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MTG Preliminary-PTQ for PT Vancouver Just One Week Away!

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pPTQ1

Format: Standard
Date: January 11th, 2015 – a SUNDAY
Time: Doors open at 10:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669


Parking on site

 

This event is being run as a Preliminary Pro Tour Qualifier for Vancouver:
• Competitive REL
• Decklists required
• Cut to top 8

 

Prizes:
6 Booster Packs per person will be entered into the prize pool. These packs will be awarded to the top 8 finishers. Additional prizes may be awarded based on turnout.

 

We look forward to seeing you there!

 

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This week in Magic: Happy New Year!

2015 Happy New Year Strands Line Glow Dark Background
 

Welcome to the first “This week in Magic” of the new year. Now that we’re in 2015, we can finally look forward to the PPTQ being held at the Abington store on January 11. Hopefully you and your friends have been practicing and feel ready to go. If not let me offer some advice and insight as to what you may see at the PPTQ.

 

Since the introduction of Khans into the Standard format, we’ve been lucky to have a healthy dosage of variety. No longer are the days of Mono Black dominating the format. You can have your choice of any of the five clans.

 

Jeskai

This is probably the clan I am most familiar with. I started the new Standard format playing Jeskai Tempo. This was the most popular deck at the time. It packed some of the most mana efficient creatures in the format with Goblin Rabblemaster and Mantis Rider making the cut. However, the deck would see some changes over time trying to find its true identity. Soon, combo versions would make their way into the format via the first Pro Tour bearing the name Khans of Tarkir. There we would finally see the Jeskai Ascendancy deck people had been murmuring about. It was a slightly crazy concept, but proved to be powerful nonetheless.

 

That leads us to the latest version of the deck. I remember when I first played the Jeskai Tokens deck. Everything about the deck felt so right. In a way, it made perfect sense why certain cards were designed. The amazing synergy between Hordeling Outburst, Jeskai Ascendancy, and Stoke the Flames is one of the most powerful interactions in the game I’ve ever seen.

 

Thanks to the extreme popularity of “Whip” decks, Jeskai Token players have had to restructure their plans. How have they done this? MTGO results have shown that players have reverted back to the original Jeskai Tempo build which contains more midrange and control elements.

 

Sultai

The emergence of “Whip” decks have seemed to taken over the format. However, this is a little different from when Mono Black dominated the format. Mono Black dominated the format due to the overall strength of the deck. “Whip” decks have taken over due to their overall popularity. The deck is just fun to play.

 

The Sultai version of the deck utilizes the Sultai leader, Sidisi, Brood Tyrant. As a 3/3 for four mana, it’s okay. However, it’s abilities to mill your deck and make a zombie token are great bonuses. More milling means more problems for your opponent. You want to see things like Doomwake Giant and Hornet Queen make their way into the bin. When the Whip does make it’s way out, things become a lot more difficult for your opponent.

 

If Sultai is not your thing, you can always look at the Golgari version of “Whip” decks. In this version of the deck, Sidisi is replaced for a much more stable mana base as well as Pharika. Although, I have seen some versions pack both Pharika and Sidisi into the deck. It may be a little greedy, but with their powers combined, anything is possible.

 

Abzan

There are two directions you can go with Abzan. You can either go the aggro route, or you can go the midrange path. However, looking at most of the lists, there is very little difference between the two. The standout card is Heir of the Wilds. The two drop is there to help get the party started a little bit earlier than expected. The midrange tactic, though, is the most popular and, in my opinion, the better option of the two.

 

Let me start by saying that Anafenza is one of those creatures that, when she hits the table, make you say, “Ugh.” Sitting at 4/4 for three mana, she is out of Lightning Strike range. So now we have to look to hard creature destruction to take care of her. Also, as a 4/4 she’s a lot larger than most creatures and can definitely take care of herself. Things get even worse if you were able to land a Fleecemane Lion or Rakshasa Deathdealer on the board before she came down onto the battlefield.

 

Of course, we can’t forget everyone’s favorite rhino, Sige Rhino. This guy is such a beast that he’s even making his way into the Modern format and even redefining on the most powerful decks in the format, Birthing Pod. It’s a 4/5 for four mana and casting it alone causes a six point life swing. Did I mention that it has trample? That is something you don’t want to forget, especially if you through a goblin token in front of it hoping to “chump” block it.

 

With some of the best removal spells at it’s disposal, there is no wonder why this deck is at the top of the game right now.

 

Mardu

Some people call it control and others like to call it midrange. Either way you see it, Mardu competes just like the rest of the field. This is the only deck in the format that is able to utilize, what I think, is one of the best removal spells right now. Crackling Doom is probably your best bet and answer to deal with Sylvan Caryatid. A turn two Caryatid typically means your opponent is setting up for something, and if they’re not, they at least have a solid defense blocking your way. Crackling Doom not only deals your opponent two damage, but it gets rid of that pesky 0/3.

 

I think Butcher of the Horde doesn’t get enough credit in the format. I mean, it is a 5/4 for four mana. If you’ve got a token or two free, you can make your Butcher gain haste, lifelink, or vigilance. Obviously, swinging for five damage of turn four is pretty nice, but the possibility of gaining life at the same time can be devastating.

 

Mardu is also one of the only decks in the format that uses multiple planeswalkers. What’s so important about this? Consdering that most of the other “top tier” decks in the format either use one or no planeswalkers, Heroic Downfall has been on the decline. That means that it’s a lot safer to play your Sarkhans or Sorins with little fear that they’ll fall victim to this one-for-one.

 

Temur

Out of all the clans, I feel that Temur is the weakest one. However, that means it has the most potential to grow. While the addition of Blue hasn’t caught on to many players, there are those who have just stuck to playing Red/Green. Keep in mind, I talked about Anafenza being a problem when she hits the board as a 4/4 for only three mana. A similar creature is Savage Knuckleblade. However, this creature is a lot more nimble than Anafenza. In fact, Savage Knuckleblade is so versatile that it has even snuck it’s way into Modern.

 

In a format that is being dominated by creature based decks, Temur still stands a chance in the format. With this deck, you just want to land the biggest and baddest creatures onto the battlefield. Don’t worry if your opponent has creatures too. Your team is poised to be superior in the long run. Also, don’t forget about the Ferocious mechanic. This mechanic rewards you for controlling some of the biggest monsters in the game. So look to cards like Crater’s Claws and Stubborn Denial to give you a sleight advantage.

 

It may not be the top dog right now, but we have Fate Reforged to look forward to. Some of the preview cards have already shown the emergence of the dragons we knew were going to be in the set. It shouldn’t be long until one of those dragons is the right fit for this clan. That’s when we can stop calling it R/G Monsters and start calling it Temur Monsters.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Announcing Tap ‘N Turn Gaming’s ‘Ravnica Battle of the Guilds’ Episode One

Do you love Commander (Elder Dragon Highlander/EDH)? Then this is a video series you don’t want to miss, brought to you by local gaming ground TapNTurnGaming, in association with your’s truly – Battleground Games & Hobbies!

 

Check out Episode One – Azorius Vs Simic:

 

Wondering what this is all about? Check out the introduction to this great new series by TapNTurnGaming:

 

Finally, here is all the deck techs for the decks that TapNTurnGaming will be playing:

 

About TapNTurnGaming

From their YouTube Channel: We love Magic: The Gathering. Specifically the EDH or Commander format. On this channel we will be going over all sorts of things pertaining to our favorite format:

  • Deck Techs
  • Gameplay
  • Booster Openings
  • Set Reviews
  • Cards of the week

And anything else you, the viewers, may want to see – let us know!

 

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Komani Announces ‘Premium Gold: Return of the Bling’ Set for Spring 2015

Konami will release the new Premium Gold: Return of the Bling set for its Yu-Gi-Oh!  TCG on March 20, according to the original article first reported on ICv2.com.

 

The Premium Gold booster was introduced last year.  The release takes the best cards from the past Gold Series sets, and “enshrines” them in a gold color (gold card frames, gold art boxes frames, gold text box frames, card names and even gold level stars for Monster cards).

 

For this set, 22 previous Gold Rare cards have been revised with the new-and-improved advanced Gold Rare technology.  This release includes 48 top cards released with Gold Rare technology for the first time, including all five pieces of “Exodia,” and “Number 101: Silent Honor ARK.”  There will also be 21 new Gold Secret cards, including cards for Blackwing, Stardust and HERO decks.

 

Each five-card “Premium Gold” mini-pack contains two brand new, never-before-released Gold Secrets cards.  Each mini-pack also contains three standard Gold Rares (one card an upgraded prior Gold Rare, plus two new Gold Rares).

 

Each Premium Gold box contains three mini-packs (for a total of 15 cards:  six Gold Secrets and nine Gold Rares.

 

Join us at Battleground Games & Hobbies on Sunday’s for our featured Yu-Gi-Oh events! Please see our event calender for more details.

 

 

 

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Steve Jackson Games Announces ‘Mars Attacks’ Game

 

Steve Jackson Games has announced Mars Attacks; Ten-Minute Takedown, a new dexterity game featuring the classic Martians, for April release. The fast-paced game has players trying to destroy earthling cities by flicking the custom die from their flying saucer, scoring points as cities fall.  MSRP is $9.95.

Steve Jackson Games recently released Mars Attacks: The Dice Game this fall.  Mantic Games has also recently announced the first expansions for its Mars Attacks–The Miniatures Game.

 

If this is a game you want to see on the shelves at Battleground Games & Hobbies – let us know!

 

Original article on ICV2.com.

 

 

 

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This week in Magic: Standard Jeskai Tokens

jeskai
 

Welcome to another edition of This week in Magic. For this week, we’re going to take a beak from Modern UR Delver and take a look at a deck I’ve been playing in Standard, Jeskai Tokens. As for my experience, I’ve played the Jeskai Ascendancy combo deck as well as the Jeskai Control deck. Both were fun to play, but I actually had more success with the combo deck. I’ve always felt that the control (or “Midrange”) deck was lacking something. Thanks goodness for the Japanese and Yuuya Watanabe.

 

At the World Magic Championship we got our first look at the new Jeskai Tokens deck. As I watched it in action, it occurred to me, “Why didn’t anyone else think of this sooner.” It’s almost as if this is how all of the cards were designed to work together. Here is the list that Yuuya played for reference:

 

Main deck:
3 Battlefield Forge
2 Chandra, Pyromaster
3 Flooded Strand
4 Goblin Rabblemaster
4 Hordeling Outburst
1 Island
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
2 Mountain
4 Mystic Monastery
2 Plains
4 Raise the Alarm
4 Seeker of the Way
3 Shivan Reef
4 Stoke the Flames
2 Temple of Epiphany
4 Temple of Triumph
4 Treasure Cruise

 

Side board:
1 Anger of the Gods
4 Disdainful Stroke
1 Elspeth, Sun’s Champion
3 End Hostilities
2 Erase
2 Glare of Heresy
2 Magma Spray

 

Some strengths of the decks

This deck has a really great flow, and feels like it curves out better than the midrange version. The midrange version had some awkward moments. There were times when you just couldn’t get a 2cc body onto the battlefield. This left you open for numerous attacks. With the addition of Raise the Alarm you can freely run you Seeker of the Way onto the battlefield. Even if it gets removed via a Lightning Strike or other removal spell, you can rest assured because you can count on Raise the Alarm as a confident back up plan.

 

The token generators plus Jeskai Ascendancy combine for some silly plays. You literally get the best of both the combo deck and the midrange deck. In one playtest sessions, I came across the scenario of drawing into three copies of Stoke the Flames. Of course, on the battlefield, I had both White Soldier tokens and Red Goblin Tokens. So, convoking Stoke the Flames was certainly an option. In fact, I needed to stop the game and get help to assess the situation in order to clearly see what my best plan of action was at this point.

 

Needless to say, while the deck does have it’s amazing offensive moments, the deck still has it’s weakness like any other.

 

Some weaknesses of the deck

Something you need to remember is that the effects of Jeskai Ascendancy only last until the end of the turn. When the effects end, your tokens go back to being 1/1’s. With 1/1’s, there is not much you can do against Sylvan Caryatids, Coursers, and Sige Rhinos. Did I mention that 2/2 Zombies can be a problem as well?

 

I think at this point, we all get how ridiculously powerful Stoke the Flames is. However, something that I think people forget is how expensive that spell is to cast. Sure, it has convoke, but you sometimes need creatures on the battlefield for this to work. It’s not the downfall, but it doesn’t help that it costs four mana to cast. I wonder if it’s at all possible to cut the number of Stoke the Flames down to two or three copies. What would this do for the us in the long run? Well, it could alleviate some mana issues I’ve seen the deck have.

 

That leads me to this next point. Jeskai Tokens is very greedy when it comes to mana. I want to do so much, especially on turn three. I think by cutting down on the number of hard casting cost spells, we might be able to combo off earlier. I know I said this deck was the best of both worlds, but let’s face it, we want to be able to utilize the Ascendancy as much as possible. Could it be possible to cut down on the Lightning Strikes as well? I’m not saying to cut them entirely, but down to a number like two.

 

So far, I’ve cut two copies of Stoke the Flames and two copies of Lightning Strike. Now let’s introduce some new additions to the deck. Here’s a small list of cards that may be viable:

 

 

Okay, I admit that Triplicate Spirits will probably not make the cut. However the first two cards are realistic possibilities. Another card I’ve had suggested to me was Defiant Strike. The first thing you’ll notice is that the card doesn’t have Convoke. However, it does draw us a card which might be huge. One mana cantrips are always very enticing.

 

Some final thoughts
I was watching Paul Cheon streaming the deck last night and he brought up a very interesting thing about the deck. He felt that this was a deck that didn’t need to run four copies of Treasure Cruise. Some people may call him crazy for thinking this, but what if he’s right? I guess the only real way to find out is to actually do it. However, let’s take a minute to reflect on this.

 

If you think about it, the only real time you maximize the power of Treasure Cruise in this deck is when you’re able to delve for the full amount. You’d also need to have Jeskai Ascendancy in play to sweeten the deal. This is not always the case though. I mean, you don’t always get the chance to delve for the full amount. In some situations, I’ve had to wait a turn or two in order to fill my graveyard to the delve depth.

 

With this in mind, let’s put back some of the Lightning Strikes. This way we can still burn our opponent out if needed. After all of the changes we’ve talked about, the deck would look something like this:

 

2 Chandra, Pyromaster
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
4 Raise the Alarm
4 Seeker of the Way
3 Stoke the Flames
2 Treasure Cruise
2 Defiant Strike
1 Crowd’s Favor

 

Well, that’s it for this week. Go out and try some of the changes we’ve talked about and let me know what your results were. See you next time!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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