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This week in Magic: Looking at Khans in Standard

Sarkhan
 

This past weekend was the first time Khans showed its ugly face in Standard. There were three major events and each one holds a clue as to what next deck you should play at FNM this week. So let’s take a quick look at the top 8 for each event.

 

SCG NJ

First up is the SCG Open Series that took place in Edison, NJ:

 

  1. Jeskai Midrange
  2. Mardu Midrange
  3. Gruul Aggro
  4. Mono Green
  5. Mono Green
  6. Jeskai Midrange
  7. Boros Control
  8. Mono Green

 

As you can obviously see, there is quite a lot of green. However, I wouldn’t take this as a fact that green is here to stay. In fact, if I remember correctly, this is what happened when Theros first debut in Standard. Green was just a solid choice in the beginning because it had some pretty big monsters. Once people realized how to play against it, the deck quickly disappeared and eventually evolved into GR Monsters and would later become Jund Monsters.

 

I’m surprised there wasn’t more Mardu going around that day. I had stayed up the night before and watched the stream that Tomoharu Saito has at his game shop in Japan, and Mardu was played by about 80% of that field. Every time a feature match made its way onto the camera, you found yourself watching a mirror match of Mardu.

 

Going forward, don’t be surprised if more of these decks show up. Butcher of the Horde is a very popular card in general and, sitting at only 4cc, it’s really easy to get out into play. Typically, players will play a Mardu Charm on turn three to get blockers out, and then by turn four, they’ll have enough fodder on the board to sacrifice to the Butcher. Added aggro and removal, and this deck has potential to become an early powerhouse in the format.

 

Jeskai was the overall winner. Is anyone shocked at this result? I guess the answer would be “not really.” A big reason may be due to the ever popular Mantis Rider. I still wish this thing was a Lightning Angel, but it’ll have to do for now. One thing I am surprised about is how this card was not a $8-10 card to begin with. it started at a low $2 in most markets, and thanks to the recent success, it shot up over the weekend.

 

mantisrider

 

SCG IN

Can someone tell me why there were two Open Series going happening on the same weekend? After looking at these results, they may have well been the same even. The only difference here is that there was no Jeskai in the Top 8. Let’s take a look:

 

  1. Abzan Graveyard
  2. Abzan Midrange
  3. Mono Green
  4. Gruul Midrange
  5. Mono Green
  6. Mono Green
  7. Jund
  8. Naya Planeswalker

 

Once again Mono Green seemed like a safe bet. However, let’s take closer look at the multi-colored decks.

 

Abzan Graveyard is a terrible name for deck. Can we just call it Junk Reanimator again? The deck looks pretty simple. You either delved your way to a Necropolis Fiend or reanimated something via Whip of Erebos. Thanks to four Siege Rhinos in the deck, you could handle the early onslaught of a lot of weenie decks that failed to make the Top 8, but could be found in either Top 16 or Top 32 lists. In the past, I compared the Siege Rhino to a miniature version of Tragtusk. Some people disagreed, and rightfully so – you don’t even get a beast token. However, this thing comes down on turn four and causes a six point life swing. The Siege Rhino might get just as annoying as Thragtusk.

 

Abzan Midrange does away with the graveyard shenanigans and plays the control game. It utilizes Standard’s best removal spells in Hero’s Downfall and Utter End, and then lays down some heavy hitters in Brimaz and the new Wingmate Roc. To add insult to injury it also has no problem playing Elspeth. Hope you don’t get to the late game against this deck because your chances of winning are slim to none if you’re another aggro deck.

 

Gruul Midrange is just a faster take on the Mono Green decks. It adds red for more aggression in the form of burn spells. Jund and Naya Planeswalkers round out the Top 8. Jund is just an evolution of it’s old counterpart from when Return to Ravnica was still in Standard. Naya Planeswalkers basically takes all of the powerful planeswalkers from those colors and forces them to work together. Playing against it is almost like taking on four other players at the same time.

 

TCG 5K Waco, TX

I think out of all three, this event said the most. Here’s a look at the Top 8:

 

  1. Temur Midrange
  2. Esper Control
  3. Abzan Reanimator
  4. Temur Midrange
  5. Mono Back Aggro
  6. Mardu Midrange
  7. GB Devotion
  8. Boros Burn

 

This Top 8, I feel, is how Standard will eventually pan out to be. Look, there are even control decks that make an appearance. I find it odd that there wasn’t even one deck that was near the top at the SCG events.

 

Termur Midrange is exactly how I pictured it would be. A RUG deck that took advantage of some of the major bombs to make their way into Standard – Sarkahn, the Dragonspeaker and Savage Knuckleblade. However, in a field with little to no removal, it’s hard to tell how well a deck like this will do in the future. One thing it does have going for it, at the 3cc mark and onward, every creature is a threat. With early mana via Ravenclaw Mystic and our elvish friends, we’re looking at possibly threats hitting the board as early as turn two.

 

I may have been on a streak with Mono Red for a while, but it’s nice to see a control deck in the Top 8. Weirdly enough, while most people like to go the mono-colored aggro route at the beginning of a new Standard rotation, I like to go the opposite with a complicated control deck. No surprise in what’s in this deck. Replacing Jace, Architect of Thought is Ashiok, Nightmare Weaver. If Standard remains to be as aggro as it has been in the beginning, Ashiok will be a force to reckon with. If Ashiok gets to stick around long enough, you may see some of your creatures facing you down. This will be my go to card this Standard format.

 

Mono Black Aggro is a deck I’ve been considering running for a while now. Mainly, I just want to play with my promo Pain Seers. However, this deck can just win out of no where and can severely punish your opponent for making early mistakes or hiccups. The deck’s curve tops off at three. If there was any better opportunity, now would be the time for Pain Seer to shine. The new Bloodsoaked Champion makes it’s debut in this deck and really shines. It may not be able to block, but that’s not the point of this deck. Be prepared to be all-in when playing this.

 

champion

 

Well, that’s it for now. I know we didn’t get into detail about the decks, but I hope this gave you some insight as to what may come in the upcoming months. If you want, you can really try out one of these decks or one of your own creations at the GPT in Plainville this weekend. Hope to see you there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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Paizo Publishing Announces new ‘Monster Codex’ for October

Paizo Publishing will release Monster Codex for the Pathfinder RPG on October 22nd, according to hobby news website ICv2.com.  The 256-page hardcover will retail for $39.99.  It will include chapters for 20 monsters:

 

  • Boggard
  • Bugbear
  • Drow
  • Duergar
  • Fire giant
  • Frost giant
  • Ghoul
  • Gnoll
  • Goblin
  • Hobgoblin
  • Kobold
  • Lizardfolk
  • Ogre
  • Orc
  • Ratfolk
  • Sahuagin
  • Serpentfolk
  • Troglodyte
  • Troll
  • Vampire

 

Each will include archetypes; over 10 new stat blocks; new rules like feats, spells, and magic items; advice and tips for game masters; and templates for customizing the monsters.

Interested in this product? Let your local Battleground Game & Hobbies know! Pre-order TODAY! Please don’t forget to let us know what you think in the comments below.

 

 

 

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CoolMiniOrNot Announces Expansion to ‘Rivet Wars’ Miniatures Game

CoolMiniOrNot has announced three expansion packs for its fast-paced tactical military miniatures game Rivet Wars, releasing on October 3rd–Spearhead, War Room and Terrain Pack, according to hobby news website ICv2.com.

 

Rivet Wars: Spearhead introduces new units to the game, which allow players to fight with fixed turrets, canine units and new infantry types.  New heroes come with new abilities to defeat the enemy defenses.

 

boardgamenight_banner

Battleground Games & Hobbies – Abington, MA

The box contains the 33 total models (16 Allied, 17 Blight). Allied forces include:  Lt. Edwina Brasseldun, Lt. Macleod, Lt. Macleod (plug), 4 Mountaineer (two of each sculpt), 3 K9 Engineering Corps, 3 Guard Dogs, 2 Slammer Turret, and 2 M-20 Base; and the Blight forces include: Lt. Dora Rollen, Baron Munchen, Baron Munchen (plug), 4  Trench Raider (two of each sculpt), 3 Angriff Hundefuhrer,  3 Kampfhund,  2 Flamme Turret, and 2 Mark IV Mount.  The box also contains 12 Shield markers and 16 Stat cards.  As an expansion, the base game is required to play.

 

Rivet Wars: War Room comes with three new heroes for both the Allied and Blight forces, with new abilities and their own martial prowess to add new levels of strategy to the game.

 

The box contains Uncle Rivet,Terror Nova, and General Patston (in Power Suit) for the Allies; and Iron Chancellor, Cruel Minie, and General Romler (in Jeep) for the Blight. It also contains the Neutral character of Dr. Vorne.  As an expansion, the base game is required to play.

 

The Rivet Wars: Terrain Pack includes six types of features and objectives to enhance the battlefield itself.  The box contains 6 Bunkers, 6 Objectives, 6 Mine Fields, 6 Barbed Wire, 6 Tank Traps, 6 Allied Flag Markers, and 6 Blight Flag Markers.  As an expansion pack, the base game is required to play.

 

 

 

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Announcing ‘Battleground: The Gathering Place’ 1/300

We’ve decided to do a little project for fun. It’s been something we’ve been joking around about at the store for a while now, and every time it gets mentioned things usually get hilarious pretty fast.

 

The idea is to build a set of Magic: The Gathering cards themed after Battleground Games & Hobbies and the people who make up the community. We want the cards to be playable (for the most part) and also be a good representation of the person or thing we’re trying to emulate, honor, and sometimes poke fun at.

 

We’ve tentatively decided to call this project “Battleground: The Gathering Place,” and we’ve put together a team to formulate ideas. The goal is to try to release a new card on the Battleground blog each week. Maybe when we get to 300 cards we’ll actually print the set and see how it plays in a cube draft or something to that effect.

 

battleground_thegathering

 

In the meantime, we will start off with a very sensible choice. I present to you, Battleground: The Gathering Place’s first official card of the series:

 

 

Chase, the Mind Sculptor!

 

chase_the_mind_sculptor

Is it broken? Sure, a little bit. But so isn’t Chase.

 

What do you think of our first card?

 

How can you get involved? We’re glad you asked! Follow the project on Facebook, Twitter & Instagram; and/or contact us here to suggest cards. And of course, sound off in the comments below and let us know what you think.

 

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Popular Fat Pack Challenge Event – TODAY!

BG banner

 

TODAY at both Battleground Games & Hobbies – Abington and Plainville, MA:

 

 

Join us for Battleground’s Fat Pack Challenge is for Khans of Tarkir!

Khans of Tarkir (KTK) will be released on Friday, September 26th and we will have a full line-up of events for you to crack packs, build decks and play Magic at both of our stores!  The weekend will kick off with our flagship Sealed Deck style event.

The Battleground Fat Pack Challenge is taking place on Friday night, 9/26/14, at both locations (run as our FNM).  These are the ultimate sealed events – where you open packs, build a deck and play with just the contents of an Khans of Tarkir Fat Pack!

The concept of a Fat Pack Challenge is pretty simple.  Each player will receive an Khans of Tarkir Fat Pack with which to build a 40 card deck.  Players may use ONLY what is inside of their Fat Pack to construct their decks.  No additional land will be provided!

This time around we’ll be awarding the prizes a little differently than before.  During the deck building period, each player that enrolled in the event will receive 1 raffle ticket.  An additional raffle ticket will be awarded to players for every match they win.  Raffle tickets will be pooled throughout the event.


Battleground will do several drawings each round.  If your ticket is drawn you’ll win 3 booster packs of Khans!  We know you’ll want to open as much of this set as possible, so we’ve got you covered.

The booster pack raffle will be accompanied by other random giveaways that might include playmats, pins, and tshirts.

We’ve got two of these events for you, one at each Battleground location:

Abington and Plainville:
Format: **Fat Pack Sealed**
Date: September 26th, 2014 a FRIDAY
Time: 7:00pm
Entrance Fee: $40.00

Abington:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville:
25 Taunton Street
Plainville MA 02762
508.316.1195

 

Don’t forget to check out Battleground’s Online Store for Magic Product and Supplies!

 

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This week in Magic: Some thoughts on Khans sealed

mardu

 

This past weekend was the first time I played in a prerelease in a long time. I’ve been pretty hesitant about them lately since I figured I can always just buy the singles I needed. However, this time was different. Of course, the fetchlands were very enticing, but the idea of playing another 3-colored themed set was a good reason as well.

 

So how was it you ask? I had a blast. Sealed Khans of Tarkir is a lot of fun, and a lot of people seemed to agree with me at the prerelease. Fun fact, did you know our midnight prerelease attracted 116 players that night? It went above and beyond the expectations of some that night. A quick thanks to those who came out.

 

As for me, I played a both events on Saturday. I picked up Mardu in the afternoon and played Abzan later that night. I have to say, both are very different, and very fun to play. I feel in the limited format, being aggressive is key, so I purposefully avoided anything with Blue.

 

I should mention that I’m not one of those players that puts a lot of time into their preparation going into the prerelease. I, like a lot of people, get their information via the previews done that week, and that’s it. Heading into the afternoon event, I didn’t know much. I just read the little card that’s given inside of the prerelease kit.

 

Mardu

From what I read, the Mardu are the really quick and super aggro clan. They try to get in there and beat their opponents down as fast as they can before things get out of hand for themselves. I don’t know if anything you take the time to read those little cards, but sometimes they can be helpful. Keep in mind, the designers of the game created the clans to work well within their colors for a reason. I did my best to stick with those three colors and apply the clan’s “way of life.” My curve was low with numerous “bears.” My game plan was to flood the board as much as I can and just overwhelm my opponent. Furthermore, the raid mechanic proved to be quite a beating.

 

I have to say, I was really impressed with the clan. My promo for the first sealed was Mardu Ascendancy. I have a small feeling that this card will see Standard play. With just four creatures, each one would trigger the Mardu Ascendancy and I would get four more 1/1 Goblins that came into play, tapped, and attacking. With spells like Trumpet Blast and Rush of Battle, things didn’t last long.

 

The downside to Mardu was that if you didn’t end things quickly, the potential to become overrun by your opponent was real. Your creatures would eventually die out to their fatter board. Keep this in mind if you ever decide to play Mardu. My Mardu MVPs were War-Name Aspirant, Mardu Heart-Piercer, and Mardu Warchief. My Mardu Super MVP was Ponyback Brigade.

 

Abzan

Later that night I decided to try my hands at Abzan. I had heard a lot of good things going into the prerelease, but nothing more than compliments. This is an interesting group of colors. My initial reaction to the clan synergy was that they’re a lot like slivers with an obvious catch – you need +1/+1 counters on creatures to gain the bonuses.

 

I struggled a bit building my initial Abzan deck. i stared a it for a long time before settling on the best build I could for my pool. The key mechanic for Abzan is Outlast. It’s quite fitting once you realize that you’ve committed to the long game the minute you select Abzan as your clan. When choosing this clan, you need to prepare yourself for early game beats. While trying to survive early onslaughts, you’ve got to figure out a way to start setting up your long game.

 

My Abzan promo was the Herald of Anafenza. I have to admit, when I first saw the previews of this card, I thought it was one of the worst cards I’ve ever seen. Now that I’ve gotten a chance to play with it, I’ve changed my mind. I may not think it’s terrible anymore, but I do think it’s a hard card to play with. During one of my matches, I had seven counters on him. I had put him to put him to work. Each time I made a creature through his Outlast activation, I had used it to block something big of my opponents. Thank goodness that creature didn’t have trample.

 

Outlast can take a little while to get going. So I had to find ways to put counters on my creatures without using the ability. This was especially the case if I were facing someone who was playing Mardu. That’s where cards like Feat of Resistance and and Dragonscale Boon come into play. Let’s not forget that Abzan Charm was one of the best spells because of its cheap ability to put a counter on one or two creatures.

 

Speaking of creatures, my list of MVPs include Abzan Guide and Ainok Bond-Kin. There were two creatures in particular which take Super MVP titles and they were Abzan Falconer and Armament Corps.

 

Wrap-up

Well, that’s it for now. I know I didn’t talk about Jeskai, Temur, and Sultai, but my hope is that I’ll get the chance to try them out when I go tok GP New Jersey. It’s a Legacy event, but Friday has a full lineup of Khans sealed events.

 

Don’t forget that this Friday is the Fat-Pack Challenge! What is the Fat-Pack Challenge? Well it’s simple. You buy a Fat-Pack and build a sealed deck – that’s nine packs instead of the usual six! Hope to see you there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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