Archive for the ‘Popular Posts’ Category
Tuesday, December 3rd, 2013

Erin M. Evans Q&A
by Alfred O. Cloutier
Erin M. Evans is the author of the new book, The Adversary, which is Book II of The Sundering Series, which follows the adventure of Farideh, a Tiefling Warlock from the Forgotten Realms. Erin is also the author of the Brimstone Angels series of novels. You can find her here on Facebook, and here on Twitter (@erinmevans).

Alfred Clouter: How is the Brimstone Angels series carrying into The Sundering?
Erin M Evans: The Adversary follows directly off of Brimstone Angels: Lesser Evils, taking Farideh, her friends, and her enemies right into the middle of the gods’ battles for power, played out among their most ruthless followers.
AC: How are your characters affected by the overall events in The Sundering? What is their role in the event?
EME: Farideh makes a decision very early in the book which results in her being “loaned” to the Shadovar (people from the City of Shade) running an internment camp. Part of the story is Farideh (and the Harpers) figuring out what the camp is for and what the Shadovar are up to and how to stop them. At the same time, the gods have their own plans, and that goes double for the last god to enter the pantheon—Asmodeus, the king of the Hells.
AC: Paul S. Kemp also had his Godborn story folded into The Sundering, which resulted in three potential books turning into one book. Did anything similar happen to you?
EME: In a way. Originally, I was asked to come up with a story that revolved around a human or half-elf character, the feeling being that those races are the ones people could identify with. But I really didn’t want to—I was in the middle of the Brimstone Angels series, and some of the story arcs I’d planned clicked into the Sundering in ways that made them so much better. So I made a very persuasive argument that tieflings were no less relatable than humans (or a certain drow fellow!)—in fact, how relatable a character was would always depend on how they were written—and won them over.
AC: How do you pronounce “Farideh?”
EME: It rhymes with “fajita.” (Assuming you pronounce fajita like “Farideh.”)
AC: On your blog you write about a “Choose Your Own Adventure” style of flowcharting for writing. In this case it was for Lorcan, a Cambion character from The Adversary. Can you comment further on this technique? Are they formal flowcharts?
EME: Unfortunately getting into too much detail would spoil the story! Like most tricks I come up with to get around writer’s block, it was pretty informal. In this case, one character, Lorcan (Farideh’s cambion pact-holder) wasn’t really acting like himself in the first draft and I couldn’t figure out where he’d gone off the rails. So I made a sort of flowchart dividing up Lorcan’s potential reactions to various events: Does he know what happened? Is he aware of why Farideh did what she did? Does he buy Sairche’s explanation? etc. Through that I found ten different storylines for Lorcan that could have happened in The Adversary, which let me choose the best one.
AC: Something you mention in your video interview about the book makes me think that Forgotten Realms might be the most detailed fictional world ever created. What do you think of that?
EME: If it isn’t, it’s definitely in the running. The world is enormous and so many talented authors and designers have contributed to it, so many people have experienced the Forgotten Realms—through their own games, through the novels, through adventures, through other related media. When you step back and consider it, it’s quite extraordinary.
AC: What attracts you to Forgotten Realms? What about the world inspires you?
EME: I really appreciate how deep and how open the Forgotten Realms manages to be—you can have almost any sort of story set in the realms. Gritty, grim tales of men with scars and swords. Light-hearted stories about adventuring companions. Alien stories about strange races. Mysteries. Thrillers. Heck, at every single story summit we’ve had, Ed Greenwood brings up the idea of doing a sub-line of Realms romance novels—and you could do that really well. But a true Realms book always feels magical and relatable, exciting and maybe a little whimsical. They’re all different and yet they’re all a little familiar. Writing in that setting is great because I’ve never really felt like I had to change the way I wrote—the world has room for my stories. Plus, it’s pretty fantastic to have so much lore to draw on. There’s tens of thousands of years of history, wherever your characters walk—and someone out there is going to appreciate the fact that they recognize it. For The Adversary, I pored over Volo’s Guide to the Dalelands and The Dalelands, just to be able to write this: “My brother-in-law had family outside Harrowdale. Tassadrans originally, but they have lived there since the Sembians invaded. Did you know a fellow called Melias by some happenstance?” If you are not into the lore, all that’s there is two people from the same general area trying to figure out if they know the same people. If you’re into it, you see events from more than a hundred years ago having ripple effects into the current era. I love that.
AC: Have you ever played a D&D session with the characters in your novels?
EME: I recently got to play in a game for Extra Life, a gamer charity that benefits Children’s Miracle Network. As a bonus to donors, I ended up playing as Havilar, which was great fun. She killed a displacer beast while half-asleep, tried to kick down a sliding stone door, and shared some very strong whiskey with her party (and, of course, the ghosts).
AC: I love the fact that Farideh is a “female warlock,” which is a contradiction by dictionary definitions, but perfectly proper by D&D standards.
EME: It’s funny, I’ve never blinked at that. It’s not “correct” but I’m so used to a “witch” being a completely different thing!
AC: What is your externally observable process for writing? What time of day do you write, and for how long?
EME: I spend about half the day writing, four days a week, in a coffee shop because often my son is home with his aunt, who watches him. He’s two, and fond of slamming my laptop shut and declaring “Momma all done worky.” I’m definitely not the most diligent writer—I’m really easy to distract—so I use a lot of tricks to keep me typing. My latest favorite is a program called Write or Die. You set goals for yourself (word count and time), and then choose a punishment. If you stop typing for more than a few seconds, you get punished. I always pick “Kamikaze”—if I stop, it starts deleting what I wrote.I also revise a lot. Some scenes take me three or four tries to get just right.
About The Adversary, the Sundering, Book III by Erin M. Evans
In the 3rd book of the multi-author Sundering series, the award-winning Erin M. Evans throws her signature character Farideh into a maelstrom of devilish politics and magical intrigue. Captured by Netherese agents and locked away in a prison camp, Farideh quickly discovers her fellow prisoners are not simply enemies of Netheril, but people known as Chosen who possess hidden powers, powers that Netheril is eager to exploit—or destroy.
As Farideh’s friends and sister race across the landscape on a desperate rescue mission, Farideh is drawn deeper into the mystery of the Netherese plot alongside two undercover Harper agents. But will her closest ally turn out to be an adversary from her past?
About The Sundering
The most popular setting in the Dungeons & Dragons universe, The Forgotten Realms, will be reshaped by an epic event, the Sundering. The Sundering is an extensive story spanning multiple expressions of the contemporary fantasy entertainment franchise that offers fans the opportunity to impact the fate of the world along the way. Key milestones in the year-long Sundering storyline will take place in iconic locations like Baldur’s Gate, Neverwinter and Icewind Dale, to name a few. The changes to the Forgotten Realms can be experienced through a series of novels, in-store play experiences, digital offerings, comics, accessories and tabletop RPG adventures. Through these expressions, Dungeons & Dragons (D&D) fans will be able to engage and impact the fate of the Forgotten Realms forever.
The Six Sundering Novels include: R.A. Salvatore (The Companions), Paul S. Kemp (The Godborn), Erin M. Evans (The Adversary), Troy Denning (The Sentinel), Richard Lee Byers (The Reaver), and Ed Greenwood (The Herald)
About the Author:

Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found on Facebook.



Tags: Alfred Cloutier, Brimstone Angels, Erin Evans, Forgotten Realms, The Adversary, The Sundering, Wizards of the Coast
Posted in Blog, Featured Post, Popular Posts | 3 Comments »

Monday, December 2nd, 2013

Congratulations to this week’s Friday Night Magic winners at both Battleground Games & Hobbies locations in Abington, MA and Plainville, MA. This week, FNM featured the Standard format with top finishers not only receiving store credit prizes, but likewise an exclusive promo foil, Sin Collector – new this month! Check out who won:
Battleground Games & Hobbies – Abington, MA
Standard FNM – Start time: 7:30 PM

1st Place: Carlos Fontes (Mono-black Devotion)

2nd Place: Andrew Bergen (Boros Aggro)
Battleground Games & Hobbies – Abington, MA
Theros Booster Draft Pod One – Start time: 7:30 PM

1st Place: Scott Dietenhofer
Theros Booster Draft Pod Two – Start time: 7:30 PM

1st Place: Carl Magnuson
Battleground Games & Hobbies – Plainville, MA
Standard FNM – Start time: 7:30 PM

1st Place: Mark Lynch (BG aggro)
2nd Place: Zack Garrity (Maze’s End)
3rd Place: Nicholas Rini (Mono-black Devotion)
4th Place: Phil Sheldon (Jund Midrange)
Again, congratulations to the top finishers of each event. In addition, from the staff here at Battleground Games & Hobbies, we’d like to thank everyone that attended both Friday Night Magic events. We greatly appreciate you choosing to hang out with us.
If you’re looking for a friendly atmosphere to enjoy playing Magic the Gathering while meeting new, like-minded people and win cool prizes and exclusive promo cards, then Friday Night Magic at Battleground Games & Hobbies is exactly what you’re looking for! Try Friday Night Magic today at either of our conveniently located brick-and-mortar stores and see why Magic players consider Friday night the best night of the week. To learn more about our Friday Night Magic events, please click here.
Don’t forget to check us out on Facebook and follow us on Twitter!

Tags: FNM, Friday Night Magic, Magic the Gathering, MTG, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »

Tuesday, November 26th, 2013

At participating Battleground Games & Hobbies locations. To find the nearest location, please click here. Sale is active beginning Friday, November 29 & Saturday, November 30, 2013. Prices and deals are subject to availability and may change without notice. All sale specials are for merchandise of equal or lesser value, unless otherwise specified. If you have any questions, please ask a sales associate.
Don’t forget to like us on Facebook and follow us on Twitter!

Tags: Black Friday, Holiday, Sale, Small Business Saturday, Thanksgiving
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Monday, November 25th, 2013

Congratulations to this week’s Friday Night Magic winners at both Battleground Games & Hobbies locations in Abington, MA and Plainville, MA. This week, FNM featured the Standard format with top finishers not only receiving store credit prizes, but likewise an exclusive promo foil, Grisly Salvage. Check out who won:
Battleground Games & Hobbies – Abington, MA
Standard FNM. Start time: 7:30 PM.

1st Place: Carl Godon (Esper Control)
2nd Place: Phil Chieng (Mono-Blue Devotion)
3rd Place: Ray McKenzie (Mono-Red Aggro)
4th Place: Chris Canavan (Mono-Blue Devotion)
Battleground Games & Hobbies – Abington, MA
Theros Booster Draft Pod One. Start time: 7:30 PM.

1st Place: Ben Schwartz
Battleground Games & Hobbies – Plainville, MA
Standard FNM. Start time: 7:30 PM.

1st Place: Joe Stasio (Blue-White Devotion)
2nd Place: David Kosciusko (Mono-Blue Devotion)
3rd Place: Brandon Husnander (Mono-red Aggro)
4th Place: Dom Murgo (Red-Black Aggro)
Again, congratulations to the top finishers of each event. In addition, from the staff here at Battleground Games & Hobbies, we’d like to thank everyone that attended both Friday Night Magic events. We greatly appreciate you choosing to hang out with us.
If you’re looking for a friendly atmosphere to enjoy playing Magic the Gathering while meeting new, like-minded people and win cool prizes and exclusive promo cards, then Friday Night Magic at Battleground Games & Hobbies is exactly what you’re looking for! Try Friday Night Magic today at either of our conveniently located brick-and-mortar stores and see why Magic players consider Friday night the best night of the week. To learn more about our Friday Night Magic events, please click here.
Don’t forget to check us out on Facebook and follow us on Twitter!

Tags: FNM, Friday Night Magic, Magic the Gathering, MTG, Winners Circle, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »

Friday, November 22nd, 2013

Check out what super fun events are happening this weekend at one of our conveniently located stores. Whether you enjoy Magic the Gathering, Warhammer, Yu-Gi-Oh and more, we have something for everyone. In addition, don’t forget that our tables are always open for play! Gather some friends, your favorite game, and stop by your favorite Battleground Games & Hobbies for a fun-filled evening! Not sure what game to play or try? No problem! Our friendly, knowledgeable staff can help or ask for a demo!
Battleground Games & Hobbies – 1423 Bedford Street, Abington, MA
Friday:
Friday Night Magic – Standard
Entry: $5.00. Start time: 7:30 PM
Friday Night Magic – Booster Draft
Entry: $15.00. Start time: 7:30 PM
Prizes are awarded to top finishers and feature the exclusive FNM promo card!
Saturday:
Warhammer 40K Open Play
Open to close – play all day!
Saturday Night Magic Booster Draft
Entry: $15.00. Start time: 7:00 PM
Sunday:
Yu-Gi-Oh Sundays
Entry: $5.00. Start time: Noon (12:00 PM)
Battleground Games & Hobbies – 25 Taunton Street, Plainville, MA
Friday:
Friday Night Magic – Standard
Entry: $5.00. Start time: 7:30 PM
Saturday:
Free, open play from open to close!
Sunday:
Pokemon League
Entry: FREE! Start time: Noon (12:00 PM)

Don’t forget about TANKSgiving, happening next week at participating Battleground Games & Hobbies locations. If you’re a Warhammer 40K fan, you won’t want to miss this awesome, annual event!
Didn’t see an event for your favorite game? Is there something you wish for us to host? No problem! Contact us and let us know what events you would like to see in the future at your favorite local Battleground Games & Hobbies! We look forward to hearing your feedback and likewise, look forward to seeing you at our next exciting event!
Please don’t forget to visit us on Facebook and follow us on Twitter!

Tags: Events, FNM, Friday Night Magic, Pokemon, Tournaments, Warhammer 40K, YGO, Yu-Gi-Oh
Posted in Blog, Board Games, Card Games, Events, Featured Post, Magic: The Gathering, Miniature Games, Popular Posts, Store Related, Warhammer 40K, Yu-Gi-Oh | No Comments »

Thursday, November 21st, 2013

Format: TANKSgiving
Date: November 26th, 2013 a Tuesday
Time: Please be here no later than 7:00pm. Set up at 7:15pm. Dice roll no later than 7:30pm.
Entrance Fee: FREE!
Address:
1423 Bedford Street
Abington MA 02351
781.261.9669
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Google Maps – Abington
Google Maps – Plainville
RULES FOR TANKSGIVING
Rule Books:
The Warhammer 40,000 Sixth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Codex: Adepta Sororitas
MODELS AND POINTS:
1. Each player must bring a tank. Any tank will do. ANY tank. No point limit.
2. Super heavies are allowed
3. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.
4. Forge World Imperial Armor units may be used.
HOW TANKSGIVING WORKS:
Objective: Kill tanks.
At the end of the event the player with the most points wins.
The event will be run as a “free for all” with each player fighting for himself on the same table.
Kills caused by ramming do not score points.
Super Heavies will have Hull Points equivalent to their ForgeWorld updates.
Players will have 60 seconds to resolve their turn. Don’t think, just kill.
• Scoring System:
Immobilized enemy Vehicle: 1pt
Killed enemy Vehicle: 2pts
Killed enemy Super Heavy Vehicle: 5pts
Your Vehicle is destroyed: -1pt
Your Super Heavy Vehicle is destroyed: -2pts
*There may be objectives that players can claim that are worth additional points each round.
• Upgrade Rolls:
Obviously Baneblades and Land raiders and other large vehicles will have a
distinct advantage in this game so to balance things out cheaper vehicles get
to roll on the upgrade table before battle commences. Vehicles 150pts or under
get 2 rolls on the table; vehicles 151-210pts get one roll. Vehicles 211 pts or
more get nothing.
• Upgrade Table Roll D6
1 – Safety Harness (Ignore Shaken and Stunned Results)
2 – Gyroscopic Stabilizers (Veh. Counts as moving 6” less for shooting purposes.)
3 – Targeting Matrix (+1 BS)
4 – Venerable (may make enemy reroll on Damage Table)
5 – Ablative Armor (+1 side, front, rear Armor to a max 14)
6 – Super Shot. (One extra shot at S10 from your main gun)
Players may “trade down” on this chart. Example: If you roll a 5 you can choose to take result 1, 2, 3, 4, or 5.
• Each player deploys their vehicle anywhere in one of 6 locations on the table, determined by a die roll.
• Players will roll randomly to determine deployment order. Highest roll will place last and go first.
• When your vehicle is destroyed it is removed from the table and then can come on at the start of the next player’s turn. It will respawn anywhere in one of the 6 deployment zones, as determined by a die roll.
The Sixth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules.
What You Need to Bring with You:
-Your (hopefully painted) tank
-A copy of the EXACT rules governing your tank
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
Awards: The winner of the event will be given a non-super heavy tank of their choice.
Don’t forget to like us on Facebook and follow us on Twitter!

Tags: Games Workshop, Miniatures, TANKSgiving, Warhammer, Warhammer 40K
Posted in Blog, Events, Featured Post, Games Workshop, Miniature Games, Popular Posts, Store Related, Warhammer 40K | No Comments »
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