Posts Tagged ‘Standard’

One Week to Go – Standard Pre-PTQ for Pro Tour Milwaukee

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Battleground Games & Hobbies – Abington MA

 

 

Join us in just one week for our second Pre-PTQ to qualify one lucky winner for the up-coming Regional PTQ for Pro Tour Milwaukee. This time, the format is Standard at our Abington location. We look forward to seeing you there!

Format: Standard
Date: April 12th, 2015 a SUNDAY
Time: Doors open at 10:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Parking on site

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Battleground’s Facebook Page

This event is being run as a Preliminary Pro Tour Qualifier for Milwaukee:
• Competitive REL
• Decklists required
• Cut to top 8

Prizes:
6 Booster Packs per person will be entered into the prize pool.  These packs will be awarded to the top 8 finishers.  Additional prizes may be awarded based on turnout.

 

 

 

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Announcing Next Round of MTG Preliminary-PTQ’s for Pro Tour Vancouver

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Battleground Games & Hobbies is proud to announce the dates for our up-coming round of Preliminary Pro Tour Qualifiers! This time, we’re going to mix up the formats a bit offering a Modern and a Standard event. Each event qualifies the winner to play in the invitation-only Regional Qualifier held at a later date. Additional prizes awarded as well. Check out the details below! We look forward to seeing you there.

 

Modern Pre-PTQ Sunday, March 15th:

Format: Modern
Date: March 15th, 2014 a SUNDAY
Time: Doors open at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Parking on site

Google Maps
Battleground’s Facebook Page

This event is being run as a Preliminary Pro Tour Qualifier for Pro Tour Vancouver:
• Competitive REL
• Decklists required
• Cut to top 8

Prizes:
6 Booster Packs per person will be entered into the prize pool.  These packs will be awarded to the top 8 finishers.  Additional prizes may be awarded based on turnout.

 

 

Standard Pre-PTQ, Sunday April 12th:

 

Format: Standard
Date: April 12th, 2015 a SUNDAY
Time: Doors open at 10:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Parking on site

Google Maps
Battleground’s Facebook Page

This event is being run as a Preliminary Pro Tour Qualifier for Pro Tour Vancouver:
• Competitive REL
• Decklists required
• Cut to top 8
Prizes:
6 Booster Packs per person will be entered into the prize pool.  These packs will be awarded to the top 8 finishers.  Additional prizes may be awarded based on turnout.

 

 

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Join Us for MTG ‘Fate Reforged’ Game Day – TOMORROW!

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Battleground Games & Hobbies in Abington and Plainville MA

 

Join us at Battleground Games & Hobbies for our ‘Fate Reforged’ Game Day and play with the new cards on a global scale!

 
Saturday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: February 14th, 2015
Time: 2:00pm
Entrance Fee: $10.00

Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: February 15th, 2015
Time: 2:00pm
Entrance Fee: $10.00

PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: February 15th, 2015
Time: 2:00pm
Entrance Fee: $10.00

Google Maps
Battleground’s Facebook Page

The event will cut to a top 8 or top 4 based on attendance.

Deck lists are not required for this event.

All players will receive a full art promo and top 8 competitors will receive an additional full art, foil promo!

The winner of the event will receive a sweet, Fate Reforged Game Day Playmat (shown above).

 

We look forward to seeing you there!

 

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This week in Magic: A Reforged Standard format

temur ascendancy
 

Welcome back to another “This week in Magic.” I hope many of you who live on the East Coast had a wonderful experience during the Blizzard. I, for the most part, sat back and thought about Magic. What exactly did I think about? I mostly reflected upon how much Fate Reforged has changed the face of Standard (and in some instances, Modern as well). With a major tournament also in the books, players have a clearer idea as to what the competitive meta may look like going forward.

 

Sultai Control

For those of you who don’t know. Starcitygames held another Standard open series this past weekend in Washington, D.C. This was a pretty important event, and, based on the results, a lot of interesting things happened. The biggest headline would have to be that Abzan did not take the top spot at the end of the tournament. Instead, players found Sultai Control piloted by familiar pro, Gerard Fabiano. Unlike the Sultai Whip decks we had been used to seeing in Khans, Sultai has gone full control thanks to the introduction of Fate Reforged.

 

So what exactly caused the change? The introduction of a Black board sweeper has really changed how things are approached in Standard. In addition to the Black board wipe, Ugin has made its presence known in control decks who look to go the distance in their plans. The new Sultair Control deck reminds me of a BUG Superfriends deck. It looks like the point of the decks is to keep the board as clear as possible for as long as possible. All the while, you’re setting your board up to ultimate Kiora and start making little 9/9s at the end of every turn.

 

A new Boat Brew

Another deck that may be emerging is a new version of Boat Brew. If you know me at all or know anyone who knows me, then you should know I am a big fan of Boat Brew. Back in the day, Boat Brew was a fun RW deck (originally designed by Brian Kowal) that played small, super efficient creatures combined with a fun-loving burn package and a key card known as Reveillark. It was quite the aggro deck and certainly made some people furious.

 

While the present version of the deck doesn’t have Reveillark to really abuse the deck, the rest of the cast can hold it’s own. Today you have creatures like Soulfire Grandmaster and Monastery Mentor who can make and break games on their own. Together, this duo make for a killer combo.

 

Abzan Aggro

For the most part, Abzan Aggro didn’t change very much. However, it welcomed, with arms wide open, it’s newest cast member: Tasigur, the Golden Fang. So what’s so special about Tasigur? Some of you may recall a card from Khans by the name of Hooting Mandrils. This card was so popular that some professionals tried to find numerous ways to fit it their Standard deck. Now players have Tasigur. She may cost the same, but her added defense and ability now make her worthwhile.

 

UB Control

This past weekend I played in another PPTQ. This time I decided to pilot UB Control. There was huge catch to this though. I wasn’t able to get my hands on any Crux’s. So I found myself in quite a bit of a bind. I ended up playing the older lists which contained four copies of Perilous Vaults. I did, however, have a couple copies of the new planeswalker, Ugin. Ironically, he was easier to obtain than Crux of Fate.

 

Interestingly enough, it wasn’t so bad not playing any Crux’s. That’s not to say it was the right play. Having talked to many people at the event, it seems like a package of two Crux’s and three Perilous Vaults may be the way to go in the end. Although, after six rounds on Sunday, it may not be a crazy idea of main boarding multiple copies of Drown in Sorrow. Why main board Drown in Sorrow? First we can thank the emergence of the new Boat Brew. Secondly, the breakthrough of this new deck may be another good reason.

 

Temur Ascendancy combo

Just when you thought there was only one, a brand new combo has come bursting through the doors. This combo works via a Voyaging Satyr, a Nykthos, Shrine to Nyx, an Ascendancy, and a Temur Sabertooth. The ultimate goal is to make unlimited mana by tapping your Nykthos, untapping it with your Voyaging Satyr, bouncing your Satyr with the use of the Sabertooth, and then replaying the Satyr. Then you simply repeat the step, make all the mana you want and the play your whole deck thanks to a Genesis Hydra.

 

The deck may not have made the Top 8, but it is still one you’ll have to look out for. It put up a legitimate performance and looks like a lot of fun to play.

 

Well that’s it for now. What do you think of the new face of Standard? Are there any new decks that you think were missed? If so, sound off below in the comment section and let us know!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Happy New Year!

2015 Happy New Year Strands Line Glow Dark Background
 

Welcome to the first “This week in Magic” of the new year. Now that we’re in 2015, we can finally look forward to the PPTQ being held at the Abington store on January 11. Hopefully you and your friends have been practicing and feel ready to go. If not let me offer some advice and insight as to what you may see at the PPTQ.

 

Since the introduction of Khans into the Standard format, we’ve been lucky to have a healthy dosage of variety. No longer are the days of Mono Black dominating the format. You can have your choice of any of the five clans.

 

Jeskai

This is probably the clan I am most familiar with. I started the new Standard format playing Jeskai Tempo. This was the most popular deck at the time. It packed some of the most mana efficient creatures in the format with Goblin Rabblemaster and Mantis Rider making the cut. However, the deck would see some changes over time trying to find its true identity. Soon, combo versions would make their way into the format via the first Pro Tour bearing the name Khans of Tarkir. There we would finally see the Jeskai Ascendancy deck people had been murmuring about. It was a slightly crazy concept, but proved to be powerful nonetheless.

 

That leads us to the latest version of the deck. I remember when I first played the Jeskai Tokens deck. Everything about the deck felt so right. In a way, it made perfect sense why certain cards were designed. The amazing synergy between Hordeling Outburst, Jeskai Ascendancy, and Stoke the Flames is one of the most powerful interactions in the game I’ve ever seen.

 

Thanks to the extreme popularity of “Whip” decks, Jeskai Token players have had to restructure their plans. How have they done this? MTGO results have shown that players have reverted back to the original Jeskai Tempo build which contains more midrange and control elements.

 

Sultai

The emergence of “Whip” decks have seemed to taken over the format. However, this is a little different from when Mono Black dominated the format. Mono Black dominated the format due to the overall strength of the deck. “Whip” decks have taken over due to their overall popularity. The deck is just fun to play.

 

The Sultai version of the deck utilizes the Sultai leader, Sidisi, Brood Tyrant. As a 3/3 for four mana, it’s okay. However, it’s abilities to mill your deck and make a zombie token are great bonuses. More milling means more problems for your opponent. You want to see things like Doomwake Giant and Hornet Queen make their way into the bin. When the Whip does make it’s way out, things become a lot more difficult for your opponent.

 

If Sultai is not your thing, you can always look at the Golgari version of “Whip” decks. In this version of the deck, Sidisi is replaced for a much more stable mana base as well as Pharika. Although, I have seen some versions pack both Pharika and Sidisi into the deck. It may be a little greedy, but with their powers combined, anything is possible.

 

Abzan

There are two directions you can go with Abzan. You can either go the aggro route, or you can go the midrange path. However, looking at most of the lists, there is very little difference between the two. The standout card is Heir of the Wilds. The two drop is there to help get the party started a little bit earlier than expected. The midrange tactic, though, is the most popular and, in my opinion, the better option of the two.

 

Let me start by saying that Anafenza is one of those creatures that, when she hits the table, make you say, “Ugh.” Sitting at 4/4 for three mana, she is out of Lightning Strike range. So now we have to look to hard creature destruction to take care of her. Also, as a 4/4 she’s a lot larger than most creatures and can definitely take care of herself. Things get even worse if you were able to land a Fleecemane Lion or Rakshasa Deathdealer on the board before she came down onto the battlefield.

 

Of course, we can’t forget everyone’s favorite rhino, Sige Rhino. This guy is such a beast that he’s even making his way into the Modern format and even redefining on the most powerful decks in the format, Birthing Pod. It’s a 4/5 for four mana and casting it alone causes a six point life swing. Did I mention that it has trample? That is something you don’t want to forget, especially if you through a goblin token in front of it hoping to “chump” block it.

 

With some of the best removal spells at it’s disposal, there is no wonder why this deck is at the top of the game right now.

 

Mardu

Some people call it control and others like to call it midrange. Either way you see it, Mardu competes just like the rest of the field. This is the only deck in the format that is able to utilize, what I think, is one of the best removal spells right now. Crackling Doom is probably your best bet and answer to deal with Sylvan Caryatid. A turn two Caryatid typically means your opponent is setting up for something, and if they’re not, they at least have a solid defense blocking your way. Crackling Doom not only deals your opponent two damage, but it gets rid of that pesky 0/3.

 

I think Butcher of the Horde doesn’t get enough credit in the format. I mean, it is a 5/4 for four mana. If you’ve got a token or two free, you can make your Butcher gain haste, lifelink, or vigilance. Obviously, swinging for five damage of turn four is pretty nice, but the possibility of gaining life at the same time can be devastating.

 

Mardu is also one of the only decks in the format that uses multiple planeswalkers. What’s so important about this? Consdering that most of the other “top tier” decks in the format either use one or no planeswalkers, Heroic Downfall has been on the decline. That means that it’s a lot safer to play your Sarkhans or Sorins with little fear that they’ll fall victim to this one-for-one.

 

Temur

Out of all the clans, I feel that Temur is the weakest one. However, that means it has the most potential to grow. While the addition of Blue hasn’t caught on to many players, there are those who have just stuck to playing Red/Green. Keep in mind, I talked about Anafenza being a problem when she hits the board as a 4/4 for only three mana. A similar creature is Savage Knuckleblade. However, this creature is a lot more nimble than Anafenza. In fact, Savage Knuckleblade is so versatile that it has even snuck it’s way into Modern.

 

In a format that is being dominated by creature based decks, Temur still stands a chance in the format. With this deck, you just want to land the biggest and baddest creatures onto the battlefield. Don’t worry if your opponent has creatures too. Your team is poised to be superior in the long run. Also, don’t forget about the Ferocious mechanic. This mechanic rewards you for controlling some of the biggest monsters in the game. So look to cards like Crater’s Claws and Stubborn Denial to give you a sleight advantage.

 

It may not be the top dog right now, but we have Fate Reforged to look forward to. Some of the preview cards have already shown the emergence of the dragons we knew were going to be in the set. It shouldn’t be long until one of those dragons is the right fit for this clan. That’s when we can stop calling it R/G Monsters and start calling it Temur Monsters.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Standard Jeskai Tokens

jeskai
 

Welcome to another edition of This week in Magic. For this week, we’re going to take a beak from Modern UR Delver and take a look at a deck I’ve been playing in Standard, Jeskai Tokens. As for my experience, I’ve played the Jeskai Ascendancy combo deck as well as the Jeskai Control deck. Both were fun to play, but I actually had more success with the combo deck. I’ve always felt that the control (or “Midrange”) deck was lacking something. Thanks goodness for the Japanese and Yuuya Watanabe.

 

At the World Magic Championship we got our first look at the new Jeskai Tokens deck. As I watched it in action, it occurred to me, “Why didn’t anyone else think of this sooner.” It’s almost as if this is how all of the cards were designed to work together. Here is the list that Yuuya played for reference:

 

Main deck:
3 Battlefield Forge
2 Chandra, Pyromaster
3 Flooded Strand
4 Goblin Rabblemaster
4 Hordeling Outburst
1 Island
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
2 Mountain
4 Mystic Monastery
2 Plains
4 Raise the Alarm
4 Seeker of the Way
3 Shivan Reef
4 Stoke the Flames
2 Temple of Epiphany
4 Temple of Triumph
4 Treasure Cruise

 

Side board:
1 Anger of the Gods
4 Disdainful Stroke
1 Elspeth, Sun’s Champion
3 End Hostilities
2 Erase
2 Glare of Heresy
2 Magma Spray

 

Some strengths of the decks

This deck has a really great flow, and feels like it curves out better than the midrange version. The midrange version had some awkward moments. There were times when you just couldn’t get a 2cc body onto the battlefield. This left you open for numerous attacks. With the addition of Raise the Alarm you can freely run you Seeker of the Way onto the battlefield. Even if it gets removed via a Lightning Strike or other removal spell, you can rest assured because you can count on Raise the Alarm as a confident back up plan.

 

The token generators plus Jeskai Ascendancy combine for some silly plays. You literally get the best of both the combo deck and the midrange deck. In one playtest sessions, I came across the scenario of drawing into three copies of Stoke the Flames. Of course, on the battlefield, I had both White Soldier tokens and Red Goblin Tokens. So, convoking Stoke the Flames was certainly an option. In fact, I needed to stop the game and get help to assess the situation in order to clearly see what my best plan of action was at this point.

 

Needless to say, while the deck does have it’s amazing offensive moments, the deck still has it’s weakness like any other.

 

Some weaknesses of the deck

Something you need to remember is that the effects of Jeskai Ascendancy only last until the end of the turn. When the effects end, your tokens go back to being 1/1’s. With 1/1’s, there is not much you can do against Sylvan Caryatids, Coursers, and Sige Rhinos. Did I mention that 2/2 Zombies can be a problem as well?

 

I think at this point, we all get how ridiculously powerful Stoke the Flames is. However, something that I think people forget is how expensive that spell is to cast. Sure, it has convoke, but you sometimes need creatures on the battlefield for this to work. It’s not the downfall, but it doesn’t help that it costs four mana to cast. I wonder if it’s at all possible to cut the number of Stoke the Flames down to two or three copies. What would this do for the us in the long run? Well, it could alleviate some mana issues I’ve seen the deck have.

 

That leads me to this next point. Jeskai Tokens is very greedy when it comes to mana. I want to do so much, especially on turn three. I think by cutting down on the number of hard casting cost spells, we might be able to combo off earlier. I know I said this deck was the best of both worlds, but let’s face it, we want to be able to utilize the Ascendancy as much as possible. Could it be possible to cut down on the Lightning Strikes as well? I’m not saying to cut them entirely, but down to a number like two.

 

So far, I’ve cut two copies of Stoke the Flames and two copies of Lightning Strike. Now let’s introduce some new additions to the deck. Here’s a small list of cards that may be viable:

 

 

Okay, I admit that Triplicate Spirits will probably not make the cut. However the first two cards are realistic possibilities. Another card I’ve had suggested to me was Defiant Strike. The first thing you’ll notice is that the card doesn’t have Convoke. However, it does draw us a card which might be huge. One mana cantrips are always very enticing.

 

Some final thoughts
I was watching Paul Cheon streaming the deck last night and he brought up a very interesting thing about the deck. He felt that this was a deck that didn’t need to run four copies of Treasure Cruise. Some people may call him crazy for thinking this, but what if he’s right? I guess the only real way to find out is to actually do it. However, let’s take a minute to reflect on this.

 

If you think about it, the only real time you maximize the power of Treasure Cruise in this deck is when you’re able to delve for the full amount. You’d also need to have Jeskai Ascendancy in play to sweeten the deal. This is not always the case though. I mean, you don’t always get the chance to delve for the full amount. In some situations, I’ve had to wait a turn or two in order to fill my graveyard to the delve depth.

 

With this in mind, let’s put back some of the Lightning Strikes. This way we can still burn our opponent out if needed. After all of the changes we’ve talked about, the deck would look something like this:

 

2 Chandra, Pyromaster
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Jeskai Ascendancy
2 Jeskai Charm
4 Lightning Strike
4 Raise the Alarm
4 Seeker of the Way
3 Stoke the Flames
2 Treasure Cruise
2 Defiant Strike
1 Crowd’s Favor

 

Well, that’s it for this week. Go out and try some of the changes we’ve talked about and let me know what your results were. See you next time!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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