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This week in Magic: Khans of Tarkir previews begin

The Khans spoiler season is finally upon us and it’s been very good thus far. At Pax Prime we were able to get a quick sampling from each clan. We even got to meet the new Sarkhan, the Dragonspeaker. This guy is pretty mean. He’s essentially a 4/4 Red, indestructible, flying dragon with haste when it comes into play. It’s second ability looks a little lame compared to it’s first ability, but I’m sure somewhere down the line, dealing four damage to a creature is going to come quite handy.

 

Sarkhan

 

His ultimate ability is interesting. First of all, it comes at a low cost of six loyalty. Second, it’s an ability that favors very aggressive decks. When I first saw Sarkhan, I immediately figured he would be best in a Jund Walkers or Jund Monsters deck. After some thinking, this guy may even be worth it in a Mono Red Burn or Aggro decklist.

 

At the Pax Prime party we also got to see the new design for cards with modular options. If you don’t know what I’m talking about, take a look at the Sultai Charm. These cards now come in a “summarized” form using bullet points to display the player’s options. Of course, the last thing players were treated with was the announcement that the Onslaught block cycle of Fetchlands were making their return to Khans. Quickly after, the internet exploded.

 

Polluted Delta

 

I wrote in a recent article the possible implications of the fetchlands making a return to Standard. First, I’d like to address those who thought they wouldn’t make a return. I was right there with you. I didn’t think it was impossible, but I did think they’re return was slim to none. Why? The biggest reason was that Mark Rosewater had once stated that he disliked the idea of the fetchlands coming back to standard. It’s hard to argue with the guy who is in charge. His argument was that the fetchlands slowed things down too much in Standard. It makes sense if you think about it. You have to decide which land you want. Then you have to search for it. Once you’ve found the land you need to shuffle your deck. Finally, after shuffling your deck, you need to present your deck to your opponent who then has to shuffle your deck again. With all the different ways there are to shuffle a deck, you have to admit this is a valid point.

 

Another reason I didn’t think they would come back is that there isn’t really a big reason for them to come back; at least not in Standard. Everyone talked about a possible comeback during the mythical “Modern Masters 2.” The biggest outcry was for fetches in Modern. Almost every deck wanted or needed them. However, Zendikar was the only place to find them, legally, and due to the popularity of that set, obtaining them would cost you an arm and a leg. Scalding Tarns peaked around $70. At that price, four of them would cost you $280 – and that’s just for four lands in your 60-card deck.

 

Well, now they’re here, and we’ve got to deal with it. Fortunately, this will open the door for many players to experience Modern. This also means cards that used to carry a “cheap” price tag in Modern will no longer carry that tag. Why? An increase in demand will finally “balance” out prices.

 

As far as Standard goes, the fetchlands have already begun to make an impact. People have been scooping up Ob Nixillis, Unshackled. Also, Courser of Kruphix has gone back up to its original price of nearly $20. Aside from it’s price, the Courser is poised to be one of the most powerful cards in Standard. I had made the point that fetchlands will allow you to gain more than one life a turn. A reader of mine had commented saying that the fetchlands will allow you to shuffle away a card you don’t want off the top of your deck. Both options are viable and very good.

 

Did you know?

Did you know there are other cards in Khans of Tarkir besides the fetchlands? Sorin will making a return. Although, some would say that his previous form was a lot better than his current. Sorin, Solemn Visitor will be the only other planeswalker in the set. Right now, he seems unimpressive. He still makes Vampires, but at the cost of loyalty. The best part of the Lord of Innistrad was his ability to make an emblem that had a constant effect on all your creatures. The Solemn Visitor only has a one time effect. However, it does affect all of your creatures. It’s something, I guess.

 

Overall, this set it shaping up to be really good. However, people are saying that the fetchlands are going to overshadow a lot of the other cards in the set. I’m afraid I have to agree. This is good and bad. How so? It’s bad in the sense that the new Standard may get off to a slow start. Deck building will be slightly hindered because many of the other cards will be ignored while people are trying to complete their playsets. On the other hand, this works out well for those who know how to balance their time. For a short time, demand will be low for everything else. This will be your chance to get your hands on hard while they’re in supply and at a lower price.

 

On a final note, seats are going to fill fast for the upcoming pre-release events. My advice to you, if you plan on attending, is to pre-register yourself for the events you plan on attending. If you plan on coming to either one of the stores, here’s a link to the forum page with all of the information you’ll need to set yourself up.

 

Pre-release weekend is scheduled for September 20th and 21st.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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SPOILER ALERT – PAX Prime: More MTG ‘Khans’ Cards Revealed

Just when you thought the announcement of the fetchlands was enough, check out these additional Khans of Tarkir cards revealed this past weekend at PAX Prime. Let us know which card is your favorite in the comments below!

 

Abzan Ainok Dragon-Style Heir Herald Icefeather Jeskai Lens Mardu Skull mardu Morph Token rattleclaw Sarkhan ShamblingLightning Angel

 

 

 

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SPOILER ALERT – PAX Prime: Fetchlands in MTG ‘Khans of Tarkir’ Set!

Just in case you missed out on the big news, the earth shook this past weekend at PAX Prime, where Wizards of the Coast revealed via Twitter that the Onslaught fetchland cards will indeed be reprinted in upcoming Magic the Gathering set release Khans of Tarkir.

 

Each card features brand new art and the new card face and font.

 

Check these bad boys out:

 

Bloodstained Flooded Windswept Heath Wooded Foothills Polluted Delta

 

 

 What do you think? Are you excited about these returning to Standard? Let us know in the comments below!

 

 

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MTG ‘Khans of Tarkir’ Now Available for Pre-order!

SEALED PRODUCT NOW AVAILABLE FOR PRE-ORDER!

NOW AVAILABLE FOR PRE-ORDER!

 

We’re happy to announce that sealed product for the next big Magic the Gathering release – Khans of Tarkir – is now available for pre-order! In addition, single cards for Khans will be added to our inventory catalog as they become spoiled and confirmed. So make sure you stay tuned!

 

 

 

Khans of Tarkir ships Friday, Setptember 26th! Order online and have it shipped right to your door and select in-store pick up and pick up at any one of our Battleground Games & Hobbies stores located in Abington & Plainville, Massachusetts!  Domestic shipping only. Orders containing pre-order items will not ship until the pre-order item is available. Quantities are limited, so act today and reserve your Khans of Tarkir!

 

 

 

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This week in Magic: Sexism in MTG

Edit: (Sims) Hey everyone. This can be a touchy subject and I ask that if you leave a comment below to be respective of others’ opinions – whether or not you agree with them. Thank you. 

 

mtg card back
 

I first learned how to play “Magic: The Gathering” in fourth grade. It was during snack time, and a bunch of my friends were gathered around one person’s desk. I had no clue what was going on, but whatever it was, looked fun. There were these cards on the table, I could see images of mountains, forests, islands, swamps, and plains. I could see images of dragons, goats, bees, and orcs.

 

The only ones who were around the table, at that time, were boys. The girls in the classroom stayed on their side of the room and ignored us. Some of the other guys who weren’t interested thought what we were doing was boring or for nerds. It wasn’t a surprise and that was the behavior that was pretty much expected at the time.

 

I was in fourth grade in 1994. It has now been 20 years since I first experienced the game, and sadly, not much has changed since then. Sure, I’m older, fatter, and am only slightly better at the game then when I first started. However, from my perspective, it’s still a lot of guys gathered around a table casting spells at each other. Those who play still carry the stigma that what we do is uncool. As far as girls go, well that issue was actually touched upon today in an article published by The Washington Post.

 

The title of the article was, “Growing fantasy-game universe collides with entrenched boys’ club mentality.” I had to read it a couple of times before I finally understood what was being said. Let’s sit back and allow this to sink in. “Magic: The Gathering” is an exclusive club for boys. Sadly, yes. Think about it the next time you go to your next FNM. When the first round pairings go up, take a look at how many people in the tournament are female.

 

Blinded by the light

I’ve always thought of “Magic” as a game of non-exclusivity. In college, I was part of the “Magic: The Gathering” Club. Yes, I said club. We filled out the paperwork and everything. We could even have school sponsored drafts if we wanted to. Our club had almost 20 members at one point and we would “take over” the commuter cafe at UMass Dartmouth. One day, I had a friend come up to me. He didn’t play the game. I remember him telling me how great I and everyone else was because we just didn’t seem to care what people thought of us. If you asked me, I didn’t even think people noticed us playing.

 

The point is, I felt special at that moment. I thought we were making a “statement,” and doing away with the whole nerd title. We were’ actually kind of cool. Little did I know that we were still being exclusive even though it wasn’t obvious to us.

 

One of the guys in the club would bring his girlfriend every now and then. She would even play on some occasions. Looking back on it, every time she did play, she never seemed like she was comfortable. I didn’t think much of it. Maybe she was out of her element because some of us played more competitively than her. Sometimes all that card flicking and hand shuffling can look a little crazy and intimidating from the outside.

 

It never dawned on me that maybe she didn’t feel comfortable because she was the only girl at the table. Of course it was not an intention to make her feel this way, nor did any of us even think about it at the time.There is this concept of “treating her like one of the guys” or even “making her one of the guys” to make her fit in. Why do we have to make something that she’s not? We should have tried to bring in more girls to play with us.

 

No excuses

I have no excuses for what we did. I can go on saying that we didn’t have any ill intentions towards females, but the fact of the matter is we didn’t reach out. Sure, we were non-exclusive in the sense that if anyone wanted to join we didn’t hesitate in letting them in. The initiative was not there. While others may have thought we were this courageous group for playing a “nerdy” game in such a public setting not caring about what people thought of us, we still failed as a “community” group in that we didn’t try to pull in people to diversify us some more.

 

It’s always the little things that matter the most. So, what can we do about this now – in the present?

 

A few possible solutions

That was then, and this is now. So what can we do as a community to try to fix this? Let’s make this clear, it’s been 20 years for me in my experience, and, therefore, I do not expect this problem to go away overnight. Let’s start with babysteps.

 

Gaming stores used to have this promotion where if you brought a friend to an FNM (they had to be new of course; no DCI number), then your entry would be free or you got some free pack. It was different at every store. What you received didn’t matter, the point of the promotion was to encourage bringing new faces. This could be a great way to bring a friend, who is a girl. It could even make for a great date night!

 

Something I have been a fan of is the Lady Planeswalker Society. This is a Seattle based group that was started by Tifa Robles. She is the wife of Mike Robles who was a former Community Manager at Wizards of the Coast. I would love to see a local chapter come about. I have no idea if one exists in Massachusetts. If it doesn’t this would be a great opportunity to start one. The New England area is a very competitive area for “Magic.” Having a group here would be a great opportunity. The awesome thing about this group is that they promote themselves as “A welcoming, friendly community for women (and everyone) MTG players of all skill levels to learn and battle!” While they may be a female focused group, they make sure to mention that even guys are invited.

 

The wrap-up

This is a really difficult subject to tackle. I also know that this was more of a rough start to the discussion. My hope is that I did it some justice in around enough words to keep you interested, but no more to bore you to death. Once you’re done reading this, maybe you and some friends can continue the talk.
The article that was published by The Washington Post today was interesting. Do me a favor and scroll down to the comments section. Count how many of those comments actually address the issue at hand. Not many of them. In fact, many of the comments attack the writer for inaccuracies and other minor tangents.

 

The article addressed a major flaw with “Magic: The Gathering,” and that flaw is the lack of female attendees at major tournaments. I felt it was a bit skewed, but not at all incorrect. I didn’t know about that thread regarding Feline. Now that that I know about it, it’s just another pile of dirt from the hole men are continuously digging themselves when it comes to women.

 

For the women that are reading this, I like to think that there is a slight glimmer at the end of a very long and dark tunnel. The game definitely has some of it’s female standouts besides Feline. There are also Melissa DeTora, Carrie Oliver, and, most recently, Jadine Klomparens. These women have proven themselves on not just a local or national level, these women have been recognized on a world level. As a guy, let me say we know you can play the game, and you can play it well.

 

Speaking from my own experience, I once played against Melissa in a local tournament, and it scared me. Part of me even accepted the loss when I sat across from her. Needless to say, I won the match. I remember how mad she was (probably due to her competitive nature) and how much of a bumbling fool I was after trying to shake her hand and say, “Good Game.”

 

If you haven’t gotten it by now, my message for everyone is to reach out. Reach out and pull people in. It’s easy to say the door is open, but sometimes you have to show them in.

 

One of my favorite sayings in regards to “Magic” is that you’re only as good as those you surround yourself with. If it makes me a better gamer, male or female, I want you around me. I guess the invitation has always been in the mail. As guys, we just forgot to put on the stamp.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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Konami Announces ‘Yu-Gi-Oh: Geargia Rampage’ Structure Deck

Photo courtesy of ICv2.com.

 

Konami announced the release the Yu-Gi-Oh! TCG: Geargia Rampage Structure Deck, featuring three new monster cards, on October 17th, according to hobby news website ICv2.com.  Geargia Monsters can be used to Special Summon more Geargia monsters, add them to a hand for free, or to perform combos with other Machine monsters from other Decks. 



The three new monster cards include a new Geargia Xyz Monster that can shut down an opponent’s cards during battle.



The Geargia Rampage Structure Deck includes 38 Commons, 2 Ultra Rares, 2 Super Rares, 1 Dueling Guide, and 1 Game Mat.

 

 

Don’t forget to join us at Battleground Games & Hobbies in Plainville, MA every Sunday for all kinds of Yu-Gi-Oh TCG action!

 

 

 

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