Friday, August 8th, 2014
Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: $10.00 (prizes awarded based upon attendance)
Sunday
PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: FREE
Battleground’s Facebook Page
Contact:
Please contact us at service@ battlegroundgames.com with any questions.
The event will cut to a top 8 or top 4 based on attendance. Deck lists are not required for this event.
All players will receive a full art, promo Reclamation Sage. The top 8 players will receiver a foil, full art, promo Chief Engineer.
The winner of the event will receive a sweet, M15 Game Day Playmat (shown above).
Tags: Game Day, M15, Magic the Gathering, MTG, Standard, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Thursday, August 7th, 2014
Tags: 5th edition, D&D, D&D Next, Dungeons & Dragons, New Release, Next, Player's Handbook, Wizards of the Coast
Posted in Blog, Board Games, Dungeons & Dragons, Events, Featured Post, Role-Playing Games, Store Related | No Comments »
Wednesday, August 6th, 2014
Tags: Grudge Match, Lloydel Pictures, Magic the Gathering, MTG, Nick Lowe, Paul Calder, YouTube
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | 1 Comment »
Thursday, July 31st, 2014

This past weekend was definitely a good weekend for me. In case you missed it, I made Day 2 of GP Boston-Worcester. It was so much of a surprise to myself that I was not at all prepared. I was such a mess that day, I didn’t even have a belt, and my pants were falling all day. Long story-short, I am in the middle of a move and my belt is in storage.
Not only was I missing a belt, but when I made Day 2 I was in scramble mode to find a place to sleep since my buddy Josh didn’t make it and wasn’t planning on driving into Worcester from the South Shore again. I was lucky enough to have a couple of offers to crash on the floor of friends’ hotel rooms. (Thanks to both Carl and Jason, by the way).
It should be no surprise what I played at the GP. If you’ve been following me for a while now, you’d know that I played Mono Red Burn. I went 7-2 on Day One, and unfortunately finished 2-3 on Day Two. While I missed out on cashing, I was just happy to make Day Two, as well as many of my other friends.
The journey to this point was not easy. I did a fair share of testing, and while testing, I got my fair share of stares and losses. There were times I felt defeated playing this deck. Day Two was never in my sights. I didn’t even pack a bag. Still, I managed to persevere. For your enjoyment, here is the list I ran:
Main Board:
4x Goblin Guide
4x Hellspark Elemental
4x Eidolon of the Great Revel
4x Lightning Bolt
4x Lava Spike
4x Shard Volley
4x Searing Blaze
4x Rift Bolt
4x Skull Crack
4x Flames of the Blood Hand
20x Mountain
Side Board:
3x Combust
2x Relic of Progenitus
2x Anger of the Gods
2x Molten Rain
3x Shattering Spree
3x Searing Blood
Hellspark Elemental was a last minute change over Spark Elemental. After some playtesting with my friend Jay, I had come to the conclusion that Spark Elemental was missing something. That something was being able to use itself over again. Hellspark Elemental’s ability to Unearth itself is huge. You’re essentially running eight of them.
I came across a nice variety of decks at the GP. In fact, during Day One, I played against two 8Rack decks. My two losses came against Merfolk and Fairies. I’ve never had a good run against Fairies, even when the deck was in Standard. I also did not test against it much outside of the tournament. My wins came against Jund, 2x 8Rack, 2x Scapeshift, GB, and UR Twin. Aside from the Twin match, the other decks were great opponents for me. As for my Twin matchup, he got land screwed game one, and then I just out burned him game two. He was gracious in his loss, and wished me luck after the match.
I should add that my two losses were within the first four rounds of the day. Thus, I had to win out the entire day. I definitely felt the heart palpitations coming on near the end of the final match. It went to third game, and thankfully I won it.
Day 2 was a little rough for me. Round one had me against my worst matchup in round one, Ad Nauseum. My only two wins came from another 8Rack match and a Jund match. The losses came from Ad Nauseum, Affinity (which was a heartbreaker for me), and Twin. Those last two losses were very close. Both my opponents let out big sighs of relief. Although, I’m not sure if it was because the matches were close, or they didn’t want to lose to Mono Red Burn. It could have been a combination of both.
Overall, I had a good time at the event. I mean, if you make Day 2, then there isn’t much to complain. Especially if you’ve never done it before. Sadly, I have been sick the past several years that a GP has been in the area – whether it was in Massachusetts or in Rhode Island. One year I made showed up on the second day of GP Boston the last time it was held in the Hynes Convention Center. However, I was so sick that day, I don’t remember much of it.
There were some things to be said about the GP on a finer level, but I’ll save that for another time.
You already know I changed my Spark Elementals to Hellspark Elementals. There is very little I would change in the deck. If you’re looking for a very budget deck to run in Modern that has a good shot of winning a small sized tournament, this is your deck. If I were to run it in another major tournament, maybe something that is coming up in a couple of weeks, I would definitely throw in fetch lands. I would need to do more testing before I suggest running four or eight fetch lands, but, either way, they need to be run. The main reason: Searing Blaze.

This card can really make or break the deck. Alone, it can be both the best card in the deck and it can be the absolute worse thing ever. It all depends on the landfall trigger. Even then, you can only cast this card on your turn. Thus, you’re never able to take full advantage of the spell. I’m sure if I had fetchlands in this deck, it would have run a lot more efficiently. I would have been able to thin the deck out and almost guaranteed I would have a way to trigger landfall.
In the end, the call is yours. Just remember it can mean the difference between a $50 deck and a $410 deck.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

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Tags: gp boston-worcester, Magic the Gathering, Modern, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 3 Comments »
Wednesday, July 30th, 2014
Tags: Changes, Grand Prix, Magic the Gathering, MTG, Organized Play, Pro Tour, Pro Tour Qualifier, PTQ, Wizards of the Coast, WOTC
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | 1 Comment »
Monday, July 28th, 2014

In case you missed it, GP Boston-Worcester came and went this past weekend. Several of our local players went on to make Day 2 of the event, including Nick Blake and myself. Carl is a local player who frequents the Abington store. He’s well know for his “unique and interesting” deck lists. So, it’s no surprise that people are wanting to know what he played this past weekend to a Top 32 finish at GP Boston-Worcester. It even peaked some interests when his deck got tweeted about. Here’s the list:
Creature:
3x Snapcaster Mage
2x Teferi, Mage of Zhalfir
1x Treasure Mage
1x Wurmcoil Engine
Sorcery:
3x Thoughtseize
2x Inquisition of Kozilek
1x Damnation
Instant:
1x Repeal
1x Smother
2x Disfigure
1x Hero’s Downfall
1x Darkblast
1x Mystical Teachings
2x Mana Leak
1x Consume the Meek
1x Slaughter Pact
1x Syncopate
2x Far//Away
3x Cryptic Command
2x Spell Snare
2x Think Twice
Artifact:
1x Knowledge Pool
Land:
1x Misty Rainforest
2x Scalding Tarn
3x Tectonic Edge
2x Dreadship Reef
2x Snow-Covered Swamp
4x Snow-Covered Island
4x Watery Grave
4x Creeping Tar Pit
2x Dark Slick Shores
1x Urborg, Tomb of Yawgmoth
Sideboard:
1x Devour Flesh
3x Pack Rat
1x Duress
1x Tectonic Edge
1x Thoughtseize
1x Mindbreak Trap
1x Grafdigger’s Cage
2x Shadow of Doubt
2x Threads of Disloyalty
1x Damping Matrix
1x Ashiok, Nightmare Weaver
That’s a lot of one-ofs and two-ofs, but it definitely looks like a “Carl” deck as we like to say. The most interesting part of the deck is Knowledge Pool, and, yes, you’re reading the deck list correctly. There is only one copy in the deck. Some of you who follow Jackie Lee on Twitter may have seen her post about how her “opponent casually” locked her out of the game with Knowledge Pool.
Opponent casually comboed me out with Teferi/Knowledge Pool. No big. 11-4 #GPBoston
— Jackie Lee (@JackieL33) July 27, 2014
The obvious question people had was, “What’s Knowledge Pool?” The next question was how Carl locked people out of the game with the card. The short version of the card is this: when the card is played, both players must exile the top three cards of their library. This is through the card’s “Imprint” mechanic. The card goes on to say that, now, whenever a player plays a spell, that spell is exiled. If the player exiles the card, they can cast any card that was originally exiled by Knowledge Pool and play it without paying it’s casting cost.
Sounds great, right? Well not if Teferi is in play. Confused? It’s okay. We all are. The lock is so obscure, I even had trouble forming words to explain it. Here is the best explanation thanks to the internet. “Knowledge Pool’s triggered ability is on the stack at the time they could cast an exiled spell from it, as the stack is not empty, that player could not cast a sorcery at this time. Thus they cannot cast any spells at this time due to Teferi’s effect, meaning knowledge pool exiles any spell not cast from hand without any return for opponents. So they only spells they cast not from hand (flashback for instance or via madness) can resolve and also land drops are unaffected.”
The strategy actually originates from EDH. This was one of the most interesting facts I found out while researching about the lock.
Well that’s it for now. I’ll be writing about my own experiences from this past weekend’s events, and, if you’re lucky, maybe we’ll even get Nick to talk about his time at the event as well.


Tags: carl godon, gp boston, Magic the Gathering, MTG, teachings, Wizards of the Coast, worcester
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
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