Posts Tagged ‘Battle for Zendikar’

This week in Magic: Prepping for the prerelease

774268_10151436250650619_853135678_o
 

It’s that time again. Time for another edition of This week in Magic. Well, if you couldn’t tell by all the hype in the air, the Battle For Zendikar prerelease is finally upon us. This is typically the time when players who have been away from the game or who are new come out and play with everyone else. So, if you’re one of those people then you’re in luck. This week’s article is dedicated to you. We’re going to go over things you should bring with you, items you may want to purchase when you get to the event, and the new mulligan rule that will go into affect this weekend for all formats.

 

What should you bring?

Let me ask you a question. When was the last time you played a slightly competitive game of Magic: The Gathering? If you can’t remember or you’ve never played a competitive game, then this is the best section for you to start with. Otherwise, feel free to jump around.

 

One of the first things you may need is a bag. This seems obvious, but sometimes people don’t think of it because of how trivial it can be. However, you never really know what kinds of goodies you may pick up while you’re there. It’ll be nice to have everything all compartmentalized in one bag. Just remember to keep that bag close to you at all times. It’s an unfortunate piece of advice I have to give out, but one that seems to be necessary today.

 

Pen and paper is another great item to bring with you. Whether it be for notes, keeping your life score, or writing down someone’s phone number, having pen and paper has become essential. What about dice, you ask? Well, keeping your life total on dice is fine, but dice can be knocked over and easily turned. You’ll want to keep track of your life and your opponent’s. If you plan on becoming a more competitive player, then this will be excellent practice for future events. Get in the habit of writing things down. Even keeping notes of how damage was dealt can prove to be important.

 

Speaking of dice, bring some! There is nothing worse than someone going to a gaming store and not bringing dice. C’mon man! There is no excuse for this. Well, maybe, if you’re coming from somewhere and you didn’t have any on you to begin with. However, I carry dice on myself at all times just because. Also, you’re at a gaming store. If you don’t have any, then you could always buy some. That’s for another section, though. If you have dice, bring them.

 

Well, that’s it for this section. If you’ve been away from the game long enough, then you may not have the dice anymore, but pen, paper, and a bag you should have already.

 

Items you may want to buy

Here’s a small list of items you may want to get while you’re at the store. The first thing on this list has to be sleeves. Now, some people don’t like playing with sleeves and some people play with “penny” sleeves. Thanks to the “expeditions” that have been randomly inserted into packs, there is the potential to open a very pricey card. Even if you don’t open one of these  cards, you still may want to consider protecting you cards. Think of it more like an investment. You’re paying good money for these pieces of cardboard and the last thing you want is to ruin them because you didn’t want to spend the few extra dollars to protect them.

 

ultra pro sleeves
 

Another item you may want to get is a small box to keep your cards in. I would recommend an 800-count box. These are very cheap to buy and completely worth it. You’ll thank me especially if you play in more than one prerelease event in a day. Plus it makes for a great storage unit to keep everything separated from your different events.

 

bcw card box
 

Speaking of a small box, how about a deck box? I know the items are adding up, but these are only suggestions thus far. A deck box will run you about $4-$5. So that’s not bad. This way you can keep your deck apart from other cards you may have collected that day from either trading or playing in other prerelease events.

 

Other items to consider, but are not prioritized as high as the other items I previously mentioned are a playmat and some dice (if you don’t have any).

 

The new mulligan rule

So, you may have been hearing about this new mulligan rule, but what exactly is it? Well here it is, straight from DailyMTG’s website.

 

“103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.”

 

Did you get all that? So once both you and your opponent have finished taking your mulligans, starting with the first player, you can scry one card. If you have any questions regarding the new rule, there should be someone on hand to answer any concerns you may have.

 

Well, that’s it for this week. Hope you enjoyed this week’s article. If you think I missed something or have something to say, then sound off in the comment section below.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

The Extra Life 2015 campaign is underway. Donate today!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

about

Share

Tags: , , ,
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »

This week in Magic: Top 5 Battle for Zendikar spoilers

battle for zendikar gideon full
 

It’s that time again. Time for another edition of “This week in Magic.” If you hadn’t seen it already, the mother ship has spoiled the rest of the Battle for Zendikar set, and let’s just say that the future looks rather underwhelming. However, let’s not dwell on that. Instead, let’s try to make the best of things with another top 5 list. This week, we’re going to cover five cards with the most potential in Standard.

 

5. Spell Shrivel

spellshrivel
 

If you follow us on Facebook then you may have noticed that I shared an image of this card. Spells like Dissipate, Dissolve, and Cancel have showed us that three is the magic number for Standard counters. Now Spell Shrivel can join that club. However, there is something that I really like about this card. I think the fact that the cost for this spell is 2 colorless mana and one blue rather than the two blue mana and one colorless mana required for the others. While it may not be a hard counter, it’s a decent compromise for the easier casting cost.

 

One of the best parts of the spell is that fact that it exiles the spell rather than having it end up in the graveyard. Thanks to other spells like Jace, Vryn’s Prodigy and Deathmist Raptor, even the graveyard isn’t a safe place. Still, thanks to the new mechanics of BFZ, the exile area might not be a safe zone either.

 

4. The Man-Lands

shamblingvent
 

The return of man-lands is finally upon us. The last time we saw them was in original Zendikar block. That’s when we had lands like Stirring Wildwood and Celestial Colonnade. Now we have Lumbering Falls and Shambling Vent. Out of the two, I think Shambling Vent may be the better. Although, it may still be too early to tell. Shambling Vent enters as the favorite mostly due to it’s color scheme.

 

Thanks to Shambling Vent, something like Esper Control can go completely creatureless and just rely on the vent to do the dirty work. Of course, that may have to wait until post rotation because how can you ignore the fact that you still have powerful dragons like Ojutai roaming the format.

 

3. Omnath, Locus of Rage

omnathlocusofrage
 

This version of Omnath was one of the first cards spoiled in Battle for Zendikar. I was sitting in the Twitch chatroom when the announcement and I remember a lot of “ooh’s” and “ahh’s” scrolling on the screen. One of the first things that came to mind was that the big Red/Green machine isn’t dead yet. Thanks to this Omnath it will still be something to reckon with.

 

Sitting at 5/5 for six mana doesn’t look impressive, but the fact that this thing makes babies due to it’s landfall ability in a format where bringing land into play is easy as pie scares me a lot. Imagine this very real scenario, with an Omnath in play, you opponent plays one fetch lands and triggers Omnath’s landfall ability. Then they sac the land and bring another land into play. That triggers the landfall ability again. That’s two 5/5’s with one land. Eesh.

 

2. Ulamog, the Ceaseless Hunger

ulamogtheceaselesshunger
 

What list would be complete without an Ulamog? At some point or another, there will definitely be a debate or which version of Ulamog is better. For now, I like this one. You can probably call me a little bit biased, but this is another one of those cards that I can see fitting well in a control deck like Blue/Black. Remember how I said something like Esper Control can go creatureless? Well, maybe we can make an exception for this one creature.

 

Ulamog’s new ability to mill your opponent makes this creature a serious threat. There have even been talks about it being one of the best creatures in Limited. Keep in mind, though, we’re here to talk about Standard. One of the biggest strengths of this new Ulamog has to be that it only needs to attack to mill your opponent. That means they can chump block it all day long; the attack will still trigger Ulamog’s ability.

 

1. Gideon, Ally of Zendikar

gideonallyofzendikar
 

Coming in at number one is the newest version of Gideon. When Gideon first made his way into Magic, he was quite the planeswalker. This version may be his best face to date. In this game, one can usually expect some of these cards to have some kind of downside to them. However, with Gideon, there doesn’t seem to be one. As soon as he hits the battlefield, he has the ability to make a sudden impact by being able to make an emblem that will make all your creature stronger and tougher.

 

If need be, he can even create a defense by making a 2/2 ally. Even more so, because the the token is an ally, it can trigger the ability of all other allies you control on the battlefield. Finally, his final form as a 5/5 indestructible creature makes him, possibly, the best card in Battle for Zendikar.

 

Well, that’s it for this week. I know I’m not perfect, and this list isn’t perfect. If you think I’ve left something off of the list or have something in the wrong spot, let me know. I’d love to hear what you have to say. Sound off in the comment section below!

 

See you all next week.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

 

The Extra Life 2015 campaign is underway. Donate today!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

about

Share

Tags: , , ,
Posted in Blog, Board Games, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »

This week in Magic: Battle for Zendikar

Welcome back for another edition of This “This week in Magic.” For this week’s topic, we’re going to cover some of the cards that have already been spoiled for the upcoming Battle for Zendikar expansion which is set for release this September. In fact, this is a big weekend for Magic because PAX Prime is currently underway. At the convention, there will be a Magic panel where we’ll learn more about the set and many cards are poised to be spoiled. For now, let’s talk about what we already know about.

 

Guardian of Tazeem

This is a really solid card at first glance. Five mana is a little hefty, but it’s made up in the card’s other abilities. As a flying 4/5 I can almost completely forgive the card for costing so much. Ideally, the only place for this card is in a control deck. Playing it in a UB Control list would make the most sense. However, with the dragons still being in play, this probably won’t happen until post rotation.

 

guardianoftazeem
 

“Old school” players wlill be happy to see the return of Landfall to Standard. This is particularly exciting because we’ll still have the fetchlands in the format making Landfall that much more powerful. In a control deck, the ability to tap down creatures is a great advantage. The added ability to keep the tapped if you played an island (in an already heavy island deck) seems like icing on the cake.

 

At this point, it seems like Battle for Zendikar is already shaping up. Remember, though, we’re only on our first card!

 

Oblivion Sower

Our first look into what the Eldrazi have been up to and it’s a doozy. In typical Eldrazi form, it’s an awkward 5/8 for six mana. Still, standing tall at 5/8 means it hits hard and is hard to kill. Even better, it’s it takes six colorless mana to cast. Due to this, Modern players perked up and asked, “can this go into Tron decks?” However, the real question is, “can this replace Wurmcoil Engine?” In my opinion, I don’t think so. I would definitely consider it as a sideboard option, but it would depend on whether or not Battle for Zendikar will change the shape of Modern.

 

oblivionsower
 

In Standard, Oblivion Sower may see play. Thanks to it being colorless means it could fit in almost any deck. In the past, the Eldrazi were found in, typically, Mono Green and Mono White. I know I keep going back to it, but I could even see Eldrazi making an appearance in UB Control. The reason I keep going back to that deck is because the deck usually aims for the late game, is mana hungry, and tends to play larger spells because of it’s heavy control aspect.

 

One way or another, when Oblivion Sower ever hits the board, whoever is facing is going to have a rough time if it ever makes contact with them. Why? Have you seen what it does. First of all, it exiles the top four cards of your opponent’s deck. To add insult to injury, if any of those cards are lands, you get to put them into play under your control. Combined with the Landfall mechanic, this is positioned to be a major player in the game.

 

Casual player or not, you may want to consider pre-ordering a playset of these guys just in case.

 

Dominator Drone

Keeping in line with the colorless theme, Dominator Drone introduces a new mechanic to the game. One that is not entirely surprising. Devoid is the new mechanic that causes a card to have no color even if there is a colored mana symbol in its casting cost. So, why does this matter? For instance, this will make card like Surge of Righteousness less effective since it requires, specifically, a red or black creature.

 

dominatordrone
 

Dominator Drone also introduces the Ingest mechanic. Ingest says that “whenever [the] creature deals combat damage to a player, that player exiles the top card of his or her library.” This looks like a really annoying mechanic to face. By annoying, I mean if you’re the one facing it. Otherwise, this looks like a lot of fun. Given enough creatures with Ingest, I wonder if it will be possible to create an Ingest themed deck.

 

My prediction is that there will be a spell that gives all your creatures Ingest until the end of the turn. Can you imagine a fleet of tokens attacking you and each one has Ingest. Ugh…

 

Sheer Drop

The last card we’re going to look at today is Sheer Drop. Off the bat, this card looks like a glorified draft card. So there is little chance it will ever seen constructed play. It doesn’t do anything special, but it does introduce another new mechanic known as Awaken. The mechanic allows you, for an alternate casting cost, to cast a spell and place a certain number of counter on a land turning it into a creature that is still a land with a power and toughness equal to the number of counters placed on it.

 

sheerdrop
 

Essentially, if you case the a spell for it’s Awaken cost, you’re getting a two-for-one. Depending on the cost, Awaken could be a very interesting mechanic in Standard. In Limited, though, it may prove to be a serious mechanic since spells do not come at a premium.

 

Well that’s it for this week. What are you looking forward to in Battle for Zendikar? Is there anything you hope makes an appearance in the set? Let me know in the comments below! Until next week…

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

 

The Extra Life 2015 campaign is underway. Donate today!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

about

Share

Tags: , , , ,
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »

Battle for Zenikdar to revert back to normal prerelease format

For all of you Magic: The Gathering enthusiasts out there, it was announced yesterday by Mark Rosewater and later confirmed by Aaron Forsythe that the Battle for Zendikar prerelease will do away with the previous prerelease color choice and seeded booster pack. Instead, they have reverted back to having six booster packs plus a “literal random promo” for the participants.

 

 

This should make things a little more interesting. It also says a lot about what to expect about the upcoming set. What do you all think? Send us your thoughts and comments and post them below! Are you excited?

Share

Tags: , , ,
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »

New ‘Magic’ Set ‘Battle for Zendikar’ Announced

Wizards of the Coast announced at this year’s PAX East, during the popular Magic panel, the title and details for the first release in the revamped two block set format  for its Magic: The Gathering CCG. Battle for Zendikar releases on October 2.

 

Battle for Zendikar is the first in the new two block, twice-a-year format announced last year.  The 274-card set will be released on October 2, with pre-release events held on September 26-27.  The official Battle for Zendikar Game Day is set for October 24-25, and Magic Online release is slated for October 12.

 

 

The set will be available in Booster Packs, Intro Packs, Fat Packs, and Event Decks. The initial concept and game design team was led by Mark Roasewater, and included Ian Duke, Dan Emmons, Ethan Fleischer, Dave Duskin, and Ari Levitch.  Erik Lauer was lead on the final game design and development team, which included Tim Aten, Kelly Digges, Ian Duke, Ben Hayes, Shawn Main, Yoni Skolnik and contributions from Matt Tabak.

 

This set will follow the new Modern Masters set arriving to Battleground Games & Hobbies in May.

Don’t forget – the new Magic The Gathering: Arena of the Planeswalkers board game arrives at Battleground Games & Hobbies this summer.

 

about

Share

Tags: , , , , , ,
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | No Comments »