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SPOILER ALERT – PAX Prime: More MTG ‘Khans’ Cards Revealed

Just when you thought the announcement of the fetchlands was enough, check out these additional Khans of Tarkir cards revealed this past weekend at PAX Prime. Let us know which card is your favorite in the comments below!

 

Abzan Ainok Dragon-Style Heir Herald Icefeather Jeskai Lens Mardu Skull mardu Morph Token rattleclaw Sarkhan ShamblingLightning Angel

 

 

 

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SPOILER ALERT – PAX Prime: Fetchlands in MTG ‘Khans of Tarkir’ Set!

Just in case you missed out on the big news, the earth shook this past weekend at PAX Prime, where Wizards of the Coast revealed via Twitter that the Onslaught fetchland cards will indeed be reprinted in upcoming Magic the Gathering set release Khans of Tarkir.

 

Each card features brand new art and the new card face and font.

 

Check these bad boys out:

 

Bloodstained Flooded Windswept Heath Wooded Foothills Polluted Delta

 

 

 What do you think? Are you excited about these returning to Standard? Let us know in the comments below!

 

 

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MTG ‘Khans of Tarkir’ Now Available for Pre-order!

SEALED PRODUCT NOW AVAILABLE FOR PRE-ORDER!

NOW AVAILABLE FOR PRE-ORDER!

 

We’re happy to announce that sealed product for the next big Magic the Gathering release – Khans of Tarkir – is now available for pre-order! In addition, single cards for Khans will be added to our inventory catalog as they become spoiled and confirmed. So make sure you stay tuned!

 

 

 

Khans of Tarkir ships Friday, Setptember 26th! Order online and have it shipped right to your door and select in-store pick up and pick up at any one of our Battleground Games & Hobbies stores located in Abington & Plainville, Massachusetts!  Domestic shipping only. Orders containing pre-order items will not ship until the pre-order item is available. Quantities are limited, so act today and reserve your Khans of Tarkir!

 

 

 

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This week in Magic: Sexism in MTG

Edit: (Sims) Hey everyone. This can be a touchy subject and I ask that if you leave a comment below to be respective of others’ opinions – whether or not you agree with them. Thank you. 

 

mtg card back
 

I first learned how to play “Magic: The Gathering” in fourth grade. It was during snack time, and a bunch of my friends were gathered around one person’s desk. I had no clue what was going on, but whatever it was, looked fun. There were these cards on the table, I could see images of mountains, forests, islands, swamps, and plains. I could see images of dragons, goats, bees, and orcs.

 

The only ones who were around the table, at that time, were boys. The girls in the classroom stayed on their side of the room and ignored us. Some of the other guys who weren’t interested thought what we were doing was boring or for nerds. It wasn’t a surprise and that was the behavior that was pretty much expected at the time.

 

I was in fourth grade in 1994. It has now been 20 years since I first experienced the game, and sadly, not much has changed since then. Sure, I’m older, fatter, and am only slightly better at the game then when I first started. However, from my perspective, it’s still a lot of guys gathered around a table casting spells at each other. Those who play still carry the stigma that what we do is uncool. As far as girls go, well that issue was actually touched upon today in an article published by The Washington Post.

 

The title of the article was, “Growing fantasy-game universe collides with entrenched boys’ club mentality.” I had to read it a couple of times before I finally understood what was being said. Let’s sit back and allow this to sink in. “Magic: The Gathering” is an exclusive club for boys. Sadly, yes. Think about it the next time you go to your next FNM. When the first round pairings go up, take a look at how many people in the tournament are female.

 

Blinded by the light

I’ve always thought of “Magic” as a game of non-exclusivity. In college, I was part of the “Magic: The Gathering” Club. Yes, I said club. We filled out the paperwork and everything. We could even have school sponsored drafts if we wanted to. Our club had almost 20 members at one point and we would “take over” the commuter cafe at UMass Dartmouth. One day, I had a friend come up to me. He didn’t play the game. I remember him telling me how great I and everyone else was because we just didn’t seem to care what people thought of us. If you asked me, I didn’t even think people noticed us playing.

 

The point is, I felt special at that moment. I thought we were making a “statement,” and doing away with the whole nerd title. We were’ actually kind of cool. Little did I know that we were still being exclusive even though it wasn’t obvious to us.

 

One of the guys in the club would bring his girlfriend every now and then. She would even play on some occasions. Looking back on it, every time she did play, she never seemed like she was comfortable. I didn’t think much of it. Maybe she was out of her element because some of us played more competitively than her. Sometimes all that card flicking and hand shuffling can look a little crazy and intimidating from the outside.

 

It never dawned on me that maybe she didn’t feel comfortable because she was the only girl at the table. Of course it was not an intention to make her feel this way, nor did any of us even think about it at the time.There is this concept of “treating her like one of the guys” or even “making her one of the guys” to make her fit in. Why do we have to make something that she’s not? We should have tried to bring in more girls to play with us.

 

No excuses

I have no excuses for what we did. I can go on saying that we didn’t have any ill intentions towards females, but the fact of the matter is we didn’t reach out. Sure, we were non-exclusive in the sense that if anyone wanted to join we didn’t hesitate in letting them in. The initiative was not there. While others may have thought we were this courageous group for playing a “nerdy” game in such a public setting not caring about what people thought of us, we still failed as a “community” group in that we didn’t try to pull in people to diversify us some more.

 

It’s always the little things that matter the most. So, what can we do about this now – in the present?

 

A few possible solutions

That was then, and this is now. So what can we do as a community to try to fix this? Let’s make this clear, it’s been 20 years for me in my experience, and, therefore, I do not expect this problem to go away overnight. Let’s start with babysteps.

 

Gaming stores used to have this promotion where if you brought a friend to an FNM (they had to be new of course; no DCI number), then your entry would be free or you got some free pack. It was different at every store. What you received didn’t matter, the point of the promotion was to encourage bringing new faces. This could be a great way to bring a friend, who is a girl. It could even make for a great date night!

 

Something I have been a fan of is the Lady Planeswalker Society. This is a Seattle based group that was started by Tifa Robles. She is the wife of Mike Robles who was a former Community Manager at Wizards of the Coast. I would love to see a local chapter come about. I have no idea if one exists in Massachusetts. If it doesn’t this would be a great opportunity to start one. The New England area is a very competitive area for “Magic.” Having a group here would be a great opportunity. The awesome thing about this group is that they promote themselves as “A welcoming, friendly community for women (and everyone) MTG players of all skill levels to learn and battle!” While they may be a female focused group, they make sure to mention that even guys are invited.

 

The wrap-up

This is a really difficult subject to tackle. I also know that this was more of a rough start to the discussion. My hope is that I did it some justice in around enough words to keep you interested, but no more to bore you to death. Once you’re done reading this, maybe you and some friends can continue the talk.
The article that was published by The Washington Post today was interesting. Do me a favor and scroll down to the comments section. Count how many of those comments actually address the issue at hand. Not many of them. In fact, many of the comments attack the writer for inaccuracies and other minor tangents.

 

The article addressed a major flaw with “Magic: The Gathering,” and that flaw is the lack of female attendees at major tournaments. I felt it was a bit skewed, but not at all incorrect. I didn’t know about that thread regarding Feline. Now that that I know about it, it’s just another pile of dirt from the hole men are continuously digging themselves when it comes to women.

 

For the women that are reading this, I like to think that there is a slight glimmer at the end of a very long and dark tunnel. The game definitely has some of it’s female standouts besides Feline. There are also Melissa DeTora, Carrie Oliver, and, most recently, Jadine Klomparens. These women have proven themselves on not just a local or national level, these women have been recognized on a world level. As a guy, let me say we know you can play the game, and you can play it well.

 

Speaking from my own experience, I once played against Melissa in a local tournament, and it scared me. Part of me even accepted the loss when I sat across from her. Needless to say, I won the match. I remember how mad she was (probably due to her competitive nature) and how much of a bumbling fool I was after trying to shake her hand and say, “Good Game.”

 

If you haven’t gotten it by now, my message for everyone is to reach out. Reach out and pull people in. It’s easy to say the door is open, but sometimes you have to show them in.

 

One of my favorite sayings in regards to “Magic” is that you’re only as good as those you surround yourself with. If it makes me a better gamer, male or female, I want you around me. I guess the invitation has always been in the mail. As guys, we just forgot to put on the stamp.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Konami Announces ‘Yu-Gi-Oh: Geargia Rampage’ Structure Deck

Photo courtesy of ICv2.com.

 

Konami announced the release the Yu-Gi-Oh! TCG: Geargia Rampage Structure Deck, featuring three new monster cards, on October 17th, according to hobby news website ICv2.com.  Geargia Monsters can be used to Special Summon more Geargia monsters, add them to a hand for free, or to perform combos with other Machine monsters from other Decks. 



The three new monster cards include a new Geargia Xyz Monster that can shut down an opponent’s cards during battle.



The Geargia Rampage Structure Deck includes 38 Commons, 2 Ultra Rares, 2 Super Rares, 1 Dueling Guide, and 1 Game Mat.

 

 

Don’t forget to join us at Battleground Games & Hobbies in Plainville, MA every Sunday for all kinds of Yu-Gi-Oh TCG action!

 

 

 

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Wizards of the Coast Announces Major Changes to ‘Magic’

WOTC

 

Wizards of the Coast announced yesterday, in an article titled “Metamorphosis” by Research & Development member Mark Rosewater, sweeping changes to the way that Wizards releases future Magic the Gathering sets and how it will affect organized play format rotation and more. In addition, Mr. Rosewater explains – in depth – the reasons behind these sweeping changes.

You can read Mr. Rosewater’s article in it’s entirety by clicking here (and we highly recommend you do).

 

However, we’ve put together for you the major changes, in a nutshell:

 

1. Beginning in Fall 2015, Magic Blocks will consist of two sets instead of three.

Beginning with the release of the set codenamed “Blood,” Magic blocks will consist of one large set and one small set, instead of three sets.

 

2. Beginning in Fall 2015, Magic will have two blocks per year.

 

3. Beginning in 2016, Core sets will cease to exist.

Wizards is eliminating the core set (the Magic 20XX sets). The core set due out next year will be the last.

 

4. Beginning in 2016, the first set of each new block (the fall and Spring sets) will trigger a format rotation.

This in some ways isn’t a change, but rather an adaptation to match the new Two-Block Paradigm. The first set of a block has always caused a rotation in the past. The Two-Block Paradigm just means that this now happens twice a year (in the fall and in the spring) rather than just in the fall,” said Mark Rosewater, in his article, to explain this change.

 

5. Beginning in 2016, the Standard Organized Play format will consist of three blocks, instead of two blocks.

In effect, to keep Standard fresh, interesting and robust, Wizards will be changing the size of the standard format. Ultimately, roughly the same amount of sets will be legal, except that the format rotates twice instead of once.

 

Sealed Product now available for pre-order!

Sealed Product now available for pre-order!

 

And there you have it, ladies and gentlemen. What do you think of these changes? Please sound off in the comments below – we want to know what you think!

 

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