Author Topic: Free for All Arena: Saturday August 4th Monks now available.  (Read 1745 times)

Battleground

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August 4th
Free for All Melee

August is here, and that means more Arena events here at Battleground in Abington, come down and beat up your buddies :)
The event will begin as close to 2pm as possible, please arrive around 1pm if you wish to create your own character the afternoon of the event. Pre-generated characters will be available as options to anyone unable or not interested in creating their own character.

RULES FOR THE ARENA: Free for All Melee

RULEBOOKS:
Pathfinder Core Rulebook. ONLY the Pathfinder Core Rulebook can be used to create a character Ė NO EXCEPTIONS! Pre-generated characters will be available as options to anyone unable or not interested in creating their own character.

LEVEL:
ALL Gladiators much be Level 3.

ABILITY SCORES:
All Gladiators MUST use the High Fantasy rules for 20 Point Buy for their Ability Scores which can be found on pages 15-16 of the Pathfinder Core Rulebook.

RACES:
Your Gladiator may be any race in the Core Rulebook.

CLASSES:
Participants MUST create a level 3 Barbarian, Fighter, Rogue, Ranger, or Monk.
NO MULTICLASSING will be allowed for this event.

HIT POINTS:
Determine your maximum possible Hit Points for your character at first level, and then add (+6/barbarian or +5/fighter/ranger or +4/rogue/monk) + CON Bonus for each additional level after the first.

ANIMAL COMPANIONS:
Not allowed. This includes the purchasing of animals from the "Equipment" section like horses or dogs.

ALIGNMENT
Any.

EQUIPMENT:
Each character begins with 200 gp with which to buy items from the Core Rule Book Equipment section.  Absolutely NO magic items.

LEGAL WEAPONS:
Battleaxe
Bolas
Boomerang
Chain, Spiked
Club
Crossbow, Light
Dagger
Dagger, Punching
Flail
Flail, Heavy
Gauntlet
Gauntlet, Spiked
Glaive
Greatclub
Hammer, Light
Handaxe
Javelin
Kukri
Lasso
Longspear
Mace, Light + Heavy
Man Catcher
Morningstar
Net
Rapier
Shield, Light
Short Sword
Shortbow
Shortspear
Sling
Spear
Spiked Armor
Spiked Light Shield
Sword Breaker Dagger
Throwing Axe
Trident
Warhammer
Whip

LEGAL ARMOR:
Light and Medium Armor ONLY
NO Heavy Armor will be allowed
Wooden Shields

HOW THE BATTLE WILL WORK:
All Gladiators will be placed around the approximately 4í x 6í arena at Battleground. Here is the arena for reference:
 
Special Event Rules:
Be Prepared for anything!!
The Crit Hit deck will be in effect for this event for dramatic flair.
The sole surviving gladiator will win the event. (Battleground Store Credit)

INITIATIVE & DELAY:
Initiative will be determined and the battle will ensue. All gladiators are expected to immediately move toward another gladiator and begin their attack, or use a missile weapon to do so. The crowd watching the fight dislikes it when gladiators stall or stay out of the fray, and their mood can have a strong influence on the success or failure of a gladiatorís performance. Each round that a gladiator does not make an attack against another gladiator will result in an adjustment on the sliding performance scale.

1st Round without making an attack: Crowd takes notice and shouts a few jeers. Combatant takes a -1 on all attack rolls, combat maneuvers, ability checks, skill checks, and saving throws.

2nd Round without making an attack: Crowd begins to shout and taunt the stalling gladiator. Combatant takes a -2 on all attack rolls, combat maneuvers, ability checks, skill checks, and saving throws.

3rd Round without making an attack: Crowd becomes very hostile and chants relentlessly about the gladiatorís cowardice and begins to throw rotten vegetables (purchased by conveniently located vendors) at the gladiator. Combatant takes a -4 on all attack rolls, combat maneuvers, ability checks, skill checks, and saving throws.

4th Round without making an attack: Crowd is enraged. The emperorís court wizards, in order to maintain order in the stands, begins to fire magic missiles at the stalling gladiator. Subsequent rounds will continue with these penalties in place.

Gladiators must work their way back up the ladder in order to remove accrued penalties.

Conversely, gladiators who show great bravado will be rewarded in similar ways.

Every time an opponent is slain in the arena, the gladiator dealing the killing blow will receive a +1 bonus on all attack rolls, combat maneuvers, ability checks, skill checks, and saving throws (if a gladiator is in the negatives when he receives this bonus it brings him up one further on the scale). This bonus will remain for as long as the gladiator continues to relentlessly assault his opponents. If at any time the gladiator fails to attack an opponent in a given round the bonus will be affected as noted above.

A gladiator that delivers a critical hit also gains a +1 bonus on all attack rolls, combat maneuvers, ability checks, skill checks, and saving throws.

A gladiator cannot under any circumstances accrue a bonus higher than +3 in this way.

EXPECT THE REFEREE TO MAKE ON THE SPOT JUDGEMENTS TO DETERMINE IF A GLADIATOR IS GUILTY OF DELAY INFRACTIONS!
« Last Edit: August 04, 2012, 12:34:31 PM by Battleground »
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NateT

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Re: Free for All Arena: Saturday August 4th Monks now available.
« Reply #1 on: August 05, 2012, 10:30:44 AM »
These still sound really awesome... when are they making it to Plainville?