Author Topic: Annual Megabattle thread of dooom.  (Read 57294 times)

jesterofthedark

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Re: Annual Megabattle thread of dooom.
« Reply #15 on: October 27, 2009, 02:28:28 AM »
hmmm, I do believe last time you saw me on the field of a mega battle I house trained your little puppies.  Or was that someone else's dreadnought I threw around like a toy?

Achillius

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Re: Annual Megabattle thread of dooom.
« Reply #16 on: October 27, 2009, 07:51:42 AM »
So we're finally nearing that time... I love it.

I'd say let the scheming begin, but I'm pretty sure it's been going on since the last game..



Let's see if it pays off this year.....
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The_Chef

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Re: Annual Megabattle thread of dooom.
« Reply #17 on: October 27, 2009, 04:21:26 PM »
It was a vindicator. Dropped straight back where I had it parked. Though gazgul did rape a thunderhammer squad.
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cryptoron

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Re: Annual Megabattle thread of dooom.
« Reply #18 on: October 27, 2009, 05:06:59 PM »
Bigger space? Oooooooo more room for pylons (yes that was plural).
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Warpedfuzz

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Re: Annual Megabattle thread of dooom.
« Reply #19 on: October 27, 2009, 08:32:42 PM »
hmmm, I do believe last time you saw me on the field of a mega battle I house trained your little puppies.  Or was that someone else's dreadnought I threw around like a toy?

1st mega battle it was my poor, hadn't even fired  a shot ever dread that you chucked into lava. Took weeks to recover that poor bastard outta there and now he complains about it's too cold. Thanks Kev!   ;D
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Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #20 on: October 28, 2009, 09:50:55 AM »
For those of use that have never done the Mega Battle can some please give me the low down on what is the deal.  Im interesated and can definitly field the points but I have never done a Mega Battle before and dont know when or what to expect. 
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Rurouni Benshin

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Re: Annual Megabattle thread of dooom.
« Reply #21 on: October 28, 2009, 09:51:38 AM »
That. Is. Awesome!

Congratulations on the new place, Derek! *Fingers crossed*  I would love to see it when it's ready.

Hopefully, my Space Marines will be ready by that point, but to accrue 4000 points for a game?  Damn, and I thought buying 2000 points worth the first week I got into the game was excessive.   :P

Hope all's well with everyone in MA!
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jesterofthedark

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Re: Annual Megabattle thread of dooom.
« Reply #22 on: October 28, 2009, 11:28:36 AM »
Basically the low down on the event is this:  Each player brings a set point value that Derek usually sets about a monoth or so before the actual game.  The value has varried in the past two years, last year I believe it was 4500 pts.  There is no force organization chart for you to follow, as per the apocalypse rules. 

There is always talk of super heavies, basically we have not done anything to limit them yet.  So if you got one or more bring'em.  The only real restriction is that you need to bring to rules to whatever you plan to field.  There is usually a message board of email link started a few weeks before to kind of organize the teams. 

There are two teams Order vs Disorder, its fairly easy to determine what army falls on what team.  Thats about it.   We use the current rules for 40k. 

blantyr

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Re: Annual Megabattle thread of dooom.
« Reply #23 on: October 28, 2009, 11:55:12 AM »
For those of use that have never done the Mega Battle can some please give me the low down on what is the deal.  Im interesated and can definitly field the points but I have never done a Mega Battle before and dont know when or what to expect. 

Let's start with some pictures of last year's table set up.  http://polyticks.com/Mega/table2.htm.  Nine tables.  More players per table than there were tables.  Each player gets a good size chunk of a table to set up in.  Last year, order defended along the inside edge.  Chaos came in from the outside.  Apocalypse rules.

With 4000 points a player (and every year numbers might be a little different), a lot of people come in with expensive units.  Even with lots of tables, it can be crowded with all the models.  You might see one player coming in with mostly terminators, another with four titans.  You do see lots of superheavies and titans.  They aren't required, but they are common.

We had several superheavies blow up big time last year, taking half a table's worth of stuff with them. That creates room for maneuver, though you might not have stuff left to maneuver with.

Last year, every table had an objective, though quite a few of them got destroyed in play.  Once a game turn, you got a battle point for possessing an objective.  Chaos grabbed first turn, blew away a lot of stuff, and sent forth quite a few overwhelming assaults.  In many areas, Order felt on the defensive, but scoring took place after their turn, so they had an advantage in claiming the battle points.  Order pulled off some hairy stuff at the end of the game to collect more battle points, but lots of blood was collected for the blood god.

If you look at the deployment zones, the tables at the corners of last year's set up had a lot more room for one side than the other.  The result was local advantages of something like 3 to 1 in deployment area which translated (given the crowded tables) into one side or the other being heavily outnumbered.  This gave one the chance to play either the valiantly outnumbered hero, or the outnumbering hoard... assuming one could see in advance what was likely to happen.  Over all it balanced out, and the outnumbered forces were frequently reinforced, but the uneven deployment scheme resulted in a interesting imbalances, with one force having the advantage here, the other there.  

There were some spectacular charges.  At the city corners, we had a necron hoard army on one side playing hammer, while a tyranid hoard played the other hammer.   Very scenic.

You get memories.  I deployed facing off against four orc stompas, which tends to make one nervous, but fortunately got lots of help from my flanks.  One of the stompas went supernova in the middle of my lines, wiping out everything save a farseer, avatar and my superheavy.  I had a squadron of three flyers up.  In the last two turns they flew to objectives and helped clear the enemy from getting key victory points.  My more or less normal models didn't do a heck of a lot, but I did get a shining spear charge hitting home against a worthy warboss and escort opposition.  My superheavy got targeted by a strength 8 missile with absurdly long range, fired from 4 tables away.  I think it took four sixes in a row, but the thing got a one shot kill.  With so many dice being rolled, stuff happens.

It's not for everybody.  There is not a little hurry up and wait.  Coordinating that many players is a job.  Still, you have to try it at least once.

General Leevous

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Re: Annual Megabattle thread of dooom.
« Reply #24 on: October 28, 2009, 04:16:44 PM »
the megabattle was fun last year, even though i basically single handedly lost the game for our team :-[ thanks to some bad advice on which turn i should corrupt and despoil.... but that stuff happens. its not a game for the impatient (take it from me, id move like 5 models due to my playstyle, and then have to wait for EVERYONE ELSE!). and if you dont like half your army to be wiped out in one turn its also not for you. im hoping we can get the rules all set before the battle so no unexpected rule changes come into effect like last time, but other than that, its a great time.
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The_Chef

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Re: Annual Megabattle thread of dooom.
« Reply #25 on: October 28, 2009, 04:32:23 PM »
and if you dont like half your army to be wiped out in one turn its also not for you.

That reminds me. I need about 50 or so more stormsheilds.  ;)
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
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Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #26 on: October 28, 2009, 05:58:39 PM »
Sounds like Fun.  WHen is it?
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Achillius

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Re: Annual Megabattle thread of dooom.
« Reply #27 on: October 28, 2009, 06:57:16 PM »
the megabattle was fun last year, even though i basically single handedly lost the game for our team :-[ thanks to some bad advice on which turn i should corrupt and despoil.... but that stuff happens. its not a game for the impatient (take it from me, id move like 5 models due to my playstyle, and then have to wait for EVERYONE ELSE!). and if you dont like half your army to be wiped out in one turn its also not for you. im hoping we can get the rules all set before the battle so no unexpected rule changes come into effect like last time, but other than that, its a great time.

Talk about taking credit, the forces of order on the other hand did nothing to influence the battle .... Sheesh
But the universe is a big place and, whatever happens, you will not be missed...

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General Leevous

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Re: Annual Megabattle thread of dooom.
« Reply #28 on: October 28, 2009, 11:55:57 PM »
Talk about taking credit, the forces of order on the other hand did nothing to influence the battle .... Sheesh

well i was blatently holding my objective for at least 3 turns if not the whole game... how many points did we lose by? 2 or 3! so i pooped on the objective too early... tho im sure if it came down to the nitty gritty and i DID hold it, you guys would have TRIED to stop me muahahahaha!
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blantyr

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« Reply #29 on: October 29, 2009, 12:02:37 AM »
Talk about taking credit, the forces of order on the other hand did nothing to influence the battle .... Sheesh

well i was blatently holding my objective for at least 3 turns if not the whole game... how many points did we lose by? 2 or 3! so i pooped on the objective too early... tho im sure if it came down to the nitty gritty and i DID hold it, you guys would have TRIED to stop me muahahahaha!

Yah.  I was really glad you pooped early.  I really didn't want to have to fight chaos in close.

Last year, the game was held in the second week of January.  This year, who knows?

Found a Flickr link to some pictures of last year's fight.  http://www.flickr.com/photos/22812511@N05/sets/72157612411946857/