Archive for June, 2014

This week in Magic: Playing with Fire

 

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“Time is the fire in which we burn.”

 

First there was Tom Ross taking down the SCG Invitational with his Boss Sligh deck. Then this past weekend, both the Standard and Legacy Opens by StarCityGames were taken down by Red decks. One was a Mono Red Aggro deck and the other was a Mono Red Burn deck. I guess it’s safe to say that Red is a thing now.

 

With that in mind, I’m going to talk about Mono Red Burn in Modern. Keep in mind, I want to stay one color because for consistency. If we start introducing another color, then we have to start thinking about Shock Lands and Fetches. I’m trying to Bolt you, not the other way around.

 

Before we delve into things, let’s take a look at what I’ve been running for a while now:

 

Main board:

20 Mountain

2 Goblin Guide

2 Eidolon of the Great Revel

4 Hellspark Elemental

4 Spark Elemental

4 Flames of the Blood Hand

4 Lava Spike

4 Lightning Bolt

4 Rift Bolt

4 Searing Blaze

4 Shard Volley

4 Skullcrack

 

Side board:

3 Combust

3 Molten Rain

3 Relic of Progenitus

3 Shattering Spree

3 Searing Blood

 

Goal of the deck

 

What exactly are we trying to do with this deck? Well, it’s simple. Have you ever seen “Rocky Balboa,” you know, the last movie he did that came out in 2006? Well in that movie there is a great training montage (just like all the other movies before it). During that montage they address the fact that Rocky has gotten older and suffers from things like arthritis; the fact is that he’s just not his younger self anymore. So, his trainer comes up with a strategy to compensate for what he has lost.

 

“So what we’ll be calling on is good ol’ blunt, force trauma. Horse power. Heavy-duty, cast iron, pile driving punches that will have to hurt so much they’ll rattle his ancestors. Every time you hit him with a shot, it’s got to feel like he’s kissing the express train. Yeah. Let’s start building some hurting bombs.”

 

Cue the music.

 

This is one of the best lines in the movie. When I saw it, and heard that line, I wanted to work out right then and there. Unfortunately, the tub of popcorn and the soda I was drinking were in my way.

 

I’m not trying to say that Mono Red Burn is like an old man, but it does have its weaknesses. The key here is to explode. This theme is going to help what determines what spells we should and should not play.

 

Another way to look at things is to check out some solid reading called “The Philosophy of Fire,” by Mike Flores. Just do a quick search for it online. You can’t miss it.

 

The Burn

 

We want to apply maximum damage for as little as possible. Lightning Bolt is the best burn spell and is a great example to base everything off of. It deals three damage for one mana. It hardly gets better than that. The next best thing may be Shard Volley. This is another spell that can deal three damage for one mana, but it comes with a catch; you need to sacrifice a land as an additional cost. That means, whether it resolves or not, you’re still losing a land.

 

Lava Spike is a great contender as to “next best burn spell.” It’s another 3-for-1 spell, but we lose out in speed here. Still, as a sorcery, this is typically one of the best openers for this deck. Similarly, Rift Bolt does the same thing. There is a slight delay if, but rarely do you ever cast it for three mana.

 

Now we move onto the spells that cost more than one mana. Searing Blaze is an interesting card, but it definitely has value in it. It’s very conditional, and it doesn’t always hit for three damage. In fact, by itself, it does one damage for two mana. Plus, you need to have a creature in play on your opponent’s side. So why is this in the deck? When you do hit the landfall trigger, which is not that hard, the card becomes completely worth it. At instant speed, you can, potentially, hit your opponent for three damage and kill one of their creatures for two mana.

 

How do we perceive Searing Blaze, though? It’s a 2-for-1 for starters. What else though? We need to analyze the other spells fit into the two slot:

 

Arc Trail – Needs another player to target.

Boros Charm – It forces us to play another color. However, because it deals 4 damage, many people have felt that’s enough of a case to play the spell. Keep it in mind, it only deals damage to a player.

Incinerate – Three damage for two mana makes it a contender, but there are better spells for the slot.

Lash Out – Another possibility, but conditional upon the clash.

Lightning Helix – The ability to gain life and, essentially, cause a six point life swing is very nice. However, again, you need to introduce another color into the mix.

Lightning Strike – See Incinerate.

Magma Jet – In the other versions of the deck that was touched upon at the beginning of the article, Magma Jet has made the cut. The ability to scry two cards and manipulate the deck so you draw into burn is very convincing. We’re looking for more here. If I’m scrying in search of burn, I’ve already lost.

 

As you can see, there are options, but we’re Mono Red. Searing Blaze just beats out the competition by a hair. There is another spell in the two slot. That card is Skullcrack. This is very similar to Lightning Strike and Incinerate. However, there is an important part of the card that causes it to make the cut, and that’s the fact that it stops players from gaining life and damage cannot be prevented that turn.

 

Granted, some decks only play one, but Spinx’s Revelation is in Modern. There is also Kitchen Finks. Modern can be a fast format, and there is little room for mistakes. Any kind of life gain is such a set-back that its best to not take any chances. Did you know that Pod decks can gain infinite life? Yes, and I learned that the hard way over the weekend. Thank goodness I had a Skullcrack in hand to stop the shenanigans.

 

Finally, our last spot is for Flames of the Bloodhand. This is the most expensive burn spell in the deck, but it’s also our only spell that does four damage. It hits like an express train and stops life-gain and, once again, stops damage prevention.

 

That’s it for this week as I go well over my word count. Next week, we’ll pick things up and go over the creature package, the side board, and any changes I may want to make heading into Grand Prix Worcester.

 

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About the author

 

Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Fantasy Flight Games Announces ‘Blood Bowl’ Expansion

Photo courtesy of ICv2.com.

 

Reported late last week via ICv2.com, Fantasy Flight Games is preparing the Blood Bowl: Team Manager Foul Play Expansion for a Q3, 2014 release.  Foul Play is a lowdown, cheating expansion that adds three new teams from the Putrid Players Guild in a new subdivision of the Team Managers’ Union.  The newcomers include the disease-spreading Nurgle’s Rotters, the anarchic Chaos Dwarves of the Zharr-Naggrund Ziggurats, and the cheating Goblins of The Lowdown Rats. 
 



Nurgle’s Rotter Cards. Photo courtesy of ICv2.com.

 

The Foul Play Expansion also adds some sterner penalties for cheating players in the rough and tumble world of Blood Bowl: Team Manager.  Players can draw a penalty card, or receive one for losing one of the new in-game Goblin Tribal Leeg tournaments.  But if players can find a corrupt official, it is possible to lessen the effects of the penalty cards, which add a whole new dimension to the Blood Bowl: Team Manager game.

 

 

Stadium Cards. Photo courtesy of ICv2.com.

Another addition to the BBTM game provided by the Foul Play Expansion is the introduction of stadiums, which provide the right treacherous environment for this most corrupt of all sports.  Venues like the Nehekara Death Dome, The Ogham Stonefield, and Castle Waldenhof, not only present entirely different playing surfaces, but also different rules, since certain skills are outlawed in some venues.


 
The Foul Play Expansion comes in a colorful box that contains 10 stadium cards, 65 Bridge-size card for players and Spike/Magazine cards, 58 small cards split between Staff Upgrades, Team Upgrades, and Penalty cards, 23 cardboard tokens, and 1 rulesheet.

 

 

 

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Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
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Pokemon Company Announces ‘XY: Furious Fists’ for August

Photo courtesy of ICv2.com.

 

The Pokemon Company is planning an August release for the Pokemon CCG: XY–Furious Fists Expansion, which will be available in boosters, a theme deck, and an Elite Trainer Box, according to hobby retailer news website ICv2.com.  Furious Fists, whose Japanese title literally translates to “Rising Fists,” is the third major expansion for the English XY series.  The set continues to feature Mega Evolution as powerful Pokemon EX and centers around the Aura Pokemon Lucario.  The Furious Fists set, which is due out on August 13, contains 110 cards including 5 Pokemon-EX, and 2 M-Pokemon-EX: Mega Lucario and Mega Heracross (MegaEvolution Pokemon), and several XY-P Promotional cards.


 
The Furious Fists Booster Box contains 36 ten-card booster packs, while the 60-card Furious Fists theme decks come packed eight to a box.  


 

Photo courtesy of ICv2.com.

The Furious Fists Elite Trainer Box includes 8 Furious Fist booster packs, 65 card sleeves featuring Mega Lucario, 45 Pokemon TCG Energy Cards (including Fairy Energy), 6 damage-counter dice, 1 competition-legal coin-flip die, 2 acrylic condition markers, a player’s guide to Furious Fists expansion, and a collector’s box to hold everything, with 4 dividers to keep it organized.

 

Don’t forget to join us every Sunday at Battleground Games & Hobbies in Plainville for FREE Pokemon League. Plus, Pokemon League coming soon to Battleground Games & Hobbies in Abington, too!

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
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Gale Force 9 Announces ‘Firefly’ Board Game Expansion

 

Gale Force 9 has announced the September release of the Blue Sun, a major expansion for its popular Firefly Board Game, according to hobby news website ICv2.com.  TheBlue Sun expansion allows players to explore the dangerous realm of “rim space.”   The Blue Sun Expansion is geared for experienced players of the Firefly board game that is based on Joss Whedon’s ill-fated outer space “western,” which won the hearts of fans, but not those of network execs, during its short run on the Fox Network.


 
Players utilizing the Blue Sun Expansion will be able to incorporate the Breakin’ Atmo game booster as well as the Pirates & Bounty Hunters Expansion.  The Blue Sun Expansion is recommended for experienced players of the Firefly game — players who wish to explore new realms and confront the deadly Reivers in the Burnham system.

 

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The Blue Sun Expansion, which comes in an attractive 10” x 10” x 2″ game box, and will include a new 10″ x 20″ board expanding the realms for space for exploration (including Rim Space, the Blue Sun System, and the Burnham System), plus two new ships, two new leaders for players to play as,  two new Job contacts and a new supply planet, Meridian, capital of the Blue Sun system.



Some preview copies of the Blue Sun Expansion may be available at GenCon Indy.

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
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Grand Prix Trial for Grand Prix Worcester – Just One Week Away @ Abington!

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Join us next week for your chance at a two-round by at upcoming Grand Prix Worcester!

 

Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person



Address:
1423 Bedford Street
Abington MA
781.261.9669



Parking on site

• Google Maps
• Battleground’s Facebook Page



This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8



Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.  
(Awards will be in Store Credit usable in store or online!)

 

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
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Visit Battleground Games & Hobbies TODAY for FREE RPG Day!

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FREE RPG DAY TODAY AT BATTLEGROUND GAMES & HOBBIES!

 

That’s right folks, join us TODAY at Battleground Games & Hobbies on June 21 for FREE RPG Day! What is FREE RPG Day, you ask? Well, FREE RPG Day is a day for you – our loyal customers – to stop on by and try out some new role-playing games and get some free swag; and who doesn’t like swag?

 

 

 

This annual event is especially fantastic for individuals who wish to give gaming – especially role-playing games – a try for the first time.

 

So join us TODAY, bring your friends, play some games and get some FREE stuff! We look forward to seeing you there!

 

Note: More details including a schedule of available games coming soon. Stay tuned to here or our Facebook page!

 

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
Join Our Mailing List!

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