Author Topic: Nentir Vale (Drew, John, Bill, Kurt)  (Read 11151 times)

cryptoron

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Nentir Vale (Drew, John, Bill, Kurt)
« on: August 28, 2009, 04:04:31 PM »
Could you please list here the current magic weapons that you possess. 
Tanks,
~Ron
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

KingElthur

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #1 on: August 29, 2009, 04:09:42 PM »
I have a +1 Poison Longspear, and a +1 Dwarven Chainmail for magic items.

Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #2 on: September 02, 2009, 01:09:22 PM »
I need to confirm when I'm home and looking at my stuff but I believe I have:

+2 Magic Wand
Cloak of something or other that lets me teleport if I've been hit by an attack.  Am assuming +1 but it could be +2.
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Eastie04

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #3 on: September 05, 2009, 10:59:51 AM »
+1 Screaming Longbow
+1 Predators Hide armor
+1 Amulet of Double Fortune

  I think all of them are from the Adv. Vault 2.

    -K

KingElthur

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #4 on: September 06, 2009, 12:39:05 AM »
Oooh, I also have a cloak of the Walking Wounded (like I need that, right?). Side note, John and I, we ahh, kind of umm, leveled. Yeah. So..........

Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #5 on: September 06, 2009, 12:40:58 AM »
Yeah Drew wanted to double check the xp he and I are at and I wrote down 3829 from what you said.  Drew looked in the PHB (I double checked) and that is lvl 4.  Ron is that correct?  Should Drew and I be level 4?
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Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #6 on: September 09, 2009, 11:29:32 PM »
So I believe there's a new party member joining our band of merry-making no badger no gnome party.  Excitement?  Lawful Good cloth says YES!  Hope it is another lawful good to offset the taint of chaotic neutral pervading this band of adventurers.  :P
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Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #7 on: September 23, 2009, 05:12:15 PM »
Just reminding our band of merry-making no badger no gnome party members that we're meeting NEXT Wednesday.  NOT tonight.

YES to Wednesday September 30th.

NO to Wednesday September 23rd.

See everyone then.  YAY!

Lawful Good cloth FTW?
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KingElthur

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #8 on: September 25, 2009, 02:42:05 AM »
Screw you and your Lawful Good cloth! I am the leader, and we shall inevitably meet our doom in spite of my valiant efforts.

Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #9 on: September 25, 2009, 02:59:51 AM »
You mean because of your "valiant" efforts.  Someone needs to get the word to Cookie about playing and what time and etc.
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KingElthur

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #10 on: September 26, 2009, 08:49:33 PM »
Don't give me lip punk. You may not get healing if you do!

Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #11 on: September 27, 2009, 12:02:11 AM »
Good thing we have real healz unlike a dragon wannabe who forgets to heal his party members.  :P
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KingElthur

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #12 on: September 28, 2009, 09:09:22 AM »
That was Kevin's fault for distracting me, and Billy's fault for not reminding me to heal him on my turn. I am the leader damn it, I can't be expected to run the party and keep them on their feet too!

cryptoron

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #13 on: September 28, 2009, 10:12:41 AM »
Just to give everyone the heads up.
Gaming is this wednesday 6-6:30 start.  Depending on when people get there.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Jonathan

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Re: Nentir Vale (Drew, John, Bill, Kurt)
« Reply #14 on: September 28, 2009, 10:25:42 AM »
That sounds good to me.  Drew be sure to call in the Friendly's order before you and I meet up so we don't hold up the game.
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"Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth."-Sherlock Holmes