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Warhammer 40k 1500pt Event – 8/31

Battleground Games & Hobbies – Plainville MA

Format: Singles (1v1) 1500 points per person
Date: August 31st, 2013 a Saturday
Time: Please be here no later than 9:30am.  Set up at 9:45am.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

 

Please note the earlier start time.

 

Address:

25 Taunton Street

Plainville MA 02762

508.316.1195

 

Find us on Google Maps – Or take some time to review us.

 

Check out our Facebook Page

 

This event will be capped at 40 players.

To register for this event you must email ChaseLaq@gmail.com  Please register if and only if you can commit to playing on August 31st.

 

*** While all the the Grand Tournament regulars and serious / competitive guys are away from the weekend at the NOVA Open, Battleground is hosting an event that may have a slightly less fearsome field and play at an uncommon point level.  Check it out! ***

 

RULES FOR WARHAMMER 40K TOURNAMENT

 

Rule Books: The Warhammer 40,000 SIXTH Edition Rules will be used.

 

The following is a list of legal army choices:

Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar + Iyanden Supplement + Farsight Supplement
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)

 

MODELS AND POINTS:

1. Each player must bring an army consisting of 1500 points (but no fewer than 1475), in accordance with these rules…

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits – At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE allowed in this event.  Units must bear the “40k Approved” stamp to be played.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, August 26th (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9.  Restrictions:

• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption or Skyshield Landing Pad.

 

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2 hours.  There will be no additional time given for deployment.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

 

BATTLES:

The exact scenarios will not be posted before the event but will resemble the book missions.  We may or may not adapt them to our needs for this 3 round event.

 

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

 

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
Something to transport your army from table to table

 

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

 

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

 

Best Appearance – Army (individual) [Note:  Players MUST DISPLAY ALL of the models that are present on their army list.  Players may not omit models or display models that are not part of the list they are playing in the event.  If a player is found breaking this rule, he will forfeit his chance at this award.]

 

Players Choice – The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

 

Smokin’ Boots – You got crushed… and you deserve an award for your epic failure.

 

player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.

 

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.

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New Releases

The following items are available to order from either Battleground location.

 

Warmachine: Forces of Warmachine – Convergence of Cyriss

 

 

To those who worship Cyriss, no tenet is more sacred than the Fifth Harmonic – the belief that the Clockwork Goddess will manifest once the perfect machine is created across all of Caen. The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way! Devote yourself to mechanikal perfection and transcend the flesh withForces of Warmachine: Convergence of Cyriss, featuring complete faction rules and profiles for fielding the Convergence of Cyriss in Warmachine Mk II.

 

Softcover $29.99

Hardcover $39.99

 

 

 

Warmachine: Convergence of Cyriss Battlegroup Starter

 

 

Emerging from their hidden temple workshops, the enigmatic Convergence of Cyriss have unleashed their sophisticated clockwork and mechanika weapons called vectors on the Iron Kingdoms as they begin the final phase of their Great Work. This Convergence of Cyrissstarter box contains quickstart rules and a complete battlegroup of four plastic models (Warcaster Forge Master Syntherion, Cipher Heavy Vector, Mitigator Light Vector, and Galvanizer Light Vector) and corresponding stat cards for Warmachine.

 

Box Starter $49.99

 

 

Pathfinder Battles: White Dragon Evolution Boxed Set

Packed with icy menace, the White Dragon Evolution Boxed Set is the first Pathfinder Battles pre-painted miniatures offering from Paizo Publishing and WizKids Games to showcase that most feared of adversaries, dragons!

 

 

 

White Dragons tend to be the most feral and animalistic of the chromatic dragons, relying on sheer force rather than elaborate plans or strategies. They live in cold mountain regions and arctic lowlands, making homes within freezing ice-caves or other remote areas. Masters of the cold, White Dragons employ freezing breath, along with a number of other cold-based spells in order to freeze both prey and foe alike. They prefer food to be frozen solid before eating! The White Dragon Evolution Boxed Set provides Pathfinder Battles fans with three different size categories of White Dragons for use in your campaigns: Medium, Large, and Huge! That’s right! Three white dragons to menace your player characters!

 

Box Set $39.99

 

Edition Wars

 

 

A fun-filled, tongue-in-cheek, standalone strategy card game romp, players inEdition Wars portray Gamemasters slavishly devoted to their edition of the game! In an effort to champion their edition, players compete to be the first to assemble a complete group of six Gamers – a task made complicated by other Gamemasters seeking to steal your Gamers out from under you! Defend your existing Gamers with Snark, Blog, and Merch, equip yourself with special gear, and toss instant critical effects designed to aid you on your epic quest to edition supremacy!

 

SRP: $24.95

 

 

Pacific Rim HeroClix

 

 

When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity’s resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes — a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi) — who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind’s last hope against the mounting apocalypse.

 

 

 

Recreate the gigantic action of Pacific Rim on your tabletop! The mechs and monsters from Guillermo del Toro’s sci-fi action movie are now available as figures for the best-selling HeroClix tabletop game by WizKids. Collect all 10 miniature figures and battle for the survival of humanity! The special rotating base on each figure tracks your progress and lets you use special abilities, so there’s no need to keep score.

The full line of Pacific Rim HeroClix figures includes five heroic Jaegers. Check out the video below for a 360-degree look at Gipsy Danger, Striker Eureka, Cherno Alpha, Crimson Typhoon, and Coyote Tango!

 

 

Sentinels of the Multiverse: Enhanced Edition

 

 

A mad scientist holds the world hostage with his terrifying inventions! An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet! A giant, rampaging robot cuts a swath of destruction across the coast, destroying major population centers! Who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Answer the call to protect the multiverse!

 

A cooperative, fixed-deck card game with a comic book flavor newly designed by Richard Launius (Arkham HorrorElder Sign), the Sentinels of the Multiverse: Enhanced Edition features 36 divider cards, 120 round and 42 rectangular tokens for tracking hero and villain HP and damage modifiers, and a 20-page rulebook, complete with instructions, diagrams, a quick-start guide, and bios of the heroes and villains, all packaged in a larger box with enough space to hold 578 cards and still have room for all the cards from both the Rook City and Infernal Relics.

 

SRP: $39.95

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10 Year Anniversary Celebration

Battleground Games & Hobbies 10 Year Anniversary Celebration, June 29th and 30th in Abington MA

 

We have a fantastic weekend of events and prizes lined up for the 10 Year Anniversary Celebration of Battleground Games & Hobbies!  From Magic the Gathering, Warhammer, Dungeons & Dragons, Warmachine, Pokemon, Weiss Schwarz, Pathfinder, HeroClix, and a huge variety of board games we expect there will be more than enough to keep you busy for hours and hours.

 

Throughout the day on SATURDAY, we’ll be hosting a various demos, “mini events,” sales, raffles and giveaways. We’ve set aside a great selection of prize packages that will be available to everyone that walks through the door. However, the longer you stay and the more you play will increase your chances to win some of the sweet loot we’ll be raffling off.  Saturday is the day you can’t miss!

 

There are several ways to earn raffle tickets on Saturday, the 29th. Here’s how it works:

 

• Just for showing up, liking us on FB, and filling out one of our Battleground Gamer Cards you will receive three raffle tickets.

• If you participate in a demo, mini event, or just play a game for an hour or two you will earn an extra ticket.

• Anyone that wins one of our “mini events” throughout the day will earn more raffle tickets (in addition to other prize support dependent on each individual event).

• For every $10 you spend throughout the day, you will earn another raffle ticket.

• If you spend time running a demo for the store (talk to a store manager if you are interested, we’d love your help) you can earn up to three more raffle tickets.

 

Obviously, the more tickets you earn the better the chances you have to win one of our prize packages. Prize packages will be broken up into the four categories listed below. You can choose to split up your raffle tickets into the different prize package categories.

 

• Miniature Games (GW + WM/H)

• Card Games (Magc + Pokemon)

• Board Games

• Role-Playing Games (D&D + Pathfinder)

 

After all the category winners are announced we’ll pool all the remaining tickets and draw one more winner who will receive a $100.00 Gift Certificate.

 

On SUNDAY we’ll be bringing Battleground back to it’s roots with some good, old fashion, sword swinging, spell slinging, action in the form of the Pathfinder Arena!  Players will be able to buy into the arena by purchasing Pathfinder Battles booster packs or play for free by using one of the pregenerated characters provided.  100’s of people at PAX can’t be wrong, this is an event you’re going to want to be there for!

 

Furthermore, we’ll be doing smaller giveaway / raffles throughout the weekend that will be awarded to someone who is in the store when the item(s) are given out.  We’ve got TONS of cool stuff to give out for this weekend.  Come help us celebrate!

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Battleground Shout-out from Penny Arcade!

Penny Arcade blog author Sophie Prell has written an article on her experiences playing in the Pathfinder Arena at PAX East this year. Battleground gets a healthy shout-out for the innovative work put in by Craig Baker, Chad Kelble, and Jeff Coulton. Anyone who attends PAX East and comes anywhere near the Table Top Hall knows what an incredible job Craig does keeping the Arena a lively and fun place to die for three days straight. The sporadic cheers of “HUZZAH!” that can be heard reverberating throughout the hall attest to the heroic struggles unfolding on the bloody sands of the colosseum.

 

All this talk about the arena has me thinking we might need to reinstate this event at the Abington location on the weekends…

 

Here’s the linked article. Be sure to give it a read!

http://www.penny-arcade.com/report/article/blood-and-glory-in-the-miniature-arena-how-a-boston-hobby-shop-made-pathfin

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International TableTop Day, Saturday March 30th


ABINGTON LOCATION

 
Date: Saturday, March 30th, 2013
Time: All day!
Entrance Fee: FREE
This Saturday, running all day, Battleground is hosting the 1st International TableTop Day at our Abington location! Come down with your favorite games or just bring an open mind. We’ll have demos and games running all day long. There will be a huge variety of tabletop games to hop in and play, including many from the hit web series, Tabletop!
No matter if you’re a veteran board gamer or the newbiest of newbs, there will be plenty for you to enjoy. Come down this Saturday and join us! At some point in the day, the event will also be live-streamed over the internet to the International TableTop Day host!
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Gatecrash Prerelease Event Report – By A. Thomas

I spent way to long trying to get the Orzhov guild box opened, but when I finally did, I started by opening my guild pack. I was happy to open a Crypt Ghast and the guildmage for my guild. My other five packs yielded two playable rares (Undercity Plague and High Priest of Penance) and three unplayables (including two copies of Biovisionary – what are the odds). My first swing at the deck splashed blue for Hands of Binding and a Dimir Keyrune, but after one quick exhibition game with a friend, it was clear that my deck did not want to play tempo. I cut the blue and added back in a few white cards that I wanted to play anyway. That made my mana way better and put me into a solid two-prong game plan: stall the board and extort, and fly overhead if possible. I stuck with that plan all day.

 

Round 1: Orzhov mirror (sort of)

 

My round one opponent had an Orzhov guild kit in tow, but in our two games I only saw one black spell. It looked like he went white/blue with a black splash. It didn’t work out too well for him. Game One I played solitaire while he looked for black mana. He never found one and spent the game with a full grip of cards, never casting a single one. In Game Two, he managed a Cloudfin Raptor and a Syndic of Tithes while my board had four or five creatures on it. I misplayed when I decided to cast Devour Flesh instead of my Treasury Thrull. The Thrull would have triggered my Court Street Denizen, allowing me to tap down his Raptor and swing for the win. Instead, I gave him another turn, and he cast Merciless Eviction, exiling all my creatures. It took a few more turns to reduce his life to zero, but my misplay made me realize just how many decisions Orzhov makes you think about. (1-0)

 

Round 2: Orzhov mirror (ugh.)

 

I left Round One having no idea if my deck was any good because my Round One opponent cast a total of three spells across two games. I sat down across from another guy piloting Orzhov (again with blue, but this time it was just a splash for Totally Lost). Game One went as you might expect an Orzhov mirror to go. It lasted about twenty-five minutes, and our life totals kept bouncing up and down on the strength of Extort. At one point we had the same four creatures (with the exception of my Knight of Obligation to his Syndic of Tithes). The Knight’s vigilance was particularly effective during that game, allowing me to swing when he couldn’t. I finally was able to Extort for five in one turn and that finished him off.

 

Game Two was faster. I had sided out Devour Flesh (in favor of Purge the Profane) because Devour Flesh was doing nothing against another Orzhov player (I left it out for the other two rounds, as well). On turn four of Game Two, I cast Purge the Profane, and my opponent all but scooped – having to throw away his fifth land and Knight Watch. I was up two cards at this point (he had also mulled to six), so I decided I needed to be the Beatdown before he could Extort his way to another stall. I cast a bunch of flyers and took chunks out of his life total and the game ended. (2-0)

 

Round 3: Boros

 

This was my toughest match of the day. In Game One, he attacked me down to four life, and I never really stabilized. I was able to hold off his Foundry Champion just long enough to pull out the victory. Here’s how it went down. He rapidly established a board presence with three creatures, including Boros Reckoner and chipped away at my life total. I almost threw away my Executioner’s Swing early, but I’m glad I saved it for the Reckoner, since it kills the creature withouth the Reckoner dealing damage back. He dropped Assemble the Legion about halfway through the game, and I thought I was done. Then I looked at Angelic Edict again and realized it can exile enchantments. Phew.

 

Still, I was in a rough spot. Then he misplayed – sort of. (At the time, he didn’t know I had Undercity Plague in my hand). He dropped Foundry Champion and dealt three damage to my 1/3 Vizkopa Confessor. If he had known what my next turn was going to be, he would have killed my Assault Griffin instead. On my turn I cast Undercity Plague, encoded it onto my Griffin and attacked. My opponent was forced to dome me with his Boros Charm so he didn’t have to discard it. On the next turn, he attacked with Foundry Champion. I knew I had to keep alive both my Guildmage and Griffin to have any chance of winning, so I took a calculated risk and chose not to block. He pumped the Champion but had no Bloodrush to finish me off (pretty much any of the Bloodrushers would have done it). Phew again. Next turn I attacked with the Griffin, and activated both abilities of the Guildmage. That attack made him lose seven life – three from the Griffin, one from Undercity Plague, and three from the Guildmage’s second ability. Luckily, that turn I had also drawn another creature to chump the Champion. He attacked again, I chumped, and then I repeated the Griffin-Guildmage sequence for lethal. That was a close game.

 

In Game Two, I curved out perfectly with Extort creatures, and he was never in it. The play of the game happened when I blocked his animated Boros Keyrune early on because I suspected had a Bloodrush card in his hand (which would have been a ten point attack; he did and used it to save his Keyrune). (3-0)

 

Round 4: Boros

 

These were two quick games, in which my opponent was stuck on three mana in both. In Game One I got out my Crypt Ghast (first time all tournament). That guy is good. With him out, I was able to cast my Treasury Thrull AND Extort four times off the resulting triggers. Kingpin’s Pet did most of the heavy lifting during the matchup, as I got both of them out in both games. (4-0)

 

Lessons learned about playing Orzhov

 

In my eight games (plus a few more on the side between rounds), I discovered just how patient the Orzhov player has to be. In order to get maximum effect out of Extort you might find yourself playing spells out of the normal sequence. On several occasions, I made sure I had the extra mana to Extort, which meant keeping back three-drops and playing them on turn five if I could afford to. I also found that I often played my creature during my first main phase in order to Extort before combat (in case my Extort creature got killed). Playing against Boros, it was necessary to trade early so Battalion was tougher to trigger. If they waited until they had three creatures to attack (likely turn four), then I usually had my defenses in place – Basilica Guards stalls about as good as any. To win with Orzhov you have to be patient, know when to trade, and know when to tap out to Extort as opposed to representing Smite with an open white (which I found I didn’t do as much as I thought I would). If you can make it to the late game piloting Orzhov, you are far and away favored. So try to manage the game till you get there.

 

The pre-release was great fun. Thanks to the guys at Battleground for organizing another excellent tournament.

 

Deck

 

2 Orzhov Guildgate

8 Plains

7 Swamp

 

1 Treasury Thrull

1 Cartel Aristocrat

1 High Priest of Penance

1 Knight of Obligation

1 Court Street Denizen

1 Vizkopa Guildmage

1 Vizkopa Confessor

1 Gateway Shade

1 Basilica Screecher

1 Crypt Ghast

2 Kingpin’s Pet

2 Basilica Guards

2 Assault Griffin

 

1 Beckon Apparition

1 Angelic Edit

1 Executioner’s Swing

1 Smite

1 Undercity Plague

1 Purge the Profane

1 Aerial Maneuver

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