to make things more difficult.  I'm already seeing new the codices including additional building options on top of the regular army choices we've come to love.

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #31 on: July 02, 2012, 03:58:29 PM »
Flyers do seem pretty nasty right now.
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Loranus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #32 on: July 02, 2012, 04:03:47 PM »
Here is a Fun one.

Flyer Zooms, can move 18" - 36" and fire 4 weapons
Flyer can Skyfire or shoot at ground targets
Skyfire allows you to shoot at Flyers with normal BS, but unless you have Interceptor, you can only Snap Fire at Ground Units
Snapfire requirs BS1 and no blast, template, salvo, etc...
Machine Spirit allows you to fire one additional weapon than you normally could, and at a different target unit, and with full Ballistic Skill (assuming you didn't go flat out or use smoke)

What if you elected to "SkyFire" this turn with your BA Stormraven... and you shoot 4 weapons at a flyer (Two Blood Strikes, Lascannons, Multi-Melta). Can you have Machine Spirit(MS) use a 5th weapon to target a ground unit, and would it be at normal BS (Hurricane Bolters)?
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keithb

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #33 on: July 02, 2012, 04:08:31 PM »
Machine spirit doesn't allow you to change your fire mode(skyfire or not skyfire).

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #34 on: July 02, 2012, 04:11:12 PM »
I wondered much the same thing, but currently as I read it, no.

Another question is, can teh machine spirit let you fire 3 missiles, rather than just 2?

Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #35 on: July 02, 2012, 05:09:49 PM »
what about super heavy flyers? Can my thunderhawk have some guns fire at Skyfire mode and some not?

NateT

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #36 on: July 02, 2012, 05:52:50 PM »
Alright, maybe a dumb question: can I ever take corteaz as an ally?  He and GK are only an ally of convienence for like every Imperial army, so no IC, right?  Basically, if I want an Inquisitor ally with my Ultramarines, what would I have to take?  I originally was going to take Corteaz and to Inquistorial squads of misc. henchmen as troops.  Can I just take a minor Inquistor and retinue as one allied HQ, or do I then also need to take at least one normal GK troop choice?

PhoenixFire

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #37 on: July 02, 2012, 06:01:30 PM »
Alright, maybe a dumb question: can I ever take corteaz as an ally?  He and GK are only an ally of convienence for like every Imperial army, so no IC, right?  Basically, if I want an Inquisitor ally with my Ultramarines, what would I have to take?  I originally was going to take Corteaz and to Inquistorial squads of misc. henchmen as troops.  Can I just take a minor Inquistor and retinue as one allied HQ, or do I then also need to take at least one normal GK troop choice?

pretty sure the wording is "named character" not IC, but you can take a plain ole Inquisitior

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #38 on: July 02, 2012, 06:03:50 PM »
I think the "No special characters" in allies was a rumor. 

PhoenixFire

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #39 on: July 02, 2012, 06:23:17 PM »
i just re-read it,

Battle brothers can take ICs

allies of convenience can not take ICs

i guess that potentially leaves the door open for named NON IC characters like Crowe or Mephiston...

at least unless they FAQ it

Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #40 on: July 02, 2012, 08:43:05 PM »
So unless your Brothers in Arms you can not used Named Charecters is what it's saying?

Chase

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #41 on: July 02, 2012, 08:45:45 PM »
Steve, did you pick up a rulebook?
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Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #42 on: July 02, 2012, 09:09:42 PM »
Yes but I have had little time to read it cause I have been working. I have only skimmed its contents

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #43 on: July 02, 2012, 09:11:08 PM »
i just re-read it,

Battle brothers can take ICs

allies of convenience can not take ICs

i guess that potentially leaves the door open for named NON IC characters like Crowe or Mephiston...

at least unless they FAQ it

You're misreading that slightly.  Allies of conveinence can't let ICs join their squads.  You can still take the IC, presumably including named ICs.  In fact, you would have to, since you would have to take an HQ, and almost all of them are ICs.  (there are a few exceptions). 

Benjamin

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #44 on: July 02, 2012, 10:28:30 PM »
Yes but I have had little time to read it cause I have been reading the forums. I have only skimmed its contents
Fixed.  ;D