Posts Tagged ‘Standard’

UPDATE: Ari Lax Wins Pro Tour ‘Khans of Tarkir’!

khans of tarkir banner

UPDATE: Ari Lax, from Boston, Massachusetts, WINS Pro Tour Khans of Tarkir!!

UPDATE: Top 8 Decklists and Profiles

UPDATE: Day two of Pro Tour Khans of Tarkir has come to an end and with that, we have our final eight players who will do battle tomorrow on the Sunday stage:

  • Shaun McLaren – Canada
  • Ari Lax – USA
  • Ivan Floc – Slovak Republic
  • Lei Shi Tan – Hong Kong
  • Mike Sigrist – USA
  • Tiago Saparito – Brazil
  • Ondrei Strasky – Czech Republic
  • Yuuya Watanabe – Japan

 

UPDATE: Local Magic Pro Mike Sigrist lone undefeated player after ten rounds!

UPDATE: Join in for day two of the Khans of Tarkir Pro Tour!

UPDATE: Additional Disqualifications announced. What do you think of this unprecedented number of reported disqualifications at Magic the Gathering‘s highest level?

 

The Magic the Gathering Pro Tour returns to Honolulu, Hawaii this weekend after a long hiatus. Players will be testing their mettle in Khans of Tarkir booster draft and showcasing their hard work in a brand new Standard format.

 

Day one an day two are now in the books with the final eight players announced. Who will emerge victorious? Join in tomorrow for the top eight! Tune in all weekend along to follow your favorite pro Magic player and watch the action live!

 

Big Announcements:

Featured Articles on DailyMTG.com:

 

Don’t forget to follow the action all weekend long and let us know what you think in the comments below!

 

 

 

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Earn Byes to Grand Prix New Jersey – This Weekend!

GPTRIAL_BANNER
Battleground Games & Hobbies – Plainville MA

 

Join us this Saturday for a chance to earn a 2-round bye to upcoming Grand Prix New Jersey!

Format: Standard
Date: October 4th, 2014 a Saturday
Time: Doors at 10:00am, Registration at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $20.00 per person

 

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

 

Parking on site

 

Google Maps
Battleground’s Facebook Page

 

This event is being run as a Grand Prix Trial for New Jersey:
• Decklists required
• Cut to top 8
Prizes:
Prizes will be paid to the top finishers in Store Credit usable in store or online!

 

 

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This week in Magic: Looking at Khans in Standard

Sarkhan
 

This past weekend was the first time Khans showed its ugly face in Standard. There were three major events and each one holds a clue as to what next deck you should play at FNM this week. So let’s take a quick look at the top 8 for each event.

 

SCG NJ

First up is the SCG Open Series that took place in Edison, NJ:

 

  1. Jeskai Midrange
  2. Mardu Midrange
  3. Gruul Aggro
  4. Mono Green
  5. Mono Green
  6. Jeskai Midrange
  7. Boros Control
  8. Mono Green

 

As you can obviously see, there is quite a lot of green. However, I wouldn’t take this as a fact that green is here to stay. In fact, if I remember correctly, this is what happened when Theros first debut in Standard. Green was just a solid choice in the beginning because it had some pretty big monsters. Once people realized how to play against it, the deck quickly disappeared and eventually evolved into GR Monsters and would later become Jund Monsters.

 

I’m surprised there wasn’t more Mardu going around that day. I had stayed up the night before and watched the stream that Tomoharu Saito has at his game shop in Japan, and Mardu was played by about 80% of that field. Every time a feature match made its way onto the camera, you found yourself watching a mirror match of Mardu.

 

Going forward, don’t be surprised if more of these decks show up. Butcher of the Horde is a very popular card in general and, sitting at only 4cc, it’s really easy to get out into play. Typically, players will play a Mardu Charm on turn three to get blockers out, and then by turn four, they’ll have enough fodder on the board to sacrifice to the Butcher. Added aggro and removal, and this deck has potential to become an early powerhouse in the format.

 

Jeskai was the overall winner. Is anyone shocked at this result? I guess the answer would be “not really.” A big reason may be due to the ever popular Mantis Rider. I still wish this thing was a Lightning Angel, but it’ll have to do for now. One thing I am surprised about is how this card was not a $8-10 card to begin with. it started at a low $2 in most markets, and thanks to the recent success, it shot up over the weekend.

 

mantisrider

 

SCG IN

Can someone tell me why there were two Open Series going happening on the same weekend? After looking at these results, they may have well been the same even. The only difference here is that there was no Jeskai in the Top 8. Let’s take a look:

 

  1. Abzan Graveyard
  2. Abzan Midrange
  3. Mono Green
  4. Gruul Midrange
  5. Mono Green
  6. Mono Green
  7. Jund
  8. Naya Planeswalker

 

Once again Mono Green seemed like a safe bet. However, let’s take closer look at the multi-colored decks.

 

Abzan Graveyard is a terrible name for deck. Can we just call it Junk Reanimator again? The deck looks pretty simple. You either delved your way to a Necropolis Fiend or reanimated something via Whip of Erebos. Thanks to four Siege Rhinos in the deck, you could handle the early onslaught of a lot of weenie decks that failed to make the Top 8, but could be found in either Top 16 or Top 32 lists. In the past, I compared the Siege Rhino to a miniature version of Tragtusk. Some people disagreed, and rightfully so – you don’t even get a beast token. However, this thing comes down on turn four and causes a six point life swing. The Siege Rhino might get just as annoying as Thragtusk.

 

Abzan Midrange does away with the graveyard shenanigans and plays the control game. It utilizes Standard’s best removal spells in Hero’s Downfall and Utter End, and then lays down some heavy hitters in Brimaz and the new Wingmate Roc. To add insult to injury it also has no problem playing Elspeth. Hope you don’t get to the late game against this deck because your chances of winning are slim to none if you’re another aggro deck.

 

Gruul Midrange is just a faster take on the Mono Green decks. It adds red for more aggression in the form of burn spells. Jund and Naya Planeswalkers round out the Top 8. Jund is just an evolution of it’s old counterpart from when Return to Ravnica was still in Standard. Naya Planeswalkers basically takes all of the powerful planeswalkers from those colors and forces them to work together. Playing against it is almost like taking on four other players at the same time.

 

TCG 5K Waco, TX

I think out of all three, this event said the most. Here’s a look at the Top 8:

 

  1. Temur Midrange
  2. Esper Control
  3. Abzan Reanimator
  4. Temur Midrange
  5. Mono Back Aggro
  6. Mardu Midrange
  7. GB Devotion
  8. Boros Burn

 

This Top 8, I feel, is how Standard will eventually pan out to be. Look, there are even control decks that make an appearance. I find it odd that there wasn’t even one deck that was near the top at the SCG events.

 

Termur Midrange is exactly how I pictured it would be. A RUG deck that took advantage of some of the major bombs to make their way into Standard – Sarkahn, the Dragonspeaker and Savage Knuckleblade. However, in a field with little to no removal, it’s hard to tell how well a deck like this will do in the future. One thing it does have going for it, at the 3cc mark and onward, every creature is a threat. With early mana via Ravenclaw Mystic and our elvish friends, we’re looking at possibly threats hitting the board as early as turn two.

 

I may have been on a streak with Mono Red for a while, but it’s nice to see a control deck in the Top 8. Weirdly enough, while most people like to go the mono-colored aggro route at the beginning of a new Standard rotation, I like to go the opposite with a complicated control deck. No surprise in what’s in this deck. Replacing Jace, Architect of Thought is Ashiok, Nightmare Weaver. If Standard remains to be as aggro as it has been in the beginning, Ashiok will be a force to reckon with. If Ashiok gets to stick around long enough, you may see some of your creatures facing you down. This will be my go to card this Standard format.

 

Mono Black Aggro is a deck I’ve been considering running for a while now. Mainly, I just want to play with my promo Pain Seers. However, this deck can just win out of no where and can severely punish your opponent for making early mistakes or hiccups. The deck’s curve tops off at three. If there was any better opportunity, now would be the time for Pain Seer to shine. The new Bloodsoaked Champion makes it’s debut in this deck and really shines. It may not be able to block, but that’s not the point of this deck. Be prepared to be all-in when playing this.

 

champion

 

Well, that’s it for now. I know we didn’t get into detail about the decks, but I hope this gave you some insight as to what may come in the upcoming months. If you want, you can really try out one of these decks or one of your own creations at the GPT in Plainville this weekend. Hope to see you there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Wizards of the Coast Announces Major Changes to ‘Magic’

WOTC

 

Wizards of the Coast announced yesterday, in an article titled “Metamorphosis” by Research & Development member Mark Rosewater, sweeping changes to the way that Wizards releases future Magic the Gathering sets and how it will affect organized play format rotation and more. In addition, Mr. Rosewater explains – in depth – the reasons behind these sweeping changes.

You can read Mr. Rosewater’s article in it’s entirety by clicking here (and we highly recommend you do).

 

However, we’ve put together for you the major changes, in a nutshell:

 

1. Beginning in Fall 2015, Magic Blocks will consist of two sets instead of three.

Beginning with the release of the set codenamed “Blood,” Magic blocks will consist of one large set and one small set, instead of three sets.

 

2. Beginning in Fall 2015, Magic will have two blocks per year.

 

3. Beginning in 2016, Core sets will cease to exist.

Wizards is eliminating the core set (the Magic 20XX sets). The core set due out next year will be the last.

 

4. Beginning in 2016, the first set of each new block (the fall and Spring sets) will trigger a format rotation.

This in some ways isn’t a change, but rather an adaptation to match the new Two-Block Paradigm. The first set of a block has always caused a rotation in the past. The Two-Block Paradigm just means that this now happens twice a year (in the fall and in the spring) rather than just in the fall,” said Mark Rosewater, in his article, to explain this change.

 

5. Beginning in 2016, the Standard Organized Play format will consist of three blocks, instead of two blocks.

In effect, to keep Standard fresh, interesting and robust, Wizards will be changing the size of the standard format. Ultimately, roughly the same amount of sets will be legal, except that the format rotates twice instead of once.

 

Sealed Product now available for pre-order!

Sealed Product now available for pre-order!

 

And there you have it, ladies and gentlemen. What do you think of these changes? Please sound off in the comments below – we want to know what you think!

 

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This week in Magic: Rabble, Rabble!

goblin rabblemaster
 

With the Modern PTQ season winding down, I figured it was time to change gears and formats this week. This week we’re going back to Standard. With the introduction of M15, there has been little to no change as far as what decks are played. There has been a change as to what decks have remained dominant, though.

 

A quick look at what has been winning will show you that Mono Blue decks have been on the rise again along with variations of Mono Red. Selesnya and Jund variants aren’t too far behind. It’s definitely aggro season out there. If you’re brave enough to pilot control decks, my hat is off to you; it’s tough out there.

 

If you couldn’t tell by now, the deck we’ll be taking a look at this week is Rabble Red. I got the chance to play this a couple of weeks ago to much success at the local FNM. I definitely plan on running it again this week. Overall, the deck is a lot of fun to play. I knew there was something special about Goblin Rabblemaster when it came out. Following it’s performance at the Pro Tour, it just further surmised my feelings on it.

 

Here’s a quick look at what I’ll be running.

 

Rabble Red
4x Rakdos Cackler
4x Burning-Tree Emissary
4x Firedrinker Satyr
4x Foundry Street Denizen
4x Goblin Rabblemaster
3x Rubblebelt Maaka
3x Legion Loyalist
3x Firefist Striker
2x Ash Zealot
4x Stoke the Flames
3x Lightning Strike
1x Titan’s Strength
18x Mountain
3x Mutavault

 

Sideboard
1x Legion Loyalist
2x Titan’s Strength
2x Dynacharge
2x Mizzium Mortars
2x Magma Spray
2x Searing Blood
4x Eidolon of the Great Revel

 

One of the first things I said to myself is that this deck is fast. Secondly, Goblin Rabblemaster gets out of hand very fast if left unattended. First let’s talk about the deck’s speed.

 

Speed

This deck curves out like crazy, and the most expensive spell in your deck is technically a 4cc spell, but it has convoke. Most of the time you’re casting it for nothing. Ideally, you’ll cast one of your 4x one-drops, then the following turn your setting up your Goblin Rabblemaster with either support creatures thought your Emissary or Striker. On turn three, your hope is to play a Rabblemaster.

 

Depending on your board state you may want to play him on during your second main phase. Remember, if you play him during main phase one, you’ll be forced to swing with your new Goblin token. However, that’s where Stoke the Flames comes in. Not only is it a great reach card for creature removal or damage to the dome, but it helps you from having to attack with your new token if you know it’s going to die.

 

Surprise!

There is a reason that this deck is called Rabble Red. Goblin Rabblemaster gets out of hand very fast. Let’s break him down. According to his second ability, he makes babies. That’s right. The very first thing he does, as you enter combat, is make a Goblin token with haste. Due to it’s timing, Goblin Rabblemaster will force your token to attack. It was mentioned earlier, but keep this in mind before you cast him.

 

It’s the third ability that really makes him stand out. A lot of people disagree with me, but when I first read this guy he reminded me of another Goblin that gave people problems when it was running around in Standard.

 

Goblin Piledriver
 

So what’s the difference between this guy and Goblin Piledriver? A lot, but we all know WOTC doesn’t make the same mistake twice. I’m not saying that Goblin Piledriver was a mistake, but they don’t go around printing the same powerful cards over and over again (see Jace, the Mindsculptor).

 

The Rabblemaster may not have protection from Blue or get +2/+0 for each other attacking goblin, but the Piledriver didn’t have a Legion Loyalist by his side. Don’t forget that in this deck you have Foundry Street Denizen and Legion Loyalists as additional Goblins. Add that to the fact that the Rabblemaster makes Goblins, and he gets big very fast. With just a Denizen and a Loyalist in play. attacking with all three Goblins – make that four – will turn the Rabblemaster into a 5/2 first-striking Goblin with trample that can’t be blocked by tokens. All this because you attacked with your Loyalist.

 

They’re all one big happy family

Let’s face it, without the combination of Legion Loyalist and Goblin Rabblemaster, this deck would just be a pile of red cards. The Battalion trigger on the Loyalist means that there is a high chance that my Rabblemaster will live through any of your defenses. Not to mention, he’s going to slam you for some damage.

 

Thankfully, we don’t have to rely completely on the Loyalist. Thanks to the really low curve of the deck, it’s completely possible to empty your hand in the first few turns. There were definitely times when I didn’t get a chance to play the Rabblemaster. However, I’m playing so many creatures that come down so fast, it can be overwhelming in this format.

 

Not every deck is perfect

While I greatly enjoy playing this deck, it is not without it’s share of problems. Some of the matchups you need to be wary of are RW Burn, Mono Blue, and GW Aggro.

 

The matchup against burn is a problem because they can aim most of their spells at your guys. Searing Blood is absolutely devastating against you. It is a brilliant 2-for-1 against you all the time. There is nothing worse than going for a pump spell and having it countered by Searing Blood.

 

Mono Blue can not only outrace you, but Master of Waves has protection from Red. Don’t forget that Tidebinder Mage can tap down one of your creatures. It’s not a total loss, but it’s not fun either. The same can be said about GW Aggro. Not only can the deck throw down just as fast, but thanks to creatures like Voice of Resurgence, they’re crew gets fat very fast. Then you’ve got to deal with Wurms, and more Wurms. The outcome just does not look good.

 

Well that’s it for this week. If you think I left something out or have any questions, then leave a comment below.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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TODAY – Magic M15 Game Day! Don’t Miss It!

 

Come to our M15 Game Day and play with the new cards on a global scale TODAY!

Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: $10.00 (prizes awarded based upon attendance)

 

Sunday
PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: FREE


Battleground’s Facebook Page



Contact:
Please contact us at service@ battlegroundgames.com with any questions.



The event will cut to a top 8 or top 4 based on attendance. Deck lists are not required for this event.

 


All players will receive a full art, promo Reclamation Sage.  The top 8 players will receiver a foil, full art, promo Chief Engineer.



The winner of the event will receive a sweet, M15 Game Day Playmat (shown above).

 

Don’t forget to check out our Online Store for your Magic singles!
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