Archive for January, 2014

MTG Born of the Gods Pre-release – Tonight at Midnight!

 TONIGHT AT MIDNIGHT AT BOTH BATTLEGROUND GAMES & HOBBIES LOCATIONS!

 

Come to our Born of the Gods Prerelease and experience the newest Magic: the Gathering set a week before it goes on sale!
PLEASE NOTE THE NEW START TIMES

The Born of the Gods Prerelease presents players with a special opportunity to open a Pre-release Pack and continue their journey down the Hero’s Path. There are five Pre-release Packs to choose from; each color has a Heroic Path: White – Lead, Blue – Outwit, Black – Dominate, Red – Conquer, and Green – Thrive.

If players would like to be guaranteed a specific Born of the Gods Pre-release Pack they MUST preregister for the event they would like to participate in.  Please speak to a store associate to pre-register.

Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669

Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195

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Main Events:
PLEASE NOTE THE NEW START TIMES

Format: Sealed Deck*
Date: February 1st Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Two-Headed Giant Sealed Deck**
Date: February 2nd Sunday afternoon
Time: 12:00pm
Entrance Fee: $20.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 2nd Sunday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
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*Sealed Deck: Each player receives one Born of the Gods Prerelease Pack corresponding to the color of their choice.  Every Prerelease Pack comes with the associated Hero Card (see below).

**Two-Headed Giant Sealed Deck:  Each TEAM will receive 2 Born of the Gods Prerelease Packs with which to build two 40 card decks.

Simply put, we will run:

Born of the Gods Sealed Deck – After FNM at midnight (12:01am) on Saturday morning
Born of the Gods Sealed Deck – 12:00pm on Saturday
Born of the Gods Sealed Deck – 6:00pm on Saturday
Born of the Gods Two-Headed Giant Sealed Deck – 12:00pm on Sunday
Born of the Gods Sealed Deck – 6:00pm on Sunday

Parking on site

Google Maps

Battleground’s Facebook Page

Contact:
Please contact us if you have any questions.

What Do I Get?

Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.

Each Player will receive one Born of the Gods Prerelease Pack that contains:

2 Born of the Gods booster packs
3 Theros booster packs
1 seeded booster pack*
1 promo card
1 Master Your Destiny activity card
1 Spindown™ life counter
1 Hero’s Path welcome letter
1 Hero Card
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.

*Contains cards from Born of the Gods and Theros that are or have synergy with color you chose.

What Else Can I Do?

Open Dueling: Open Dueling players each receive 1 Born of the Gods Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.

Commander Melees:

Use your Commander decks with your friends!

Come down, play some cards, check out the new set, and meet some new people!

 

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Born of the Gods Review by Dylan Klett [Warning: Contains Spoilers]

One of my favorite parts of spoiler season is the itching feeling that I get; no matter how many cards get hyped, overhyped, or underhyped, I always get the feel there’s something I didn’t quite catch when looking for the next sweet piece of constructed technology; or the card people aren’t quite respecting enough in draft and sealed when the set is released. For example, Fanatic of Mogis or Gray Merchant! That keeps my curiosity burning! If I dig a little deeper into the broader picture that a mosaic of interlocking individual cards creates, what patterns will I find? I’ll use this article today to go over some of the new spoilers from Born of the Gods, including a surefire hit, a card that might have a shot to be seen swimming around in the cutthroat waters of constructed, and a few bits of chum that might just have the chops to cut it with the sharks.

Brimaz, King of Oreskos

 

Let’s start with a strong contender for best card in the set so far. As revealed by Luis Scott-Vargas of ChannelFireball fame,  Brimaz, King of Oreskos provides enormous power and board presence for a minimal cost, giving those of us familiar with the days of Hero of Bladehold a misty eye.

Two numbers that stick out to me as crucially important in determining this card’s place in the Standard metagame: Its converted mana cost of only three mana, and the cat king’s toughness. Toughness is important because it dictates the ability of Brimaz to hold dominance over a game state by outclassing other creatures, but also by defining which pieces of damage-based removal Brimaz can safely ignore. Four toughness means every burn spell except Mizzium Mortars is ineffective in dispatching the feline monarch, a level of damage endurance at three mana that previously belonged only to Loxodon Smiter. This also gives Brimaz the ability to compete with Boros Reckoner at the three-mana creature slot, when previously any non-elephant 3-mana creature would simply be outclassed by the mighty minotaur wizard.

The token generating ability of Brimaz means it plays extremely well with Spear of Heliod (not to mention putting the king himself out of Mortars range), and I would be extremely surprised if Heliod’s favorite toy did not have an increased presence in Born of the Gods Standard. It also triggers Ephara, God of the Polis‘s ability more easily and efficiently than any other card in Standard currently, and I would expect the curve of turn three Brimaz, turn four Ephara, attack, pass to become commonplace.

Another use of Brimaz might be as a defensive creature in control deck’s sideboards, allowing those decks to provide a significant board presence for little investment against aggressive decks packing Soldier of the Pantheon and friends.  This level of versatility and power all point towards an impactful role in the upcoming metagame. Without a doubt, I expect to see the king of Oreskos claim a ringside seat in Standard’s ongoing game of thrones.

Xenagos, God of Revels

 

Here’s a card that many people seem to be excited about, but I have trouble understanding why. While the art is admittedly sweet, comparisons to Fires of Yavimaya seem to be generous at best. While the promise of a 6/5 indestructible creature with additional abilities for only 3RG may be tempting, if we’ve learned anything from the mono-colored gods of Theros, it’s that the gods are not always willing to come out and play.  Achieving the devotion necessary to get Xenagos, God of Revels’ feet on the ground is going to be difficult, and therefore the card needs to stand on its abilities first if the satyr is going to have legs of any shape in Standard.

So what does the ability really offer us? As a five-mana repeatable pump spell until proven otherwise, Xenagos is too expensive to fit into a traditional red-based aggressive deck that might be packing Burning-Tree Emissary, Ash Zealot, Chandra’s Phoenix or the like. If we were looking for this effect for less of an upfront cost, Ogre Battledriver has been available this entire time, providing haste to the entire team as well as a guaranteed body to add to an aggressive game plan. However, the M14 ogre has seen a grand total of no play in competitive Standard decks, which leads me to believe that Xenagos needs a different home in order to show his darkly grinning face in the realm of competitive Magic.

A pseudo-anthem effect on a midrange-costed card tends to support a strategy filled with mana creatures like Elvish Mystic, Voyaging Satyr, and Sylvan Caryatid, which become less of a dead draw later in the game as well as providing additional devotion, especially after powering out your fatty. Xenagos falls short of providing this service as well however, as enhancing an Elvish Mystic from a 1/1 to a 2/2 is not exactly a game-breaking boost. If our Xenagos deck were also full of large beefy threats, we might as well cast those to begin with and get the beatings going, as opposed to casting Xenagos first. Given that Xenagos cannot even target himself with his ability to allow him to attack the turn he enters play, the God of Revels makes for a poor competitor with the likes of Stormbreath Dragon at the same mana cost. I am not hopeless about this card; Burning-Tree Emissary is one of the most powerful devotion-enabling creatures in the current standard format, leading me to believe that Xenagos may well end up being a creature more often than most other gods, but I would expect that his time in Standard will be brief, if it ever comes.

Ephara’s Enlightenment

 

This is certain to be one of the premium Heroic enablers in Limited play; being able to target multiple heroic creatures, or even the same one, with only a single card is what made Dauntless Onslaught, Triton Tactics, and friends so powerful in Theros limited. If it were going to be found in a constructed deck however, it would have to be competing with some stiff competition to make the cut. Making Brimaz soar above the battlefield and out of Mizzium Mortars range is certainly appealing, as is providing two devotion to turn on Ephara herself; however, Ajani, Caller of the Pride is capable of doing all of these things and more for the same cost, while also possessing a -3 ability capable of ending games in devastating fashion. If Ephara’s Enlightenment were to see play, it would need to be because of the synergy present with Ajani’s Chosen. Is there a deck capable of exploiting that interaction? What do you think?

Herald of Torment

 

I don’t think I need to convince anyone when I say don’t pass this card in draft, and consider yourself lucky to open it in sealed. When it comes to constructed, however, I think this card may just be looking for the right home to wreak some havoc from. Boon Satyr is already seeing significant Standard play, and the Herald is nowhere near as demanding as Nighthowler about the kind of deck it wants to be in. In an aggressive deck that’s welcoming to both a 3/3 flier for 3 as well as a powerful set of wings to bestow upon an otherwise uninspiring body (Pain Seer, anyone?) Herald of Torment should be on your radar in the upcoming months.

Fanatic of Xenagos

 

Here we have the closest example so far of the new Tribute mechanic being powerful in either mode, regardless of the opponent’s situation. Minotaur Skullcleaver and Viashino Firstblade are outstanding creatures – for a turn. Fanatic of Xenagos however, remains at a size capable of outclassing Nightveil Specter, Mutavault, Ash Zealot, and many other commonly played creatures, regardless of whether or not the tribute cost is paid. While the presence of Mono-Blue and its ever-present Tidebinder Mages and Masters of Waves may prevent this from becoming part of a powerful aggressive strategy at the moment, if the metagame shifts in such a way that Mono-Blue is not as potent as it has been the previous season, I would expect this card to fill an important role in any aggressive decks capable of casting it.

 

That’s all I’ve got for today! Were there any cards you disagreed with? Any cards you’d love to see me review? While my focus as a player is primarily on the competitive aspect of Magic, the most fun I’ve ever had playing the game has been around the kitchen table, not the tournament hall; if there’s a card you’d love to see me break down and analyze, let me know in the comments!

 

DZK

 

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Richard Lee Byers Discusses Latest Forgotten Realms Novel – Interview by Alfred Cloutier

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Richard Lee Byers Discusses Latest Forgotten Realms Novel [and the Possibility of an Objective Metaphysics?]

Interview by Alfred Cloutier

 

Richard Lee Byers recently sat down via Skype and discussed his entry in The Sundering series: The Reaver; and may or may not have secret information about what happens to your soul when you die. The Reaver is set to release on Tuesday, February 4th of this year.

 

Battleground Games & Hobbies: What have you been reading lately?

 

Richard Lee Byers: Let’s see… I am currently reading The Thicket by Joe Lansdale and before that The Pagan Lord by Bernard Cornwell.

 

BG: I’ve read that you used to work in an emergency psychiatric facility, AND your author profile picture in the Forgotten Realms Wiki shows you with a fencing sword and three medals dangling from your neck.

 

RLB: Yeah, that was back from my competition days. I don’t actually go to tournaments anymore but I still fence three times a week at the club.

 

BG: Ah, Nice! How have these pursuits influenced your writing?

 

RLB: I think that the psychiatric stuff mainly comes in when I’m writing about a character that has actual psychopathology. Like he’s crazy or he’s sociopathic, or sometimes it comes in when you want to write about a character that’s not nuts, but is emotionally troubled and has some kind of defense mechanisms operating, which give him certain maladaptive behaviors or blind spots. A background in psychology is very helpful in describing that stuff.

 

My fencing comes in all the time because my stuff is full of sword fights and combat scenes. I’ve learned a lot about what that would really be like and how to describe it from fencing.

 

BG: I noticed, from my perspective, that the combat descriptions of cuts and parries were unique and interesting. After reading about your fencing background I wondered how much of that was actual fencing vocabulary.

 

RLB: It is vocabulary from fencing to a degree, and certainly all the concepts from fencing, in terms of learning about the various ways you can attack and try to fake out your opponent, and the various ways you can defend, distance and tempo of your movements come into it. My stuff’s actually lighter on actual fencing terminology than it used to be in my first drafts. I had a couple of editors get on me about using esoteric terms, they were worried the readers wouldn’t understand. Now I try to get across the concepts, but using more accessible language.

 

BG: Ah, I’d love to see some of those early drafts, that kind of thing really interests me. Anyway, are you a full-time writer?

 

RLB:  Yeah, I am at the moment. It’s always my preference to be. But, there was a time, not too long ago, I had some extra expenses, and I had to pick up a part-time online teaching job. Of course, you never know, when you’re a freelancer, what your income is going to look like for the next six months, or the next year, so it’s not impossible that I’ll have to pick up a gig like that again to make ends meet. But, hopefully not, because I’d rather just write all the time.

 

BG: What does your writing day look like, when do you start, how long do you go for?

 

RLB: Well I basically start in the morning as soon as I get up, get my head together and take the dog for a walk. Then, I work, not for a set period of time, but I will work until I’ve got a quota of new words written.

 

BG: Yeah, you work until you’re done?

 

RLB: Yeah, a good quota for me is fifteen hundred new words a day. It’s enough to make good progress, but not so much that it kills me. Depending on the project or the deadline, I can do more than that if I have to in order to meet my obligation, but it’s rough on me.

 

BG: How long does it usually take you to do that?

 

RLB: Well, it really depends. It can take as little as a couple hours, or from the start of the morning to the end of the afternoon. It all depends, sometimes the words are really flowing and sometimes you really just gotta drag ‘em outta there. And sometimes there’s more to think about. Sometimes you have to mull things over and decide what you want to do next and how should you do it.

 

BG: Do you play D&D?

 

RLB: Oh yeah, I’ve been playing D&D since it was three beige pamphlets and a white cardboard box. You had to take the crayon and blacken the numbers on the die, that’s when I started.

 

BG: Have you ever played a D&D session with the characters in your novels?

 

RLB: The only time I have done that myself is the last time they had an author’s summit meeting–so to speak–that I was at (I really wasn’t there, I had thrown out my back and I was telecommuting to it). They had a little D&D Next Beta Playtest where we had our Sundering characters as our Player Characters. It didn’t go on for too long but it was cool. But mostly, my gaming experience and my novels are separate.

 

BG: Did you play Anton [Marivaldi, main character in The Reaver]?

 

RLB: Yeah, we were playing kind of watered-down versions of our guys because it was a low-level thing. They had Elminster, but he wasn’t casting meteor swarm or anything, haha. We were fighting goblins, or kobolds, and that would’ve been overkill.

 

BG: Did you create Anton, Umara, and the other characters specifically for The Sundering series, or were they originally intended for a different story?

 

RLB: No they were created for The Sundering.

 

BG: Right, because when I spoke with Paul S. Kemp, he mentioned that his pre-existing story and characters sort of got folded into The Sundering.

 

RLB: My Sundering book is kind of the odd book out in a way because most of the other writers, I think all used pre-existing characters, and their Sundering book is simultaneously the next book in an ongoing series that was all their own whereas mine is all new characters. You’re picking up characters you’ve never seen before, which maybe makes it accessible, that makes it a good thing.

 

BG: How are your characters affected by the overall events in The Sundering? What is their role in the event?

 

RLB: Well The Sundering is this great cosmic change that is affecting different parts of The Realms in different ways and I’m writing about the Sea of Fallen Stars. It’s basically taking the form of a natural disaster: It’s raining all the time, there are floods rising and rising, crops are failing from lack of sunlight and it’s hard times. In this setting, we have the face of two very different gods vying for the allegiance of the people. Each one is saying “follow the path of our deity and you’ll survive and ultimately prosper.”

 

Those two deities are Umberlee, who is the goddess of the sea, who represents rage and greed and the ugliest kind of survivalism at any cost. Then you have Lathander, who is a god who’s been gone from the Realms for a hundred years and is now returning. Lathander represents hope and rebirth and love your neighbor kind of ideals.

 

Each of those deities has a Chosen, the particular agent of the god with supernatural powers. My hero, Anton Marivaldi is a ruthless pirate who starts out really caring for nothing but himself and his own profit and yet he becomes central to the struggle and is the person who will ultimately make it come out one way or the other.

 

BG: Something I’ve asked the other Sundering authors: what inspires you most when writing about Forgotten Realms?

 

RLB: I would definitely start out by saying it is this rich, detailed world. It is fun to build on what all these other talented creators have done and try to add a couple of stones of my own to the mosaic. It’s a world that is big enough and complex enough you can do various kinds of stories under the general rubric of heroic fantasy. I’ve done a caper novel, I’ve done a spy novel, I’ve done Year of the Rogue Dragons, which is my version of the big epic fantasy that is Tolkienesque. I’ve done The Haunted Lands which is very dark fantasy/horror oriented. I’ve done my Brotherhood of the Griffon series, which is kind of military fantasy about a mercenary group, and now I’ve done my big pirate story! Which is also a story which deals with themes of hope and rebirth and recreating yourself. I really like there’s room to tell different kinds of stories, and so many brilliant creators have worked on it, starting of course with Ed [Greenwood].

 

When I do a project like The Sundering, or War of the Spider Queen, I actually get to work with those people. I get to sit down in a room with Bob Salvatore, Ed Greenwood, and Troy Denning and bat ideas around. If you don’t think that’s cool, you shouldn’t be a creative person. All the other writers on The Sundering are just awe-inspiring and super-nice people. It’s terrific to work with them.

 

BG: Ah, that’s great. In those conversations, sitting around the table, I was wondering do you have a formal metaphysics for Forgotten Realms, i.e., do you have a guide as to what interactions are for  “souls,” “spirits,” “gods,” and “mortals?”

 

RLB: That information is there. The tricky thing is that occasionally they change it, the concepts in the overall D&D game may change, and what works best in the Realms. There is a metaphysics of what happens when you die, what souls really are, how gods really work, how magic works and all that. In my stuff I try not to get into that so much. Depending on what you’re writing about, if you’re writing about the undead, you have to get into some issue as to what can happen to your personality after death. I definitely try not to get into the minutiae of it, or hook it all into the rules of D&D because I don’t have to. The kind of fantasy fiction I write, it works better to be vaguer and more impressionistic about that. Normally I’m writing from the viewpoint of a mortal character who wouldn’t know so the narrative doesn’t have to know either.

 

BG: Who would enjoy reading The Reaver? Whom do you consider your audience is when you write a novel like this?

 

RLB: Well, it’s basically for anybody who likes a fantasy adventure story. It’s got a lot of action, it’s fast-paced, it’s got a lot of monsters, and magic. If you like books where characters evolve and grow through the story, this is a good one. If you want to learn about what the Forgotten Realms is going to look like going forward, I cover a bunch of that stuff.

 

BG: That’s great, thanks so much for your time.

 

RLB: My pleasure!

 

Richard Lee Byers

Richard Lee Byers

Richard Lee Byer’s books can be found on Amazon.com. He is active on Twitter, Facebook, and Google Plus. He also writes a monthly column at airlockalpha.com.

About Alfred Cloutier:

Alfred_O_Cloutier_avatar

Alfred Cloutier

Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found on Facebook.

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Winner’s Circle – Jan 24 Friday Night Magic Champions

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Congratulations to this week’s Friday Night Magic winners at both Battleground Games & Hobbies locations in Abington, MA and Plainville, MA. This week, FNM featured the Standard format with top finishers not only receiving store credit prizes, but likewise an exclusive promo foil Warleader’s Helix! Check out who won:

 

Battleground Games & Hobbies – Abington, MA

Standard FNM – Start time: 7:30 PM

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1st Place: Alex Suarez (Mono-Blue Devotion)

 

Battleground Games & Hobbies – Abington, MA

Theros Booster Draft Pod One – Start time: 7:30 PM

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1st Place: Breanna Diodati

 

Battleground Games & Hobbies – Abington, MA

Theros Booster Draft Pod Two – Start time: 7:30 PM

2014.01.24_callahan

1st Place: Thomas Callahan

Battleground Games & Hobbies – Plainville, MA

Standard FNM – Start time: 7:30 PM

2014.01.24_sheldon

1st Place: Paul Sheldon

 

Again, congratulations to the top finishers of each event. In addition, on behalf of the staff here at Battleground Games & Hobbies, we would like to thank everyone that attended our Friday Night Magic events. We greatly appreciate you choosing to hang out with us.

 

If you’re looking for a friendly atmosphere to enjoy playing Magic the Gathering while meeting new, like-minded people and win cool prizes and  exclusive promo cards, then Friday Night Magic at Battleground Games & Hobbies is exactly what you’re looking for! Try Friday Night Magic today at either of our conveniently located brick-and-mortar stores and see why Magic players consider Friday night the best night of the week. To learn more about our Friday Night Magic events, please click here.

 

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Wizards of the Coast Announces Delay to MTG Banned & Restricted List Update

WOTC

 

 

Wizards of the Coast announced today that they will delay the announcement of any potential changes to the Magic the Gathering Banned & Restricted list until after the Born of the Gods Pre-release; Monday, February 3rd.

 

They sight internal scheduling conflicts as the reason behind the delay. You can read the short article in it’s entirety here:

 

The Born of the Gods Banned & Restricted update will be announced on February 3, 2014, which is the Monday after the Born of the Gods Prerelease. The changes, if there are any, will go into effect with the release of Born of the Gods on February 7, 2014.

This is the scheduling which we announced on September 20, 2012 when we tied the updates to set releases. Due to internal scheduling needs we had moved that announcement a week forward for the past few sets. Those conflicts have been resolved and this scheduling will continue for the foreseeable future.”

 

The Born of the Gods Pre-release is coming soon – February 1st and 2nd! Join us here at Battleground Games & Hobbies in Abington, MA or Plainville, MA all weekend long [See article: Announcing Full Details for the Born of the Gods Pre-release].

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Official Press Release: Wizards of the Coast Announces ‘Tyranny of Dragons’

Wizards of the Coast charges into the biggest and most exciting year in Dungeons & Dragons history with Tyranny of Dragons! This action-packed storyline starts this summer and will fuel Dungeons & Dragons entertainment experiences that will have players reeling with anticipation as they prepare to take on the most villainous dragon of all time.

 

Here’s a glimpse of what to expect:

 

§  The Legacy of Tiamat Continues…  

Starting this summer, fans will be immersed in the Tyranny of Dragons, coming face-to-face with hordes of evil dragons and, for the first time ever, will take on Tiamat, the evil 5-headed queen of dragons from the Nine Hells. You can get a preview of the action to come here.

 

§  Multi-Platform Experience

Through video games, mobile games, in-store play at local hobby stores, and more – this year will be a major milestone in Dungeons & Dragons history. Wizards of the Coast has even enlisted best-in-class partners who will bring these epic adventures with friends to life by further immersing players into the Tyranny of Dragons! Stay tuned for additional details.

 

For more information on D&D and Tyranny of Dragons visit www.dungeonsanddragons.com or like us on Facebook at www.facebook.com/dungeonsanddragons

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Courtesy of Alfred Cloutier

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