Archive for February, 2014

Ticket to Ride 10th Anniversary Edition

According to news website ICv2.com, Days of Wonder has announced a new version of its best selling train adventure board game, Ticket to Ride 10th Anniversary Edition, for release in June. Check it out!

 

Designed by Alan R. Moon, Ticket to Ride has sold over three million copies since it was introduced in 2004.  The new edition will be packaged in an oversize game box with new art, and includes a giant U.S. board map that is 50% larger than the original, which also features new illustrations and design.  The five sets of plastic trains will each have a different type of train car and unique paint scheme, which can be stored in tin train storage boxes unique to each rail line.  The box will also include 110 large format Train cards, 69 Destination Tickets (which include both the original US map tickets plus those from the USA 1910 expansion), and a multi-lingual rulebook.

 

The game is for 2 – 5 players, ages 8 and up, and plays in 45 minutes. If you’re a fan of this amazing game, this is a collectible you won’t want to miss out on!

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UPDATE: Grand Prix Paris Standings Under Review

WOTC

 

In a vague posting on DailyMTG.com, Wizards of the Coast announced that the final standings from last weekend’s Grand Prix Paris are currently under review, with an update from Wizards of the Coast to follow when available.

 

Results from Grand Prix Paris are under re-examination. Update to follow.

 

Twitter is currently abuzz with the news, circulating  the following video that allegedly shows eventually Grand Prix Paris champion Javier Dominguez cheating on camera by supposedly keeping an extra card after casting a Brainstorm. It is currently unclear who originally brought this video to light.

 

 

We’ll keep you posted as more details become available.

 

UPDATE 2/18/14 at 4:48 PM:

Currently, nothing new has emerged as yet from Wizards of the Coast. In the mean time, outrage on Twitter has continued using the hashtag #gpparischeat. In addition, a new Facebook account has emerged as well called “All GP Paris 2014 against stolen,” (poorly translated from Spanish).

 

We’ll continue to monitor the situation and provide updates as they become available.

 

UPDATE 2/18/14 at 10:10 PM:

Apparently, Drew Levin, writer at Star City Games and Legacy enthusiast, wrote an apology regarding his very vocal condemnation of the situation in question that occurred this past weekend at Grand Prix Paris 2014. Here is Mr. Levin’s apology in it’s entirety:

 

Before you read this, know that I was not asked to write this by anyone. I spent much of today thinking about my actions, talked with a close friend, and came to the conclusion that this needed to be written.

I was wrong to make the following tweets:

https://twitter.com/drewlevin/status/435443059061317632
https://twitter.com/drewlevin/status/435443468177911808

It would have been enough to watch the video and think, “Wow, that looks bad.”
It would have been enough to watch the video and think, “Hey, people would probably find this interesting.”
It would have been enough to watch the video, share it, and not ascribe a narrative or guess at Javier Dominguez’s motivations.

It was too much to watch it, share it, and make not just one but two tweets ascribing the worst of intentions to an interaction that I was neither part of nor know the players involved in. It was classless and it embodied the worst part of the Internet’s power to communicate. It would have been easy to watch the same video and come away with the conclusion that Javier made a mistake.

I was similarly wrong to approach the situation with Alex Bertoncini in the way that I did. I should not have been nearly so public or personal with my actions, and I regret my immature and hasty decisions. I made many of them for the wrong reasons, and I apologized too little. I am sorry for encouraging — embodying, even — a strain of hastily judgmental public commentary on the actions of strangers.

I should have been more aware of my credibility to call out cheaters as someone who has participated in several DCI investigations that led to bannings of domestically-successful players. I should have been more aware of how much people take me at my word when I call someone a cheater. I did not measure my words nearly so thoroughly as is my responsibility, and I am sorry.

I’m sorry to Javier Dominguez, a man who barely two days ago won a Legacy Grand Prix, the highest-level tournament for a format that I love dearly. His accomplishment ought to be unmitigated by these accusations. Here is why:

Either Javier did or did not cheat. The DCI, an organization with far greater access to information and trained judges of character and Magic players’ intentions, will serve as the arbiter for that possibility. If Javier cheated, I have merely contributed to a degradation of public dialogue surrounding Magic players’ intentions during the meteoric rise of video as an implement of entertainment and access to gameplay. Even if this were the only outcome, I would owe the community a serious apology.

If Javier did not cheat, I have done something far worse. I have used my platform in the community to unilaterally castigate a stranger who is presently guilty of nothing more than winning a Grand Prix. If that is all that Javier remains guilty of in four months’ time, my actions are heinous. My words will be used to cast doubt on his accomplishments, and they should never have that power. No one’s words should have that power except for those written by the DCI.

If Javier Dominguez is banned for cheating, I will be glad that the DCI took steps to address the presence of cheating in sanctioned Magic.

Regardless of whether Javier Dominguez is banned for cheating, I have done him and the community wrong.

I apologize for my role in this. I will endeavor to do better by this community.”

 

 

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UPDATE: Change of Date to GP Montreal 4x Tarmogoyf Event

Goyf Tourney
Battleground Games & Hobbies – Abington
IMPORTANT CHANGE:
Please note that due to several circumstances, Battleground Games & Hobbies has changed the date of the Grand Prix Montreal Trial in which the winner receives a two-round bye and four Tarmogoyf’s from Sunday, February 23rd to Saturday, February 22nd instead. We believe doing so will provide a far better experience for everyone. We apologize for any inconvenience this may cause and appreciate your support. We look forward to seeing you there!

 

Format: Standard
Date: February 23rd, 2014 –  a Sunday
Time: Doors at 10:00am, Registration at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Parking on site

• Google Maps
• Battleground’s Facebook Page

This event is being run as a Grand Prix Trial for Montreal:
• Decklists required
• Cut to top 8

Prizes:
• First Prize – 4x Tarmogoyf and 2 Byes at Grand Prix Montreal (guaranteed).
• Other prizes may consist of store credit based on attendance.

 

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Wizards of the Coast Announces ‘GVYJTHQXGR’ – DECODED!

Conspiracy?

 

As you’re no doubt aware by now, Wizards of the Coast published last night a coded announcement, with the promise to publish the decoded, full announcement on Thursday. You can read the article, encoded, here. Within that article, these two little gems were revealed – nay, confirmed – to be real:

 

But, we’ve got one better for you. Here is the announcement in it’s entirety, decoded!

Pick. Plot. Play.

Experience a Magic format where the intrigues begin long before the first spells are cast! Revolutionary new abilities impact every part of the play experience, starting with the draft itself.

 

The first-ever multiplayer-focused booster set has new Magic cards with new mechanics that enhance multiplayer play. Returning favorites from throughout Magic’s history round out the set and cultivate an environment of deception and treachery. The Magic: The Gathering–Conspiracy set is designed to be drafted with six to eight players who then split into groups of three or four players for free-for-all multiplayer games.

Number of Cards: 210

Release Date: June 6, 2014

Three-letter abbreviation: CNS

Twitter Hashtag: #MTGCNS

Initial Concept and Game Design: Shawn Main (lead), Dan Helland, David Humpherys, Kenneth Nagle, and Matt Tabak

Final Game Design and Development: David Humpherys (lead), Dan Emmons, K. Joseph Huber, Sam Stoddard, and Gavin Verhey, with contributions from Matt Tabak

Languages: English, Japanese, Chinese Simplified

Available in: Booster Packs

Key Points:

Multiplayer Booster Draft Format

15 Card Booster Packs (MSRP $3.99)

36 Packs per Display

Black-Bordered Cards

Release event promo card at participating WPN locations.

 

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A countdown to PAX East 2014 – 56 days, 19 hours, 14 minutes, and 03 seconds

 


Pax East logo resize
,

 

It’s the final countdown…

 

Can you believe that PAX East 2014 is less than 60-days away?

 

I’m really looking forward to it this year. Once again I’ll be doing media coverage. Even though it’s only a freelance gig, I have to consider myself extremely lucky to be given such an opportunity. Last year, I was able to cover and gain insight on some of the biggest games to come out. Some of these games included: “Saints Row IV,” “The Elder Scrolls Online,” and “Diablo III” for the console. It’s funny. As I think back on things, I remember when they announced “Hearthstone.” Needless to say, I was initially unimpressed with the game. As it turns out, I was very wrong.

 

While it was really great that I got the chance to cover some of these high profile games, one thing I missed out on was the tabletop gaming side of PAX East. This year, I’m looking to find the right balance between video games and tabletop games.

 

I’ve been doing this media thing for, roughly, a year now. PAX East 2013 was my first time covering a convention. I literally threw myself into the fire as far as a learning curve goes. In the fall, I covered the Boston Festival of Indie Games. When I initially signed up to cover the festival I didn’t think much of it. In fact, I was rather hesitant, thinking it wasn’t going to be anything close to what PAX East was, and that I shouldn’t waste my time with it. I was wrong about that too. I seem to be wrong about a lot of things.

 

The Boston Festival of Indie Games (also known as the “BFIG”) taught me a lot, I think. In 2013, that was the second year for the festival. They had to run a Kickstarter campaign earlier in the year to cover some of the festival’s expenses because they had outgrown their original base of operations. They had gone from the classrooms of M.I.T. to taking over the athletic center and student center of campus. Based on what I saw, I’m sure they’re looking to move to somewhere bigger next year.

 

The festival was a huge success. There was a ton of people, and it caught me off guard. I think it caught me off guard because I seemed to take the festival for granted. I didn’t realize how much people were so into independent games and developers. The best part of the festival was that it covered video games and tabletop games. It was essentially a mini PAX East.

 

At PAX East, last year, remember, I said I was able to cover some of the higher profiled games that year. Well, it should also be mentioned that by working with these big named studios  I also had to work with some serious PR people. Now, for someone like me, who was new to the industry, those people are scary. I had only been doing the journalism thing since December of 2012.

 

(I know I’m jumping around a bit, but I’ll get to my point soon.)

 

Back to the BFIG. Basically, when it was all said and done, I walked away from the festival with a greater sense of confidence in what I do as a journalist. I realized that these folks want to talk to me as much as I want to talk to them. Media outlets are a great opportunity for them to get the word out about their product to a larger audience, and, even though I am not as well established as some out there, that any help counts.

 

All this brings us to PAX East 2014. I’m hoping to bring this new found confidence and better my PAX East experience. I didn’t have a full schedule of meetings with many companies. It was partly because I didn’t want to have a full schedule and partly because I didn’t get contacted by many companies I wanted to talk to. This year it will be different. I’m looking to make a fuller schedule and open up to companies even if they’re not working on a triple “A” title. In fact, a couple of the best places to be at PAX is the Indie Megabooth and the Indie Showcase which highlights some of the best independent games to be showcased at PAX East for that year.

 

I also want to cover more tabletop games this year. I spent a lot of my downtime in the tabletop gaming area instead.

 

This area had it all. There was a section to paint miniatures and learn how to pain miniatures. You could rent one of the many board games donated by attendees and play with your friends. There was a huge area to play “Magic: The Gathering” and there were tables slotted for official “Dungeons & Dragons” campaigns held by Wizards of the Coast employees. There were also tons of vendors.

 

I, of course, could be found by the Battleground Games & Hobbies booth. They will be there again this year; hopefully, bigger and better than last year. I joke with them every year saying that they should aim to be a bigger booth each year with the eventual goal of looking like one of the video game exhibits like Wizards of the Coast or “Wildstar” had last year. Maybe they should just get a mech suit that people can jump in and take photos of.

 

dead at pax east 2011
 

Who’s coming to the party?

 

According to the forums, there are only a few confirmed exhibitors as of right now. As the event draws near, we’ll have a better idea as to who will be there. With all this in mind, what are you looking forward to at PAX East 2014? Is there anything you hope will be there? Let me know.

 

One thing I’m looking forward to are the Stephen Riley master-class game demos. “Zombiecide” anyone?

 

I’ll be there all weekend long, and I was also able to snag a stay in Boston during the convention. So if anyone wants to meet up the night before. I’m available. People in the forums are planning the second annual board game night the Thursday night before the event. I plan on being there for a bit. Maybe we can play a game or two.

 

That’s it for now. If you’ve got a comment or question, then leave something below in the comment section. If you like what you’re reading then don’t forget to like me on Facebook and follow me on Twitter.

 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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AEG Announces New Deck Building Game ‘Valley of the Kings’

This June the Alderac Entertainment Group is launching Valley of the Kings, a new deck-building game set in ancient Egypt, according to news outlet ICv2.com.  Designed for 2-4 players, 14 and up, Valley of the Kings is all about acquiring a major supply of artifacts for your tomb.  Players in the game are Egyptian nobles who, as representatives of a culture that believes “you can take it with you,” compete to gather the most items to stock their funerary chambers.

The Valley of Kings card game takes about 45 minutes to play.  The deluxe game box includes 96 artifact cards, four tomb cards, four reference cards, and a rulebook.

 

Interested in this game? Pre-order it at your local Battleground Games & Hobbies!

 

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