Archive for December, 2014

Privateer Press Announces Intro Product for ‘Iron Kingdoms Unleashed’

 

Privateer Press has announced it will introduce its more violent role-playing game, Iron Kingdoms Unleashed  with an introductory box, and continue its strategy of army boxes for Warmachine and Hordes in March.

Privateer will release Iron Kingdoms Unleashed Roleplaying Game Adventure Kitin March, with an MSRP of $44.99.  This will be the first Iron Kingdoms Unleashed product, similar to the way Wizards of the Coast launched the new edition of Dungeons & Dragons with the D&D Starter Set.

 

Designed to allow new players to play using only the contents of the box, the Kit will include an abridged rulebook, one 32-page scenario, four pre-generated character sheets, four plastic hero figures, ten plastic antagonist figures, four six-sided dice, a ruler, nine double-sided map tiles, and four map token sheets, all at an MSRP of $44.99.

The army boxes are follow-ons to the first pair, one each for Warmachine and Hordes, which will be released in February.  In March, Privateer will release Warmachine: All-in-One Army Box–Protectorate of Menoth and Hordes: All-in-One Army Box–Legion of Everblight.  They are configured to be useful both to new players and to experienced players looking to add a faction.

 

If this looks like a game you’d like to get your hands on, let the friendly staff at Battleground Games & Hobbies know!

Warmachine: All-in-One Army Box–Protectorate of Menoth will include over $200 worth of product (a complete 35-point army, rulebook, and strategy cards) for a $134.99 MSRP.  The following models are included:

  • Grand Scrutator Severius (white metal)
  • Reckoner (plastic)
  • Vanquisher (plastic)
  • Redeemer (plastic)
  • Heirophant (white metal)
  • Exemplar Errants (plastic)
  • Choir of Menoth (white metal)
  • Exemplar Errant Seneschal (white metal)
  • Vassal of Menoth (white metal)
  • Rhupert Carvolo, Piper of Ord (white metal)

 

Hordes:  All-in-One Army Box–Legion of Everblight will include almost $200 worth of product (complete 35-point army, rulebook, and strategy cards) for $129.99.  The following models are included:

  • Saeryn, Omen of Everblight (white metal)
  • Scythean (plastic)
  • Neraph (plastic)
  • Angelius (white metal)
  • Nephilim Bloodseer (plastic)
  • Strider Rangers (white metal)
  • Strider Deathstalker (white metal)
  • 2 Blighted Nyss Shepherds (white metal)

 

Article originally posted on ICv2.com.

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This week in Magic: Standard Jeskai Tokens

jeskai
 

Welcome to another edition of This week in Magic. For this week, we’re going to take a beak from Modern UR Delver and take a look at a deck I’ve been playing in Standard, Jeskai Tokens. As for my experience, I’ve played the Jeskai Ascendancy combo deck as well as the Jeskai Control deck. Both were fun to play, but I actually had more success with the combo deck. I’ve always felt that the control (or “Midrange”) deck was lacking something. Thanks goodness for the Japanese and Yuuya Watanabe.

 

At the World Magic Championship we got our first look at the new Jeskai Tokens deck. As I watched it in action, it occurred to me, “Why didn’t anyone else think of this sooner.” It’s almost as if this is how all of the cards were designed to work together. Here is the list that Yuuya played for reference:

 

Main deck:
3 Battlefield Forge
2 Chandra, Pyromaster
3 Flooded Strand
4 Goblin Rabblemaster
4 Hordeling Outburst
1 Island
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
2 Mountain
4 Mystic Monastery
2 Plains
4 Raise the Alarm
4 Seeker of the Way
3 Shivan Reef
4 Stoke the Flames
2 Temple of Epiphany
4 Temple of Triumph
4 Treasure Cruise

 

Side board:
1 Anger of the Gods
4 Disdainful Stroke
1 Elspeth, Sun’s Champion
3 End Hostilities
2 Erase
2 Glare of Heresy
2 Magma Spray

 

Some strengths of the decks

This deck has a really great flow, and feels like it curves out better than the midrange version. The midrange version had some awkward moments. There were times when you just couldn’t get a 2cc body onto the battlefield. This left you open for numerous attacks. With the addition of Raise the Alarm you can freely run you Seeker of the Way onto the battlefield. Even if it gets removed via a Lightning Strike or other removal spell, you can rest assured because you can count on Raise the Alarm as a confident back up plan.

 

The token generators plus Jeskai Ascendancy combine for some silly plays. You literally get the best of both the combo deck and the midrange deck. In one playtest sessions, I came across the scenario of drawing into three copies of Stoke the Flames. Of course, on the battlefield, I had both White Soldier tokens and Red Goblin Tokens. So, convoking Stoke the Flames was certainly an option. In fact, I needed to stop the game and get help to assess the situation in order to clearly see what my best plan of action was at this point.

 

Needless to say, while the deck does have it’s amazing offensive moments, the deck still has it’s weakness like any other.

 

Some weaknesses of the deck

Something you need to remember is that the effects of Jeskai Ascendancy only last until the end of the turn. When the effects end, your tokens go back to being 1/1’s. With 1/1’s, there is not much you can do against Sylvan Caryatids, Coursers, and Sige Rhinos. Did I mention that 2/2 Zombies can be a problem as well?

 

I think at this point, we all get how ridiculously powerful Stoke the Flames is. However, something that I think people forget is how expensive that spell is to cast. Sure, it has convoke, but you sometimes need creatures on the battlefield for this to work. It’s not the downfall, but it doesn’t help that it costs four mana to cast. I wonder if it’s at all possible to cut the number of Stoke the Flames down to two or three copies. What would this do for the us in the long run? Well, it could alleviate some mana issues I’ve seen the deck have.

 

That leads me to this next point. Jeskai Tokens is very greedy when it comes to mana. I want to do so much, especially on turn three. I think by cutting down on the number of hard casting cost spells, we might be able to combo off earlier. I know I said this deck was the best of both worlds, but let’s face it, we want to be able to utilize the Ascendancy as much as possible. Could it be possible to cut down on the Lightning Strikes as well? I’m not saying to cut them entirely, but down to a number like two.

 

So far, I’ve cut two copies of Stoke the Flames and two copies of Lightning Strike. Now let’s introduce some new additions to the deck. Here’s a small list of cards that may be viable:

 

 

Okay, I admit that Triplicate Spirits will probably not make the cut. However the first two cards are realistic possibilities. Another card I’ve had suggested to me was Defiant Strike. The first thing you’ll notice is that the card doesn’t have Convoke. However, it does draw us a card which might be huge. One mana cantrips are always very enticing.

 

Some final thoughts
I was watching Paul Cheon streaming the deck last night and he brought up a very interesting thing about the deck. He felt that this was a deck that didn’t need to run four copies of Treasure Cruise. Some people may call him crazy for thinking this, but what if he’s right? I guess the only real way to find out is to actually do it. However, let’s take a minute to reflect on this.

 

If you think about it, the only real time you maximize the power of Treasure Cruise in this deck is when you’re able to delve for the full amount. You’d also need to have Jeskai Ascendancy in play to sweeten the deal. This is not always the case though. I mean, you don’t always get the chance to delve for the full amount. In some situations, I’ve had to wait a turn or two in order to fill my graveyard to the delve depth.

 

With this in mind, let’s put back some of the Lightning Strikes. This way we can still burn our opponent out if needed. After all of the changes we’ve talked about, the deck would look something like this:

 

2 Chandra, Pyromaster
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
4 Raise the Alarm
4 Seeker of the Way
3 Stoke the Flames
2 Treasure Cruise
2 Defiant Strike
1 Crowd’s Favor

 

Well, that’s it for this week. Go out and try some of the changes we’ve talked about and let me know what your results were. See you next time!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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A holiday gift guide by Sam Pearson

Cold wind howls through the trees. The sun flees the skies early, leaving the world in an icy gloom. What do you do?

 

Well, you probably start thinking about holiday shopping! And if you’re looking for RPG gifts this season, here are a number of great options for the roleplayer on your list. All of these products are available at either Battleground Games & Hobbies location, or you can check out our D&D selection on our online store!

 

The Beginning: Dungeons & Dragons Starter Set

Know someone who has always wanted to give D&D a try, but never had a chance? The Starter Set has everything a new player needs to start on that amazing journey of imagination! With five pre-made characters, a handy rulebook, and an awesome adventure to bring characters from first to fifth level, the Starter set is the first step to a lifetime of RPG fun!

 

D&D Starter Set

 

Something Different: Fate RPG

Maybe the roleplayer on your gift list wants to try something new, or has a great idea for a superhero/cowboy/space opera adventure… with dinosaurs. Lots of dinosaurs. If unbridled storytelling is what you’re after, look no further than Fate! The Fate RPG offers all the tools a gaming group needs to build their own setting (any setting) and play deep, story-based adventures with any character they can dream up! Lots of interesting rules options can be found in the Fate Core book, or try the slim and easy-to-learn Fate Accelerated book for a quick, cheap, but no less complete introduction to one of the top ten RPGs in the world!

 

FATE RPG

 

Hilarious Holiday Disaster: Fiasco

If you want a zero-preparation RPG that everyone can play together this holiday season, you should take a look at Fiasco. Based on movies like Fargo and A Simple Plan, Fiasco lets you play out stories where everyone has big plans… and everything goes horribly wrong. If you want to exercise your malicious side and need a break from Cards Against Humanity, Fiasco is always a good option. Check out the episode of Tabletop if you want to see it in action!

 

Fiasco RPG

 

 

The Big One: D&D 5th Edition Dungeon Master’s Guide

So many gamers tell the story of receiving a DMG as a gift, setting off a lifetime of storytelling. If you know someone who wants to run D&D games of their own, this brand new book is one of the best gifts you could ever give. Packed with hundreds of pages of inspiration, tools, and advice, this beautifully illustrated book is sure to cause excitement right out of the wrapping paper!

 

DMG

 

Stocking Stuffer: More Dice!

Nothing rounds out the holiday shopping list like a shiny new set of dice. Both Battleground Games & Hobbies locations offer a huge variety of dice sets, ranging from the simple to the devastatingly pretty. And let’s face it; nobody can ever have too many dice.

 

DICE

 

Whatever the preference, Battleground Games & Hobbies has something for the RPG player in your life. And don’t forget to come on down for D&D Encounters on Wednesday nights to see these games in action! Enjoy the holidays, and keep on gaming!

 

About the author

Sam is a passionate gamer who obviously loves his Dungeons and Dragons (see photo above). When he is not playing games he can be found working on his next novel. Did we mention he also works for Battleground Games & Hobbies? He does!

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Queen Games Announces ‘Orcs, Orcs, Orcs’ Board Game

Queen Games announced is has released the board game Orcs, Orcs, Orcs this winter; and if you’re familiar with Queen Games products, this is a game you won’t want to miss. So make sure you ask your local Battleground Games & Hobbies to order you a copy!

 

Now, let’s check out the details:

The game is designed by Frank Thyben, and combines the mechanics of deck building and tower defense as players battle the orcs and each other in the annual Orc Squash Tournament.  Players are mages, each defending a tower in the middle of a battlefield, using their magic to deflect the hordes of orcs charging the towers.  There are three different categories of orcs with different strength and special abilities that are conveyed to a player when an orc is defeated.

 

The game is for 2-4 players, ages 13 and up (due to an orc making a rude gesture in the art) and has an MSRP of $69.99.

The game was funded via a Kickstarter campaign in September which raised $59,861 from 724 backers ($82.68/backer average), well over the $10,000 goal.  The Kickstarter also featured an expansion for the game, Expansion: Reinforcements which includes new fate cards, terrains, creatures and more.

 

 

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This week in Magic: Modern UR Delver pt. 2

Delver
 

Welcome back to another segment of “This week in Magic.” The last time we were here, I discussed some main board options for UR Delver for Modern. This week, I’m going to go over some side board options. If there is time, I’ll try to go over a local Modern tournament I 4-0’d with UR Delver. So, as a quick reminder, here is the full list that I ran:

 

Main board
4 Delver of Secrets
4 Monastery Swiftspear
4 Young Pyromancer

 

4 Gitaxian Probe
4 Serum Visions
3 Thought Scour
4 Lightning Bolt
2 Forked Bolt
2 Vapor Snag
2 Spell Snare
2 Mana Leak
2 Spell Pierce
1 Electrolyze
4 Treasure Cruise

 

2 Polluted Delta
3 Flooded Strand
2 Wooded Foothills
2 Bloodstained Mire
4 Steam Vents
2 Island
3 Mountain

 

Side board
2 Blood Moon
2 Electrickery
1 Negate
1 Dispel
2 Dragon Claw
1 Pithing Needle
1 Counterflux
1 Relic of Progenitus
2 Combust
2 Smash to Smithereens

 

I’ve been playing the deck for a couple of weeks now, and I can say with much certainty that Electrickery is now open. I initially had it in the side board for the mirror match. However, I realized the main focus in the mirror tends to be taking care of your opponent’s Young Pyromancer. A really interesting option I came across was running Izzet Staticaster. As an 0/3, the only way to kill it is with a Lightning Bolt, and it can survive most attacks.

 

I’ve been very happy with the many one of’s in the side board like Negate and Dispel. Some of the problem cards I’ve been running into have been other counterspells and Lightning Bolts. In those situations, Dispel really shows its strength. Negate has been great in countering some of those random spells that you were expecting or even forget exist in the format. Mana Leak and Spell Pierce are great early counters, but later on, their power takes a big dip. Having a hard counter like Negate is great during those times.

 

As for the rest of the side board, I think I need more time with it. Up to now, I’ve had no problem, but there haven’t been many opportunities to test it. For example, I have yet to try the deck against Affinity or Tron. What have I played against? Good question. To answer that, I’ll go over a local tournament I attended and won.

 

In the first round, I played against Merfolk. As someone who has played Mono Red Burn, and played against this match up a lot, I was not a fan. However, I have to find a way to remind myself, that I’m not playing burn anymore. My opponent had an okay start. They opened with a Cursecatcher and then followed that up with one of their lords. I was on the draw and I opener was a Swiftspear. I followed that up with a Lightning Bolt, then another Swiftspear. Now, I know I could have done it the other way around, but with Cursecatcher on the board, I needed to be sure I could pay for the one mana in case they sacrificed it to counter the Bolt. My opponent didn’t and let their lord die. When I followed the Bolt up with another Swiftspear they were a little confused.

 

Now with two Swiftspears on the board, things began to get out of hand. I played spells without hesitation to help grow my monks and eventually take game one.

 

Unfortunately, for my opponent, the only creatures he saw were two Spellskites. I would land a turn two Young Pyromancer and it would stick. Numerous spells later, I had acquired a fleet of elementals and the game was over.

 

For the sake of time, I’m going to skip ahead to the fourth and final round. This was a match against Splinter Twin that had no Tarmogoyfs. Game one did not go well for me. However, it went as well as it could for the Twin player. How perfectly well did it go? At the end of my third turn, they played Deceiver. It resolved and tapped my only other blue source. Of course they could just be leading me on, but my opponent untapped, drew their card, and then played their Twin. On to game two!

 

In game two, I brought in a Dispel, a Negate, and two Combusts. I took out an Electrolyze, both Forked Bolts, and a Gitaxian Probe. Something tells me that a probe is the wrong thing to take out here, but I am still unsure what is better. If you have any suggestions, please let me know.

 

Game three, I realized I needed to get an aggressive start. So I mulled with the intent to get turn one creature down. I know Lightning Bolt is a serious issue here, but if I can get it to stick, I’ll feel a lot better about the match. If I remember correctly, I mulled to five cards before I was satisfied. I landed a first turn Delver, but it didn’t last long as it was bolted the next turn. I got very lucky and drew into a Young Pyromancer. I was lucky enough to have the Pyromancer stick around for quite a few turns. My opponent even had landed a Ratchet Bomb at one point, but hesitated in blowing it up. Later in the game, I played a Delver with the Bomb still in play. My opponent had made a big play mistake when they ticked the Bomb up to one counter. When my Delver finished resolving it’s flip, they had decided to blow up the Bomb forgetting that it’s converted mana cost was now zero.

 

The third and final game was still a little exciting even though my opponent didn’t do much but draw cards. Once again, a Young Pyromancer had made an early appearance only to be followed up by a handful of spells to create an army of Elementals. The thing about Twin is that sometimes it can win without any kind of warning. I guess that’s why the game was a little exciting for myself. It may have been a bit boring for my opponent, but how was I supposed to know they were drawing blanks most of the game.

 

Well it seems I’ve gone of my time for this week. Tune in next week as I wrap things up and give some final thoughts on the deck for now. Thanks for reading!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

1170
 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Holiday Shopping Guide: ‘Magic the Gathering’

XMAS BGS

 

 

Searching for the perfect holiday gifts for your favorite “Magic: The Gathering” player; or maybe just looking for cool gifts in general? No problem! We have some fantastic holiday gift ideas for you at different price points that will make the holidays memorable for that special person. You can grab any of these products at any Battleground Games & Hobbies location or via our online store and shipped right to your door!

 

 

Magic the Gathering Booster Packs

Great for stocking stuffers or as an additional gift, these packs contain 15 random cards each. These are meant for players to supplement their existing collection, so they are not appropriate for the absolute beginner. Players LOVE opening booster pack for the surprise inside. We recommend packs from the latest Magic: the Gathering sets: Khans of Tarkir, Journey into Nyx, Born of the Gods, Theros, and/or Magic 2015Click here to shop Booster Packs online!

Magic the Gathering Holiday Gift Box

The Holiday Gift Box was created with gift-giving in mind. These come jammed packed with goodies which include:

  • 4 Khans of Tarkir booster packs
  • Storage box that holds 2,000 cards
  • 20 lands
  • 6 illustrated plastic dividers
  • Sticker sheet for cucustomizingividers
  • Alternate-art Sultai Charm card

Click here to shop all Magic the Gathering boxed sets.

 

Magic the Gathering Fat Pack

In between a Gift Box and a Booster Box, these “fat packs” provide a good mix of booster packs and accessories. They include:

  • 9 Khans of Tarkir booster packs
  • 80 lands
  • 1 life counter and guide
  • 2 deck boxes
  • 1 storage box

Click here to shop all of our fat packs!

 

Magic the Gathering Booster Boxes

This is for when just a few booster packs isn’t enough; then a booster box is your answer! Fantastic was to supplement any collection or even start a collection! Each booster box, except for Modern Masters (which contains 24 packs), contains 36 booster packs – that’s a lot of cards! Click here to view all of our booster boxes!

 

 

 

 

Magic the Gathering Duel Decks, Event Decks & Intro Packs

Duel Decks, Event Decks & Intro Packs are all pre-constructed decks that typically come with a spin-down branded Magic the Gathering 20-sided dice and sometimes, a booster pack to boot! Duel Decks are designed for two-player enjoyment in order to experience an epic battle, typically between two Planeswalkers! Next up, an Event Deck is design as a gateway to playing tournament Magic the Gathering, as these decks are designed to be competitive in tournament play. This is fantastic for anyone looking to give Friday Night Magic (see our event calender for future FNM events near you!) a try, especially if you don’t already have a deck to play with. Finally, Intro Decks are great products designed to provide an introduction to a new set and experience that set’s mechanics and flavor for the first time. Likewise, a great way to spend an evening, too; as these decks are great to play against each other!

Commander 2014 Decks

The 2014 Commander Decks are 100-card pre-constructed decks that are ready to play out of the box, specifically designed for muli-player play within the Commander/Elder Dragon Highlander format. These are the hot new decks released for the holiday season. They provide tons of fun interactions and are very balanced against each other. If you’re looking to pickup a pre-constructed deck in the medium budget range, these are the way to go! Pick up two if you want to battle with your friends and/or loved ones.

Magic the Gathering Funko Pop! Vinyl Collectible Figures

These figures aren’t used to play Magic: the Gathering, but these collectible figures make fantastic gifts for any avid fan of the Magic the Gathering brand!

Gaming Supplies

Protect your collection and your investment! At it’s core, Magic the Gathering is a collectible card game. Plus, no reason not to protect your favorite deck or even your entire collection from shuffling and the test of time with branded card sleeves and deck boxes! Click here to shop all our accessories!

Gift Cards

Local to Battleground Games & Hobbies and can’t decide what to get? No problem! We offer fabulous, branded gift cards – perfect for any occasion and redeemable at any Battleground Games & Hobbies location. But wait – what if you want to order online? No problem – just let us know in the comments field during check out or contact us with your order number and we’ll apply the gift credit to your Battleground Games & Hobbies online account!

 

Fin

No matter what gift you choose, we have something for everyone and any one of the products above will fill a Magic: the Gathering player with joy this holiday season. The only thing better than receiving a Magic: the Gathering gift is playing Magic: the Gathering! So, be sure to grab something for yourself and you can play alongside with your friends and loved ones this holiday season.

 

 

 

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