Archive for February, 2014

Magic ‘Born of the Gods’ Game Day This Weekend!

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Battleground Games & Hobbies in Abington MA and Plainville MA

 

Join us at Battleground Games & Hobbies for the Born of the Gods Game Day and play with the new cards on a global scale!

 

Saturday
ABINGTON LOCATION ONLY
Format: Standard (with a cut to top 8.)
Date: March 1st, 2014
Time: 5:00pm
Entrance Fee: $10.00 per person

 

Sunday
BOTH LOCATIONS
Format: Standard (with a cut to top 8.)
Date: March 2nd, 2014
Time: 2:00pm
Entrance Fee: $10.00 per person

 

Google Maps
Battleground’s Facebook Page

 

Contact:
Please contact us with any questions.

This event will be run as a box tournament.  Every participant beyond 12 will add $10.00 store credit to the prize pool.

The event will cut to a top 8 or top 4 based on attendance.

Deck lists are not required for this event.

All players will receive a full art, promo Kiora’s Follower.  The top 8 players will receiver a foil, full art, promo Pain Seer.

 

And don’t forget to Battle the Horde! Game Day players and non-players will also have a chance to bring the Hero Cards they’ve earned at the Theros Block Prereleases and Fat Pack Challenges to help defeat the Battle the Horde Deck!  It’s not a part of the tournament, but you’ll want to defeat the Horde to earn the 6th Hero Card on the Hero’s Path.

 

KF PS
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Announcing ‘Star Wars’ X-Wing 2014 Store Championship Event

    
Battleground Games & Hobbies in Plainville MA

 

Players, Battleground Games & Hobbies is the proud host of Fantasy Flight’s 2014 Store Championship tournaments! Running through March, these prestigious local tournaments are your first chance to test the waters of the 2014 tournament calendar, meet other local players, vie for bragging rights, and compete for cool, exclusive prizes.  Battleground Games & Hobbies is one of just a few stores in the region hosting events.  Be sure to join us!

Format: 100 points
Date: March 29th, 2014
Time: Round 1 begins at 12:00pm, Doors open at 10:00am, Registration begins at 11:00am
Entrance Fee: $5.00

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Google Maps
Battleground’s Facebook Page

Contact:
Please contact us with any questions.

The tournaments will follow the standard Fantasy Flight tournament rules.
Each round will last 60 minutes.
The number of rounds will be based on turnout.
Swiss pairings (each player will play in every round if they would like, barring byes).

Prizes will look like:

Champion:  Store Championship Plaque; Card Box; first place certificate worth a first round bye at one of the 2014 Regional Championships.
Runner Up:  Card Box
Top 4:  Custom X-Wing Acrylic Range Rulers
Everyone:  Alternate art pilot cards (for the first 32 players).
Additional prizes may be awarded based on turnout.

Saturday evening, after the event is over Battleground Games & Hobbies will be offering a free “Deathstar Trench Run” scenario to anyone that played in the Store Championships.  Full details of this will be posted later on.  Check back!

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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An end to ‘Maze’s End’

Maze's End
 

 

This past weekend, Battleground Games & Hobbies held a Grand Prix Trial for Montreal. The format for the event was Standard and we had 38 participants for the event. I have to say that it was a pretty good turnout considering there were a few other events that day throughout the state.

 

Enough of the logistics, I’m sure you’re itching to know what I played at the event. Well, if you couldn’t tell by the title, I played the “Maze’s End” deck. Considering the current meta, I thought it would be a solid choice. I had also played the deck the night before at the store’s FNM event and finished with a record of 3 wins, 1 loss, and 1 tie. Needless to say, I felt good going into Saturday’s tournament.

 

Here is the deck list I registered at the trial:

 

Maindeck:

4 Druid’s Deliverance

4 Defend the Hearth

4 Riot Control

4 Fog

4 Detention Sphere

4 Supreme Verdict

1 Urban Evolution

3 Quicken

3 Divination

2 Kiora, the Crashing Wave

2 Azorius Guildgate

2 Boros Guildgate

2 Dimir Guildgate

2 Golgari Guildgate

2 Gruul Guildgate

2 Izzet Guildgate

2 Orzhov Guildgate

2 Rakdos Guildgate

2 Selesnya Guildgate

2 Simic Guildgate

1 Breeding Pool

1 Hallowed Fountain

1 Temple Garden

4 Maze’s End

 

Sideboard:

Abrupt Decay

2 Gainsay

1 Negate

3 Turn//Burn

4 Crackling Perimeter

4 Saruli Gatekeepers

 

I went into the tournament thinking that I’d see more control match-ups than anything else. Game one against most control decks is almost an auto win for “Maze’s End.” With 16 cards dedicated to preventing combat damage, aggro decks should have been no problem for me as well. However, I did not end up with the most desired results. I finished the day early with a record of 1 win and 3 losses.

 

So what went wrong? I definitely did not get the match-ups I wanted. All of my losses came against decks I knew “Maze’s End” would have the most trouble against.

 

Match 1 – Boros Aggro

 

My first match was against the worst deck I could have faced that day: Boros Aggro. It’s one of my worst matches because it just lays so much pressure. It only needs to do enough initial damage, and, once your life total is low enough, can burn you the rest of the way.

 

Game one was as close as I could have hoped for. My opponent led off with a “Soldier of the Pantheon,” and from that point on, I knew I was in trouble. He followed it up with a “Precinct Captain” and poured on the beats. I got to nine gates before running out of “Fog” effects and getting smashed by a lot of tiny people.

 

Game two did not go any better for me. Here is how my sideboarding went:

 

In:

+3 Saruli Gatekeepers

+3 Turn//Burn

Out:

-3 Quicken

-1 Urban Evolution

-2 Divination

 

If it wasn’t a fog or removal spell, I didn’t want it in the deck. I brought in the “Saruli Gatekeepers” to help extend my life in the event he got to another fast start. I also brought in the “Turn//Burn” to help, possibly, deal with the smaller creatures as well. Of course, considering my luck, I didn’t see much of anything to help me. I did manage to get out two “Saruli Gatekeepers,” but that was not enough. My opponent stuck a “Brimaz, King of Oreskos” and then proceeded to demonstrate why that card is a powerhouse in Standard. I should mention that I failed to find a board wipe and he eventually cast  “Boros Charm” on me for the win.

 

0-1

 

Match 2 – Grixis Control

 

My second match of the day was against an interesting Grixis Control deck. At least that’s what I think it was.

 

In game one, my opponent seemed to get land flooded, or, at the very least, that’s what it looked like. I had no problem playing guildgate after guildgate. He, unfortunately, kept playing scry land after scry land. It’s too bad my deck wins with just lands and his does not.

 

For the second game, I brought in all of my “Crackling Perimeters.” They would not be of any help this game though as he proceeded to destroy my hand. Any deck with black is just bad news for me, I learned throughout the day. After a first turn “Thoughtseize” it was all downhill from there. He cast not one, but two “Rakdos’s Return” on me. It was not fun and my hands were so empty afterwards. I did not win that game.

 

In game three, I did not make any changes and kept running with the three “Crackling Perimeters” in the deck. This was a solid game for me as I dropped a turn three perimeter. I don’t think he saw this coming. As I continued to drop more and more gates, each one was proving to be more painful. I was activating the perimeter for three damage at the end of his turn, then for four damage, and then for lethal.

 

1-1

 

Match 3 – Mono Black Control

 

I knew going into my third match of the day, that I was not going to have an easy time again. I was playing Carlos Fontes, and, in fact, had played him the night before with the same deck. Both he and I knew what to expect in this match, and that made it more favorable for him.

 

Game one, Carlos barely flinched when he played a turn two “Pack Rat.” That card is hard to deal with in general since it just makes copies of itself. So I knew I had to find a “Detention Sphere” or a “Supreme Verdict” fast and before he could find a way to get it out of my hand. Unfortunately this was not the case. I can only prevent the combat damage for so long before being overwhelmed by rats.

 

For game two, I brought in “Turn//Burn” to deal with rats and numerous copies of “Mutavault.” “Saruli Gatekeepers” were also coming in to give me extra life and serve as a wall against the rats.

 

Carlos was much prepared for me this time as he cast “Duress” on turn one, “Pack Rat” turn two, and then continued to eat my hand the following turns while I tried to deal with the never ending supply of rats on his side.

 

1-2

 

Match 4 – Golgari Midrange

 

Don’t let the name I gave this deck fool you. I couldn’t think of anything else to call it. You know how control, during the first game, can’t really deal with “Maze’s End” at all? Well I found a deck that “Maze’s End” can’t deal with for any game.

 

The funny thing about fog effects is that they only prevent damage during combat. Something they don’t prevent is the loss of life. Let me introduce to you “Jarad, Golgari Lich Lord.” Considering I got my face smashed by this deck, it looked like a really fun deck to try at an FNM. One of Jarad’s abilities is to sacrifice a creature and, in return, each opponent loses life equal to the sacrificed creature’s power. One of the creatures my opponent played (for sacrificial offering to Jarad) was “Nemesis of Mortals.” In limited, this creature is really scary, but it hasn’t made much of an impact in Standard. However when it gets thrown at your face for a loss of five life, it makes an impact. It makes an even larger impact on my face when it becomes monstrous and then thrown. To add insult to injury, my opponent also played “Deathrite Shaman.” So every time I fogged, he would just eat the spell and cause me to lose two life.

 

1-3

 

Time to drop and learn from your mistakes

 

This is not how I envisioned my tournament to go, but that’s “Magic” for you. I thought it was a good call, and I was wrong. So what did I learn? To be honest, the FNM prior to this event was the first time I had played the deck. That would make this tournament the second time. Up to now I had only seen the deck perform at Grand Prix Vancouver and read the creator’s primer and tournament report. Still, I went into the tournament thinking that I could play the deck better than him (this is when you would hear the “incorrect” buzzer sound effect).

 

I definitely need more experience with this deck. One of the hardest parts of playing “Magic” in general is learning how to mulligan. I had read in the primer that the original owner was completely comfortable taking mulligans as low as five cards. I’m fairly certain I was content with almost every hand I had as long as I had land and fog effects.

 

As far as changes go to the deck, I don’t think I would make any just yet. Some people have suggested playing “Courser of Kruphix.” I completely understand why this guy would be wanted in the deck. It’s a 2/4 for three mana, which means it can block most of the early threats in Standard. It allows you to play lands from the top of your deck allowing you to dig a little deeper. The fact that it allows you to gain life from the lands you play is an added bonus. The question, though, is where do I fit him in the deck? I guess if I had to cut somewhere, I would start with “Quicken” and the one “Urban Evolution.” That would allow me to get four copies into the deck.

 

Finally, I thought about scrapping the deck all together. It’s a neat idea, but I wonder sometimes if it can really run with the best. Hence the title of this post. However, I may have been slightly swayed to keep working on it (at least for FNMs) for the time being after seeing the latest article from Jacob Van Lunen titled “Catching up with Standard.”In the article he highlight several winning decks from the online metagame. Can you guess what one of them was? “Maze’s End.”

 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Geek & Sundry’s TableTop: Lords of Vegas

tabletop

 

Check out the latest episode of Geek & Sundry’s smash hit show Tabletop, as host Wil Wheaton and guests Miracle Laurie, Angela Webber, and Aubrey Webber as they play Lords of Vegas!

 

 

Issues with the video? Instead, click here to watch the video on YouTube.

Like this game? Pick it up now at your local Battleground Games & Hobbies!

 

About Geek & Sundry:

Geek & Sundry is an internet community centered around producing entertaining web videos, primarily on YouTube, that focus on comics, games, books, hobbies & more. Their goal is to connect their audience together through common interests both online and in real life.

 

About Lords of Vegas:

From Boardgamegeek.com: You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on “The Strip,” the town’s backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it’s time to roll!

 

The game board is broken into 8 different areas, each consisting of a number of empty ‘lots’. Players build lots by paying money and placing a die of the value matching the one shown on the lot’s space onto the lot, along with a casino tile of one of 7 colors. Adjoining lots of the same color are considered a single casino. The casino’s boss is the player whose die value is higher than any other in the casino. On each players turn, players turn over a new card representing a new lot they get. The card also is one of the casino colors. Any built casinos of the matching color will score both money and VP. Money is earned for each lot in the casino, where each lot may be owned by a different player. VP goes only to the casino’s owner. Players can expand their casinos; try to take over casinos owned by other players; make deals to trade lots, casinos and money; or gamble in opponents’ casinos to make more money. Ultimately, though, only victory points matter, and that means making yourself boss of the biggest casinos.

 

Lords of Vegas contains:

  • Snazzy game board
  • 4 turn summaries
  • 55 cards
  • 40 chips in 4 colors
  • 48 dice in 4 colors
  • 4 poker chips
  • Lots of money
  • 45 casino blocks
  • Rules

 

 

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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Cryptozoic Entertainment Announces New ‘DC Deck Building Game’ Releases for 2014

Last week, ICv2.com reported that at Toy Fair, Cryptozoic Entertainment shared two planned additions to its DC Comics Deck-Building Game for 2014: the Crisis Expansion in June and the stand-alone Forever Evil box in October.

 

The DC Deck-Building Game: Crisis Expansion Pack 1 introduces a new cooperative element to game play.  Players must team up to overcome the challenging events when one of the 15 crisis cards comes up.  There are also “Impossible Mode” super-villain challenges which are much tougher than their lesser counterparts.  The 60-card deck also includes 14 oversized super hero cards (including several new ones), and a rules sheet. As an expansion it requires one of the base decks to play and the deck releases in June.

 

DC Comics Deck-Building Game: Forever Evil will be a larger, stand-alone product; but compatible for play with previous editions.  Game play details have not yet been released, but the concentration will be on the ‘villains,’ since the heroes are all ‘dead’ in that DC cross-over event.  The release is planned for October.

 

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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Winner’s Circle – Feb 21 Friday Night Magic Champions

fnm_winners_circle

Congratulations to this week’s Friday Night Magic winners at both Battleground Games & Hobbies locations in Abington, MA and Plainville, MA. This week, FNM featured the Standard format with top finishers not only receiving store credit prizes, but likewise an exclusive promo foil Elvish Mystic! Now, let’s check out last week’s winner’s:

 

Battleground Games & Hobbies – Abington, MA

Standard FNM – Start time: 7:30 PM

2014.02.21_curtin

Battleground Games & Hobbies – Abington, MA

Modern – Start time: 7:30 PM

2014.02.21_suarez

Battleground Games & Hobbies – Abington, MA

Theros/Theros/Born of the Gods Booster Draft Pod One – Start time: 7:30 PM

2014.02.21_soohoo

Battleground Games & Hobbies – Abington, MA

Theros/Theros/Born of the Gods Booster Draft Pod Two – Start time: 7:30 PM

2014.02.21_lowe_morgan

Battleground Games & Hobbies – Abington, MA

Theros/Theros/Born of the Gods Booster Draft Pod Three – Start time: 7:30 PM

2014.02.21_scardaville

Battleground Games & Hobbies – Plainville, MA

Standard FNM – Start time: 7:30 PM

2014.02.21_klett

Congratulations to the top finishers of each event. In addition, on behalf of the staff here at Battleground Games & Hobbies, we would like to thank everyone that attended our Friday Night Magic events. We greatly appreciate you choosing to hang out with us.

 

If you’re looking for a friendly atmosphere to enjoy playing Magic the Gathering while meeting new, like-minded people and win cool prizes and  exclusive promo cards, then Friday Night Magic at Battleground Games & Hobbies is exactly what you’re looking for! Try Friday Night Magic today at either of our conveniently located brick-and-mortar stores and see why Magic players consider Friday night the best night of the week. To learn more about our Friday Night Magic events, please click here.

 

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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